Run a second copy of Pd. On the Mac, option drag the Pd app to make a
copy.
Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.
On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:
It's still the same when they are on
The issue is with the h.264 codec. On the Mac, compress them as 'Apple
Intermediate Codec' or ProRes (which comes with what's left of Final Cut
'Pro'). The files will be much larger in size on the drive but play back
much better. When I wrote the OSX pix_film/movie code long ago, it was
only
, Chris Clepper cgclep...@gmail.com wrote:
The issue is with the h.264 codec. On the Mac, compress them as 'Apple
Intermediate Codec' or ProRes (which comes with what's left of Final Cut
'Pro'). The files will be much larger in size on the drive but play back
much better. When I wrote the OSX
2014 14:44, Chris Clepper cgclep...@gmail.com wrote:
The issue is with the h.264 codec. On the Mac, compress them as 'Apple
Intermediate Codec' or ProRes (which comes with what's left of Final Cut
'Pro'). The files will be much larger in size on the drive but play back
much better. When I wrote
I played a bit with it at last year's AHNE meet. It was perplexing to use
even for someone with extensive video and Eurorack experience!
I think it is still just the one-off module. Crazy device though..
On Thu, Apr 17, 2014 at 12:09 PM, Dan Wilcox danomat...@gmail.com wrote:
Hehe
On Sat, Apr 12, 2014 at 07:26:56PM -0700, Jonathan Wilkes wrote:
There isn't a way to poll the DSP state in Pd Vanilla.
-Jonathan
On Saturday, April 12, 2014 8:47 PM, Chris Clepper cgclep...@gmail.com
wrote:
[pdinfo] is not part of vanilla. I can't (nor want to) use extended
On Sun, Apr 13, 2014 at 04:42:04PM -0400, Chris Clepper wrote:
I could not get PortAudio to work on ARM at all and Jack has issues with
duplex low latency.
What's the deal with the ALSA mmap code? Doesn't that use callbacks?
On Sun, Apr 13, 2014 at 2:55 PM, Miller Puckette m...@ucsd.edu
be sending you on a
wild goose chase.
OTOH I don't know what else to try - especially if portaudio isn't working.
M
On Sun, Apr 13, 2014 at 08:59:36PM -0400, Chris Clepper wrote:
Non-interleaved meaning data is sent (L,L,L then R,R,R per block) rather
than the usual I2S/TDM method
Hi list
I'm wondering if there are any recommended ways to ensure DSP keeps running
for long periods like permanent installations. I get 'audio I/O stuck'
popping up every few days, which is not bad, but ideally audio should stay
running indefinitely.
I can send a [metro 1000] to [;pd DSP 1( to
[pdinfo] is not part of vanilla. I can't (nor want to) use extended for
this project.
On Saturday, April 12, 2014, Jonathan Wilkes jancs...@yahoo.com wrote:
On 04/12/2014 04:27 PM, Chris Clepper wrote:
Hi list
I'm wondering if there are any recommended ways to ensure DSP keeps
running
I can confirm this happens for me for both soundfiler and writesf~ (Mac
10.6.8 and PD 0.45-4). Even after applying a new AIFF header in soundhack,
the files are just noise.
Honestly, I've only ever used WAV files with Pd before testing this just
now!
PS - Eric, I bought your Max/Pd external
Joe
Does it just compile the DSP graph into a loop with function calls or does
it do all of the control, file system and UI in the patch too?
OWL looks interesting but obviously it cannot run a lot of Pd patches that
need more than 1mb of RAM or a file system.
Chris
On Monday, March 17, 2014,
On Sun, Mar 9, 2014 at 5:05 PM, Miller Puckette m...@ucsd.edu wrote:
But env~ seems incomplete to me if it's only going to compute
RMS.
Can we get the values in dBFS, please?
Chris
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On Thu, Feb 13, 2014 at 12:08 AM, Miller Puckette m...@ucsd.edu wrote:
Hi all -
I tried to do this a while back but found out that on Mac you have to
structure
a program as an app (which entails using Apple's event loop instead of
your
own scheduler). I couldn't see any reasonable way to
, and also because it's the right way to do it.
16 bits full scale and 24 bits full scale are the same 0dBFS signal. The
bits are added at the bottom not the top.
On Wed, Jan 1, 2014 at 1:34 PM, Martin Peach martin.pe...@sympatico.cawrote:
On 2013-12-31 19:32, Chris Clepper wrote:
It's very
if using
a very good DAC that can del with clipping well.
On Wed, Jan 1, 2014 at 2:03 PM, IOhannes m zmölnig zmoel...@iem.at wrote:
On 2014-01-01 19:50, Chris Clepper wrote:
Nope, the DAC can freely construct intersample peaks as it sees fit and
those can easily exceed 0 dBFS. It has been
that mention doing the soft clip in the
hardware and those parts were aimed at mobile phones and the like. The
intent is to prevent hard clipping from reaching the puny internal speakers
in such devices and not an aesthetic choice.
Martin
On 2014-01-01 13:50, Chris Clepper wrote:
Nope
It's very, very easy to avoid any sort of clipping processing by using
hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and
many others have bit transparent OSX CoreAudio drivers.
Also, any DAC worth it's using can reconstruct far beyond 0dBFS without
distortion, so hearing
11:32, Chris Clepper wrote:
It's very, very easy to avoid any sort of clipping processing by using
hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and
many others have bit transparent OSX CoreAudio drivers.
Also, any DAC worth it's using can reconstruct far beyond 0dBFS
as cyclone's [allpass~], the way I did
it is equivalent to it (and max's).
cheers
2013/10/3 Chris Clepper cgclep...@gmail.com
You only need one delay line for the allpass.
feedforward = input * -gain
feedback = delayout * gain
delayin = input + feedback
output = delayout + feedforward
it with delay
lines.
seems that it is related to a comb filter, right?
cheers
2013/10/2 Chris Clepper cgclep...@gmail.com
Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of
them today to recreate a famous 'deep space' reverb.
On Wed, Oct 2, 2013 at 1:53 AM, Alexandre
Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of them
today to recreate a famous 'deep space' reverb.
On Wed, Oct 2, 2013 at 1:53 AM, Alexandre Torres Porres por...@gmail.comwrote:
hi there, i see the biquad's coefficients can be set as an allpass filter,
generated by
Looks like it is a driver issue in the kernel preventing duplex audio with
the onboard sgtl5000. I'm about to rebuild the kernel to test.
On Mon, Sep 23, 2013 at 2:25 AM, IOhannes m zmölnig zmoel...@iem.at wrote:
On 09/22/13 21:00, Chris Clepper wrote:
I've got a Wandboard* here for some
of
processing (no video acceleration though).
On Mon, Sep 23, 2013 at 12:50 PM, Chris Clepper cgclep...@gmail.com wrote:
Looks like it is a driver issue in the kernel preventing duplex audio with
the onboard sgtl5000. I'm about to rebuild the kernel to test.
On Mon, Sep 23, 2013 at 2:25 AM, IOhannes
I've got a Wandboard* here for some testing and I can't get Alsa to work in
duplex. Testing with arecord produces a soundfile and aplay plays it back.
But starting Pd with Alsa or jack gives the dreaded errors about the
resource being in use. Pd's performance with just playback is pretty good
-
why.
Katja
On Sun, Sep 22, 2013 at 9:00 PM, Chris Clepper cgclep...@gmail.comwrote:
I've got a Wandboard* here for some testing and I can't get Alsa to work
in duplex. Testing with arecord produces a soundfile and aplay plays it
back. But starting Pd with Alsa or jack gives the dreaded
List
I rediscovered the presentation from the Weimar PdCon from Urban Schlemmer
on reverb design in Pd. The appendices list a set of abstractions and
objects from Schlemmer and others, but I have not found an online source
for these. Of the listed abstractions, I have only Miller's basic reverb
with one or
two videos, but, when a third one is activated, it skyrockets to over 100.
And this is using 800x450 videos. With this format, I had no such CPU
problems using line objects.
-Stephan
On Mon, Mar 4, 2013 at 6:01 PM, chris clepper cgclep...@gmail.comwrote:
Use the 'rate $1
into the
first inlet, the playback is always the same (1), and if I send auto .5, it
turns off (as with 0).
On Sun, Mar 3, 2013 at 8:45 PM, chris clepper cgclep...@gmail.com wrote:
A laptop drive will probably not play more than two HD ProRes files at
once. An external Firewire or USB drive
On Mon, Mar 4, 2013 at 6:41 PM, katja katjavet...@gmail.com wrote:
If further experiments are promising enough, I would try this board for
the receiver:
https://www.olimex.com/Products/OLinuXino/A13/A13-OLinuXino-WIFI/
I have been running Pd on this board for a few weeks now. In general,
Are you using 'auto 1' to play the files? That uses Quicktime to determine
the current position which is more efficient than sending a frame number.
You may also want to try 'frame 60' into the gemwin with the auto message
for smoother looking output. That basically syncs the render output with
definitely fix my problem? Otherwise, I suppose I will be stuck with a
lower resolution for the videos.
-Stephan
On Sun, Mar 3, 2013 at 7:22 PM, chris clepper cgclep...@gmail.com wrote:
Are you using 'auto 1' to play the files? That uses Quicktime to
determine the current position which
activate these -noaudio and -nomidi
settings?
Best regards,
Stephan
On Fri, Mar 1, 2013 at 10:25 PM, chris clepper cgclep...@gmail.comwrote:
I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a
MacPro or Quad G5. What sort of hardware are you using?
Photo-Jpeg
I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a MacPro
or Quad G5. What sort of hardware are you using?
Photo-Jpeg is not multi-threaded so playing multiple clips will have much
worse performance than AIC. If you have access to it, the ProRes codecs
can also be very fast
GPUs are not made for very low latency processing of tiny chunks of data.
Trying to run the GPU at 5k to 100k FPS on 256 bytes of data is not going
to work well at all. Processing a few seconds of audio at once would show
massive gains though.
Just ask yourself - how many professional DAWs use
The M is for 'Motion' and uses two fields per frame, so it is interlaced.
On Mon, Feb 4, 2013 at 3:18 PM, me.grimm megr...@gmail.com wrote:
Also, I selected JPEG-Photo using the program MPEGStreamclip at %100
this actually worked pretty decent. thanks for the tip!
I assume JPEG-Photo is
iMovie should be able to export Apple Intermediate Codec which is perhaps
the best option on the Mac. It's a highly optimized and works at any
resolution.
On Sun, Feb 3, 2013 at 3:11 PM, me.grimm megr...@gmail.com wrote:
I have always used 'photo-jpeg'
Maybe try that?
For those on osx:
CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to
do...
On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez
dreamoftheshoreofanotherwo...@gmail.com wrote:
I tried it with Apple Intermediate Codec, as Mr. Clepper suggested, and it
runs smoothly now. CPU use is about 34
suggestion worked. Thank you.
On Sun, Feb 3, 2013 at 10:43 PM, chris clepper cgclep...@gmail.comwrote:
CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to
do...
On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez
dreamoftheshoreofanotherwo...@gmail.com wrote:
I tried
It's a lot of work to convert GEM to GLES - all of the Geos and the
texturing code need to be rewritten. In a few years the mobile GPUs are
going to be powerful enough to either run full GL or GL will merge into
GLES (or vice versa), so maybe just wait that out.
On Fri, Dec 28, 2012 at 10:40 AM,
The color values should probably be between 0.0 and 1.0 in floating point.
Try 1.0 0.65 0.0
Also, use [text3d] instead of 2d.
On Mon, Nov 26, 2012 at 10:27 PM, Sebastian Valenzuela
svalenzuelamu...@gmail.com wrote:
Part of the function of a patch i'm working on requires the background
color
A MPEG-1 LAyer II file is MP2 not MP3. You will need to find a
player/converter for that. Maybe VLC?
There are multiple ways to play .wav files with Pd - check the example
patches included with it.
On Tue, Nov 20, 2012 at 12:39 PM, Òscar Martínez Carmona
xamp...@gmail.comwrote:
Hi List!
I'm
How's video capture and fullscreen working?
On Wed, Sep 26, 2012 at 9:18 PM, Max abonneme...@revolwear.com wrote:
I dared to try this and it seems to run just fine, even Gem does. Just
wanted to report this here.
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On Mon, Sep 17, 2012 at 6:08 AM, Cyrille Henry c...@chnry.net wrote:
There are adapter cables designed for the XBox that extract stereo audio
from the HDMI stream. That might work for the Pi. BestBuy and Fry's have
them. Looks like this:
Try adding this to the CFLAGS when compiling:
-mfpu=vfp -mfloat-abi=hard
This will enable the hardware floating point unit on the ARM which is
actually the vector processor. It is apparently off by default so everyone
might be using integer fixed point which would be very slow. Hopefully
this
autoconf and adding this flags.
this example now run at 65% cpu on the same condition (external usb
soundcard, 25ms audio buffer)
thanks
cheers
Le 16/09/2012 19:18, chris clepper a écrit :
Try adding this to the CFLAGS when compiling:
|-mfpu=vfp -mfloat-abi=hard|
This will enable
On Sun, Sep 16, 2012 at 4:28 PM, Alexandre Torres Porres
por...@gmail.comwrote:
so, being it that cheap, it'd be great if it also were an open hardware,
such as the arduino.
I then found stuff like the beagleboard, which is open and all, but the
200$ seemed pricy, that's 1/3 of Mac Mini
On Sun, Sep 16, 2012 at 7:23 PM, Alexandre Torres Porres
por...@gmail.comwrote:
For what I saw, the circuitry is not opened, or is it? I fear that,
unfortunately, I didn't see it anywhere so it seems they haven't done that,
although they are surely willing to disseminate the usage of
On Sat, Sep 8, 2012 at 11:13 PM, Miller Puckette m...@ucsd.edu wrote:
WHAT I DONT KNOW YET: I don't have an HDMI monitor and so can't test the
HDMI audio. I imagine it might be more robust than using USB audio
device
(and, by the way, in 0.44 you can sort of get away with using separaate
Ages ago I created a set of vertex_ objects that does exactly this. It was
too hard to use most of the objects and shaders more or less replaced a lot
of the functions anyway. There is a vertex_tab_read that would allow
uploading of table data to the GPU.
The other option is to use the tables
There's a threshold for distinguishing two discrete audio events of at
least 10ms or so, but that doesn't mean there are no audible artifacts
below that. A flanger effect is between 1 and 10ms so low latency can give
a static 'hollow' comb filtered sound when the dry and processed sound are
I strongly recommend keeping the machine running 24/7 unless power to the
computer is being pulled daily. I've had OSX boxes that ran for
years running GEM patches that pegged every CPU/GPU/ASIC in the box. The
majority of issues came from restarting the computer after power was cut
for some
The h.264 codec is not the best one for GEM. Try converting it to Photo or
Motion JPEG.
On Mon, Jul 2, 2012 at 5:19 PM, Iain Mott m...@reverberant.com wrote:
Forgot to mention i'm using Ubuntu 11.10 and the video files are 30 fps
with the codec H.264 / AVC
Also, while sending an auto 1
Miller
Out of curiosity, what was the fix?
On Sat, Jun 23, 2012 at 8:29 PM, Miller Puckette m...@ucsd.edu wrote:
Yep.. I already responded to the other thread but will mention it here too
just to be thorough... I think I've got this fixed - it's up on the
usual
pix_motionblur requires a source with multiple frames - a movie file - to
create a blur. To blur a still image try pix_convolve. The example file
should have a blur kernel.
On Mon, Jun 18, 2012 at 12:04 PM, Oussama Mubarak n...@semiaddict.comwrote:
Hi,
I'm trying to create a blur effect on
On Fri, Jun 15, 2012 at 10:51 AM, m.e.grimm megr...@gmail.com wrote:
the film and vid would be using apples newer quicktime framework ... QTKIT
so basically imageCOCOA, filmQTKIT, and videoQTKIT have to be written
anyone want to help me? in into doing it but I would definitely need
On Thu, May 31, 2012 at 8:36 AM, William Brent william.br...@gmail.comwrote:
Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I
can find in the Xorg.conf. For totally digital displays, how does the
refresh rate come into play? I'm seeing out there that VBL doesn't apply
GEM is set to VBL sync based on your monitor's refresh rate. I vaguely
recall putting some sort of message about turning this on and off in the
gemwin. With it off you will often see horrible tearing artifacts on the
display, which is why it defaults to 'on' on OSX (and apparently Linux
too).
The Quicktime model for devices like cameras does not work well with GEM.
Quicktime is designed to control all of the rates for audio and video (and
final display) internally using clocks that are not accessible from the
API. Since Pd/GEM has its own rendering engine and clock, efforts must be
On Mon, Feb 27, 2012 at 11:05 AM, m.e.grimm megr...@gmail.com wrote:
what they did with my beloved FCP (X?) really sucked... whats left?
premiere? kdenlive? they are looking to imovie-atize everything. dont
make. consume.
m
OT, but Adobe Premiere works like the FCP replacemet should have.
pix_video into pix_write will do it.
On Mon, Feb 27, 2012 at 12:28 PM, Antonio Roberts
anto...@hellocatfood.comwrote:
Thanks. Do you have any example patches to work from?
Ant
On 27 February 2012 16:45, Mathieu Bouchard ma...@artengine.ca wrote:
Le 2012-02-27 à 12:00:00, Antonio Roberts a
In an analog synth the square wave has some distortion to it: the rise is
not instantaneous and there is some overshoot of the peak too. Over the
years this was minimized by using high slew rate amp circuits and the like
so an old Moog pulse wave is less ideal in shape than a new one.
For a
On Mon, Feb 6, 2012 at 10:01 AM, Peter Plessas ples...@mur.at wrote:
For a digital square wave you would want to use band limiting to avoid
alias artifacts which are quite severe for a square or sawtooth wave. As
the frequency goes higher both of those waves will begin to look more
like
Motion JPEG is a two field per frame format (like ye olde TV) while Photo
JPEG is a single frame progressive format. There is nothing random nor
messed up about the naming.
On Wed, Nov 30, 2011 at 9:04 PM, Hans-Christoph Steiner h...@at.or.atwrote:
On Nov 30, 2011, at 12:05 PM, Mathieu
When using the internal speakers on a Macbook a limiter is put into the
CoreAudio chain. A 3rd party hardware driver won't have this though.
Since Rich says he can hear harmonics the sine wave is being clipped so
things are working as expected.
On Sun, Sep 11, 2011 at 1:57 AM, Miller Puckette
On OSX you should make the shm settings much larger. OSX still has the
original values (~4MB) from the original mid-80s NextStep.
On Tue, Aug 30, 2011 at 5:25 AM, cyrille henry c...@chnry.net wrote:
hello,
you can use multiple pd instance, or use pd~ objects.
This 2 solution aimed to have 2
They did not have permission to make those IRs, but Casey from Bricasti
informally said they were fine to use since they are not really close to the
actual unit. Static IRs don't capture the modulation and randomization in
high end reverb units (Lexicon PCM, Eventide, Bricasti) so you don't get
Does the performance improve in fullscreen? I can see having to share time
with the rest of the GUI, but in full screen there is nothing else taking
time.
Sat, May 21, 2011 at 7:12 AM, cyrille henry c...@chnry.net wrote:
hello,
from my experience, Gem is 2 times faster on the same computer
On Sun, May 22, 2011 at 1:20 PM, Mathieu Bouchard ma...@artengine.cawrote:
Doesn't that depend on the good will of other apps to not render anything
that isn't going to be displayed ? Do all the other apps even know that they
are hidden ? What does OSX's window manager tell all other windows
Jack
I think two of those cards might draw too much power to run at the same
time? Also, check the PCIe lane speeds and try running them at 4x or 8x
rather than 16x.
AS far as getting 4 of the same cam running, it depends on how the driver
presents multiple cams to Quicktime. It might show up
Try opening the file with pix_film. Quicktime will sometimes open still
images as one frame movies.
On Thu, May 12, 2011 at 10:42 AM, palmieri, ricardo
ricardopalmi...@gmail.com wrote:
hi guys..
somebody of you had experience troubles using transparent png´s in
windows7, with puredata gem?
What size display?
Some commercial LCD and Plasma screens have built-in video wall capabilities
so you can use a VGA DA to mult the signal to a bunch of screens and then
have the display carve it up. This also allows working at lower resolutions
for better performance. A dozen 1920x1080 screens
I've made a fair amount of interactive video work in public spaces and it is
best to assume nothing about the public. In general, the vast majority will
ignore it unless you physically disrupt the space like Richard Serra - and
then people will just hate you. Putting the image of the viewer in
I used pix_movement and blob for basic motion detection for years. I gated
the video signal so it would only output every half second or second because
it is usually counter-productive to have 25 or 30 updates a second for this
task.
As to your problem, it might come from how your device/driver
AM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
On 04/05/2011 04:33 PM, chris clepper wrote:
I used pix_movement and blob for basic motion detection for years. I
gated the video signal so it would only output every half second or
second
How do you gate the video signal? That may
I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~
many years ago. It should be part of extended.
I don't think partitioned convolution is really what you want for the sound
you describe. The typical use for partitioned convolution is for reverb and
other time based
for update 10.6.5
released nov 2010 - fits to my experience - i had no problems last summer
with synchronization
of video + sound.
i tested also on MacPro and different MacBook Pro with 10.6.6 same issue.
even update to 10.6.7 didn´t solve the problem.
m
Am 22.03.2011 um 13:37 schrieb chris
I tested this on 10.6.4 and the latest Pd-Extended and did not see this
problem.
On Sun, Mar 20, 2011 at 3:02 PM, Matthias Neuenhofer matth...@neuenhofer.de
wrote:
Dear list,
i recognized that pix_film have an offset of 8 when trigger with frame
number on 2. inlet.
When video is loaded the
I algorithmically generated and loaded files into pix_film on OSX millions
and millions of times using 'open $1' without error. It would be helpful to
see what your filenames look
like.
On Sat, Mar 19, 2011 at 6:46 AM, sonia yuditskaya marysgh...@gmail.comwrote:
Sorry, if I miss-filed the
On Windows and the Mac you can try pix_film since Quicktime and DirectShow
are able to open images.
On Wed, Mar 16, 2011 at 7:33 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Thanks a lot!!
On 03/16/2011 05:40 PM, cyrille henry wrote:
there is an error :
convert: sol2.tif:
Maybe the compression is the problem?
On Mon, Mar 14, 2011 at 6:42 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Hi,
I have a tiff image which was saved with Photoshop with the settings listed
below (I would attach it, but my internet connection now is so bad that it
fails to
A quick Google shows that laptop having integrated Intel graphics which can
be a problem. Try getting the latest drivers from HP:
Removing any mention of the OS SDK version defaults to the one for your
version of the OS. The SDKs are for backwards compatibility.
On Wed, Mar 9, 2011 at 5:35 AM, ronald kuivila rkuiv...@wesleyan.eduwrote:
Hi all,
I am new to Pd. I downloaded the basic MSP release and tried to compile
A model is the way to go since the vertex data is static. Ideally for
situations like this there would be one object that loads a single model and
several clients that just call the display list. Although there is a lot of
memory on GPUs now so 200 models of a sphere won't take up that much.
On
A quick search of the mailing list and bug tracker don't reveal anything
from Chris Randall. As a software developer he is no doubt aware that user
bug reports are vital to fixing problems. I think he could have done a bit
more to help his situation.
On Mon, Mar 7, 2011 at 11:45 AM, pierlu
It's a missed opportunity for everyone involved. Here was a developer of
audio plugins with a lot of experience who could have provided a lot of
valuable feedback, but chose not to do so. It doesn't take that much time
to fire off the crash log to the list or post something on Sourceforge, plus
I get asked by people if Pd is ever coming out of beta.
On Mon, Mar 7, 2011 at 2:47 PM, Mathieu Bouchard ma...@artengine.ca wrote:
On Mon, 7 Mar 2011, Andy Farnell wrote:
A trial version eh? Let's see how that comparison is working out in 30
days.
I've been running a trial version of pd
I just emailed Chris to see if he would send along crash logs and info.
Maybe some bugs will get fixed from this.
On Mon, Mar 7, 2011 at 2:50 PM, chris clepper cgclep...@gmail.com wrote:
It's a missed opportunity for everyone involved. Here was a developer of
audio plugins with a lot
Do you have separator or pix_separator in the patch?
On Fri, Mar 4, 2011 at 3:18 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Hi,
I'm getting this error message very often:
error: GEM: Someone sent a bogus pointer to copy2Image
and
error: GEM: Someone sent a bogus pointer to
On Sun, Feb 27, 2011 at 7:26 PM, Bastiaan van den Berg b...@spacedout.nlwrote:
If only puredata just used YUV by default internally for _everything_ so at
least it would be a bit faster, and I think a lot more work can be done to
get a better video performance. Maybe someone on the list has a
On Thu, Feb 24, 2011 at 7:05 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Just out of curiosity, who is responsible for determining the color space
used by default?
Myself and Jamie Tittle. The speed difference between YUV and RGBA is
massive since all video is the former
On Mon, Nov 15, 2010 at 8:04 AM, Jamie Bullock ja...@postlude.co.uk wrote:
OK, just tried my Edirol FA-66 firewire interface. CPU does indeed drop to
12%.
Still that's a ridiculous overhead for simply talking to the audio
hardware.
A profile would show that the DSP functions are no longer
On Sun, Nov 14, 2010 at 12:00 PM, Mathieu Bouchard ma...@artengine.cawrote:
Why does it do that in the application instead of inside some daemon ? I
mean, what if you run 3 sound apps at once, does it does the same
transformation on three signals (or pairs of signals) before mixing them ?
Is this using the built-in speakers or the headphone jack? Plug in an
optical cable and see if the CPU doesn't drop a lot. Or try a USB or
Firewire interface.
By default CoreAudio does a lot of processing on audio when using the
built-in outputs. It used to mainly be limiting to keep the
3840x3840 = 14,745,600 pixels
Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes
16 of those would be 943,718,400 bytes
The textures would probably not fit on a 1GB GPU since the VRAM is also used
for the display buffers too.
On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator
2010, chris clepper wrote:
3840x3840 = 14,745,600 pixels
In practice, an image of size 3840x3840 uses a texture of size 4096x4096 by
default. Do you assume that rectangular mode is available and being used ?
This makes 16 777 216 pixels, or exactly 1 binary GB for all textures
together
On Thu, Oct 28, 2010 at 9:06 PM, Mathieu Bouchard ma...@artengine.cawrote:
Ah, do you mean that using rectangle textures is only a coordinates thing
and doesn't affect the memory layout at all, and so 3840x3840 will still be
stored as 4096x4096 no matter what ?
No, rectangle textures will
On Thu, Oct 14, 2010 at 6:38 AM, Jma/celeonet j...@jeanmarie-adrien.netwrote:
Would you recommand a specific analog grabber card that works fine with Mac
?
JmAdrien
http://www.blackmagic-design.com/products/intensity/
Does SD and HD analog capture and looks great. I had pretty low latency
Native color space will always be faster since it avoids a conversion step.
A lot of webcams and industrial cams are RGB based. Video cameras are all
YUV.
On Wed, Oct 13, 2010 at 3:02 PM, Jaime Oliver jaime.oliv...@gmail.comwrote:
also, william got better results with rgba
On Wed, Oct 13,
Changing the size of the window points more to OpenGL problems than video
codecs. Make sure you have properly functioning OpenGL - Microsoft tried to
kill GL on Vista so it is not always installed properly.
On Sat, Oct 2, 2010 at 4:07 PM, Fernando Krum ferk...@gmail.com wrote:
Hi there,
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