Re: [PD] Pd-list Digest, Vol 41, Issue 8

2008-08-05 Thread Juanjose
Ya esta el web flyer en un raton mando los machotes para impresión… Saludos….. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] variables in throw~

2008-08-05 Thread Atte André Jensen
marius schebella wrote: (num) | [set channel$1( | [throw~ channelX] Where is this set-ability documented? Now I'd like to do kinda the same with dac~, but that doesn't work: [set 4( | [dac~ 1] Naturally a bit more elaborate in real life, bit the idea is to have an abstraction

Re: [PD] pix_record - pix_film plays back too fast

2008-08-05 Thread Spencer Russell
Thanks for the Apple Intermediate suggestion, that definitely improved the situation. It's still having a hard time, though, so I feel like I must be doing something wrong. A dual core Macbook pro should be able to encode and store one 640x480 video stream at 20fps no problem, right? Activity

Re: [PD] variables in throw~

2008-08-05 Thread Steffen Juul
On 05/08/2008, at 8.27, Atte André Jensen wrote: marius schebella wrote: (num) | [set channel$1( | [throw~ channelX] Where is this set-ability documented? in the help patch. if you right-click a throw~ object you can choose help which will get you to the help-patch of the throw~

Re: [PD] variables in throw~

2008-08-05 Thread Claude Heiland-Allen
Atte André Jensen wrote: marius schebella wrote: (num) | [set channel$1( | [throw~ channelX] Where is this set-ability documented? Should be in the help patch for throw~, otherwise file a bug report. Help patches can be accessed for each object using the right-click context

Re: [PD] variables in throw~

2008-08-05 Thread Damian Stewart
Atte André Jensen wrote: Where is this set-ability documented? Now I'd like to do kinda the same with dac~, but that doesn't work: [set 4( | [dac~ 1] Naturally a bit more elaborate in real life, bit the idea is to have an abstraction output to some channel in dac based on creation

Re: [PD] rock, paper, scissors

2008-08-05 Thread PSPunch
thanks! that makes sense. although i think your results table was not accurate - i reckon it should be: Ooops, Yeah, I may have had my lefts and rights reversed. :) Must have lost it somewhere down the translation. Paper, etc... is a very big game in my region also but with different

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Derek Holzer
Hi Ignacio, this should be as simple as running PD at a very low rendering sampling rate and recording to a file inside PD. Then take the resulting soundfile and convert it to the desired target sampling rate in a sound editor (or with sndfile-resample, etc etc...). Make sure your rendering

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Derek Holzer
Wow. OK, I guess I never tried it the wrong way ;-) just to satisfy curiosity... would downsample/upsample cause aliasing errors or not? best, d. Claude Heiland-Allen wrote: Too complicated, Derek! Ignacio, just let pd consume 147% of your cpu, stuttering merrily, and the output of

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Roman Haefeli
On Tue, 2008-08-05 at 12:24 +0200, Derek Holzer wrote: Wow. OK, I guess I never tried it the wrong way ;-) just to satisfy curiosity... would downsample/upsample cause aliasing errors or not? best, d. let's say: - you record at 24k, aiming for a result at 48k - all time variables

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Derek Holzer
Thanks Roman! Claude was right, my way is too complicated. But I'm happy to know the specifics. Cheers! D. Roman Haefeli wrote: On Tue, 2008-08-05 at 12:24 +0200, Derek Holzer wrote: Wow. OK, I guess I never tried it the wrong way ;-) just to satisfy curiosity... would

Re: [PD] rock, paper, scissors

2008-08-05 Thread Ingo Scherzinger
Hi, there was a [trigger float float] missing after the metronome. I also added a counter to see the score. Ingo #N canvas 0 22 501 645 10; #X obj 27 30 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 ; #X obj 68 179 sel 0 1 2; #X msg 85 247 set paper; #X obj

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Claude Heiland-Allen
Too complicated, Derek! Ignacio, just let pd consume 147% of your cpu, stuttering merrily, and the output of writesf~ will magically be glitch free. Pd works on a logical clock, it hardly knows what real time is For example, I've rendered videos in Gem with sound this way, Pd consumed ~10x my

Re: [PD] variables in throw~

2008-08-05 Thread IOhannes m zmoelnig
Atte André Jensen wrote: Claude Heiland-Allen wrote: Should be in the help patch for throw~, otherwise file a bug report. Thanks everyone for the input, I've got something to work with. I now realize my question came out all wrong, I'm perfectly aware of the difference between dac~ and

[PD] vu-meter question

2008-08-05 Thread Peter O'Doherty
Hi, Can someone please help me out here? I've searched the forum and list archives and understand that the following is the construction for including a simple vu meter in a patch: [env~] | [-100] | [vu] So I used it like this: [number box] | [osc~] | [env~] | [-100] | [vu] but this

Re: [PD] vu-meter question

2008-08-05 Thread Derek Holzer
Are you expecting [vu] to output sound? Use the [dac~] object for that. I guess you mean that the [vu] doesn't register any levels... [env~] sends a message stream of numbers, not audio. And I assume you mean [- 100] here? It won't work without the space. [- ] is the name of the object and 100

Re: [PD] vu-meter question

2008-08-05 Thread Peter O'Doherty
Thanks for your reply. I was expecting [vu] simply to show some levels. How would I slot [vu] into a very basis chain like the following which would allow me to keep an eye on levels, or am I missing the point of [vu]? (Perhaps these's a better way to do it.) [number box] | [osc~] | [*~

Re: [PD] vu-meter question

2008-08-05 Thread Derek Holzer
You were close, you just didn't include a space in an object name: [number box] | [osc~] | [env~] | [- 100] | [vu] But keep in mind that quickly refreshing graphics in the patch will dramatically affect overall audio performance. If you just need to know if you are close to peaking, this could

Re: [PD] Using PD in a non real-time mode?

2008-08-05 Thread Ignacio Viano
Thank you all very much. With Claude's method things are being recorded with no glitches. This is a very important tool for me. Thanks again. Ignacio ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] vu-meter question

2008-08-05 Thread Derek Holzer
I meant: [some sound source~] | [env~] | [ 90] ...or 92 or 96 or however close you want to get... | [graphical bang] Derek Holzer wrote: You were close, you just didn't include a space in an object name: [number box] | [osc~] | [env~] | [- 100] | [vu] But keep in mind that

Re: [PD] vu-meter question

2008-08-05 Thread Frank Barknecht
Hallo, Peter O'Doherty hat gesagt: // Peter O'Doherty wrote: Thanks for your reply. I was expecting [vu] simply to show some levels. How would I slot [vu] into a very basis chain like the following which would allow me to keep an eye on levels, or am I missing the point of [vu]?

Re: [PD] vu-meter question

2008-08-05 Thread Derek Holzer
yes yes, thanks frank! in too much of a hurry over here ;-) d. Frank Barknecht wrote: Hallo, Derek Holzer hat gesagt: // Derek Holzer wrote: I meant: [some sound source~] | [env~] | [ 90] ...or 92 or 96 or however close you want to get... | | [select 1] ;) | [graphical

Re: [PD] vu-meter question

2008-08-05 Thread Frank Barknecht
Hallo, Derek Holzer hat gesagt: // Derek Holzer wrote: I meant: [some sound source~] | [env~] | [ 90] ...or 92 or 96 or however close you want to get... | | [select 1] ;) | [graphical bang] Ciao -- Frank ___ Pd-list@iem.at mailing

Re: [PD] Spell checking / existence of a word

2008-08-05 Thread Nicolas Montgermont
Hi Claude adn list, Back again with my spelling function written in lua. I've got a problem in the terminal sometimes (pretty often in fact) : error: lua: error in dispatcher: [string lspell]:13: echo fhdkq | /sw/bin/ispell -a | grep \\*: Too many open files when using my object

Re: [PD] vu-meter question

2008-08-05 Thread Martin Peach
Frank Barknecht wrote: For example as in the attachment. Interesting playing with that...If you give the osc~ a gain of 100dB, which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and the vu meter -3dB. To get 0dB on the meter you need to give 103dB to the osc~, a gain of

Re: [PD] vu-meter question

2008-08-05 Thread Derek Holzer
Maybe the difference between RMS and peak-to-peak dB levels? d. Martin Peach wrote: Frank Barknecht wrote: For example as in the attachment. Interesting playing with that...If you give the osc~ a gain of 100dB, which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and

Re: [PD] vu-meter question

2008-08-05 Thread Roman Haefeli
On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote: Frank Barknecht wrote: For example as in the attachment. Interesting playing with that...If you give the osc~ a gain of 100dB, which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and the vu meter -3dB. To get

Re: [PD] Spell checking / existence of a word

2008-08-05 Thread Nicolas Montgermont
Thanks a lot, it works well. Greetings, Nicolas Ico Doornekamp a écrit : * On 2008-08-05 Nicolas Montgermont [EMAIL PROTECTED] wrote : Hi Claude adn list, Back again with my spelling function written in lua. I've got a problem in the terminal sometimes (pretty often in fact) :

Re: [PD] vu-meter question

2008-08-05 Thread Peter O'Doherty
Thanks a million Derek and Frank. Those suggestions and the basic- metering patch work beautifully. Regards, Peter Peter O'Doherty http://www.peterodoherty.net http://www.myspace.com/peterodoherty On 5 Aug 2008, at 19:41, Frank Barknecht wrote: Hallo, Peter O'Doherty hat gesagt:

Re: [PD] vu-meter question

2008-08-05 Thread Roman Haefeli
On Tue, 2008-08-05 at 15:23 -0400, Martin Peach wrote: Roman Haefeli wrote: On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote: Frank Barknecht wrote: For example as in the attachment. Interesting playing with that...If you give the osc~ a gain of 100dB, which dbtorms translates

Re: [PD] vu-meter question

2008-08-05 Thread Martin Peach
Roman Haefeli wrote: On Tue, 2008-08-05 at 14:19 -0400, Martin Peach wrote: Frank Barknecht wrote: For example as in the attachment. Interesting playing with that...If you give the osc~ a gain of 100dB, which dbtorms translates to a gain of 1, then [env~] outputs 96.99dB and the vu meter

[PD] connecting with messages

2008-08-05 Thread Ricardo Dueñas Parada
Hello list, I am working with messages to create objects inside a patch, I think I have solved the creation of the objects, but I don't know how to connect them. When I create an object, its number depends on the objects created before, and the order of creation, how can I know what is the number

Re: [PD] connecting with messages

2008-08-05 Thread Roman Haefeli
On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote: Hello list, I am working with messages to create objects inside a patch, I think I have solved the creation of the objects, but I don't know how to connect them. When I create an object, its number depends on the objects

Re: [PD] connecting with messages

2008-08-05 Thread marius schebella
Roman Haefeli wrote: On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote: Hello list, I am working with messages to create objects inside a patch, I think I have solved the creation of the objects, but I don't know how to connect them. When I create an object, its number depends