hi
On 10/06/2012 10:01 PM, Haskell Media wrote:
Hi,
I was wondering if you can connect multiple dongles to your computer to
increase the number of wiimotes that can connect to pure data using your
wiimote object.
please ask such questions on the pd-list [1], so that more people can
profit
Hello, I sent the file, review documentation and for musicController,osc
and mr peach in pd-extended, possibly find patches that serve you, see if
the project page you can find some demos.
Best Regards
José
2012/6/6 Jonghyun Kim agitato...@gmail.com
Dear list,
How can I WII remote into PD
Hi Jonghyun,
Maybe someone will correct me, but as far as I know there's isn't a
stable wiimote object for Mac to get the data directly in Pd. With
either DarwiinRemote OSC or OSCulator, the Wii remote patches in DILib
do all the OSC parsing for you and make it easy to use the data in Pd.
You
Hi Jong,
Search this list and the forum there have been a few discussions on this.
In my experience OSCulator works great. Some newer Wiimotes aren't on
Camile's database so you may need to email him to get your Wiimote serial
number added, which he is happy to do in the past. Other problems
Dear list,
How can I WII remote into PD on Mac?
I don't know what is [HID] object.
Osculator won't well.
So I want another simple way...
Is there simple and good .pd patch?
Best,
Jong
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On 04/09/2012 06:38 PM, Julian Brooks wrote:
Apologies for dredging up old posts...
Did we ever get one good/merged [wiimote]?
Julian
Funny you asked. I made several releases of disis_wiimote since,
including making it output-compatible with vanilla wiimote. Also, the
latest version 0.9.0
Very nice. As per usual many thanks for sharing. And really good to see
the L2ork project steaming ahead.
All good wishes,
Julian
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Apologies for dredging up old posts...
Did we ever get one good/merged [wiimote]?
Julian
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On Thu, 2012-02-16 at 15:09 -0500, Ivica Ico Bukvic wrote:
I can easily test this at the next rehearsal. But I think the more important
question is whether that would make any difference. In other words, are
the wiimote maintainers interested in merging disis_wiimote functionality.
OK, so
I just tested that with the [wiimote] from pd-svn and it seems I can
have three continuous streams going at the same time (though the
update
rate seems to lower). I enabled accelerometers, IR and motionplus and
got updates on all three. Is it really a limitation by cwiid, then?
Roman
On Fri, 2012-02-17 at 11:31 -0500, Ivica Ico Bukvic wrote:
I just tested that with the [wiimote] from pd-svn and it seems I can
have three continuous streams going at the same time (though the
update
rate seems to lower). I enabled accelerometers, IR and motionplus and
got updates on all
On Fri, 2012-02-17 at 15:36 -0500, Ivica Ico Bukvic wrote:
This doesn't work:
* accelerometers, motionplus, classic controller
That is because libcwiid is not supporting pass-through plus + extension
(yet, my student is working on updating libcwiid and we'll hopefully have
something
On 02/17/2012 03:42 PM, Roman Haefeli wrote:
What version of libcwiid are you running? I tried both wiimote and
disis_wiimote and both are limited by the same limitation. It appears there may
have been some kind of a regression in libcwiid if the older version works fine.
Sorry, I meant to
On 02/17/2012 01:27 PM, Roman Haefeli wrote:
On Fri, 2012-02-17 at 11:31 -0500, Ivica Ico Bukvic wrote:
I just tested that with the [wiimote] from pd-svn and it seems I can
have three continuous streams going at the same time (though the
update
rate seems to lower). I enabled accelerometers, IR
explicitly enables external they wish to use (eg. RPT_NUNCHUK), then all
is well... I just fixed this in the
Ugh, too tired... that should've been extension, not an external
last checked it and it poses code legibility advantages over
disis_wiimote. Where it still falls short is
And that
I can easily test this at the next rehearsal. But I think the more important
question is whether that would make any difference. In other words, are
the wiimote maintainers interested in merging disis_wiimote functionality.
OK, so studied the wiimote structure and decided to adopt its output
On Thu, 2012-02-16 at 15:09 -0500, Ivica Ico Bukvic wrote:
I can easily test this at the next rehearsal. But I think the more important
question is whether that would make any difference. In other words, are
the wiimote maintainers interested in merging disis_wiimote functionality.
So, I
Yeah, no doubt that disis-wiimote has been well tested. I'm just
highlighting different cases. I know a couple projects that needed 6
wiimotes connected to 1 computer, where I think L2Ork does one
wiimote per computer. Now, it would be good to rely on a single object
to handle all cases.
- Original Message -
From: Ivica Ico Bukvic i...@vt.edu
To: 'Hans-Christoph Steiner' h...@at.or.at
Cc: 'pd-list' pd-list@iem.at
Sent: Sunday, February 12, 2012 12:45 PM
Subject: Re: [PD] wiimote report
Yeah, no doubt that disis-wiimote has been well tested. I'm just
I thought I saw a comment in your code that said it only handled one
controller.
-Jonathan
It's been a while since I edited the source and/or tested more than one wiimote
per computer. It may be just a leftover comment. Also, I think this is in part
because each wiimote would have its own
-Original Message-
From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf
Of Ivica Ico Bukvic
Sent: Sunday, February 12, 2012 2:00 PM
To: 'Jonathan Wilkes'; 'Hans-Christoph Steiner'
Cc: 'pd-list'
Subject: Re: [PD] wiimote report
I thought I saw a comment
- Original Message -
From: Ivica Ico Bukvic i...@vt.edu
To: 'Jonathan Wilkes' jancs...@yahoo.com; 'Hans-Christoph Steiner'
h...@at.or.at
Cc: 'pd-list' pd-list@iem.at
Sent: Sunday, February 12, 2012 1:59 PM
Subject: RE: [PD] wiimote report
I thought I saw a comment in your
- Original Message -
From: Ivica Ico Bukvic i...@vt.edu
To: 'Jonathan Wilkes' jancs...@yahoo.com; 'Hans-Christoph Steiner'
h...@at.or.at
Cc: 'pd-list' pd-list@iem.at
Sent: Sunday, February 12, 2012 2:27 PM
Subject: RE: [PD] wiimote report
-Original Message
Cool. I guess the other question is this: does the threading stuff in your
class solve
a problem with dropouts that still exists in the other wiimote class? Can
you put
together a demo patch that would cause dropouts on the old wiimote
class before
you revised it, but which doesn't cause
- Original Message -
From: Ivica Ico Bukvic i...@vt.edu
To: 'Jonathan Wilkes' jancs...@yahoo.com; 'Hans-Christoph Steiner'
h...@at.or.at
Cc: 'pd-list' pd-list@iem.at
Sent: Sunday, February 12, 2012 3:59 PM
Subject: RE: [PD] wiimote report
Cool. I guess the other question
to answer my question:
i changed onoff from int to float and it works such that i can turn
reports on and off.
it still crashes a lot though ...
well, seems like i should go for supercollider/osc. or is there another
wii external for linux?
thanks+ciao,
ub
it still crashes a lot though,
...@xdv.org
Sent: Friday, February 10, 2012 9:48 AM
To: pd-list@iem.at
Subject: Re: [PD] wiimote report
to answer my question:
i changed onoff from int to float and it works such that i can turn
reports on and off.
it still crashes a lot though ...
well, seems like i should go for supercollider
Should I install this version of wait for Gilded Palace of Sin?!
Ha!
pp
-Original Message-
From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Ivica
Ico Bukvic
Sent: Friday, February 10, 2012 10:39 AM
To: u...@xdv.org; 'pd-list'
Subject: Re: [PD] wiimote report
Try
] On Behalf
Of u...@xdv.org
Sent: Friday, February 10, 2012 9:48 AM
To: pd-list@iem.at
Subject: Re: [PD] wiimote report
to answer my question:
i changed onoff from int to float and it works such that i can turn
reports on and off.
it still crashes a lot though ...
well, seems like i
for linux?
Yeah, there is also [disis_wiimote] [1] from the L2ork project.
Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think it's worth focusing on fixing
this one, since a lot of people would potentially benefit from it. Could
you
I will try disis when I get to my linux box, I could never get pd-wiimote to
work for more than 20 minutes without a full pd crash so this is good news.
-Original Message-
From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Roman
Haefeli
Sent: Friday, February 10
go for supercollider/osc. or is there another
wii external for linux?
Yeah, there is also [disis_wiimote] [1] from the L2ork project.
Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think it's worth focusing on fixing
this one
debian statistics: pd-wiimote package has 0 (zero)
bug-reports [1], and according to popcon, even more people have
pd-wiimote installed than pd-osc (though the numbers are generally quite
low, so maybe not very representative)
the problem with is, that people usually report bugs rather than
/osc. or is there
another
wii external for linux?
Yeah, there is also [disis_wiimote] [1] from the L2ork project.
Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think it's worth focusing on fixing
this one, since a lot of people would
it still crashes a lot though, especially with
With what?
sorry. with gem and dsp on. it seems to me like the more there is going
on, the sooner it crashes.
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. or is there another
wii external for linux?
Yeah, there is also [disis_wiimote] [1] from the L2ork project.
Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think it's worth focusing on fixing
this one, since a lot of people would
On 02/10/12 17:38, Ivica Ico Bukvic wrote:
and why couldn't a lot of people benefit from the disis_wiimote?
i think nobody challenged that.
it is open source and it's just a matter of packaging it for a
specific distro.
yes, somebody has to do the work.
btw, [wiimote] is open source
a lot though ...
well, seems like i should go for supercollider/osc. or is there
another
wii external for linux?
Yeah, there is also [disis_wiimote] [1] from the L2ork project.
Since the the wiimote external you were trying is the one that is also
included in Debian as pd-wiimote, I think
Why have two wiimote objects? Is there a specific reason why they can't
be merged? If we pool the work on it we'll have one better wiimote
object versus two different wiimote objects that are both less good.
Do you mind elaborating why you believe both objects are less good in and of
while i appreciate your work with pd-l2ork, i think it would be great if
you would be trying to get the fixes into upstream (where you forked
from).
I did, but many fixes never got anywhere (we had this discussion a while ago),
and while in the early days I spent most of my time providing
Well, what I understand is that pd-l2ork has already been synthesised as a
pile of patches over pd 0.42. If I'm getting it right, disis_wiimote could
be too, but is not yet, go on git as a set of patches over a certain
version of wiimote, which would open the possibility to merge patches
upstream.
Not really, there are a bunch of features pd-l2ork has that pd and pd-extended
dont have and even more bugfixes.
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia
cannot apt-get install pd-disis-wiimote. Another thing, I
know that pd-wiimote has had quite a bit of testing when using 6 wiimotes
simultaneously.
You are of course free to do whatever you want with the code, no one is
challenging that. I am talking about contributing patches upstream. That's
On Feb 10, 2012, at 2:14 PM, Ivica Ico Bukvic wrote:
while i appreciate your work with pd-l2ork, i think it would be great if
you would be trying to get the fixes into upstream (where you forked
from).
I did, but many fixes never got anywhere (we had this discussion a while
ago), and
elegant.
i tried to go the comfortable way by apt-getting pd-wiimote, but it
exhibits the same problem.
can someone help me understand, what's going on here?
i should mention that i'm on a 64bit system (ubuntu 10.04), which i know
makes C code be compiled
slightly different than intended
Hi,
I wrote a page
http://wiki.labomedia.org/index.php/Wiimote_:_Compilation_de_cwiid_sur_Linux_Mint_12
in wiki with details (the same in Google translate
Hi,
I'm working on a game in blender with pd-wiimote and osc.
It's works fine : some shot at
http://wiki.labomedia.org/index.php/Comment_utiliser_le_Wii_Motion_Plus_comme_Gyroscope
But Motion Plus Slow mode is inactive in pd-wiimote.
I'm on Linux Mint 12 (Oneiric)
cwiid:
abstrakraft-cwiid
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2012-01-04 17:27, serge wrote:
Hi,
hi.
please always include the pd-list when asking non-intimate questions.
i'm using pd-wiimote to send data to blender with osc. It works fine.
My first shot
http://wiki.labomedia.org/index.php
Yep, I know of people who've used Glovepie for Windows. I use OSCulator on
OSX and it is so easy to use and brilliant.
I'm pretty sure there are externals that should work (sorry I can't be more
specific, I gave up looking after I found a workable solution)
One thing I will say is that Macs
Do Externals or workarounds exist for these entertainment devices on windows7 ?
I have working versions for linux/OSX but I was hoping for some Win7 versions
to use for demonstration
Most posts I see regarding wii, not on linux refers to GlovePIe for Windows, on
OSX osculator seems to be the
On 04/13/2011 08:56 AM, Ivica Ico Bukvic wrote:
Somewhat OT perhaps, but can you also try disis_wiimote which supports motion
plus (compiled
against latest SVN cwiid lib)? I just released new version earlier
today that also fixes a few bugs and makes it even more xrun-proof.
Hi Ico,
Thanks
Hi Ico,
Thanks for the tip!
I was able to get [disis_wiimote] compiled and working after:
1) Changing the #include not to assume extended (cuz I run vanilla)
2) Adding -fPIC to the LINUXCFLAGS because I'm running 64-bit.
I haven't yet tried Roman's suggestion debian-sid flavor of
Hi list.
I've got [wiimote] compiled and almost working with 0.43
vanilla...except that the accelerometer data doesn't seem to be working.
I've got (what I think is a) latest generation black wiimote with
built-in Motion Plus, and my testing was without the nunchuck or
anything attached.
Hi Jason
A few people from this list worked on getting [wiimote] into Debian.
Under unstable / sid it is already available as the package
'pd-wiimote'. I'd be glad, if you could try this one and report if it is
working with your device.
Note:
It depends on the meta-package 'pd' thus
Somewhat OT perhaps, but can you also try disis_wiimote which supports motion
plus (compiled against latest SVN cwiid lib)? I just released new version
earlier today that also fixes a few bugs and makes it even more xrun-proof.
You can find it on the L2Ork website at
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 04/13/2011 05:56 PM, Ivica Ico Bukvic wrote:
Somewhat OT perhaps, but can you also try disis_wiimote which supports motion
plus (compiled against latest SVN cwiid lib)? I just released new version
earlier today that also fixes a few bugs and
I haven't had a chance to do a lot of testing on this yet, but it appears
that [wiimote] crashes intermittently when there is moderate CPU load on the
system...or...it could also be related to heavy USB usage from other devices
(2 cameras). In any case, I thought I'd see if this is a known problem
On 2010-02-23 02:04, Jack wrote:
What i do with this Make.local now, where i put it ?
Now sending [reportMotionplus 1( to [wiimote] return :
angle_rate 8000 8050 7870
low_speed 1 1 1
The problem is i get always 1 1 1 with low_speed. Because of the
Make.local file ?
exactly.
the
Le mardi 23 février 2010 à 09:00 +0100, IOhannes m zmoelnig a écrit :
On 2010-02-23 02:04, Jack wrote:
What i do with this Make.local now, where i put it ?
Now sending [reportMotionplus 1( to [wiimote] return :
angle_rate 8000 8050 7870
low_speed 1 1 1
The problem is i get always 1
On 2010-02-21 17:29, Jack wrote:
Is it possible to use the Wiimote with MotionPlus on Linux ?
It seems [wiimote] need an upgrade to return informations from the
MotionPlus. Am I wrong ?
Thanx.
i've used the motionplus and modded mike's original sources.
they can now be found in the
Thanx IOhannes for your help, but i have some troubles with the patch.
After :
$ cd '/home/jack/Documents/Projets
externes/Dakar/atelierDanseWii/WiimoteOrigine/src/cwiid-0.6.00/libcwiid'
$ patch -p0
'/home/jack/wiimote/patches/cwiid201_motionplus_sensitivity.patch'
I get :
patching file
I succeed to build the wiimote.pd_linux but in Pd i get now :
wiimote: can't load library
and when i try to create [wiimote], i get :
/home/jack/wiimote/wiimote.pd_linux: /home/jack/wiimote/wiimote.pd_linux:
undefined symbol: cwiid_get_balance_cal
wiimote
... couldn't create
i do this :
-
@iem.at
Subject: Re: [PD] Wiimote and MotionPlus on Linux
I succeed to build the wiimote.pd_linux but in Pd i get now :
wiimote: can't load library
and when i try to create [wiimote], i get :
/home/jack/wiimote/wiimote.pd_linux: /home/jack/wiimote/wiimote.pd_linux:
undefined symbol
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jack wrote:
and when i try to create [wiimote], i get :
/home/jack/wiimote/wiimote.pd_linux: /home/jack/wiimote/wiimote.pd_linux:
undefined symbol: cwiid_get_balance_cal
wiimote
... couldn't create
obviously from experimental support for the
Le lundi 22 février 2010 à 23:15 +0100, IOhannes m zmölnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jack wrote:
and when i try to create [wiimote], i get :
/home/jack/wiimote/wiimote.pd_linux: /home/jack/wiimote/wiimote.pd_linux:
undefined symbol: cwiid_get_balance_cal
Is it possible to use the Wiimote with MotionPlus on Linux ?
It seems [wiimote] need an upgrade to return informations from the
MotionPlus. Am I wrong ?
Thanx.
++
Jack
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Hi Jack
It's a while ago since I played the last time with it. IIRC, you just
need to compile a recent version of [wiimote] in order to get support
for the MotionPlus-extension.
Hm, I seem not to be able to find Mike Wonzniewski's Wiimote page
anymore. Has it moved? If so, where?
This is not
Hi Roman,
I have downloaded this version :
http://mikewoz.com/downloads/wiimote_0.6.00.tar.gz
from :
http://mikewoz.com/pd-stuff.php
But I can't see in the wiimote.c something related to the MotionPlus.
++
Jack
Le dimanche 21 février 2010 à 18:05 +0100, Roman Haefeli a écrit :
Hi Jack
Hi List
a question to anybody who knows a little bit about the wiimote
external and its development.
will it be difficult to use the MotionPlus with its new functionality ?
How long would it take if the wiimote-external needs adaptation ?
Any ideas/experiences ??
All the best
Luigi
Hey guysI've looked at old forum and mailing list entries and it seems all the
links given are out of date.
I need to get data from a wii remote into pd in OSX. I've seen the [wiimote]
object operating before now but I can't find where to download it.I've also
downloaded Darwiinremote, which
hi!
at least one wiimote external from Mike Wozniewski comes from here,
but he says linux only:
http://mikewoz.com/pd-stuff.php
Martin
Andrew Faraday wrote:
Hey guys
I've looked at old forum and mailing list entries and it seems all the
links given are out of date.
I need to get data
You can try this neat program for a fee $39. It works also well with other
devices such as iPhone/iTouch
http://www.osculator.net/wp/
On Sat, May 30, 2009 at 7:33 AM, Martin Schied crini...@gmx.net wrote:
hi!
at least one wiimote external from Mike Wozniewski comes from here, but
he says
wii-osc1.pd
Description: Binary data
Le 30 mai 09 à 13:06, Andrew Faraday a écrit :Hey guysI've looked at old forum and mailing list entries and it seems all the links given are out of date.I need to get data from a wii remote into pd in OSX. I've seen the [wiimote] object operating before now
Hi phillip
i do not think there is a runing wiimote external out there for osx.
If thats not the case, i would be very interested in this object.
I guess you have to either use OSCulator (which i preferred over
Darwiinremote)
Or look at Junxion on the steim - page
-
--
Message: 1
Date: Wed, 15 Apr 2009 14:37:01 +
From: Nicanor Garcia
Subject: [PD] Wiimote on pure dyne
To: pd-list@iem.at
Message-ID:
Content-Type: text/plain; charset=iso-8859-1
Hello, I just installed pure dyne linux
+
From: Nicanor Garcia
Subject: [PD] Wiimote on pure dyne
To: pd-list@iem.at
Message-ID:
Content-Type: text/plain; charset=iso-8859-1
Hello, I just installed pure dyne linux portable distro on my USB
and I'm
trying to configure it to my needs.
I need to use the Wiimote object
Hello, I just installed pure dyne linux portable distro on my USB and I'm
trying to configure it to my needs.
I need to use the Wiimote object which is an external, but I haven't been
able to do so.
When I try to change the paths or the startup settings on Pure Data and I
click Save all settings
Nicanor Garcia wrote:
Hello, I just installed pure dyne linux portable distro on my USB and I'm
trying to configure it to my needs.
I need to use the Wiimote object which is an external, but I haven't been
able to do so.
When I try to change the paths or the startup settings on Pure Data and I
Hi!
btw, has anybody managed to use the wiimote (or libcwiid to be
precise) with a kernel 2.6.26?
fgmasdr
IOhannes
yes. here it's working on ubuntu intrepid 2.6.27-11-generic. But I know
of general bluetooh problems on intrepid's recent kernels, maybe
2.6.26 - but I don't remember
_
http://redirect.gimas.net/?n=M0904xIE8_MSN4_WW
Internet Explorer 8 jetzt für MSN - kostenlos!
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I am talking about [wiimote], which is the exact object name for Mike
Woz's GNU/Linux+libcwiid objectclass:
http://mikewoz.com/index.php?page=pd-stuff
Pix just did a ton of work on that wiimote, hopefully he'll be
submitting a patch soon. It was used in a Medialab Prado AVLAB
project,
So we just found a bug here at AVLAB when using [iir] to filter data
coming from [wiimote]. It seems that the [wiimote] object outputs -
inf and inf if the nunchuks are not connected. This makes it quite
hard to do things like filter the data, since inf can freak out some
filters.
Any
philippe boisnard wrote:
Hello
there are many error. I tried with [OSCroute] and I have many error
to. I can't create a patch that works good.
a good start is to post these errors to the list. it's really
complicated to deduce what is going on and help you from a generic term
like there
Hello
I present my self, philippe boisnard, french artist. I work on mac.
currently, I work on the connection between wiimote and puredata, to
create a video live performance.
I don't have problem to connection thanks to darwiinremote. But my
problem comes with recovery wiimote's data.
I
Buenas
i've just got back using wiimote with pd-extended 0.40.3
unfortunately i get an undefined symbol on [import wiimote]
/usr/local/lib/pd-externals/wiimote.pd_linux:
/usr/local/lib/pd-externals/wiimote.pd_linux: undefined symbol:
cwiid_close
error: [import]: ERROR: can't load library in
hm this error was due to double trouble caused by installed
cwiid-0.6.00 from the wiimote source the debian.
i remove the libcwiid packages as
apt-file search cwiid_internal.h
gives me no output as line 35 of wiimote.c needs to know the
location of cwiid_internal.h i installed cwiid-0.6.00
hello , do anybody have compiled the wiimote object for macosx? if not where
can i get a working wiiremote object from hans steiner compiled for macosx?
thanks in advance
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As much as i know its still not working well.
and the use of Osculator is still recommended on OS X
bye luigi
Am 06.08.2008 um 16:00 schrieb punchik punchik:
hello , do anybody have compiled the wiimote object for macosx? if
not where can i get a working wiiremote object from hans steiner
I did update it, more is working, try it out and let me know:
http://lists.puredata.info/pipermail/pd-list/2008-07/064034.html
darwiinosc is another option:
http://code.google.com/p/darwiinosc/downloads/list
.hc
On Aug 6, 2008, at 11:00 AM, Luigi Rensinghoff wrote:
As much as i know its
hello,
i want to use the guitar hero wii guitar with Pd.
Actually is a wiimote inside a guitar hero axe,and the connection between
the computer is via bluetooth with the wiimote. Seems like the wiimote +
nunchuck.
Have any of you test it yet? Can i use the same wii library to pd or
darwinmote
There was a lot of discussion on this topic a few months ago. Check the
archives:
http://lists.puredata.info/search/Pd-list?query=guitar+heromax=20result=normalsort=score
best!
d.
[EMAIL PROTECTED] wrote:
hi list,
i want to use the guitarhero wii guitar with pd.
it´s actually a wiimote
There is a GNU/Linux Pd object for the wii remote floating around.
The Mac OS X version doesn't work (yet), you'll need to use OSCulator
for now:
http://www.osculator.net/wiki/
.hc
On Jun 23, 2008, at 6:24 PM, [EMAIL PROTECTED] wrote:
hello,
i want to use the guitar hero wii guitar
In any case, thanks for doing this! I hope I can get it working
soon, but I can't promise that unfortunately. I spent some time with
a someone's wiimote a couple months ago and got close. At least I
know where to start looking.
.hc
On Jan 9, 2008, at 2:22 PM, Phil Stone wrote:
Aargh,
+1
waiting paypal address
j
--- Luke Iannini (pd) [EMAIL PROTECTED] ha
scritto:
Sure, I'll chip in for that. Hans deserves more
than a Wiimote anyway
: ) (well, so do all you devs).
Give me a paypal address, I guess?
Cheers
Luke
On Jan 4, 2008 2:59 PM, Phil Stone
[EMAIL PROTECTED]
Luke and giucant,
I set up a PayPal account for this email address. Do you need any other
info?
Phil
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Aargh, sorry, not meant for list, please ignore!
P
Phil Stone wrote:
Luke and giucant,
I set up a PayPal account for this email address. Do you need any other
info?
Phil
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Phil Stone wrote:
Greetings,
I was checking with Hans about his progress debugging the wiimote object
for OS X, and he said he'd be happy to get it working, but doesn't have
a Wiimote to debug against. Someone had promised to send him one, but
then apparently forgot about it.
While I
Greetings,
I was checking with Hans about his progress debugging the wiimote object
for OS X, and he said he'd be happy to get it working, but doesn't have
a Wiimote to debug against. Someone had promised to send him one, but
then apparently forgot about it.
While I can't afford to send Hans
Sure, I'll chip in for that. Hans deserves more than a Wiimote anyway
: ) (well, so do all you devs).
Give me a paypal address, I guess?
Cheers
Luke
On Jan 4, 2008 2:59 PM, Phil Stone [EMAIL PROTECTED] wrote:
Greetings,
I was checking with Hans about his progress debugging the wiimote object
I thought I read that the ir-leds are angled slightly outward. Perhaps the
amount of light detected from each is affected by the angle, which could be
used to solidify the position?
-Chuckk
On 10/28/07, Roman Haefeli [EMAIL PROTECTED] wrote:
On Sun, 2007-10-28 at 01:12 -0700, punchik punchik
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