Re: [PD] get the position of the mass in the same order than the creation with MSD

2010-07-08 Thread cyrille henry
ok. could you try to remove the gemhead, and check that the slow part is Gem, not MSD? do you use the double gemhead technics, or the repeat technic? c Le 08/07/2010 18:50, Jack a écrit : Le jeudi 08 juillet 2010 à 17:03 +0200, cyrille henry a écrit : could you try to create the mobil

Re: [PD] get the position of the mass in the same order than the creation with MSD

2010-07-08 Thread cyrille henry
ents. I will try... ++ Jack Le jeudi 08 juillet 2010 à 09:46 +0200, cyrille henry a écrit : did the massesPosL message could help you? otherwise, you have the solution to use frank trick : use the output of the get message to write in a table, and then read the table... c Le 08/07/2010 0

Re: [PD] get the position of the mass in the same order than the creation with MSD

2010-07-08 Thread cyrille henry
à 09:46 +0200, cyrille henry a écrit : did the massesPosL message could help you? otherwise, you have the solution to use frank trick : use the output of the get message to write in a table, and then read the table... c Le 08/07/2010 02:13, Jack a écrit : Hello, I have a problem with MSD (ex

Re: [PD] get the position of the mass in the same order than the creation with MSD

2010-07-08 Thread cyrille henry
hello FRanck, i haven't tested physigs yet (i probably missed the announcement), but it look great. but why would link has to be computed in message? it is look very unoptimized... Cyrille Le 08/07/2010 09:35, Frank Barknecht a écrit : Hi, On Thu, Jul 08, 2010 at 02:13:34AM +0200, Jack wro

Re: [PD] get the position of the mass in the same order than the creation with MSD

2010-07-08 Thread cyrille henry
did the massesPosL message could help you? otherwise, you have the solution to use frank trick : use the output of the get message to write in a table, and then read the table... c Le 08/07/2010 02:13, Jack a écrit : Hello, I have a problem with MSD (exactly [MSD2D]). When i send [bang, get

Re: [PD] pix record

2010-06-21 Thread cyrille henry
pix_snap ? Le 21/06/2010 10:15, Achim Christian Bornhöft a écrit : Hi Max, thank you for the patches. They are working just fine. While testing a new question came up: How can I merge different render chains (everything what is visual in the gemwin) for one pix_record output? Thanks in advance

Re: [PD] jpgs work with [pix_image] but not [pix_multiimage]

2010-06-17 Thread cyrille henry
it look like pix_multiimage did not open your images. what did it tell you when you send the open message, and what message did you send? c Le 17/06/2010 23:03, Hans-Christoph Steiner a écrit : Hans-Christoph Steiner wrote: I have a bunch of JPEGs in this format: 001-LON93591.jpg JPEG 723x108

Re: [PD] Possible to mask a rectangle with a rectangle using GEM?

2010-06-12 Thread cyrille henry
Jack Le samedi 12 juin 2010 à 09:25 +0200, cyrille henry a écrit : hello, i may have misunderstood the question, because i think there is a much simple solution using rendering order. see attachment. c Le 12/06/2010 07:05, patko a écrit : hi again, after reflexion, I don't think i

Re: [PD] plugin~ external

2010-06-12 Thread cyrille henry
Le 12/06/2010 06:13, patko a écrit : Patrice Colet - 06 32 66 03 57 - ydego...@gmail.com a écrit : true, only someone wanting to take over should override some basic pd objects no? Because some pd basic objects doesn't work very good. ?? which one? We often experience this.

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry
Le 07/06/2010 10:10, IOhannes m zmoelnig a écrit : On 2010-06-07 10:00, cyrille henry wrote: i think the easiest would be to use 2 gem windows of 7680x1080, and render exactly the same scenne in both. just having to change the perspective of the openGL windows in order to have a perfect

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry
Le 07/06/2010 09:49, IOhannes m zmoelnig a écrit : On 2010-06-03 19:23, Hans-Christoph Steiner wrote: I am looking into doing a 10 screen installation using Pd/Gem. I'd like to run it on as few computers as possible. Anyone have any recommendations for Debian or Ubuntu setups that can have

Re: [PD] MIDI In-to-Out Latency

2010-06-07 Thread cyrille henry
Le 07/06/2010 01:14, Jim Aikin a écrit : On 6/6/2010 9:01 AM, cyrille henry wrote: i think the best is to change the property of the icon to start pd with the good flags, so that you can create many icon with differents flags. Windows 7 won't let me add flags to the command line

Re: [PD] [pix_crop] offY incoherence

2010-06-07 Thread cyrille henry
Le 07/06/2010 02:35, patko a écrit : - "Mathieu Bouchard" a écrit : On Sun, 6 Jun 2010, patko wrote: hello, why [pix_crop] y is offsetting from the lower left, when [gemmouse] (or logic) is starting from the highest left? It's crazy. yes In the project I'm working on I have

Re: [PD] [textedit] object for pd?

2010-06-07 Thread cyrille henry
Le 07/06/2010 00:36, Kim Cascone a écrit : Hans-Christoph Steiner wrote: CHeck out msgfile in zexy or coll in cyclone. Or textfile in vanilla if you like really simple. I am using the msgfile to read in and access lines at random and it is a nice object (although I wish it would give me the

Re: [PD] MIDI In-to-Out Latency

2010-06-06 Thread cyrille henry
Le 06/06/2010 18:12, Martin Peach a écrit : cyrille henry wrote: but since you don't like this, you should : in pd / startup add in "startup flags" : -noaudio -audiobuf 0 -mididev 3 than : "save all setting" and it should work for next reboot... That's fine b

Re: [PD] MIDI In-to-Out Latency

2010-06-06 Thread cyrille henry
Le 06/06/2010 17:40, Jim Aikin a écrit : Thanks to everyone for their help with the MIDI sluggishness problem. I've got it sorted out now. The deal is, when I tried running with the -noaudio option, I didn't think to _also_ go into the audio settings box and set the audio latency to 1ms. I mean

Re: [PD] MIDI In-to-Out Latency

2010-06-06 Thread cyrille henry
hello, i had almost the same problem : my setup use a usb->midi device, i plugged a cable between the midi in and midi out : i tried to minimized the loop. i'm on linux, and i realized few things : -midi in is very fast -midi out have the same latency than audio. pd is the only software i know

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-03 Thread cyrille henry
...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Hans-Christoph Steiner Sent: Thursday, June 03, 2010 5:08 PM To: cyrille henry Cc: PD list Subject: Re: [PD] many DVI ports with Debian/Ubuntu and Gem The screens we are currently specing are 1080p, so each output should be able to do 1080. The

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-03 Thread cyrille henry
hello, with things like doublehead2go, or triplehead2go : http://www.matrox.com/graphics/fr/products/gxm/th2go/ you can easily have lot's of screen on 1 computer. (downside is that the screen are only horizontal) i made a 6 screen installation with a 400€ desktop having good performance. (GPU w

Re: [PD] gem curve object

2010-06-01 Thread cyrille henry
I think, one have to read : "there is no software maximum of control-points" i.e : there is a hardware limitation. c Le 01/06/2010 09:31, Lazzaro Nicolò Ciccolella a écrit : Hi, the curve object help patch say that "there is no maximum of control-points" but if i try to crate [curve 11] or eve

Re: [PD] pmpd tip

2010-05-31 Thread cyrille henry
hello, you can make an iHalfMoon abstraction ;-) if you know the position of the curve, you just have to compute the distance and the direction of the nearest point of the moon/wall. the force need to be send is proportional to the distance, and in the same direction... but yes, you can also u

Re: [PD] gemlist_info in pure opengl?

2010-05-16 Thread cyrille henry
hello, in pure open_gl, you can have only gemlist_matrix output. then, you have to performe lot's of matrix computation in order to have the same information than gemlist_info... see sources file in order to have the exact opengl command + matrix operation perform by this object. c punchik p

Re: [PD] Bypass .pdrc?

2010-05-06 Thread cyrille henry
-nopref ? Florian Hollerweger a écrit : Hi list, (I apologize if this issue has been raised before, but I can't find anything in the archives.) Is it possible to entirely bypass .pdrc? Here is the scenario: I want to give a DVD with a pre-compiled Pd and my patch to somebody else, but want t

Re: [PD] Velocity detection

2010-05-05 Thread cyrille henry
mapping or puremapping got a lot's of object designed to simplified this task. c Andrew Faraday a écrit : Hey all I've had an idea, using a joystick to symbolically strike a bell, (I.E. when one axis hits a certain figure the bell sound is triggered, possibly with the timbre varied by the ot

Re: [PD] pix_record: recording at a fixed framerate

2010-05-04 Thread cyrille henry
that is strange. moreover, it worked for me. c Matteo Sisti Sette a écrit : cyrille henry escribió: if you try, it will work like you wish (the video will be ok), even if the render is not in real time... (I did try) The video is "ok" in that it has all the frames it should hav

Re: [PD] pix_record: recording at a fixed framerate

2010-05-04 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, I'm trying to record a rendered image with [pix_record]; it works, but I have a problem with the framerate. ... That is, I am using a framerate of 25fps in GEM, but the frames will never be rendered and recorded at 25fps because they are too heavy to pr

Re: [PD] gem pipe?

2010-04-28 Thread cyrille henry
you can't "pipe" a gemlist, because everything must be sync with gemhead. but you can store a gemlist with the gemlist object. see help and examples. c Andrew Faraday a écrit : Hey all I've recently tried to pass a gem chain through a [pipe] object (aiming to avoid multiple pipes going to t

Re: [PD] table abstractions

2010-04-26 Thread cyrille henry
João Pais a écrit : didn't look at it. quite frankly, I'm not into the "vanilla sport", I guess anyone has enough resources nowadays to cope with pd-ext. the problem of pd extended is not the resources. i don't use it for stability / simplicity / compatibility / conservation etc. Cyrille

Re: [PD] nusmuk_audio WAS: Max Smoother Audio than Pd?

2010-04-15 Thread cyrille henry
yep, i've got lot's of work to do on this lib. but no time. the help file can work with a minor adjustement so i will not update it now. cyrille Hans-Christoph Steiner a écrit : On Mar 28, 2010, at 8:13 AM, cyrille henry wrote: Matteo Sisti Sette a écrit : Frank wrote: >

Re: [PD] gemmouse and pix_data

2010-04-10 Thread cyrille henry
hello, with the "perspec" and "view" message to gemwin, you can adjust everything in order to have the gem coordinate to be exactly what you want. i.e. to coincide with pixel value. c jim a écrit : Thanks a lot for all your help in sorting out using gemmouse with pix_data. It's making a lot m

Re: [PD] pd and multi-core processors

2010-04-05 Thread cyrille henry
tim vets a écrit : tim vets a écrit : has anyone been using pd~ successfully ? yes I am trying it out, but i get very poor results. It seems like a patch loaded with pd~ is a lot heavier than the same loaded as a regular abstraction (DIO errors, see

Re: [PD] pd and multi-core processors

2010-04-05 Thread cyrille henry
tim vets a écrit : has anyone been using pd~ successfully ? yes I am trying it out, but i get very poor results. It seems like a patch loaded with pd~ is a lot heavier than the same loaded as a regular abstraction (DIO errors, see also my message "pd~ and DIO errors"). I assumed it would ru

Re: [PD] [buzz~] -- bandlimited pulse train

2010-04-02 Thread cyrille henry
nice! here is a version without sin~ (replace with a more vanilla friendly cos~) Cyrille Matt Barber a écrit : I screwed up one of the comments -- the patch is right though; here's a replacement that fixes the formula (I think). MB On Thu, Apr 1, 2010 at 4:22 PM, Matt Barber wrote: Since w

Re: [PD] Combat aliasing!

2010-04-01 Thread cyrille henry
Pierre Massat a écrit : Wait, so aliasing occurs when the signal is sampled? yes So if i have this patch : [adc~] | | | [dac~] and if the signal already contains frequencies above the Nyquist, i will get aliasing? yes, it will. so usually, your sound card have an analog filter prior to di

Re: [PD] tabread4~ "broken" interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread cyrille henry
i think this pdf can add lot's of useful information to this thread : http://www.student.oulu.fi/~oniemita/dsp/deip.pdf cyrille Matteo Sisti Sette a écrit : Roman Haefeli escribió: On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote: However, even in presence of a tradeoff that makes

Re: [PD] PIEZO ARDUINO

2010-03-29 Thread cyrille henry
sorry. use the debounce object, from the mapping library. it should do what you want. c Jose Luis Santorcuato a écrit : Hi Cyrille, well... i dont understand what you say, debounce from mapping i send the program. Please check it, thanks a lot. José 2010/3/29 cyrille henry mailto:c

Re: [PD] PIEZO ARDUINO

2010-03-29 Thread cyrille henry
debounce from mapping. c Jose Luis Santorcuato a écrit : Dear list i make a project using pduino and electric piezo (analog in) all works fine, but the piezo trigger sometines repeat bangs, how i can select one bang and block the other? i stay using a edge object, but the problem persist. B

Re: [PD] tabread4~ "broken" interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread cyrille henry
Matteo Sisti Sette a écrit : By the way tabread4c~ is not in Pd Extended, is it? no. it is there : http://www.chnry.net/ch/?083-Nusmuk-audio c Roman Haefeli escribió: On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote: Claude wrote: > If you use [tabread4] to interpolate gra

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Claude Heiland-Allen a écrit : cyrille henry wrote: Claude Heiland-Allen a écrit : Alexandre Porres wrote: "I feel Max produce a smoother audio than Pd. Didit" Well, if you use [tabread4~] or any of the many other Pd objects that use the same broken interpolation algorithm (

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Claude Heiland-Allen a écrit : Alexandre Porres wrote: "I feel Max produce a smoother audio than Pd. Didit" Well, if you use [tabread4~] or any of the many other Pd objects that use the same broken interpolation algorithm (copy/paste programming), you get horrible noise. If you use [tabre

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Matteo Sisti Sette a écrit : Frank wrote: > It's not so much the tool, as it is the skills that makes music > sound good. That is true for really good tools. Needless to say that Pd is one of them. But there are a lot of tools out there with which it is not so much the skills as it is the

Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread cyrille henry
If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples. Cyrille Johannes Paar a écrit : Hello, I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in orde

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-17 Thread cyrille henry
pport the line3 object. sorry, i missed that you where using rjdj, so you can't use line3. i really should make an abstraction version of this extern. Cyrille Thanks for pointing out the line3 object out to me though! Cheers, Thomas :) cyrille henry wrote: hello, i prefer using the l

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread cyrille henry
hello, i prefer using the line3 object for this. cyrille Martin Schied a écrit : hi, a very common approach to this is using a function like cosine or an other function which fits your needs. u can still use the vline but instead of directly using it use its output to control the "fade fun

Re: [PD] Variable CPU?

2010-03-04 Thread cyrille henry
pd have a -nosleep option, in order to use all available processing power. i think it was made in order to have a dirty solution for this problem. unfortunately, it look like it's not working on 0.42.5 at least on linux. maybe you can try to find an older version of pd and start pd -nosleep : it

Re: [PD] problem with glsl shaders and texunits

2010-03-04 Thread cyrille henry
after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in order to set the coordinate. i thought that Iohannes had recently made some change in order to improve this, but this patch is not working better than b

Re: [PD] Re : GEM units

2010-03-03 Thread cyrille henry
don't care about the unit, use the perspec message to set it to whatever you want/need. c martin.pe...@sympatico.ca a écrit : So GEM units are QuarterWindowSides, then? Martin t wrote: In fact, if you don't change the gemwin's "view" parameters , z = 4. So if you create a 512 * 512 dimensi

Re: [PD] gemframebuffer and video OR multiple shaders

2010-02-26 Thread cyrille henry
hello, you have to use frambuffer in order to chain multiple shader. there are example for this in the glsl section of Gem help. the most common problem with gemframbuffer is that you need to add a translateXYZ 0 0 -4 after the gemhead in order to have the same vision point than without the fr

Re: [PD] GEM great framerate instability unless -noaudio

2010-02-26 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, On my Vista machine, I get an enormous instability of the framerate with Gem, even if dsp is switched off. However, if I run PD with the "-noaudio" flag, then the framerate is perfectly stable. Is it normal? When I say "enormous" I mean the time elapsed be

Re: [PD] [gem] perspective rendering

2010-02-20 Thread cyrille henry
look at gemwin help file : it is possible to change the default perspective... c colet.patr...@free.fr a écrit : Hello, is it possible to increase depth like in 3D games? I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair dimensi

Re: [PD] No "voltage-controlled" lowpass filter?

2010-02-18 Thread cyrille henry
hello, there is a lot of discussion about filter in this list. if you wish to build filter with vanilla object, you can build yours with pole~ and zero~ objects. you can also use biquad~ object. you can also use expr~ to make an equivalent of my bq~ object and use my abstraction to compute c

Re: [PD] Unusual Gem behaviour

2010-02-18 Thread cyrille henry
hello, the feedback is making this impression, but if you remove it, you'll see that rotate work like expected. c Andrew Faraday a écrit : Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation

Re: [PD] pix_video, webcam issue on Linux

2010-02-15 Thread cyrille henry
it look like the Gem your using is not compiled with v4l2 suport. i have somthing like this when creating pix_video : [pix_video]: video driver 0: video4linux2 v4l2 [pix_video]: video driver 1: video4linux v4l [pix_video]: video driver 2: ieee1394 dv4l dv so, for me V4L2 is default. i thin

Re: [PD] Alias an internal with an abstraction

2010-02-12 Thread cyrille henry
Jonathan Wilkes a écrit : --- On Fri, 2/12/10, Roman Haefeli wrote: From: Roman Haefeli Subject: Re: [PD] Alias an internal with an abstraction To: "Jonathan Wilkes" Cc: pd-list@iem.at Date: Friday, February 12, 2010, 10:21 AM On Fri, 2010-02-12 at 09:40 +0100, Roman Haefeli wrote: On Th

Re: [PD] [GEM]framebuffer vs pix_multiimage

2010-02-07 Thread cyrille henry
hello, framebuffer are innocent here : the patch does not work better without framebuffer. it look like you can have only 1 pix_multiimage for a single gemhead. as a workaround, i suggest to use 2 gemhead. There is an example somwhere how to use multiples gemhead in a framebuffer. Cyrille

Re: [PD] Small bug with comment

2010-02-05 Thread cyrille henry
thats because it is compiled with TCL 8.5 and not 8.4 c Pierre Massat a écrit : hi, I believe i ve found a (quite unsignificant) bug related to the comment object. I m using the latest Pd-extended on laptop with a french keyboard layout, and with the latest Fedora as OS. Whenever i type "é"

Re: [PD] [PD-dev] midiout / sysex on windows

2010-02-03 Thread cyrille henry
martin.pe...@sympatico.ca a écrit : On linux with alsa midi, sysex output works this way: bang | [tb bbb] | | || [247( [123( [88( [240( |_|_|| | | [midiout] this is the same than : [240, 88, 123, 247( (with coma) c That is, banging all the v

Re: [PD] [PD-dev] midiout / sysex on windows

2010-02-03 Thread cyrille henry
Alex a écrit : I just tried this myself on a friend's windows machine running a relatively recent version of pd extended, though I'm not exactly sure which one.. it gave me an error MidiOut Error 1 whenever I tried to send a sysex message out. And there was an error about [sysexin] not being im

[PD] 0.43 and GOP

2010-01-30 Thread cyrille henry
hello, i give 0.43 an other try. it look like being seriously broken with GOP. by example, i try opening my lighting patch : http://www.chnry.net/ch/?092-Lighting-for-Pure-Data-lightboard&lang=en then opening "memoire_lumiere" subpatch : all GOP are not visible and i've got error in pd log. t

Re: [PD] tabosc4~ and table byte reallocation

2010-01-26 Thread cyrille henry
rking Ill check the nusmuk external to see how it works, but definitely would be glad to make it in vanilla. i can understand that. but delay~ is not in vanilla. c Any suggestions. Daniel 2010/1/26 cyrille henry mailto:c...@chnry.net>> you can use tabread and tabwrite (not ~)

Re: [PD] tabosc4~ and table byte reallocation

2010-01-26 Thread cyrille henry
you can use tabread and tabwrite (not ~) in order to easilly copy the 3 sample at the end. you can also use tabosc4c~ from the nusmuk audio externals in order to use an array of 256 sample, so you don't have to copy them. C mami music a écrit : Hi guys Im using [tabosc4~]. Acording to the

Re: [PD] Keeping audio settings in Pd ...?

2010-01-26 Thread cyrille henry
pd -audiodev 2 will start pd using the 2nd audio device. you can make this permanent adding "-audiodev 2" in the startup flag (file/preference) c tep a écrit : Hi I've got an old usb audio interface here, that I'm using on an old ibook (os 10.3.9), since this one has no mic input. - Each t

Re: [PD] [GEM] create a jpg of arbitrary dimensions?

2010-01-26 Thread cyrille henry
IOhannes m zmoelnig a écrit : Jaime Oliver wrote: Hi all, how would any of you go about creating a white .jpg file of arbitrary dimensions? depends on the context. if i wanted to create a single file of a certain dimension i would use the gimp. for more repetitive tasks i would use ImageMag

Re: [PD] Hour-aware patch

2010-01-25 Thread cyrille henry
use date and time. i think they are from zexy. c Ignacio Lois a écrit : Hello people, Is there a way to make a patch aware of the CPU clock? By clock I mean the actual time of the day. Or at least, is it possible to pass the opening time as an argument, and keep counting from there? Thanks

Re: [PD] Drawing lines in gem with alpha fade

2010-01-22 Thread cyrille henry
have a look at example 07.texture/08.MotionBlur.pd all you have to do is remplace the teapot with a line that you can draw or not (to make it fade out) Cyrille James Dunn a écrit : I've been sending x/y values to [curve] to draw some lines in gem and the only way I've been able to get them to

Re: [PD] 'synced' number and slider

2010-01-15 Thread cyrille henry
hello atom [set $1< slider [set $1< s to atom should work c Lorenzo a écrit : This seems trivial but I've never managed to figure out how to do it in a non-trivial way: Have a number (atom) and a slider (be it horizontal or vertical) which are 'synced', that is if one changes the number the

Re: [PD] loading libs in pd-gui-rewrite: undefined symbol: s_float

2010-01-14 Thread cyrille henry
yes it now does work again. c Hans-Christoph Steiner a écrit : Should work now, IOhannes found the issue. Its -export-dynamic with one leading dash when it goes thru libtool, and --export-dynamic when it goes straight to ld... .hc On Thu, 14 Jan 2010 20:56 +0100, "Roman Haefeli" wrote: Hi

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Jan 13, 2010, at 11:39 AM, cyrille henry wrote: IOhannes m zmoelnig a écrit : this is how 0.43 currently looks. ok The look of the font is largely based on what fonts you have installed and what fonts Tcl/Tk finds and assigns to "courier"

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
IOhannes m zmoelnig a écrit : this is how 0.43 currently looks. ok i take your "look better" for slight sarcasm here, though i don't think it looks that bad (apart from the non-bold font) are the sometimes color changing line a feature why did "clear printout" disappear? do you think

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
.hc On Jan 10, 2010, at 5:13 PM, cyrille henry wrote: not compiling... c Hans-Christoph Steiner a écrit : There has been lots of work on the 0.43 Pd GUI Rewrite, and it should be quite useable now. Please try it for any daily patching and report any issues that you might have so that t

Re: [PD] Fullscreen Patch / No Menu Bar / NOT Gem

2010-01-11 Thread cyrille henry
hello, i think there was a kiosk mode somwhere, but can't find the flag. so, what i would do is create a Gem windows fullscreen, and use gemmouse in order to get the pointer position... cheers C mark edward grimm a écrit : sorry i cant go through a billion "gem fullscreen" messages on the li

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-10 Thread cyrille henry
not compiling... c Hans-Christoph Steiner a écrit : There has been lots of work on the 0.43 Pd GUI Rewrite, and it should be quite useable now. Please try it for any daily patching and report any issues that you might have so that they can be fixed. There is a bunch of fun new stuff possi

Re: [PD] gem/GLSL: how to compute correct coordinates for rectangular textures

2010-01-05 Thread cyrille henry
Matteo Sisti Sette a écrit : Jack escribió: [pix_set] ? You have an example in examples > Gem > glsl > 06.framebuffer_and_shader ++ Thanks a lot, that should do the trick. Both with and without rectangle mode I think (have to try though). Now how could I set sizes for multiple textures,

Re: [PD] (rectangular textures) Can't see what's wrong here

2010-01-03 Thread cyrille henry
i try your patch. if you remove the separator, there is no more stack over/under flow. strange. this is a bug. c Matteo Sisti Sette a écrit : Matteo Sisti Sette escribió: 2) Changing the uniform variable "curtex" with the [curtext...( message does not work (which did without rectangle textures

Re: [PD] (rectangular textures) Can't see what's wrong here

2010-01-03 Thread cyrille henry
there is no pix_image for the shader pix_texture. so there is no coordinate : gl_MultiTexCoord0 is not initialised. c Matteo Sisti Sette a écrit : Hi, I must be stupid or something. I can't see any relevant difference between the attached patch (and its shader) and the example "01 simple tex

Re: [PD] [GEM-dev] gl stack underflow

2010-01-02 Thread cyrille henry
Matteo Sisti Sette a écrit : A copy of the GLSL 'Orange Book' might come in handy too. Yeah I think I'll buy it soon. And the red one also, no? read the red book before the orange book! Would you recommend me the blue book too, or is that too much? that will be useful when you'll start

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
rille henry escribió: Matteo Sisti Sette a écrit : cyrille henry escribió: there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL You mean 05.multitexture.pd? Yes I've seen it (it is thanks to that example that I have been a

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : cyrille henry escribió: there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL You mean 05.multitexture.pd? Yes I've seen it (it is thanks to that example that I have been able to do something

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL Matteo Sisti Sette a écrit : Wow wow wow!!! It seems my underflow problem (now I was getting both underflows and overflows) is in some way related to the use of texunits AND [gemfra

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : cyrille henry escribió: you try to get value from the stack when it is empty. you can have such error when using glPopMatrix without using glPushMatrix... First of all thank you for helping. I never explicitly use these functions, that is, I never use

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, I know the question is pretty generic, but hopefully there's some common cause of this kind of error or something: Basically the short version is, what can cause a GL stack UNDERflow error??? you try to get value from the stack when it is empty. you can

Re: [PD] How to use /dev/video2 virtual video device in GEM

2009-12-29 Thread cyrille henry
hello, /dev/video2 look to be a V4L device, and not V4L2. so you have to configure pix_video to use V4L driver. a message [driver v4l< should do it (or driver 1, or whatever number pix_video use for V4L) then [open /dev/video2< cyrille Bart Koppe a écrit : Thanks, I now tried, funny to mentio

Re: [PD] phase mod

2009-12-28 Thread cyrille henry
y a écrit : hello while trying to port some phase mod sc patches to pd, I realized that [osc~] does not accept signal in its phase inlet (while sc's SinOsc and max's cycle~ do). so cycle~ act just like a tabread4~ with a sinusoid table? what would be the best way to do phase modulation on

Re: [PD] A present

2009-12-26 Thread cyrille henry
zmoel...@iem.at a écrit : Quoting "cyrille henry" : zmoel...@iem.at a écrit : ... should be fairly simple to write an abstraction that wraps vanilla's [wrap] into the zexy version. wrap is problematic, because if you use the zexy version, and then use your patch on an

Re: [PD] A present

2009-12-26 Thread cyrille henry
zmoel...@iem.at a écrit : ... should be fairly simple to write an abstraction that wraps vanilla's [wrap] into the zexy version. wrap is problematic, because if you use the zexy version, and then use your patch on an other computer without zexy : you will not have any warning and your patc

Re: [PD] How to installing externals??

2009-12-24 Thread cyrille henry
"wilib". All files from "wiilib" are on my machine, but diŽnt work, because it has to be convertet to PD externals. Do PD also searching in Subfloders, like MAX? Thanks, willi -Ursprüngliche Nachricht- Von: "cyrille henry" Gesendet: 24.12.09 17:12:45

Re: [PD] How to installing externals??

2009-12-24 Thread cyrille henry
hello, this page look outdated : cvs is not used anymore. if you use pd extended, then you'll already have lot's of externals... what do you need to install? Cyrille saut...@web.de a écrit : Hallo an alle, PD 41.1 extended on MacOS 1.4. CVS client --- not Terminal ...?? Where to get an

Re: [PD] wacom / gemtablet / hid

2009-12-23 Thread cyrille henry
olen and I bought a macbook :). It may work better now, probably with more tweaking, as that was 1/2 a year ago. One thing to try; do you get any tablet data output using wacdump? Good luck getting it working, I'll try to help more if I can. Rich

Re: [PD] Finding the highest number

2009-12-23 Thread cyrille henry
i think there is an object named local_max or max_local in mapping or pure_mapping that is doing what you describe. c Andrew Faraday a écrit : Hey All I'm looking for a way to find the highest figure in a stream of input. In this case to find the top score in a little game I'm working on. I

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
et data output using wacdump? Good luck getting it working, I'll try to help more if I can. Rich On Tue, Dec 22, 2009 at 11:21 PM, cyrille henry <mailto:c...@chnry.net>> wrote: argggh. your are right : pd did not have permission to read the input device. starting pd as roo

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
the event*'s)? On Tue, Dec 22, 2009 at 9:51 PM, cyrille henry <mailto:c...@chnry.net>> wrote: the problem i have is that both does not work! :-) c Rich E a écrit : The problem that I had with /dev/input/even* devices is that it always changes w

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
22, 2009 at 8:18 PM, Hans-Christoph Steiner <mailto:h...@at.or.at>> wrote: [hid] uses the input.h struct, which the /dev/input/event* devices give. I don't know what /dev/input/wacom outputs. Try using an /dev/input/event* device. .hc On Dec 21, 2009, at 3:

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
m re-writing a general purpose [tablet] external right now that will at first only work in OS X, but hopefully it can cover all platforms later on down the road. It is just that the API is different for the three big ones, mac, linux, and windows. regards, Rich On Mon, Dec 21, 2009 at 12:

[PD] [Fwd: Re: ornament sound]

2009-12-21 Thread cyrille henry
oups, forget to "reply to all" hello, this patch is nice. but there is one limitation : images are in 8 bits, so the sound is not very clean. that is why i ask for a way tu get pixel data from 32 bits frambuffer... https://sourceforge.net/tracker/?func=detail&aid=2839658&group_id=64325&atid=50

[PD] wacom / gemtablet / hid

2009-12-21 Thread cyrille henry
hello few years go, i used a wacom with the [gemtablet] object. this was working perfectly. but i now realize that this object is no more part of Gem (since 3 years). the dummy object that replace it say that one must use hid instead. so did i. but i failed making it work. i'm using linux and

Re: [PD] glsl geometry error "GL: invalid operation"

2009-12-19 Thread cyrille henry
d the draw types trifan and tristrip didn´t work on the mesh_square. so i add the shorts, draw P L T S, defined in GemShape.cpp i´m working on MacBookPro 10.6.2 GeForce 8600M GT Am 18.12.2009 um 20:57 schrieb cyrille

Re: [PD] glsl geometry error "GL: invalid operation"

2009-12-18 Thread cyrille henry
Matthias Neuenhofer a écrit : hello the default draw type from circle is POLYGON and this doesn´t work with the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP. hum, strange, this exemple work for me. what is your GPU / OS? did you mind

Re: [PD] a good filter for my sample reader...

2009-12-15 Thread cyrille henry
martin brinkmann a écrit : David Schaffer wrote: Idealy the device should be fat sounding and resonant... imho the "nusmuk-audio"-filters posted to the list a while ago are among the best sounding (pd vanilla) filters. only the cpu-load is very high, due to fexpr~. happy to know that you l

Re: [PD] gem.conf

2009-12-14 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Dec 13, 2009, at 3:11 PM, cyrille henry wrote: Hans-Christoph Steiner a écrit : Why introduce a new method of configuration when you can do this all with Pd messages? It seems to me to overcomplicate things for a tiny gain. Gem is already

Re: [PD] gem.conf

2009-12-13 Thread cyrille henry
the reason for this is, that Gem looks in several places for the configuration file, and they are merged together. the locations (on a linux system) are: /etc/pd/gem.conf ~/.pd/gem.conf gem.conf (whatever that means; it doesn't know anything about a current canvas but it is searching Pd's path)

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