Ya esta el web flyer en un raton mando los machotes para impresión
Saludos
..
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marius schebella wrote:
(num)
|
[set channel$1(
|
[throw~ channelX]
Where is this set-ability documented? Now I'd like to do kinda the same
with dac~, but that doesn't work:
[set 4(
|
[dac~ 1]
Naturally a bit more elaborate in real life, bit the idea is to have an
abstraction
Thanks for the Apple Intermediate suggestion, that definitely improved
the situation. It's still having a hard time, though, so I feel like I
must be doing something wrong. A dual core Macbook pro should be able
to encode and store one 640x480 video stream at 20fps no problem,
right? Activity
On 05/08/2008, at 8.27, Atte André Jensen wrote:
marius schebella wrote:
(num)
|
[set channel$1(
|
[throw~ channelX]
Where is this set-ability documented?
in the help patch. if you right-click a throw~ object you can choose
help which will get you to the help-patch of the throw~
Atte André Jensen wrote:
marius schebella wrote:
(num)
|
[set channel$1(
|
[throw~ channelX]
Where is this set-ability documented?
Should be in the help patch for throw~, otherwise file a bug report.
Help patches can be accessed for each object using the right-click
context
Atte André Jensen wrote:
Where is this set-ability documented? Now I'd like to do kinda the same
with dac~, but that doesn't work:
[set 4(
|
[dac~ 1]
Naturally a bit more elaborate in real life, bit the idea is to have an
abstraction output to some channel in dac based on creation
thanks! that makes sense.
although i think your results table was not accurate - i reckon it
should be:
Ooops,
Yeah, I may have had my lefts and rights reversed. :)
Must have lost it somewhere down the translation. Paper, etc... is a
very big game in my region also but with different
Hi Ignacio,
this should be as simple as running PD at a very low rendering sampling
rate and recording to a file inside PD. Then take the resulting
soundfile and convert it to the desired target sampling rate in a sound
editor (or with sndfile-resample, etc etc...). Make sure your rendering
Wow. OK, I guess I never tried it the wrong way ;-) just to
satisfy curiosity... would downsample/upsample cause aliasing errors or not?
best,
d.
Claude Heiland-Allen wrote:
Too complicated, Derek!
Ignacio, just let pd consume 147% of your cpu, stuttering merrily, and
the output of
On Tue, 2008-08-05 at 12:24 +0200, Derek Holzer wrote:
Wow. OK, I guess I never tried it the wrong way ;-) just to
satisfy curiosity... would downsample/upsample cause aliasing errors or not?
best,
d.
let's say:
- you record at 24k, aiming for a result at 48k
- all time variables
Thanks Roman! Claude was right, my way is too complicated. But I'm happy
to know the specifics.
Cheers!
D.
Roman Haefeli wrote:
On Tue, 2008-08-05 at 12:24 +0200, Derek Holzer wrote:
Wow. OK, I guess I never tried it the wrong way ;-) just to
satisfy curiosity... would
Hi,
there was a [trigger float float] missing after the metronome.
I also added a counter to see the score.
Ingo
#N canvas 0 22 501 645 10;
#X obj 27 30 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 68 179 sel 0 1 2;
#X msg 85 247 set paper;
#X obj
Too complicated, Derek!
Ignacio, just let pd consume 147% of your cpu, stuttering merrily, and
the output of writesf~ will magically be glitch free. Pd works on a
logical clock, it hardly knows what real time is
For example, I've rendered videos in Gem with sound this way, Pd
consumed ~10x my
Atte André Jensen wrote:
Claude Heiland-Allen wrote:
Should be in the help patch for throw~, otherwise file a bug report.
Thanks everyone for the input, I've got something to work with. I now
realize my question came out all wrong, I'm perfectly aware of the
difference between dac~ and
Hi,
Can someone please help me out here? I've searched the forum and list
archives and understand that the following is the construction for
including a simple vu meter in a patch:
[env~]
|
[-100]
|
[vu]
So I used it like this:
[number box]
|
[osc~]
|
[env~]
|
[-100]
|
[vu]
but this
Are you expecting [vu] to output sound? Use the [dac~] object for that.
I guess you mean that the [vu] doesn't register any levels...
[env~] sends a message stream of numbers, not audio. And I assume you
mean [- 100] here? It won't work without the space. [- ] is the name of
the object and 100
Thanks for your reply.
I was expecting [vu] simply to show some levels.
How would I slot [vu] into a very basis chain like the following
which would allow me to keep an eye on levels, or am I missing the
point of [vu]? (Perhaps these's a better way to do it.)
[number box]
|
[osc~]
|
[*~
You were close, you just didn't include a space in an object name:
[number box]
|
[osc~]
|
[env~]
|
[- 100]
|
[vu]
But keep in mind that quickly refreshing graphics in the patch will
dramatically affect overall audio performance. If you just need to know
if you are close to peaking, this could
Thank you all very much. With Claude's method things are being recorded with
no glitches. This is a very important tool for me. Thanks again.
Ignacio
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I meant:
[some sound source~]
|
[env~]
|
[ 90] ...or 92 or 96 or however close you want to get...
|
[graphical bang]
Derek Holzer wrote:
You were close, you just didn't include a space in an object name:
[number box]
|
[osc~]
|
[env~]
|
[- 100]
|
[vu]
But keep in mind that
Hallo,
Peter O'Doherty hat gesagt: // Peter O'Doherty wrote:
Thanks for your reply.
I was expecting [vu] simply to show some levels.
How would I slot [vu] into a very basis chain like the following
which would allow me to keep an eye on levels, or am I missing the
point of [vu]?
yes yes, thanks frank! in too much of a hurry over here ;-)
d.
Frank Barknecht wrote:
Hallo,
Derek Holzer hat gesagt: // Derek Holzer wrote:
I meant:
[some sound source~]
|
[env~]
|
[ 90] ...or 92 or 96 or however close you want to get...
|
|
[select 1] ;)
|
[graphical
Hallo,
Derek Holzer hat gesagt: // Derek Holzer wrote:
I meant:
[some sound source~]
|
[env~]
|
[ 90] ...or 92 or 96 or however close you want to get...
|
|
[select 1] ;)
|
[graphical bang]
Ciao
--
Frank
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Hi Claude adn list,
Back again with my spelling function written in lua. I've got a problem
in the terminal sometimes (pretty often in fact) :
error: lua: error in dispatcher:
[string lspell]:13: echo fhdkq | /sw/bin/ispell -a | grep \\*: Too
many open files
when using my object
Frank Barknecht wrote:
For example as in the attachment.
Interesting playing with that...If you give the osc~ a gain of 100dB,
which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and
the vu meter -3dB. To get 0dB on the meter you need to give 103dB to the
osc~, a gain of
Maybe the difference between RMS and peak-to-peak dB levels?
d.
Martin Peach wrote:
Frank Barknecht wrote:
For example as in the attachment.
Interesting playing with that...If you give the osc~ a gain of 100dB,
which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and
On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote:
Frank Barknecht wrote:
For example as in the attachment.
Interesting playing with that...If you give the osc~ a gain of 100dB,
which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and
the vu meter -3dB. To get
Thanks a lot, it works well.
Greetings,
Nicolas
Ico Doornekamp a écrit :
* On 2008-08-05 Nicolas Montgermont [EMAIL PROTECTED] wrote :
Hi Claude adn list,
Back again with my spelling function written in lua. I've got a problem
in the terminal sometimes (pretty often in fact) :
Thanks a million Derek and Frank. Those suggestions and the basic-
metering patch work beautifully.
Regards,
Peter
Peter O'Doherty
http://www.peterodoherty.net
http://www.myspace.com/peterodoherty
On 5 Aug 2008, at 19:41, Frank Barknecht wrote:
Hallo,
Peter O'Doherty hat gesagt:
On Tue, 2008-08-05 at 15:23 -0400, Martin Peach wrote:
Roman Haefeli wrote:
On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote:
Frank Barknecht wrote:
For example as in the attachment.
Interesting playing with that...If you give the osc~ a gain of 100dB,
which dbtorms translates
Roman Haefeli wrote:
On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote:
Frank Barknecht wrote:
For example as in the attachment.
Interesting playing with that...If you give the osc~ a gain of 100dB,
which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and
the vu meter
Hello list,
I am working with messages to create objects inside a patch, I think I have
solved
the creation of the objects, but I don't know how to connect them.
When I create an object, its number depends on the objects created before,
and
the order of creation, how can I know what is the number
On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote:
Hello list,
I am working with messages to create objects inside a patch, I think I
have solved
the creation of the objects, but I don't know how to connect them.
When I create an object, its number depends on the objects
Roman Haefeli wrote:
On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote:
Hello list,
I am working with messages to create objects inside a patch, I think I
have solved
the creation of the objects, but I don't know how to connect them.
When I create an object, its number depends
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