hi!
It seems that pdmtl really needs to have multi-level namespaces.
Perhaps in May we could work on making that happen.
.hc
Do you mean something such as [pdmtl/gems/duplicate] or
[gems/pix/sobel] ? Both already possible. Maybe you mean [import
pdmtl/gems] and then [duplicate] ? Ah ! very
Javier García wrote:
Hi,
I've been looking for information about the OBJ format which Pd uses to
import 3d models. I've found out this format doesn't support animations, so
if i try to implement code to load models with animations integrated I
should forget the OBJ format, and remake the
What's you opinion about this i have found?
http://tfc.duke.free.fr/old/models/md2.htm
Do you think it could serve to load 3d models with integrated animations in
GEM?
Im anxious to start developing ^^
From: Cypod [EMAIL PROTECTED]
To: Javier García [EMAIL PROTECTED]
Subject: Re: [PD] GEM
Hi,
Consider using the [repeat] object along with [separator]...
See [gems/duplicate] in the SVN repository of the
http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/4/17, Cypod [EMAIL PROTECTED]:
Roman is right, just parenting down the chain, with small sphere (proxy
geometry) to change the
On 4/18/07, Alexandre Quessy [EMAIL PROTECTED] wrote:
Hi,
Consider using the [repeat] object along with [separator]...
Be careful with using a lot of separator objects. Each one resets the
rendering pipeling on the GPU which is not very efficient.
Hi,
I've been looking for information about the OBJ format which Pd uses to
import 3d models. I've found out this format doesn't support animations, so
if i try to implement code to load models with animations integrated I
should forget the OBJ format, and remake the job about loading 3d
Hi,
2007/4/18, Kyle Klipowicz [EMAIL PROTECTED]:
I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
I just downloaded. It looks like a neat library though, will it be
included in pd-extended soon?
https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems/duplicate.pd !!
I
Wings3d is a modeller which can export .obj files with groups which can
be animated with gem. But each group is a distinct step/frame without
interpolation in between so dont expect to much from it...
Cheers,
Malte
--
Malte Steiner
media art + development
-www.block4.com-
On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
Ok, that was a dumb question, after looking at separator.
But it raises some questions for me: is the best way to position
multi-geo unit, say of a sphere being orbited by smaller spheres, best
accomplished by using a lot of additions,
Ok, yes. After tinkering last night a bit I found that it is indeed
this simple. For some reason I was getting confused, based upon where
I was putting the separators for different branches of the structure.
I like this top-down approach. It makes it easy to add global
modifiers at the top of the
Roman is right, just parenting down the chain, with small sphere (proxy
geometry) to change the pivot control, from the center to one end.
where separators come into play is to branch off arms and legs from the main
body. The body's transform will still control the arm, but sibling
hierarchies
One trick I found from rigging models in gem, is to create a small sphere at
the location of the pivot and then parent the geometry into that. Then if
you rotate the sphere it is rotate its child geos.
For the helicopter blade you don't need to do this, as long as the pivot is
in the center of
I am interested in this 'parent geometry.' Is it by using separator?
~Kyle
On 4/16/07, Cypod [EMAIL PROTECTED] wrote:
One trick I found from rigging models in gem, is to create a small sphere at
the location of the pivot and then parent the geometry into that. Then if
you rotate the sphere it
Ok, that was a dumb question, after looking at separator.
But it raises some questions for me: is the best way to position
multi-geo unit, say of a sphere being orbited by smaller spheres, best
accomplished by using a lot of additions, or is there a way to chain
translate objects?
I mean that I
On Sat, Apr 14, 2007 at 06:58:10PM -0500, chris clepper wrote:
I added support for OBJ groups a few years ago. You can load just a group
and rotate it for example. Check the docs for your modeling app on how to
make and export groups into .obj.
Hi Chris,
I didn't see anything in the docs
On 4/15/07, Chris McCormick [EMAIL PROTECTED] wrote:
I didn't see anything in the docs about this. Is it possible to perform
transforms on objects in the group separately, or for example make
different objects in the group visible/invisible selectively?
The 'group $1' message will only
(it seems that this message didn't come through.)
without being a gem proof at all, i'd export both, the body and the
propeller, as separate models. it shouldn't be that hard to 'join' them
again in gem space. since the animation is simply a rotation, this
should be easy to implement.
roman
and the propeller is not the best
Imagine i have a face with an animation of the mouth on Alias|Wavefront that
i would like to handle in GEM. Thats what i mean.
From: Roman Haefeli [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [PD] GEM: animations
Date: Sun
Hi,
Im interested in adding 3D models with integrated animations.
An example: I know is possible loading any .obj model, for example a
helicopter, but if i animate the propellers of the helicopter in Wafefront,
could i take not only the helicopter but even the animated propellers to GEM
I added support for OBJ groups a few years ago. You can load just a group
and rotate it for example. Check the docs for your modeling app on how to
make and export groups into .obj.
The multimodel object allows for a range of models to be loaded and then
called using the right inlet. The old
without being a gem proof at all, i'd export both, the body and the
propeller, as separate models. it shouldn't be that hard to 'join' them
again in gem space. since the animation is simply a rotation, this
should be easy to implement.
roman
On Sat, 2007-04-14 at 18:55 -0400, marius schebella
GEM has an unfinished vertex_array branch that allows for per vertex
manipulations. I never found a very satisfactory way to deal with large
sets of data in PD so the objects are very primitive.
On 4/14/07, marius schebella [EMAIL PROTECTED] wrote:
I also would like to know, if that is
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