Got it - do be sure to check out I04.noisegate.pd, they may have
beaten you to it. Even so we should add attack/release with vectral~
(which is maybe a standard object now?) and offer the patch as an
improvement to the documentation.
k
On 3/29/07, Charles Henry [EMAIL PROTECTED] wrote:
Cool!
Tom,
Your approach is really sensible and what I was originally seeking to
do, but it's difficult in Pd without the help of a few externals I
imagine. [vectral~] has ended up working just fine and may open some
doors into other strange manipulations :)
Thanks for being willing to share your
Hi Chuck!
Actually I was working on it tonight. The problem with it is that it
is too harsh and leaves too many artifacts on the signal right now
because the binary [~] from zexy needs to be smoothed out with
attack/release that persists across different blocks in time. What I
tried tonight
that is one hell of a lot of fun to play with.
padawan12 wrote:
On Wed, 21 Feb 2007 10:30:28 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
A couple of little improvements to specdelay to make it more useful as an
audio effect.
Hallo,
David Powers hat gesagt: // David Powers wrote:
Hallo,
padawan12 hat gesagt: // padawan12 wrote:
A couple of little improvements to specdelay to make it more useful as an
audio effect.
Very nice. Now one can do instant french filter house with it as well!
With under 100 objects:
$ grep obj specdelay~.pd | wc -l
98
Ciao
--
Frank
Hallo,
Josh Steiner hat gesagt: // Josh Steiner wrote:
what is the advantage of spitting out these values in polar coords?
According to the DSP-Guide it this:
When should you use rectangular notation and when should you use
polar? Rectangular notation is usually the best choice for
Yes, this is true. For many FFT based effects (like spectral gates),
you don't really need to convert completely to polar (this conversion
can be more expensive than the FFT).
For a spectral gate, just calculate the amplitude from real and imag,
make your gate decision based on the
When should you use rectangular notation and when should you use
polar?
Addition vs. Multiplication, of course
Addition must be done in rectangular coordinates
a+bi + c+di=(a+c) + (b+d)i
which we cannot do in polar coordinates, we have to convert back to rect. coords
Multiplication is
On 2/21/07, Frank Barknecht [EMAIL PROTECTED] wrote:
Anyway, to give you a blackbox maybe like in Reaktor, attached is a
Spectral Delay GOP abstraction ready to be dropped into any glitch
patch.
Thanks Frank
this little black box is wonderful. i think pd would be really
attractive to more
oh and thanks for the fft tute to frank!
On 2/23/07, we are [EMAIL PROTECTED] wrote:
On 2/21/07, Frank Barknecht [EMAIL PROTECTED] wrote:
Anyway, to give you a blackbox maybe like in Reaktor, attached is a
Spectral Delay GOP abstraction ready to be dropped into any glitch
patch.
Thanks
On Wed, 21 Feb 2007 10:30:28 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:
A couple of little improvements to specdelay to make it more useful as an
audio effect.
Hallo,
David Powers hat gesagt: // David Powers wrote:
I wish there was an fft for dumbies ... or, I guess, some kind of
Wow, I heard of fftease before, but I had never actually looked
carefully at it. That looks incredibly promising, thanks so much!
I should probably start to look seriously at VASP too - I'm really
starting to get more interested in PD for non-realtime sound design
anyway, as opposed to a realtime
David,
I sympathize - what about the fftease package? I don't know anything
about it but it may have something like you described if I remember
correctly. I was really screwed on understanding FFT until I looked
at the VASP examples and then it made a little sense. The wonderful
thing about Pd
Hallo,
David Powers hat gesagt: // David Powers wrote:
I wish there was an fft for dumbies ... or, I guess, some kind of
fft black boxes to play with, where you don't need to understand the
math. Frank's recent post completely lost me,
Now I'm disappointed ...
though given a bit of study I
Frank,
OK I was able to look at this sooner than I expected (can't sleep!).
Thank you *so* much. It makes perfect sense now!! Even though I
don't understand their basis completely, those formulas for amp/phase
really help. I can't wait to do some insane stuff, and of course I
will post my
Hallo,
Kevin McCoy hat gesagt: // Kevin McCoy wrote:
Let's do as Kyle suggested and get this on the community
site somewhere maybe with some images of arrays to clarify?
Hm, seems my mail from yesterday git lost: I already put it on my site
here: http://footils.org/cms/show/60 including some
fftease covers most popular spectral manipulation goodies. Originally
by Eric Lyon and ported to pd by Thomas Grill, IIRC.
./MiS
David Powers [EMAIL PROTECTED] writes:
I wish there was an fft for dumbies ... or, I guess, some kind of
fft black boxes to play with, where you don't need to
David Powers wrote:
I wish there was an fft for dumbies ... or, I guess, some kind of
fft black boxes to play with,
I started my fftadventure this way, using the phase vocoder examples and
embed them into my patches. I think meanwhile there is a pvoc object out
to simplify things but didnt
This looks sweet, thanks Frank! Hoping to have a play with this as
soon as I get to do some actual music making later this week. By the
way, I thought I'd clarify what I meant with the example of Plogue
Bidule. The website invites one to: Transform audio in the spectral
domain, with Bidule's FFT
On 2/21/07, David Powers [EMAIL PROTECTED] wrote:
I see that I can also get the freq and amplitude info from PD's fft,
once I'm awake enough to follow your math anyway! But I'm wondering
where the phase comes in exactly - in Plogue I'm assuming the phases
are somehow calculated
This looks sweet, thanks Frank! Hoping to have a play with this as
soon as I get to do some actual music making later this week
Hey guys, sorry I arrived a little late to the thread
Frank, did you post an example of the FFT patch that you explained?
If so, would you mind posting it
jared wrote:
Hey guys, sorry I arrived a little late to the thread
Frank, did you post an example of the FFT patch that you explained?
If so, would you mind posting it again? J
all postings are archived at http://lists.puredata.info
there you can search what people have
Great, thanks. I wasn't sure if it was just a quick patch that he
posted via the list.
-Original Message-
From: IOhannes m zmoelnig [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 21, 2007 7:38 PM
To: jared
Cc: 'David Powers'; pd-list@iem.at
Subject: Re: [PD] is this a spectral
Hallo,
jared hat gesagt: // jared wrote:
This looks sweet, thanks Frank! Hoping to have a play with this as
soon as I get to do some actual music making later this week
Hey guys, sorry I arrived a little late to the thread
Frank, did you post an example of the FFT patch that you
Hallo,
David Powers hat gesagt: // David Powers wrote:
This looks sweet, thanks Frank! Hoping to have a play with this as
soon as I get to do some actual music making later this week. By the
way, I thought I'd clarify what I meant with the example of Plogue
Bidule. The website invites one to:
On 2/21/07, Frank Barknecht [EMAIL PROTECTED] wrote:
fiddle works a bit differently, but it will not give enough
information to make a clean resynthesis. Remember: An FFT on a
blocksize of 1024 will give you 1024/2 = 512 resynthesis channels, or
512 virtual oscillators. fiddle~ basically
Frank Barknecht wrote:
So basically, in most of the simple fft software, they split the
signal into freq and amplitude. You can see in the screenshot this is
represented by yellow and orange connectors, and they have specific
objects so you can play with a whole bunch of crazy transformations
On Tue, Feb 20, 2007 at 12:54:21PM +0100, Frank Barknecht wrote:
This means, that resynthesizing this signal at SR=48000 would be
similar to using oscillators like this:
[osc~ 0]
|
[*~ 4.4602]
[osc~ 6000]
|
[*~ 1.1871]
[osc~ 12000]
|
[*~ 0.62254]
[osc~
On Wed, Feb 21, 2007 at 08:11:01PM -0600, Kevin McCoy wrote:
osc~'s right inlet only takes data, if I'm correct.
Exactly. It takes a message to set the phase, if I remember correctly.
Wait, I'm wrong. It only resets the phase according to the help file. I
wonder how hard it would be to make the
yeah i think you're distorting the daylights out of it. have a look
at the help patch
i03-resynthesis. it shows how to divide the signal so it doesn't max
out crazily.
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Hallo,
Kevin McCoy hat gesagt: // Kevin McCoy wrote:
I am still pretty new at FFT things but I am having a lot of fun. I know
Tom Erbe's soundhack has something called a spectral gate so I thought I'd
give it a shot and try to make my own in Pd after reading about it. Doesn't
sound all that
wow! thanks for all that Frank!!
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reach. pd seems to have all the theory and capability to do the
impressive fft audio processing but i find really nice examples
difficult to find. i tend to get base level examples of what you have
described.(wma files :).
Check out the phase vocoder examples in the audioexamples, a use-
I wish there was an fft for dumbies ... or, I guess, some kind of
fft black boxes to play with, where you don't need to understand the
math. Frank's recent post completely lost me, though given a bit of
study I can probably decode it.
But, for instance, in Reaktor or Plogue Bidule, you can move
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