Re: [PD] Bad sound quality when playing .wav file during a GEM sequence

2014-04-21 Thread Chris Clepper
Run a second copy of Pd. On the Mac, option drag the Pd app to make a copy. Use netsend/netreceive to communicate between the two copies of Pd: one for GEM and one for audio. On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote: It's still the same when they are on

Re: [PD] Video problems using GEM

2014-04-17 Thread Chris Clepper
The issue is with the h.264 codec. On the Mac, compress them as 'Apple Intermediate Codec' or ProRes (which comes with what's left of Final Cut 'Pro'). The files will be much larger in size on the drive but play back much better. When I wrote the OSX pix_film/movie code long ago, it was only

Re: [PD] Video problems using GEM

2014-04-17 Thread Chris Clepper
, Chris Clepper cgclep...@gmail.com wrote: The issue is with the h.264 codec. On the Mac, compress them as 'Apple Intermediate Codec' or ProRes (which comes with what's left of Final Cut 'Pro'). The files will be much larger in size on the drive but play back much better. When I wrote the OSX

Re: [PD] Video problems using GEM

2014-04-17 Thread Chris Clepper
2014 14:44, Chris Clepper cgclep...@gmail.com wrote: The issue is with the h.264 codec. On the Mac, compress them as 'Apple Intermediate Codec' or ProRes (which comes with what's left of Final Cut 'Pro'). The files will be much larger in size on the drive but play back much better. When I wrote

Re: [PD] analog PD+GEM

2014-04-17 Thread Chris Clepper
I played a bit with it at last year's AHNE meet. It was perplexing to use even for someone with extensive video and Eurorack experience! I think it is still just the one-off module. Crazy device though.. On Thu, Apr 17, 2014 at 12:09 PM, Dan Wilcox danomat...@gmail.com wrote: Hehe

Re: [PD] keeping Pd DSP alive

2014-04-13 Thread Chris Clepper
On Sat, Apr 12, 2014 at 07:26:56PM -0700, Jonathan Wilkes wrote: There isn't a way to poll the DSP state in Pd Vanilla. -Jonathan On Saturday, April 12, 2014 8:47 PM, Chris Clepper cgclep...@gmail.com wrote: [pdinfo] is not part of vanilla. I can't (nor want to) use extended

Re: [PD] keeping Pd DSP alive

2014-04-13 Thread Chris Clepper
On Sun, Apr 13, 2014 at 04:42:04PM -0400, Chris Clepper wrote: I could not get PortAudio to work on ARM at all and Jack has issues with duplex low latency. What's the deal with the ALSA mmap code? Doesn't that use callbacks? On Sun, Apr 13, 2014 at 2:55 PM, Miller Puckette m...@ucsd.edu

Re: [PD] keeping Pd DSP alive

2014-04-13 Thread Chris Clepper
be sending you on a wild goose chase. OTOH I don't know what else to try - especially if portaudio isn't working. M On Sun, Apr 13, 2014 at 08:59:36PM -0400, Chris Clepper wrote: Non-interleaved meaning data is sent (L,L,L then R,R,R per block) rather than the usual I2S/TDM method

[PD] keeping Pd DSP alive

2014-04-12 Thread Chris Clepper
Hi list I'm wondering if there are any recommended ways to ensure DSP keeps running for long periods like permanent installations. I get 'audio I/O stuck' popping up every few days, which is not bad, but ideally audio should stay running indefinitely. I can send a [metro 1000] to [;pd DSP 1( to

Re: [PD] keeping Pd DSP alive

2014-04-12 Thread Chris Clepper
[pdinfo] is not part of vanilla. I can't (nor want to) use extended for this project. On Saturday, April 12, 2014, Jonathan Wilkes jancs...@yahoo.com wrote: On 04/12/2014 04:27 PM, Chris Clepper wrote: Hi list I'm wondering if there are any recommended ways to ensure DSP keeps running

Re: [PD] Soundfiler not behaving as expected

2014-04-03 Thread Chris Clepper
I can confirm this happens for me for both soundfiler and writesf~ (Mac 10.6.8 and PD 0.45-4). Even after applying a new AIFF header in soundhack, the files are just noise. Honestly, I've only ever used WAV files with Pd before testing this just now! PS - Eric, I bought your Max/Pd external

Re: [PD] Tannhauser Pure Data compiler

2014-03-17 Thread Chris Clepper
Joe Does it just compile the DSP graph into a loop with function calls or does it do all of the control, file system and UI in the patch too? OWL looks interesting but obviously it cannot run a lot of Pd patches that need more than 1mb of RAM or a file system. Chris On Monday, March 17, 2014,

Re: [PD] Peak Level detect in Vanilla

2014-03-09 Thread Chris Clepper
On Sun, Mar 9, 2014 at 5:05 PM, Miller Puckette m...@ucsd.edu wrote: But env~ seems incomplete to me if it's only going to compute RMS. Can we get the values in dBFS, please? Chris ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] vst~ for OSX, any update?

2014-02-12 Thread Chris Clepper
On Thu, Feb 13, 2014 at 12:08 AM, Miller Puckette m...@ucsd.edu wrote: Hi all - I tried to do this a while back but found out that on Mac you have to structure a program as an app (which entails using Apple's event loop instead of your own scheduler). I couldn't see any reasonable way to

Re: [PD] headroom in Pd

2014-01-01 Thread Chris Clepper
, and also because it's the right way to do it. 16 bits full scale and 24 bits full scale are the same 0dBFS signal. The bits are added at the bottom not the top. On Wed, Jan 1, 2014 at 1:34 PM, Martin Peach martin.pe...@sympatico.cawrote: On 2013-12-31 19:32, Chris Clepper wrote: It's very

Re: [PD] headroom in Pd

2014-01-01 Thread Chris Clepper
if using a very good DAC that can del with clipping well. On Wed, Jan 1, 2014 at 2:03 PM, IOhannes m zmölnig zmoel...@iem.at wrote: On 2014-01-01 19:50, Chris Clepper wrote: Nope, the DAC can freely construct intersample peaks as it sees fit and those can easily exceed 0 dBFS. It has been

Re: [PD] headroom in Pd

2014-01-01 Thread Chris Clepper
that mention doing the soft clip in the hardware and those parts were aimed at mobile phones and the like. The intent is to prevent hard clipping from reaching the puny internal speakers in such devices and not an aesthetic choice. Martin On 2014-01-01 13:50, Chris Clepper wrote: Nope

Re: [PD] headroom in Pd

2013-12-31 Thread Chris Clepper
It's very, very easy to avoid any sort of clipping processing by using hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and many others have bit transparent OSX CoreAudio drivers. Also, any DAC worth it's using can reconstruct far beyond 0dBFS without distortion, so hearing

Re: [PD] headroom in Pd

2013-12-31 Thread Chris Clepper
11:32, Chris Clepper wrote: It's very, very easy to avoid any sort of clipping processing by using hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and many others have bit transparent OSX CoreAudio drivers. Also, any DAC worth it's using can reconstruct far beyond 0dBFS

Re: [PD] [biquad~] as cyclone's [allpass~]?

2013-10-05 Thread Chris Clepper
as cyclone's [allpass~], the way I did it is equivalent to it (and max's). cheers 2013/10/3 Chris Clepper cgclep...@gmail.com You only need one delay line for the allpass. feedforward = input * -gain feedback = delayout * gain delayin = input + feedback output = delayout + feedforward

Re: [PD] [biquad~] as cyclone's [allpass~]?

2013-10-04 Thread Chris Clepper
it with delay lines. seems that it is related to a comb filter, right? cheers 2013/10/2 Chris Clepper cgclep...@gmail.com Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of them today to recreate a famous 'deep space' reverb. On Wed, Oct 2, 2013 at 1:53 AM, Alexandre

Re: [PD] [biquad~] as cyclone's [allpass~]?

2013-10-02 Thread Chris Clepper
Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of them today to recreate a famous 'deep space' reverb. On Wed, Oct 2, 2013 at 1:53 AM, Alexandre Torres Porres por...@gmail.comwrote: hi there, i see the biquad's coefficients can be set as an allpass filter, generated by

Re: [PD] alsa and jack on ARM/Wandbaord

2013-09-23 Thread Chris Clepper
Looks like it is a driver issue in the kernel preventing duplex audio with the onboard sgtl5000. I'm about to rebuild the kernel to test. On Mon, Sep 23, 2013 at 2:25 AM, IOhannes m zmölnig zmoel...@iem.at wrote: On 09/22/13 21:00, Chris Clepper wrote: I've got a Wandboard* here for some

Re: [PD] alsa and jack on ARM/Wandbaord

2013-09-23 Thread Chris Clepper
of processing (no video acceleration though). On Mon, Sep 23, 2013 at 12:50 PM, Chris Clepper cgclep...@gmail.com wrote: Looks like it is a driver issue in the kernel preventing duplex audio with the onboard sgtl5000. I'm about to rebuild the kernel to test. On Mon, Sep 23, 2013 at 2:25 AM, IOhannes

[PD] alsa and jack on ARM/Wandbaord

2013-09-22 Thread Chris Clepper
I've got a Wandboard* here for some testing and I can't get Alsa to work in duplex. Testing with arecord produces a soundfile and aplay plays it back. But starting Pd with Alsa or jack gives the dreaded errors about the resource being in use. Pd's performance with just playback is pretty good -

Re: [PD] alsa and jack on ARM/Wandbaord

2013-09-22 Thread Chris Clepper
why. Katja On Sun, Sep 22, 2013 at 9:00 PM, Chris Clepper cgclep...@gmail.comwrote: I've got a Wandboard* here for some testing and I can't get Alsa to work in duplex. Testing with arecord produces a soundfile and aplay plays it back. But starting Pd with Alsa or jack gives the dreaded

[PD] Urban Schlemmer's Reverb Design (Weimar PDCon)

2013-03-15 Thread chris clepper
List I rediscovered the presentation from the Weimar PdCon from Urban Schlemmer on reverb design in Pd. The appendices list a set of abstractions and objects from Schlemmer and others, but I have not found an online source for these. Of the listed abstractions, I have only Miller's basic reverb

Re: [PD] file format for GEM

2013-03-06 Thread chris clepper
with one or two videos, but, when a third one is activated, it skyrockets to over 100. And this is using 800x450 videos. With this format, I had no such CPU problems using line objects. -Stephan On Mon, Mar 4, 2013 at 6:01 PM, chris clepper cgclep...@gmail.comwrote: Use the 'rate $1

Re: [PD] file format for GEM

2013-03-04 Thread chris clepper
into the first inlet, the playback is always the same (1), and if I send auto .5, it turns off (as with 0). On Sun, Mar 3, 2013 at 8:45 PM, chris clepper cgclep...@gmail.com wrote: A laptop drive will probably not play more than two HD ProRes files at once. An external Firewire or USB drive

Re: [PD] wireless audio from Pd to PA system (katja)

2013-03-04 Thread chris clepper
On Mon, Mar 4, 2013 at 6:41 PM, katja katjavet...@gmail.com wrote: If further experiments are promising enough, I would try this board for the receiver: https://www.olimex.com/Products/OLinuXino/A13/A13-OLinuXino-WIFI/ I have been running Pd on this board for a few weeks now. In general,

Re: [PD] file format for GEM

2013-03-03 Thread chris clepper
Are you using 'auto 1' to play the files? That uses Quicktime to determine the current position which is more efficient than sending a frame number. You may also want to try 'frame 60' into the gemwin with the auto message for smoother looking output. That basically syncs the render output with

Re: [PD] file format for GEM

2013-03-03 Thread chris clepper
definitely fix my problem? Otherwise, I suppose I will be stuck with a lower resolution for the videos. -Stephan On Sun, Mar 3, 2013 at 7:22 PM, chris clepper cgclep...@gmail.com wrote: Are you using 'auto 1' to play the files? That uses Quicktime to determine the current position which

Re: [PD] file format for GEM

2013-03-02 Thread chris clepper
activate these -noaudio and -nomidi settings? Best regards, Stephan On Fri, Mar 1, 2013 at 10:25 PM, chris clepper cgclep...@gmail.comwrote: I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a MacPro or Quad G5. What sort of hardware are you using? Photo-Jpeg

Re: [PD] file format for GEM

2013-03-01 Thread chris clepper
I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a MacPro or Quad G5. What sort of hardware are you using? Photo-Jpeg is not multi-threaded so playing multiple clips will have much worse performance than AIC. If you have access to it, the ProRes codecs can also be very fast

Re: [PD] Raspberry Pi : DSP on the GPU ? (WAS : Message from the boss of Raspberry Pi Foundation !)

2013-02-09 Thread chris clepper
GPUs are not made for very low latency processing of tiny chunks of data. Trying to run the GPU at 5k to 100k FPS on 256 bytes of data is not going to work well at all. Processing a few seconds of audio at once would show massive gains though. Just ask yourself - how many professional DAWs use

Re: [PD] file format for GEM

2013-02-04 Thread chris clepper
The M is for 'Motion' and uses two fields per frame, so it is interlaced. On Mon, Feb 4, 2013 at 3:18 PM, me.grimm megr...@gmail.com wrote: Also, I selected JPEG-Photo using the program MPEGStreamclip at %100 this actually worked pretty decent. thanks for the tip! I assume JPEG-Photo is

Re: [PD] file format for GEM

2013-02-03 Thread chris clepper
iMovie should be able to export Apple Intermediate Codec which is perhaps the best option on the Mac. It's a highly optimized and works at any resolution. On Sun, Feb 3, 2013 at 3:11 PM, me.grimm megr...@gmail.com wrote: I have always used 'photo-jpeg' Maybe try that? For those on osx:

Re: [PD] file format for GEM

2013-02-03 Thread chris clepper
CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to do... On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez dreamoftheshoreofanotherwo...@gmail.com wrote: I tried it with Apple Intermediate Codec, as Mr. Clepper suggested, and it runs smoothly now. CPU use is about 34

Re: [PD] file format for GEM

2013-02-03 Thread chris clepper
suggestion worked. Thank you. On Sun, Feb 3, 2013 at 10:43 PM, chris clepper cgclep...@gmail.comwrote: CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to do... On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez dreamoftheshoreofanotherwo...@gmail.com wrote: I tried

Re: [PD] gem opengl-es by dmotd

2012-12-28 Thread chris clepper
It's a lot of work to convert GEM to GLES - all of the Geos and the texturing code need to be rewritten. In a few years the mobile GPUs are going to be powerful enough to either run full GL or GL will merge into GLES (or vice versa), so maybe just wait that out. On Fri, Dec 28, 2012 at 10:40 AM,

Re: [PD] 2 color questions in GEM

2012-11-26 Thread chris clepper
The color values should probably be between 0.0 and 1.0 in floating point. Try 1.0 0.65 0.0 Also, use [text3d] instead of 2d. On Mon, Nov 26, 2012 at 10:27 PM, Sebastian Valenzuela svalenzuelamu...@gmail.com wrote: Part of the function of a patch i'm working on requires the background color

Re: [PD] mp3 (layerII) or .wav/.aif stereo player!

2012-11-20 Thread chris clepper
A MPEG-1 LAyer II file is MP2 not MP3. You will need to find a player/converter for that. Maybe VLC? There are multiple ways to play .wav files with Pd - check the example patches included with it. On Tue, Nov 20, 2012 at 12:39 PM, Òscar Martínez Carmona xamp...@gmail.comwrote: Hi List! I'm

Re: [PD] Pd, Gem and Mac OS 10.8

2012-09-26 Thread chris clepper
How's video capture and fullscreen working? On Wed, Sep 26, 2012 at 9:18 PM, Max abonneme...@revolwear.com wrote: I dared to try this and it seems to run just fine, even Gem does. Just wanted to report this here. ___ Pd-list@iem.at mailing list

Re: [PD] hdmi to spdif WASRe: another day's raspberry pi experiences

2012-09-17 Thread chris clepper
On Mon, Sep 17, 2012 at 6:08 AM, Cyrille Henry c...@chnry.net wrote: There are adapter cables designed for the XBox that extract stereo audio from the HDMI stream. That might work for the Pi. BestBuy and Fry's have them. Looks like this:

Re: [PD] Running the phase vocoder example on the Raspberry Pi

2012-09-16 Thread chris clepper
Try adding this to the CFLAGS when compiling: -mfpu=vfp -mfloat-abi=hard This will enable the hardware floating point unit on the ARM which is actually the vector processor. It is apparently off by default so everyone might be using integer fixed point which would be very slow. Hopefully this

Re: [PD] Running the phase vocoder example on the Raspberry Pi

2012-09-16 Thread chris clepper
autoconf and adding this flags. this example now run at 65% cpu on the same condition (external usb soundcard, 25ms audio buffer) thanks cheers Le 16/09/2012 19:18, chris clepper a écrit : Try adding this to the CFLAGS when compiling: |-mfpu=vfp -mfloat-abi=hard| This will enable

Re: [PD] Super computer made of legos and Raspberry Pi computers

2012-09-16 Thread chris clepper
On Sun, Sep 16, 2012 at 4:28 PM, Alexandre Torres Porres por...@gmail.comwrote: so, being it that cheap, it'd be great if it also were an open hardware, such as the arduino. I then found stuff like the beagleboard, which is open and all, but the 200$ seemed pricy, that's 1/3 of Mac Mini

Re: [PD] Super computer made of legos and Raspberry Pi computers

2012-09-16 Thread chris clepper
On Sun, Sep 16, 2012 at 7:23 PM, Alexandre Torres Porres por...@gmail.comwrote: For what I saw, the circuitry is not opened, or is it? I fear that, unfortunately, I didn't see it anywhere so it seems they haven't done that, although they are surely willing to disseminate the usage of

Re: [PD] another day's raspberry pi experiences

2012-09-08 Thread chris clepper
On Sat, Sep 8, 2012 at 11:13 PM, Miller Puckette m...@ucsd.edu wrote: WHAT I DONT KNOW YET: I don't have an HDMI monitor and so can't test the HDMI audio. I imagine it might be more robust than using USB audio device (and, by the way, in 0.44 you can sort of get away with using separaate

Re: [PD] pointcloud in Gem (timbreID) and performance

2012-09-02 Thread chris clepper
Ages ago I created a set of vertex_ objects that does exactly this. It was too hard to use most of the objects and shaders more or less replaced a lot of the functions anyway. There is a vertex_tab_read that would allow uploading of table data to the GPU. The other option is to use the tables

Re: [PD] 2009-2010 Macbook Pro 2.2GHz Latency?

2012-07-27 Thread chris clepper
There's a threshold for distinguishing two discrete audio events of at least 10ms or so, but that doesn't mean there are no audible artifacts below that. A flanger effect is between 1 and 10ms so low latency can give a static 'hollow' comb filtered sound when the dry and processed sound are

Re: [PD] running Pd with a timer for an installation?

2012-07-09 Thread chris clepper
I strongly recommend keeping the machine running 24/7 unless power to the computer is being pulled daily. I've had OSX boxes that ran for years running GEM patches that pegged every CPU/GPU/ASIC in the box. The majority of issues came from restarting the computer after power was cut for some

Re: [PD] pix_film + incrementing frame number = blurring

2012-07-02 Thread chris clepper
The h.264 codec is not the best one for GEM. Try converting it to Photo or Motion JPEG. On Mon, Jul 2, 2012 at 5:19 PM, Iain Mott m...@reverberant.com wrote: Forgot to mention i'm using Ubuntu 11.10 and the video files are 30 fps with the codec H.264 / AVC Also, while sending an auto 1

Re: [PD] nanoKontrol2 dropping MIDI messages (OSX)

2012-06-23 Thread chris clepper
Miller Out of curiosity, what was the fix? On Sat, Jun 23, 2012 at 8:29 PM, Miller Puckette m...@ucsd.edu wrote: Yep.. I already responded to the other thread but will mention it here too just to be thorough... I think I've got this fixed - it's up on the usual

Re: [PD] GEM Motionblur

2012-06-18 Thread chris clepper
pix_motionblur requires a source with multiple frames - a movie file - to create a blur. To blur a still image try pix_convolve. The example file should have a blur kernel. On Mon, Jun 18, 2012 at 12:04 PM, Oussama Mubarak n...@semiaddict.comwrote: Hi, I'm trying to create a blur effect on

Re: [PD] GEM 64 bit?

2012-06-15 Thread chris clepper
On Fri, Jun 15, 2012 at 10:51 AM, m.e.grimm megr...@gmail.com wrote: the film and vid would be using apples newer quicktime framework ... QTKIT so basically imageCOCOA, filmQTKIT, and videoQTKIT have to be written anyone want to help me? in into doing it but I would definitely need

Re: [PD] gemwin frame rate limit?

2012-05-31 Thread chris clepper
On Thu, May 31, 2012 at 8:36 AM, William Brent william.br...@gmail.comwrote: Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I can find in the Xorg.conf. For totally digital displays, how does the refresh rate come into play? I'm seeing out there that VBL doesn't apply

Re: [PD] gemwin frame rate limit?

2012-05-30 Thread chris clepper
GEM is set to VBL sync based on your monitor's refresh rate. I vaguely recall putting some sort of message about turning this on and off in the gemwin. With it off you will often see horrible tearing artifacts on the display, which is why it defaults to 'on' on OSX (and apparently Linux too).

Re: [PD] PS3eye macam pix_video duplicate frames

2012-05-14 Thread chris clepper
The Quicktime model for devices like cameras does not work well with GEM. Quicktime is designed to control all of the rates for audio and video (and final display) internally using clocks that are not accessible from the API. Since Pd/GEM has its own rendering engine and clock, efforts must be

Re: [PD] Mac OS X/PowerPC builds needed

2012-02-27 Thread chris clepper
On Mon, Feb 27, 2012 at 11:05 AM, m.e.grimm megr...@gmail.com wrote: what they did with my beloved FCP (X?) really sucked... whats left? premiere? kdenlive? they are looking to imovie-atize everything. dont make. consume. m OT, but Adobe Premiere works like the FCP replacemet should have.

Re: [PD] Toonloop/Stop Motion in Pure Data

2012-02-27 Thread chris clepper
pix_video into pix_write will do it. On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts anto...@hellocatfood.comwrote: Thanks. Do you have any example patches to work from? Ant On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote: Le 2012-02-27 à 12:00:00, Antonio Roberts a

Re: [PD] Analog square wave?

2012-02-06 Thread chris clepper
In an analog synth the square wave has some distortion to it: the rise is not instantaneous and there is some overshoot of the peak too. Over the years this was minimized by using high slew rate amp circuits and the like so an old Moog pulse wave is less ideal in shape than a new one. For a

Re: [PD] Analog square wave?

2012-02-06 Thread chris clepper
On Mon, Feb 6, 2012 at 10:01 AM, Peter Plessas ples...@mur.at wrote: For a digital square wave you would want to use band limiting to avoid alias artifacts which are quite severe for a square or sawtooth wave. As the frequency goes higher both of those waves will begin to look more like

Re: [PD] GEM's minimum requirements

2011-11-30 Thread chris clepper
Motion JPEG is a two field per frame format (like ye olde TV) while Photo JPEG is a single frame progressive format. There is nothing random nor messed up about the naming. On Wed, Nov 30, 2011 at 9:04 PM, Hans-Christoph Steiner h...@at.or.atwrote: On Nov 30, 2011, at 12:05 PM, Mathieu

Re: [PD] audio 1.0 not clipping?

2011-09-11 Thread chris clepper
When using the internal speakers on a Macbook a limiter is put into the CoreAudio chain. A 3rd party hardware driver won't have this though. Since Rich says he can hear harmonics the sine wave is being clipped so things are working as expected. On Sun, Sep 11, 2011 at 1:57 AM, Miller Puckette

Re: [PD] Multiprocessing

2011-08-30 Thread chris clepper
On OSX you should make the shm settings much larger. OSX still has the original values (~4MB) from the original mid-80s NextStep. On Tue, Aug 30, 2011 at 5:25 AM, cyrille henry c...@chnry.net wrote: hello, you can use multiple pd instance, or use pd~ objects. This 2 solution aimed to have 2

Re: [PD] reverb in pd

2011-08-17 Thread chris clepper
They did not have permission to make those IRs, but Casey from Bricasti informally said they were fine to use since they are not really close to the actual unit. Static IRs don't capture the modulation and randomization in high end reverb units (Lexicon PCM, Eventide, Bricasti) so you don't get

Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-22 Thread chris clepper
Does the performance improve in fullscreen? I can see having to share time with the rest of the GUI, but in full screen there is nothing else taking time. Sat, May 21, 2011 at 7:12 AM, cyrille henry c...@chnry.net wrote: hello, from my experience, Gem is 2 times faster on the same computer

Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-22 Thread chris clepper
On Sun, May 22, 2011 at 1:20 PM, Mathieu Bouchard ma...@artengine.cawrote: Doesn't that depend on the good will of other apps to not render anything that isn't going to be displayed ? Do all the other apps even know that they are hidden ? What does OSX's window manager tell all other windows

Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-20 Thread chris clepper
Jack I think two of those cards might draw too much power to run at the same time? Also, check the PCIe lane speeds and try running them at 4x or 8x rather than 16x. AS far as getting 4 of the same cam running, it depends on how the driver presents multiple cams to Quicktime. It might show up

Re: [PD] pd-gem, png and win7

2011-05-12 Thread chris clepper
Try opening the file with pix_film. Quicktime will sometimes open still images as one frame movies. On Thu, May 12, 2011 at 10:42 AM, palmieri, ricardo ricardopalmi...@gmail.com wrote: hi guys.. somebody of you had experience troubles using transparent png´s in windows7, with puredata gem?

Re: [PD] Gem: 12 Screens

2011-04-21 Thread chris clepper
What size display? Some commercial LCD and Plasma screens have built-in video wall capabilities so you can use a VGA DA to mult the signal to a bunch of screens and then have the display carve it up. This also allows working at lower resolutions for better performance. A dozen 1920x1080 screens

Re: [PD] creating an engaging interactive art in public space

2011-04-07 Thread chris clepper
I've made a fair amount of interactive video work in public spaces and it is best to assume nothing about the public. In general, the vast majority will ignore it unless you physically disrupt the space like Richard Serra - and then people will just hate you. Putting the image of the viewer in

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread chris clepper
I used pix_movement and blob for basic motion detection for years. I gated the video signal so it would only output every half second or second because it is usually counter-productive to have 25 or 30 updates a second for this task. As to your problem, it might come from how your device/driver

Re: [PD] need a workaround for detecting movement in Mac OS

2011-04-05 Thread chris clepper
AM, Matteo Sisti Sette matteosistise...@gmail.com wrote: On 04/05/2011 04:33 PM, chris clepper wrote: I used pix_movement and blob for basic motion detection for years. I gated the video signal so it would only output every half second or second How do you gate the video signal? That may

Re: [PD] Looking for partconv darwin for mac

2011-03-31 Thread chris clepper
I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~ many years ago. It should be part of extended. I don't think partitioned convolution is really what you want for the sound you describe. The typical use for partitioned convolution is for reverb and other time based

Re: [PD] pix_film frame control offset 8 MacOsX

2011-03-23 Thread chris clepper
for update 10.6.5 released nov 2010 - fits to my experience - i had no problems last summer with synchronization of video + sound. i tested also on MacPro and different MacBook Pro with 10.6.6 same issue. even update to 10.6.7 didn´t solve the problem. m Am 22.03.2011 um 13:37 schrieb chris

Re: [PD] pix_film frame control offset 8 MacOsX

2011-03-22 Thread chris clepper
I tested this on 10.6.4 and the latest Pd-Extended and did not see this problem. On Sun, Mar 20, 2011 at 3:02 PM, Matthias Neuenhofer matth...@neuenhofer.de wrote: Dear list, i recognized that pix_film have an offset of 8 when trigger with frame number on 2. inlet. When video is loaded the

Re: [PD] type casting for pix_film

2011-03-19 Thread chris clepper
I algorithmically generated and loaded files into pix_film on OSX millions and millions of times using 'open $1' without error. It would be helpful to see what your filenames look like. On Sat, Mar 19, 2011 at 6:46 AM, sonia yuditskaya marysgh...@gmail.comwrote: Sorry, if I miss-filed the

Re: [PD] pix_image can't open some tiffs

2011-03-16 Thread chris clepper
On Windows and the Mac you can try pix_film since Quicktime and DirectShow are able to open images. On Wed, Mar 16, 2011 at 7:33 PM, Matteo Sisti Sette matteosistise...@gmail.com wrote: Thanks a lot!! On 03/16/2011 05:40 PM, cyrille henry wrote: there is an error : convert: sol2.tif:

Re: [PD] pix_image can't open some tiffs

2011-03-15 Thread chris clepper
Maybe the compression is the problem? On Mon, Mar 14, 2011 at 6:42 PM, Matteo Sisti Sette matteosistise...@gmail.com wrote: Hi, I have a tiff image which was saved with Photoshop with the settings listed below (I would attach it, but my internet connection now is so bad that it fails to

Re: [PD] GEM GL: invalid enumerant on Win XP

2011-03-11 Thread chris clepper
A quick Google shows that laptop having integrated Intel graphics which can be a problem. Try getting the latest drivers from HP:

Re: [PD] building on OSX

2011-03-09 Thread chris clepper
Removing any mention of the OS SDK version defaults to the one for your version of the OS. The SDKs are for backwards compatibility. On Wed, Mar 9, 2011 at 5:35 AM, ronald kuivila rkuiv...@wesleyan.eduwrote: Hi all, I am new to Pd. I downloaded the basic MSP release and tried to compile

Re: [PD] How do I squeeze more performance out of Gem?

2011-03-09 Thread chris clepper
A model is the way to go since the vertex data is static. Ideally for situations like this there would be one object that loads a single model and several clients that just call the display list. Although there is a lot of memory on GPUs now so 200 models of a sphere won't take up that much. On

Re: [PD] Toughts on PD vs. Max stability on macintels on analogindustries.com

2011-03-07 Thread chris clepper
A quick search of the mailing list and bug tracker don't reveal anything from Chris Randall. As a software developer he is no doubt aware that user bug reports are vital to fixing problems. I think he could have done a bit more to help his situation. On Mon, Mar 7, 2011 at 11:45 AM, pierlu

Re: [PD] Toughts on PD vs. Max stability on macintels on analogindustries.com

2011-03-07 Thread chris clepper
It's a missed opportunity for everyone involved. Here was a developer of audio plugins with a lot of experience who could have provided a lot of valuable feedback, but chose not to do so. It doesn't take that much time to fire off the crash log to the list or post something on Sourceforge, plus

Re: [PD] Toughts on PD vs. Max stability on macintels on analogindustries.com

2011-03-07 Thread chris clepper
I get asked by people if Pd is ever coming out of beta. On Mon, Mar 7, 2011 at 2:47 PM, Mathieu Bouchard ma...@artengine.ca wrote: On Mon, 7 Mar 2011, Andy Farnell wrote: A trial version eh? Let's see how that comparison is working out in 30 days. I've been running a trial version of pd

Re: [PD] Toughts on PD vs. Max stability on macintels on analogindustries.com

2011-03-07 Thread chris clepper
I just emailed Chris to see if he would send along crash logs and info. Maybe some bugs will get fixed from this. On Mon, Mar 7, 2011 at 2:50 PM, chris clepper cgclep...@gmail.com wrote: It's a missed opportunity for everyone involved. Here was a developer of audio plugins with a lot

Re: [PD] Someone sent a bogus pointer to copy2image

2011-03-04 Thread chris clepper
Do you have separator or pix_separator in the patch? On Fri, Mar 4, 2011 at 3:18 PM, Matteo Sisti Sette matteosistise...@gmail.com wrote: Hi, I'm getting this error message very often: error: GEM: Someone sent a bogus pointer to copy2Image and error: GEM: Someone sent a bogus pointer to

Re: [PD] pix_set / pix_gain weirdness

2011-02-28 Thread chris clepper
On Sun, Feb 27, 2011 at 7:26 PM, Bastiaan van den Berg b...@spacedout.nlwrote: If only puredata just used YUV by default internally for _everything_ so at least it would be a bit faster, and I think a lot more work can be done to get a better video performance. Maybe someone on the list has a

Re: [PD] GEM problem with [alpha] on MacOS

2011-02-24 Thread chris clepper
On Thu, Feb 24, 2011 at 7:05 PM, Matteo Sisti Sette matteosistise...@gmail.com wrote: Just out of curiosity, who is responsible for determining the color space used by default? Myself and Jamie Tittle. The speed difference between YUV and RGBA is massive since all video is the former

Re: [PD] Pd 20% idle CPU usage on MBP

2010-11-15 Thread chris clepper
On Mon, Nov 15, 2010 at 8:04 AM, Jamie Bullock ja...@postlude.co.uk wrote: OK, just tried my Edirol FA-66 firewire interface. CPU does indeed drop to 12%. Still that's a ridiculous overhead for simply talking to the audio hardware. A profile would show that the DSP functions are no longer

Re: [PD] Pd 20% idle CPU usage on MBP

2010-11-15 Thread chris clepper
On Sun, Nov 14, 2010 at 12:00 PM, Mathieu Bouchard ma...@artengine.cawrote: Why does it do that in the application instead of inside some daemon ? I mean, what if you run 3 sound apps at once, does it does the same transformation on three signals (or pairs of signals) before mixing them ?

Re: [PD] Pd 20% idle CPU usage on MBP

2010-11-09 Thread chris clepper
Is this using the built-in speakers or the headphone jack? Plug in an optical cable and see if the CPU doesn't drop a lot. Or try a USB or Firewire interface. By default CoreAudio does a lot of processing on audio when using the built-in outputs. It used to mainly be limiting to keep the

Re: [PD] [GEM] MAX texture size and number of objects...

2010-10-28 Thread chris clepper
3840x3840 = 14,745,600 pixels Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes 16 of those would be 943,718,400 bytes The textures would probably not fit on a 1GB GPU since the VRAM is also used for the display buffers too. On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator

Re: [PD] [GEM] MAX texture size and number of objects...

2010-10-28 Thread chris clepper
2010, chris clepper wrote: 3840x3840 = 14,745,600 pixels In practice, an image of size 3840x3840 uses a texture of size 4096x4096 by default. Do you assume that rectangular mode is available and being used ? This makes 16 777 216 pixels, or exactly 1 binary GB for all textures together

Re: [PD] [GEM] MAX texture size and number of objects...

2010-10-28 Thread chris clepper
On Thu, Oct 28, 2010 at 9:06 PM, Mathieu Bouchard ma...@artengine.cawrote: Ah, do you mean that using rectangle textures is only a coordinates thing and doesn't affect the memory layout at all, and so 3840x3840 will still be stored as 4096x4096 no matter what ? No, rectangle textures will

Re: [PD] PS3 eye, Pix_video, low latency

2010-10-14 Thread chris clepper
On Thu, Oct 14, 2010 at 6:38 AM, Jma/celeonet j...@jeanmarie-adrien.netwrote: Would you recommand a specific analog grabber card that works fine with Mac ? JmAdrien http://www.blackmagic-design.com/products/intensity/ Does SD and HD analog capture and looks great. I had pretty low latency

Re: [PD] PS3 eye, Pix_video, low latency

2010-10-13 Thread chris clepper
Native color space will always be faster since it avoids a conversion step. A lot of webcams and industrial cams are RGB based. Video cameras are all YUV. On Wed, Oct 13, 2010 at 3:02 PM, Jaime Oliver jaime.oliv...@gmail.comwrote: also, william got better results with rgba On Wed, Oct 13,

Re: [PD] help rendering videos on a Windows machine, problems with encoder ? pix_film gems.movies

2010-10-02 Thread chris clepper
Changing the size of the window points more to OpenGL problems than video codecs. Make sure you have properly functioning OpenGL - Microsoft tried to kill GL on Vista so it is not always installed properly. On Sat, Oct 2, 2010 at 4:07 PM, Fernando Krum ferk...@gmail.com wrote: Hi there,

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