Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread IOhannes m zmoelnig
Luke Iannini (pd) wrote: Hallo, I spent some time working on the Pdpedia. I chose switch~ for the start of a reference article since it's very simple; I think if we can get it looking nice it will be a good step towards describing more complex objects, like the IEMGUIs or [pool]. So,

Re: [PD] Growing patch-window size (Was:Re: changing the look of Pd to be more readable)

2007-11-09 Thread Steffen Juul
On 09/11/2007, at 7.41, Hans-Christoph Steiner wrote: This is a very helpful illustration of the bug. I think that it's probably happening when opening the patch. That sounds reasonable. Maybe your new cursor position object can help answer that question. Could you add this info to the

Re: [PD] [PD-dev] Pd and gpgpu

2007-11-09 Thread chris clepper
You want to process audio, video or data? Video is covered with GEM but the others are not. Latency might be a problem especially since the read back from the GPU is pretty slow. There is at least one forum online dedicated to GPGPU that I have seen and there are a few toolkits around to use as

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Hans-Christoph Steiner
On Nov 9, 2007, at 11:20 AM, Frank Barknecht wrote: Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote: Luke Iannini (pd) wrote: So, most of my work should be pretty self-explanatory. One question: what is the intent of the Messages section? Is this messages

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Hans-Christoph Steiner
Very nice work, and thanks for taking the initiative to do this. A couple of comments (and since it's a wiki, I made some changes to the page, we can always revert if people don't like them:) - I made a the boxes a bit bigger and lightened the grey border to try to enhance readability.

Re: [PD] do not install OS X 10.5!

2007-11-09 Thread Hans-Christoph Steiner
From what I heard, the PPC build works ok on Intel/Leopard. .hc On Nov 9, 2007, at 7:51 AM, Si Mills wrote: HI Could someone clarify this please. I have read that the PPC build works in Leopard - does this mean on an Intel mac? thanks On 8 Nov 2007, at 02:29, Hans-Christoph Steiner

Re: [PD] pd-etended AMD64 build

2007-11-09 Thread errordeveloper
you probably want to install pd-0.41-0test6, which have the array bug fixed for x86_64. i had it for ages and was really disapointed how the arrays and graphs worked. On Wed, Nov 07, 2007 at 08:52:06PM -0500, Justin Robert wrote: Hi, I'm a newbie to the list and pd. :) I am running the latest

Re: [PD] Pd in video game Spore

2007-11-09 Thread Kyle Klipowicz
Pretty awesome! Thanks for sharing. I love the tip about good-natured demeanor being a key to professional connection building. I think that tip should be emphasized more around here sometimes! ~Kyle On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: I just read this on

[PD] Pd in video game Spore

2007-11-09 Thread Hans-Christoph Steiner
I just read this on the Max list: http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html Apparently, Pd is part of the EA game Spore. Makes sense, since Mark Danks, Gem creator and UCSD alum, is pretty high up at EA. .hc

[PD] way for GOP object to know its selected

2007-11-09 Thread Hans-Christoph Steiner
I was thinking, it would be very handy to have a selectfn for Pd objects. Then GOP GUIs could change their appearance when they are selected, the C GUIs can. Does anything like this exist? .hc Computer science

Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner
The secret is that I forgot to check in the file, sorry... the bonus is I added another example, you can disable the resizing of your patch: window_name-help.pd Description: Binary data .hc On Nov 8, 2007, at 4:11 PM, Phil Stone wrote: Care to let me in on the secret? I was messing

Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner
On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote: I may have spoke too soon, but I found the answer to alpha here: http://eds.org/~hans/pdsketch/stupidguitricks.png Still trying to figure out how the background colour works (can't make it go by copying the patch in the screenshot), but the

Re: [PD] stupid GUI tricks

2007-11-09 Thread Alex
is there a way to get at these updates without using the autobuild [notice that the ubuntu autobuild fails on Gem avifile..]. I assume that these changes aren't going into the pd cvs on sourceforge.. -Alex On Nov 9, 2007 12:13 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: On Nov 8, 2007,

Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner
Yes, this is all in CVS, the nightly builds build from CVS. The other option is to build things yourself. .hc On Nov 9, 2007, at 3:24 PM, Alex wrote: is there a way to get at these updates without using the autobuild [notice that the ubuntu autobuild fails on Gem avifile..]. I assume

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Frank Barknecht
Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: I guess the idea of the messages section was to list things like [reset(, [poll 1(, [set blah( etc. that are messages with custom selectors. AFAIK, it's very rare for these messages to be sent to anything but

Re: [PD] stupid GUI tricks

2007-11-09 Thread Hans-Christoph Steiner
One thing I forgot to mention is that you can uncompress a .deb then run the nightly build by cd'ing to /path/to/pkg/usr/local/bin then running ./pd .hc On Nov 9, 2007, at 3:24 PM, Alex wrote: is there a way to get at these updates without using the autobuild [notice that the ubuntu

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Hans-Christoph Steiner
On Nov 9, 2007, at 3:52 PM, Frank Barknecht wrote: Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: I guess the idea of the messages section was to list things like [reset(, [poll 1(, [set blah( etc. that are messages with custom selectors. AFAIK, it's very rare

Re: [PD] Pd in video game Spore

2007-11-09 Thread Andy Farnell
This makes me happy because as you know I've been tirelessly advocating the use of Pd in games. Aaron McLeran: quote: As far as I can tell though, it's the only team in the industry doing anything like it. Not quite. Recently been talking to the developers of a popular game audio engine about

Re: [PD] Problem with pdp v4l

2007-11-09 Thread yves degoyon
hola, some cameras might not work if they are supported only by video 4 linux 2... it's still a work to be done ( a pdp_v4l2 ), let's see if it comes out of piksel.. saludos, sevy t'es in t'es bat wrote: hello, I work with ubuntu studio and Pd version 0.39.3-extended-rc5 I have a big

Re: [PD] Pd in video game Spore

2007-11-09 Thread Mathieu Bouchard
On Fri, 9 Nov 2007, Hans-Christoph Steiner wrote: I just read this on the Max list: http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html Apparently, Pd is part of the EA game Spore. Makes sense, since Mark Danks, Gem creator and UCSD alum, is pretty high up at EA. btw, he left

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Phil Stone
I don't know if you mean what I think you mean, but holy crap! I've dreamed of being able to click on an object and have it open up a more detailed UI. I even used to design in objects that I would right-click open to accomplish this, but it's pretty disruptive when performing. A one click

Re: [PD] pd-etended AMD64 build

2007-11-09 Thread Justin Robert
Thanks for the tip errordev. But I'm having problems compiling it. I got the source to configure ok now with a more current version, but when I go to build it it sends me back errors. I'm actually not near my laptop to be more specific at the moment, sorry. But was curious if anyone else has

Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread Bryan Jurish
morning Mark, On 2007-11-09 14:45:31, mark edward grimm [EMAIL PROTECTED] appears to have written: maybe ill give a go at compiling the ratts library on wincrap. ive never compiled anything on win before, only linux so it will be a learning experience... i guess :) you have my deepest

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Frank Barknecht
Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: In Pd objects, it is only by convention, in the C API, class_addmethod () doesn't let you choose which inlet to accept on, it always uses the first inlet AFAIK. It's been a while since I wrote my last C-external ...

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread marius schebella
There seems to be a problem with tilde filenames. I don't know if I can fix that quickly, maybe for now use only filenames that do not contain special characters. I will have a closer look at the if thing, but I think I tried this when we set up the wiki and it did not work/needs some

Re: [PD] Pd in video game Spore

2007-11-09 Thread Cyrille . Damez
On Saturday 10 November 2007 11:32:08 Andy Farnell wrote: It is still a bit frustrating for me though, because although games developers are ready to embrace procedural score generation they are not yet ready to deal with the general case of procedural audio, They're not even that ready to

Re: [PD] robotcowboy patches for you

2007-11-09 Thread patrick
hi dan, this is really great. looking foward for your unit daemon too :) some errors (linux / pd.0.41-extended): rc-chipwave~.pd adsr 0.5 2 0 100 200 ... couldn't create rc-square~ sqosc~ 100 0.5 $2 ... couldn't create pat ___ PD-list@iem.at

Re: [PD] Voice Synth Windows and/or OSX

2007-11-09 Thread mark edward grimm
oops... guess the sprinkler binary is what I was thinking of; no problem. i guess ill just have to give that a go too. installing xcode as we speak although i can say this might all take a while being a compiling noob on osx and win... i will look though the mailing list for hints at external

Re: [PD] Pd in video game Spore

2007-11-09 Thread Andy Farnell
On Sat, 10 Nov 2007 02:24:44 +0100 [EMAIL PROTECTED] wrote: On Saturday 10 November 2007 11:32:08 Andy Farnell wrote: It is still a bit frustrating for me though, because although games developers are ready to embrace procedural score generation they are not yet ready to deal with the

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Roman Haefeli
On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote: I don't know if you mean what I think you mean, but holy crap! I've dreamed of being able to click on an object and have it open up a more detailed UI. I even used to design in objects that I would right-click open to accomplish this,

Re: [PD] robotcowboy patches for you

2007-11-09 Thread Roman Haefeli
On Fri, 2007-11-09 at 18:44 -0500, patrick wrote: hi dan, this is really great. looking foward for your unit daemon too :) some errors (linux / pd.0.41-extended): rc-chipwave~.pd adsr 0.5 2 0 100 200 ... couldn't create probably pd/doc/3.audio.examples/adsr.pd ? (i think, this is a

Re: [PD] PD and GPGPU

2007-11-09 Thread Julian Villegas
Thank you Chris, I want to process audio. Can you elaborate more in the latency issue? were you working with audio too? the forum you mention is the one in gpgpu.org? There are many languages to do it, I know, many of them vendor dependent. Nvidia, Ati, and other are offering high level

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Andy Farnell
Here's one. Won't work without the rest of the bot abstractions, but you can see how stn does the cool thing with the changing fader colours. On Sat, 10 Nov 2007 03:30:57 +0100 Roman Haefeli [EMAIL PROTECTED] wrote: On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote: I don't know if you

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Phil Stone
That's some efficient use of real estate! Very nice. I can't imagine how to program it; dynamic PD makes my eyes cross, though I use a lot of other people's dynamic programming -- Frank Barknecht's [polypoly] for instance. Does the netpd version have the same dynamic gui? I'd very much

Re: [PD] Pd and gpgpu (marius schebella)

2007-11-09 Thread Julian Villegas
Thank you Marius, Do I need to use GEM? I'm not doing anything with video, or graphics, I'm working only with audio. What I'd like to do in a first stage is to send to the GPU a set of data (harmonic peaks from live signals) and do some calculations there, then read back that into the program

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Roman Haefeli
yo, i put it online: http://netpd.org/~roman/bon-synth2.tar.gz the dependencies are: netpd (and of course all dependencies, that nepd has) if you just wanna have a quick glance, you don't need netpd. it's probably enough to add abs/ to your pathes and then you can open patches/bon-synth2.pd.

Re: [PD] Reference article for Pdpedia Templates

2007-11-09 Thread Hans-Christoph Steiner
On Nov 9, 2007, at 6:05 PM, Frank Barknecht wrote: Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: In Pd objects, it is only by convention, in the C API, class_addmethod () doesn't let you choose which inlet to accept on, it always uses the first inlet AFAIK.

Re: [PD] way for GOP object to know its selected

2007-11-09 Thread Hans-Christoph Steiner
That's not what I had in mind, I am thinking like when you draw a box around objects to select them, they turn blue. For that, you could use a button or canvas to get the click and then use that to send a vis 1 message to open the object in question. .hc On Nov 9, 2007, at 4:11 PM, Phil