Luke Iannini (pd) wrote:
Hallo,
I spent some time working on the Pdpedia.
I chose switch~ for the start of a reference article since it's very
simple; I think if we can get it looking nice it will be a good step
towards describing more complex objects, like the IEMGUIs or [pool].
So,
On 09/11/2007, at 7.41, Hans-Christoph Steiner wrote:
This is a very helpful illustration of the bug. I think that it's
probably happening when opening the patch.
That sounds reasonable. Maybe your new cursor position object can
help answer that question.
Could you add this info to the
You want to process audio, video or data? Video is covered with GEM
but the others are not. Latency might be a problem especially since
the read back from the GPU is pretty slow. There is at least one
forum online dedicated to GPGPU that I have seen and there are a few
toolkits around to use as
On Nov 9, 2007, at 11:20 AM, Frank Barknecht wrote:
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
Luke Iannini (pd) wrote:
So, most of my work should be pretty self-explanatory. One
question:
what is the intent of the Messages section? Is this messages
Very nice work, and thanks for taking the initiative to do this. A
couple of comments (and since it's a wiki, I made some changes to the
page, we can always revert if people don't like them:)
- I made a the boxes a bit bigger and lightened the grey border to
try to enhance readability.
From what I heard, the PPC build works ok on Intel/Leopard.
.hc
On Nov 9, 2007, at 7:51 AM, Si Mills wrote:
HI
Could someone clarify this please. I have read that the PPC build
works in Leopard - does this mean on an Intel mac?
thanks
On 8 Nov 2007, at 02:29, Hans-Christoph Steiner
you probably want to install pd-0.41-0test6, which have the array bug
fixed for x86_64.
i had it for ages and was really disapointed how the arrays and graphs worked.
On Wed, Nov 07, 2007 at 08:52:06PM -0500, Justin Robert wrote:
Hi, I'm a newbie to the list and pd. :)
I am running the latest
Pretty awesome! Thanks for sharing. I love the tip about good-natured
demeanor being a key to professional connection building. I think that
tip should be emphasized more around here sometimes!
~Kyle
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
I just read this on
I just read this on the Max list:
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
Apparently, Pd is part of the EA game Spore. Makes sense, since Mark
Danks, Gem creator and UCSD alum, is pretty high up at EA.
.hc
I was thinking, it would be very handy to have a selectfn for Pd
objects. Then GOP GUIs could change their appearance when they are
selected, the C GUIs can. Does anything like this exist?
.hc
Computer science
The secret is that I forgot to check in the file, sorry... the bonus
is I added another example, you can disable the resizing of your patch:
window_name-help.pd
Description: Binary data
.hc
On Nov 8, 2007, at 4:11 PM, Phil Stone wrote:
Care to let me in on the secret? I was messing
On Nov 8, 2007, at 4:22 PM, Dafydd Hughes wrote:
I may have spoke too soon, but I found the answer to alpha here:
http://eds.org/~hans/pdsketch/stupidguitricks.png
Still trying to figure out how the background colour works (can't make
it go by copying the patch in the screenshot), but the
is there a way to get at these updates without using the autobuild
[notice that the ubuntu autobuild fails on Gem avifile..].
I assume that these changes aren't going into the pd cvs on sourceforge..
-Alex
On Nov 9, 2007 12:13 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
On Nov 8, 2007,
Yes, this is all in CVS, the nightly builds build from CVS. The
other option is to build things yourself.
.hc
On Nov 9, 2007, at 3:24 PM, Alex wrote:
is there a way to get at these updates without using the autobuild
[notice that the ubuntu autobuild fails on Gem avifile..].
I assume
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
I guess the idea of the messages section was to list things like
[reset(, [poll 1(, [set blah( etc. that are messages with custom
selectors. AFAIK, it's very rare for these messages to be sent to
anything but
One thing I forgot to mention is that you can uncompress a .deb then
run the nightly build by cd'ing to /path/to/pkg/usr/local/bin then
running ./pd
.hc
On Nov 9, 2007, at 3:24 PM, Alex wrote:
is there a way to get at these updates without using the autobuild
[notice that the ubuntu
On Nov 9, 2007, at 3:52 PM, Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
I guess the idea of the messages section was to list things like
[reset(, [poll 1(, [set blah( etc. that are messages with custom
selectors. AFAIK, it's very rare
This makes me happy because as you know I've been tirelessly
advocating the use of Pd in games.
Aaron McLeran:
quote: As far as I can tell though, it's the only team in the industry doing
anything like it.
Not quite. Recently been talking to the developers of a
popular game audio engine about
hola,
some cameras might not work if they are supported
only by video 4 linux 2...
it's still a work to be done ( a pdp_v4l2 ),
let's see if it comes out of piksel..
saludos,
sevy
t'es in t'es bat wrote:
hello,
I work with ubuntu studio and Pd version 0.39.3-extended-rc5
I have a big
On Fri, 9 Nov 2007, Hans-Christoph Steiner wrote:
I just read this on the Max list:
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
Apparently, Pd is part of the EA game Spore. Makes sense, since Mark
Danks, Gem creator and UCSD alum, is pretty high up at EA.
btw, he left
I don't know if you mean what I think you mean, but holy crap! I've
dreamed of being able to click on an object and have it open up a more
detailed UI. I even used to design in objects that I would right-click
open to accomplish this, but it's pretty disruptive when performing.
A one click
Thanks for the tip errordev. But I'm having problems
compiling it. I got the source to configure ok now
with a more current version, but when I go to build it
it sends me back errors. I'm actually not near my
laptop to be more specific at the moment, sorry. But
was curious if anyone else has
morning Mark,
On 2007-11-09 14:45:31, mark edward grimm [EMAIL PROTECTED] appears
to have written:
maybe ill give a go at compiling the ratts library on
wincrap. ive never compiled anything on win before,
only linux so it will be a learning experience... i
guess :)
you have my deepest
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
In Pd objects, it is only by convention, in the C API, class_addmethod
() doesn't let you choose which inlet to accept on, it always uses
the first inlet AFAIK.
It's been a while since I wrote my last C-external ...
There seems to be a problem with tilde filenames. I don't know if I can
fix that quickly, maybe for now use only filenames that do not contain
special characters.
I will have a closer look at the if thing, but I think I tried this
when we set up the wiki and it did not work/needs some
On Saturday 10 November 2007 11:32:08 Andy Farnell wrote:
It is still a bit frustrating for me though, because although games
developers are ready to embrace procedural score generation they are not
yet ready to deal with the general case of procedural audio,
They're not even that ready to
hi dan,
this is really great. looking foward for your unit daemon too :)
some errors (linux / pd.0.41-extended):
rc-chipwave~.pd
adsr 0.5 2 0 100 200
... couldn't create
rc-square~
sqosc~ 100 0.5 $2
... couldn't create
pat
___
PD-list@iem.at
oops... guess the sprinkler binary is what I was
thinking of;
no problem. i guess ill just have to give that a go
too. installing xcode as we speak although i can say
this might all take a while being a compiling noob on
osx and win... i will look though the mailing list for
hints at external
On Sat, 10 Nov 2007 02:24:44 +0100
[EMAIL PROTECTED] wrote:
On Saturday 10 November 2007 11:32:08 Andy Farnell wrote:
It is still a bit frustrating for me though, because although games
developers are ready to embrace procedural score generation they are not
yet ready to deal with the
On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
I don't know if you mean what I think you mean, but holy crap! I've
dreamed of being able to click on an object and have it open up a more
detailed UI. I even used to design in objects that I would right-click
open to accomplish this,
On Fri, 2007-11-09 at 18:44 -0500, patrick wrote:
hi dan,
this is really great. looking foward for your unit daemon too :)
some errors (linux / pd.0.41-extended):
rc-chipwave~.pd
adsr 0.5 2 0 100 200
... couldn't create
probably pd/doc/3.audio.examples/adsr.pd ?
(i think, this is a
Thank you Chris,
I want to process audio. Can you elaborate more in the latency issue? were you
working with audio too?
the forum you mention is the one in gpgpu.org?
There are many languages to do it, I know, many of them vendor dependent.
Nvidia, Ati, and other are offering high level
Here's one. Won't work without the rest of the bot abstractions, but you
can see how stn does the cool thing with the changing fader colours.
On Sat, 10 Nov 2007 03:30:57 +0100
Roman Haefeli [EMAIL PROTECTED] wrote:
On Fri, 2007-11-09 at 13:11 -0800, Phil Stone wrote:
I don't know if you
That's some efficient use of real estate! Very nice. I can't imagine
how to program it; dynamic PD makes my eyes cross, though I use a lot of
other people's dynamic programming -- Frank Barknecht's [polypoly] for
instance. Does the netpd version have the same dynamic gui? I'd very
much
Thank you Marius,
Do I need to use GEM? I'm not doing anything with video, or graphics, I'm
working only with audio. What I'd like to do in a first stage is to send to the
GPU a set of data (harmonic peaks from live signals) and do some calculations
there, then read back that into the program
yo, i put it online:
http://netpd.org/~roman/bon-synth2.tar.gz
the dependencies are:
netpd (and of course all dependencies, that nepd has)
if you just wanna have a quick glance, you don't need netpd. it's
probably enough to add abs/ to your pathes and then you can open
patches/bon-synth2.pd.
On Nov 9, 2007, at 6:05 PM, Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
In Pd objects, it is only by convention, in the C API,
class_addmethod
() doesn't let you choose which inlet to accept on, it always uses
the first inlet AFAIK.
That's not what I had in mind, I am thinking like when you draw a
box around objects to select them, they turn blue.
For that, you could use a button or canvas to get the click and then
use that to send a vis 1 message to open the object in question.
.hc
On Nov 9, 2007, at 4:11 PM, Phil
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