Re: [PD] wacom external on os x

2009-10-14 Thread Jaime Oliver
Hi Rich,
you probably remember jeff treviño (maybe remember me), I know he just got a
wacom tablet working with some old cnmat object:



best,

J

On Wed, Oct 14, 2009 at 6:07 PM, João Pais  wrote:

> Actually, I was wondering something else too, Thomas or others who use a
>> wacom tablet on macs.  Do you keep it as a pointer device, or is there a
>> way
>> to turn this off?  In linux, I was able to just disable it as a pointing
>> device so it was solely a controller in pd.
>>
>
> can you post instructions about that somewhere? I might be trying to do
> that, but the control of hid changes with each linux version (which is the
> same time frame as I try to use linux).
>
>
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Re: [PD] gem compiling error

2009-10-14 Thread Jaime Oliver
>
> On Wed, Oct 14, 2009 at 2:38 PM, chris clepper wrote:
>
>> I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't).  Does
>> the 10.6 installer have an option to install the 10.5 SDK?  After installing
>> that set 10.5 as the target platform and see what happens.
>>
>> ok, I have the 10.5 sdk installed, but can't figure out how to set the
10.5 sdk.
I see some stuff on how to change it in an xcode project, but I am running
make from terminal, so I'm not sure how to proceed...

J
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Re: [PD] wacom external on os x

2009-10-14 Thread João Pais

Actually, I was wondering something else too, Thomas or others who use a
wacom tablet on macs.  Do you keep it as a pointer device, or is there a  
way

to turn this off?  In linux, I was able to just disable it as a pointing
device so it was solely a controller in pd.


can you post instructions about that somewhere? I might be trying to do  
that, but the control of hid changes with each linux version (which is the  
same time frame as I try to use linux).


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Re: [PD] wacom external on os x

2009-10-14 Thread Rich E
Yea, I meant to forward this to Thomas, but you/he seems to read the list
frequently, I suppose I will now anyway.

I miss my wacom.

Actually, I was wondering something else too, Thomas or others who use a
wacom tablet on macs.  Do you keep it as a pointer device, or is there a way
to turn this off?  In linux, I was able to just disable it as a pointing
device so it was solely a controller in pd.

Rich

On Thu, Oct 15, 2009 at 1:46 AM, João Pais  wrote:

> I think some information was on this thread,
> http://lists.puredata.info/pipermail/pd-list/2009-05/070202.html. Or just
> go to him directly.
>
>
>  Hi list,
>>
>> I switched to mac.  Now I'm trying to get my tablet working somewhat like
>> my
>> setup in linux land.
>>
>> Thomas Grill wrote an object for OS X using the new wacom API, no?  I
>> looked
>> for this on the list but couldn't find a working link.  Anyone have it or
>> source code that they could pass to me?
>>
>> Rich
>>
>
>
>
> --
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> 10249 Berlin (Deutschland)
> Tel +49 30 42020091 | Mob +49 162 6843570
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Re: [PD] Report on Pd-0.43.0-devel-windowsxp-i386.exe on windows xp

2009-10-14 Thread João Pais

- alt-[key] doesn't work on menus? alt-f should make file menu open


Does that work on other versions of Pd?


the only other version I have is vanilla 0.42-5. guess what, it doesn't  
work as well. probably it never did.

would it be part of the job now to make it work?



- text editor doesn't work, is he already gone? data properties' editor
works.


It just needs to be implemented.  Any volunteers?  I've never used it so  
I don't know what its supposed to do.  Or really, the better approach  
IMHO is to make the in-place editing good enough so you don't need the  
Text Editor.


actually I never used the text editor, and don't know if anyone did (the  
data structures editor yes, but that's independent). maybe it's better  
just to take it out?



- remembered something that I sugested already: what about return closes  
an object while typing? eliminates the need for an extra click.


- how about also making the line breaks on comments to work, would it go  
into this work batch?



- in the past I asked for pd to save window position also when windows  
are

saved on a 2nd screen (windows were always displayed on the 1st screen).
today this backfired, as while working with 1 screen (on a "2-screen"
patch) not all windows of the patch were visible. canvas values were "#N
canvas 1422 54" on pd file. While I salute the possibilty of having
windows automatically appear on multiple screens, how about also making
sure that they appear only in 1 screen of there aren't any more?
E.g. if this window's X value is 1422 and my x resolution is 1400,
probably subtracting the screen resolution of the window value should be
enough. can tcl/tk get these elements? Another representation of what I
meant:
if canvasres >= screenres, then canvasres=canvasres-screenres (apply to
both x and y)


I don't have a multi-monitor setup, so I can't test this.  Ideally you'd  
edit the code to get it working properly.  It should be pretty  
straightforward, the code in question is in pdtk_canvas.tcl in the proc  
called 'pdtk_canvas_new'.  You can see it gets the 'geometry' from Pd as  
an argument to the proc, and is then set using  "wm geometry $mytoplevel  
$geometry"  If you just do the math before running the 'wm geometry' and  
put the right values into $geometry, then 'wm geometry' should do the  
right thing.


the problem is that the only language I can program in is Pd. C and others  
I don't really know how to do anything.
It should be very easy to test for you, in case you want to: just open  
your pd file in a text editor, locate any line that defines a windows -  
format "#N canvas 914 187 335 381 gui 0;", being "gui" the window name -,  
and add 1000 or something to the first number (x position). If you can't  
see it when you open the patch in pd, it means it's still not ok.




- I get the impression that redrawing of data structures with toggle in
the inlet (i.e. visible/invisible) is slower now. maybe just an
impression? but anyway, is it possible to enhance this, is the gui work
related with that?


Do you have an example patch?


I have a complicated patch with some structures in it, I can send to it  
you later. but I guess any patch will do - including your solitude.




- I use the [hcs/sys_gui] command to make my own color scheme (white is
too agressive) and to place the pd window on a corner (wm geometry).  
These

don't work now, are they going to be obsolete, or they have to adapt to
the new tcl code?


They should work fine, but the color scheme variables are part of Pd- 
extended, this is still Pd-vanilla.  I think you'd be better off porting  
your color scheme to a Tcl plugin.  Its not hard, plus you can do a lot  
more with it.


http://puredata.info/dev/PdGuiRewriteTheming


sorry, but I can't understand what "you can drop them into pd/startup"  
means. I see no folder or file with that name here.



- x and y, x only + y only have all the same result. but I think that  
was

the normal behaviour before anyway (never used this feature)


I've never used it either, I think it might be really old cruft...


I would ask the higher powers (miller/iem people) and get rid of it.



- Help->About: Pd doesn't work (so I can't tell exactly which version it
is)


Yeah... not implemented yet...  it tells you the version at startup in  
the Pd window.


Pd version 0.43-0devel-20091008, in case it's important to know.



Anything else specific you want to be checked, Hans?


It would be great if you can use it for daily use, and report issues.   
I'm starting a project where I will be doing the same thing.  That's  
where we will really discover bugs and issues.


should be doing that from tomorrow, maybe. doesn't the ubuntu version  
comes with the pd-ext material, like the windows one?


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Re: [PD] gemhead -1

2009-10-14 Thread Jack
Le mercredi 14 octobre 2009 à 22:00 +0200, cyrille henry a écrit :
> 
> Jack a écrit :
> > Le mercredi 14 octobre 2009 à 19:32 +0200, cyrille henry a écrit :
> >> IOhannes m zmoelnig a écrit :
> >>
> >>> from [gemhead]s help-patch for negatvie render-orders: "Note, that
> >>> Higher values (-3) will be rendered BEFORE higher values (-10)."
> >> HIGHER values are rendered before HIGHER value???
> > :)
> > 1 before 50 before 99 before -1 before -50 before -99.
> i know what the rendering order is. i just find this sentence very confusing.
Yes, i know that you know :)
it was not for you, but an answer for Jose ;)
About that, there is still an error in the gemhead example.
How can i correct this ? (if i can).
++

Jack


> 
> > So higher values (-3) will be rendered before lower values (-10) ;)
> this one look better.
> 
> c
> 
> > ++
> > 
> > Jack
> > 
> > 
> >> cyrille
> >>
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[PD] Fwd: Arte Mov locative arts prize: pd project won.

2009-10-14 Thread palmieri, ricardo
hi guys.
just to share my hapinness. me and kruno jost won a locative arts Arte mov
prize.

http://www.artemov.net/

the link is in portuguese, sorry :(

the project runs under linuxUbuntuBox and, of course... puredata controls
all the data, audio and video.

thanks for all the people working in this community. this prize was not
posisble without you.

cheers friends! missing pdcon09 ;(

bye

palm

-- 
ricardo palmieri
mobile# +551185833173
[palm.estudiolivre.org]
[myspace.com/livenoisetupi]
[skype:palmieriricardo]
[msn: ricardopalmi...@bol.com.br]
[linux user # 392484]



:(){:|:&};:

"A renúncia é a libertação. Não querer é poder."
Fernando Pessoa
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Re: [PD] wacom external on os x

2009-10-14 Thread João Pais
I think some information was on this thread,  
http://lists.puredata.info/pipermail/pd-list/2009-05/070202.html. Or just  
go to him directly.



Hi list,

I switched to mac.  Now I'm trying to get my tablet working somewhat  
like my

setup in linux land.

Thomas Grill wrote an object for OS X using the new wacom API, no?  I  
looked

for this on the list but couldn't find a working link.  Anyone have it or
source code that they could pass to me?

Rich




--
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10249 Berlin (Deutschland)
Tel +49 30 42020091 | Mob +49 162 6843570
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Re: [PD] gem compiling error

2009-10-14 Thread Jaime Oliver
yes, the binary runs.I'll try the other stuff later tonight.

J

On Wed, Oct 14, 2009 at 2:38 PM, chris clepper  wrote:

> I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't).  Does
> the 10.6 installer have an option to install the 10.5 SDK?  After installing
> that set 10.5 as the target platform and see what happens.
>
> Can you run the GEM that comes in Pd-extended or the binary from SF.net on
> 10.6?
>
>
> On Wed, Oct 14, 2009 at 5:32 PM, Jaime Oliver wrote:
>
>> yes, i do have them, but i have the ones that come to osx 10.6
>> the question is should i get rid of that version and install the prior
>> one? would that do it?
>>
>> best,
>>
>> J
>>
>>
>> On Wed, Oct 14, 2009 at 2:22 PM, chris clepper wrote:
>>
>>> Oh.  You absolutely need the Apple dev tools installed to build GEM.
>>>
>>>
>>> On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver 
>>> wrote:
>>>
 would installing xcode for osx 10.5 do it?


>  Maybe try building against the 10.5 SDK?
>
>
> Do you have any pointers on how to do this?
>
> J
>



 --
 Jaime E Oliver LR

 joliv...@ucsd.edu
 www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/
 www.realidadvisual.org

 858 202 1522
 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA

>>>
>>>
>>
>>
>> --
>> Jaime E Oliver LR
>>
>> joliv...@ucsd.edu
>> www.realidadvisual.org/jaimeoliver
>> www-crca.ucsd.edu/
>> www.realidadvisual.org
>>
>> 858 202 1522
>> 9168 Regents Rd. Apt. G
>> La Jolla, CA 92037
>> USA
>>
>
>


-- 
Jaime E Oliver LR

joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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[PD] wacom external on os x

2009-10-14 Thread Rich E
Hi list,

I switched to mac.  Now I'm trying to get my tablet working somewhat like my
setup in linux land.

Thomas Grill wrote an object for OS X using the new wacom API, no?  I looked
for this on the list but couldn't find a working link.  Anyone have it or
source code that they could pass to me?

Rich
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Re: [PD] gem compiling error

2009-10-14 Thread chris clepper
I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't).  Does
the 10.6 installer have an option to install the 10.5 SDK?  After installing
that set 10.5 as the target platform and see what happens.

Can you run the GEM that comes in Pd-extended or the binary from SF.net on
10.6?

On Wed, Oct 14, 2009 at 5:32 PM, Jaime Oliver wrote:

> yes, i do have them, but i have the ones that come to osx 10.6
> the question is should i get rid of that version and install the prior one?
> would that do it?
>
> best,
>
> J
>
>
> On Wed, Oct 14, 2009 at 2:22 PM, chris clepper wrote:
>
>> Oh.  You absolutely need the Apple dev tools installed to build GEM.
>>
>>
>> On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver wrote:
>>
>>> would installing xcode for osx 10.5 do it?
>>>
>>>
  Maybe try building against the 10.5 SDK?


 Do you have any pointers on how to do this?

 J

>>>
>>>
>>>
>>> --
>>> Jaime E Oliver LR
>>>
>>> joliv...@ucsd.edu
>>> www.realidadvisual.org/jaimeoliver
>>> www-crca.ucsd.edu/
>>> www.realidadvisual.org
>>>
>>> 858 202 1522
>>> 9168 Regents Rd. Apt. G
>>> La Jolla, CA 92037
>>> USA
>>>
>>
>>
>
>
> --
> Jaime E Oliver LR
>
> joliv...@ucsd.edu
> www.realidadvisual.org/jaimeoliver
> www-crca.ucsd.edu/
> www.realidadvisual.org
>
> 858 202 1522
> 9168 Regents Rd. Apt. G
> La Jolla, CA 92037
> USA
>
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Re: [PD] gem compiling error

2009-10-14 Thread Jaime Oliver
yes, i do have them, but i have the ones that come to osx 10.6
the question is should i get rid of that version and install the prior one?
would that do it?

best,

J

On Wed, Oct 14, 2009 at 2:22 PM, chris clepper  wrote:

> Oh.  You absolutely need the Apple dev tools installed to build GEM.
>
>
> On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver wrote:
>
>> would installing xcode for osx 10.5 do it?
>>
>>
>>>  Maybe try building against the 10.5 SDK?
>>>
>>>
>>> Do you have any pointers on how to do this?
>>>
>>> J
>>>
>>
>>
>>
>> --
>> Jaime E Oliver LR
>>
>> joliv...@ucsd.edu
>> www.realidadvisual.org/jaimeoliver
>> www-crca.ucsd.edu/
>> www.realidadvisual.org
>>
>> 858 202 1522
>> 9168 Regents Rd. Apt. G
>> La Jolla, CA 92037
>> USA
>>
>
>


-- 
Jaime E Oliver LR

joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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Re: [PD] gem compiling error

2009-10-14 Thread chris clepper
Oh.  You absolutely need the Apple dev tools installed to build GEM.

On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver wrote:

> would installing xcode for osx 10.5 do it?
>
>
>>  Maybe try building against the 10.5 SDK?
>>
>>
>> Do you have any pointers on how to do this?
>>
>> J
>>
>
>
>
> --
> Jaime E Oliver LR
>
> joliv...@ucsd.edu
> www.realidadvisual.org/jaimeoliver
> www-crca.ucsd.edu/
> www.realidadvisual.org
>
> 858 202 1522
> 9168 Regents Rd. Apt. G
> La Jolla, CA 92037
> USA
>
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Re: [PD] gem compiling error

2009-10-14 Thread Jaime Oliver
would installing xcode for osx 10.5 do it?


> Maybe try building against the 10.5 SDK?
>
>
> Do you have any pointers on how to do this?
>
> J
>



-- 
Jaime E Oliver LR

joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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[PD] [PD-announce] pmpd~

2009-10-14 Thread cyrille henry

hello,

pmpd is now version 0.08!
i've updated the pmpd~ object. 
pmpd~ allow physical modeling real time audio synthesis, i hope it is now more usefull.


i change a bit the way to use it and add 1 exemple. i wish to add more when 
i'll get time.

get it on pd svn

Cyrille

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Re: [PD] exhibition section proposal

2009-10-14 Thread eva sjuve

Sounds like a really good idea.
-eva

Hans-Christoph Steiner wrote:


I want to revive the idea for the exhibition section of puredata.info, 
in a hopefully simplified form.


Using a Plone Smart Folder and Plone Articles with an 'exhibition' 
keyword/tag, I made a quick exhibition with two entries.  I think it 
could work quite well if there could be thumbnail images on the smart 
folder listing page.  Other than that, its looking good.


http://puredata.info/exhibition

I am proposing that anyone can post to it, with the only rules being it 
has to be projects that substantially use Pd, and the author of a post 
cannot write about a project that she worked one. The idea here is that 
anyone can post anytime with the only rule being that you can't post 
work that you worked on yourself, only the work of other people.  
Hopefully that will give us the benefits of a curated section without 
the downsides of exclusivity.


How's that sound?

.hc

 



Using ReBirth is like trying to play an 808 with a long stick.-David 
Zicarelli




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Re: [PD] gemhead -1

2009-10-14 Thread cyrille henry



Jack a écrit :

Le mercredi 14 octobre 2009 à 19:32 +0200, cyrille henry a écrit :

IOhannes m zmoelnig a écrit :


from [gemhead]s help-patch for negatvie render-orders: "Note, that
Higher values (-3) will be rendered BEFORE higher values (-10)."

HIGHER values are rendered before HIGHER value???

:)
1 before 50 before 99 before -1 before -50 before -99.

i know what the rendering order is. i just find this sentence very confusing.


So higher values (-3) will be rendered before lower values (-10) ;)

this one look better.

c


++

Jack



cyrille

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Re: [PD] gem compiling error

2009-10-14 Thread Jaime Oliver
Hi chris, thanks for the fast response

On Wed, Oct 14, 2009 at 12:53 PM, chris clepper  wrote:

> Maybe try building against the 10.5 SDK?


Do you have any pointers on how to do this?

J
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Re: [PD] gem compiling error

2009-10-14 Thread chris clepper
Maybe try building against the 10.5 SDK?  The error is due to the removal of
functions from Quicktime.  This will only get worse with each OS and QT
version from Apple, so GEM probably has a limited lifespan on the Mac
without some major rewriting.  Making the changes would likely require a
fork in the code because the Cocoa parts will be entirely incompatible with
the Windows and Linux code.

On Wed, Oct 14, 2009 at 2:45 PM, Jaime Oliver wrote:

> hello all,
> I am compiling gem in a macbook pro using osx 10.6 and pd-0.42-5 and latest
> Gem from cvs downloaded yesterday,
>
> I get the following error when compiling, any suggestions?
>
> best,
>
> J
>
> GemPixImageLoad.cpp:70: error: ‘GraphicsImportComponent’ was not declared
> in this scope
> GemPixImageLoad.cpp: In function ‘imageStruct* image2mem(const char*)’:
> GemPixImageLoad.cpp:96: error: ‘GraphicsImportComponent’ was not declared
> in this scope
> GemPixImageLoad.cpp:96: error: expected `;' before ‘importer’
> GemPixImageLoad.cpp:104: error: ‘struct FSSpec’ has no member named ‘name’
> GemPixImageLoad.cpp:106: error: ‘struct FSSpec’ has no member named ‘parID’
> GemPixImageLoad.cpp:109: error: ‘::GetGraphicsImporterForFile’ has not been
> declared
> GemPixImageLoad.cpp:109: error: ‘importer’ was not declared in this scope
> GemPixImageLoad.cpp:111: error: ‘struct FSSpec’ has no member named ‘name’
> GemPixImageLoad.cpp:115: error: ‘importer’ was not declared in this scope
> GemPixImageLoad.cpp:115: error: ‘QTImage2mem’ cannot be used as a function
> GemPixImageLoad.cpp: At global scope:
> GemPixImageLoad.cpp:212: error: redefinition of ‘imageStruct* QTImage2mem’
> GemPixImageLoad.cpp:70: error: ‘imageStruct* QTImage2mem’ previously
> defined here
> GemPixImageLoad.cpp:212: error: ‘GraphicsImportComponent’ was not declared
> in this scope
> make[1]: *** [GemPixImageLoad.o] Error 1
> make: *** [Base] Error 2
>
>
> --
> Jaime E Oliver LR
>
> joliv...@ucsd.edu
> www.realidadvisual.org/jaimeoliver
> www-crca.ucsd.edu/
> www.realidadvisual.org
>
> 858 202 1522
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[PD] 'Meta-programming in Artistic Installations' at the IMCIC 2010

2009-10-14 Thread Tuti
Hello all,

We are organizing an invited session titled: 'Meta-programming in
Artistic Installations' at the IMCIC 2010 (see info below), so we
invite all interested in  contributing with draft papers (2000-5000
words) or extended abstracts (400-2000 words) to this proposed session
(submission deadline is October, 21st). Please, send your contribution
in PDF to the following e-mail address: nics.unicamp...@gmail.com
Regards,
Jose Fornari
researcher @ NICS

INFO:
The International Multi-Conference on Complexity, Informatics and
Cybernetics: IMCIC 2010

Jointly with The 16th International Conference on Information Systems
Analysis and Synthesis: ISAS 2010 and The 8th International Conference
on Computing, Communications and Control Technologies: CCCT 2010

April 6th - 9th, 2010 ~ Orlando, Florida USA

http://www.iiis2010.org/imcic/

October 21th, 2009: Submission deadline of draft papers (2000-5000),
extended abstracts (400-2000) and abstracts for inter-disciplinary
communication (200-600 words)

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Re: [PD] gp2xPd install issues

2009-10-14 Thread Matthew Logan
I'm using the bigtest.gpe patch that came in your distribution, which
has both toggles and number boxes.

Both the pygame testgame and the bigtest.gpe crash with any controls
touched.

On Wed, Oct 14, 2009 at 2:42 AM, Chris McCormick  wrote:

> On Tue, Oct 13, 2009 at 05:22:46PM -0700, Matthew Logan wrote:
> > The white screen has nothing, and as soon as i touch any button or the
> > joystick, it boots me out to the gp2x main menu.
> >
> > I haven't tried other pygame ports, but I somewhat assume it is a problem
> > with the way I installed pygame.  All I did was unzip the pygame_beta1
> zip
> > file and copy/pasted the python folder to my root on the sd card.  Do I
> have
> > to make a script or something? Also, there are some zipped files within
> the
> > python/lib folder.  Do I have to unzip those as well?  And if I do, do I
> > just let them dump in the lib folder, or in a sub-folder in ./lib with
> the
> > same name as the zip files?
> > Just now, I put the testgame1.py and testgame2.py into my root folder to
> try
> > pygame out.  A blackscreen with an offsset red square came up on the
> screen
> > until I pushed a button, then I got booted out.  Any advice from this
> point?
>
> Hi Matthew,
>
> The red square in the demo app means your pygame install is probably
> working
> correctly. Don't change it. The white screen in gp2xPd means that it's
> probably
> running properly. It sounds to me like my code is crashing, possibly
> because
> you don't have any GUI elements (like a toggle) in your patch. Could you
> please
> confirm for me whether you have any toggles in your patch?
>
> Chris.
>
> ---
> http://mccormick.cx
>
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[PD] gem compiling error

2009-10-14 Thread Jaime Oliver
hello all,
I am compiling gem in a macbook pro using osx 10.6 and pd-0.42-5 and latest
Gem from cvs downloaded yesterday,

I get the following error when compiling, any suggestions?

best,

J

GemPixImageLoad.cpp:70: error: ‘GraphicsImportComponent’ was not declared in
this scope
GemPixImageLoad.cpp: In function ‘imageStruct* image2mem(const char*)’:
GemPixImageLoad.cpp:96: error: ‘GraphicsImportComponent’ was not declared in
this scope
GemPixImageLoad.cpp:96: error: expected `;' before ‘importer’
GemPixImageLoad.cpp:104: error: ‘struct FSSpec’ has no member named ‘name’
GemPixImageLoad.cpp:106: error: ‘struct FSSpec’ has no member named ‘parID’
GemPixImageLoad.cpp:109: error: ‘::GetGraphicsImporterForFile’ has not been
declared
GemPixImageLoad.cpp:109: error: ‘importer’ was not declared in this scope
GemPixImageLoad.cpp:111: error: ‘struct FSSpec’ has no member named ‘name’
GemPixImageLoad.cpp:115: error: ‘importer’ was not declared in this scope
GemPixImageLoad.cpp:115: error: ‘QTImage2mem’ cannot be used as a function
GemPixImageLoad.cpp: At global scope:
GemPixImageLoad.cpp:212: error: redefinition of ‘imageStruct* QTImage2mem’
GemPixImageLoad.cpp:70: error: ‘imageStruct* QTImage2mem’ previously defined
here
GemPixImageLoad.cpp:212: error: ‘GraphicsImportComponent’ was not declared
in this scope
make[1]: *** [GemPixImageLoad.o] Error 1
make: *** [Base] Error 2


-- 
Jaime E Oliver LR

joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

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Re: [PD] gemhead -1

2009-10-14 Thread Jose Luis Santorcuato
Yes, the problem isnt the alpha or rotates... is the order of render for
working in many planes thanks a lot friends for the support.
Cheers from Chile

JOsé

2009/10/14 Jack 

> Le mercredi 14 octobre 2009 à 19:32 +0200, cyrille henry a écrit :
> >
> > IOhannes m zmoelnig a écrit :
> >
> > > from [gemhead]s help-patch for negatvie render-orders: "Note, that
> > > Higher values (-3) will be rendered BEFORE higher values (-10)."
> >
> > HIGHER values are rendered before HIGHER value???
> :)
> 1 before 50 before 99 before -1 before -50 before -99.
> So higher values (-3) will be rendered before lower values (-10) ;)
> ++
>
> Jack
>
>
> >
> > cyrille
> >
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Re: [PD] gemhead -1

2009-10-14 Thread Jose Luis Santorcuato
Thanks brothers i am very happy with GEM. In the old times i use Jitter...
but Gem is powerfull i will upload a new videos
Thanks from Chile

José



2009/10/14 cyrille henry 

>
>
> IOhannes m zmoelnig a écrit :
>
>  from [gemhead]s help-patch for negatvie render-orders: "Note, that
>> Higher values (-3) will be rendered BEFORE higher values (-10)."
>>
>
> HIGHER values are rendered before HIGHER value???
>
> cyrille
>



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Re: [PD] gemhead -1

2009-10-14 Thread Jack
Le mercredi 14 octobre 2009 à 19:32 +0200, cyrille henry a écrit :
> 
> IOhannes m zmoelnig a écrit :
> 
> > from [gemhead]s help-patch for negatvie render-orders: "Note, that
> > Higher values (-3) will be rendered BEFORE higher values (-10)."
> 
> HIGHER values are rendered before HIGHER value???
:)
1 before 50 before 99 before -1 before -50 before -99.
So higher values (-3) will be rendered before lower values (-10) ;)
++

Jack


> 
> cyrille
> 
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Re: [PD] gemhead -1

2009-10-14 Thread cyrille henry



IOhannes m zmoelnig a écrit :


from [gemhead]s help-patch for negatvie render-orders: "Note, that
Higher values (-3) will be rendered BEFORE higher values (-10)."


HIGHER values are rendered before HIGHER value???

cyrille

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Re: [PD] Report on Pd-0.43.0-devel-windowsxp-i386.exe on windows xp

2009-10-14 Thread Hans-Christoph Steiner


On Oct 14, 2009, at 8:31 AM, João Pais wrote:


Hi,

I installed the version on the title, and started doing some work  
with it.

Here is a list of issues, big and small, as I go along:


- lots of extra calls in the console while doing normal actions (new  
file,
etc. etc.). won't list them all, I guess it might be a debugging  
thing.


yes, debug messages...


- alt-[key] doesn't work on menus? alt-f should make file menu open


Does that work on other versions of Pd?


- path+startup windows with too small font size


- text editor doesn't work, is he already gone? data properties'  
editor

works.


It just needs to be implemented.  Any volunteers?  I've never used it  
so I don't know what its supposed to do.  Or really, the better  
approach IMHO is to make the in-place editing good enough so you don't  
need the Text Editor.



- don't know what popup mode is and saw no obvious difference - but I
didn't bother to look for it as well


Popup mode means the Pd window will popup to the front if any message  
is printed there.  I think I'll move that to a plugin.



- nice new design for the windows

- in the past I asked for pd to save window position also when  
windows are
saved on a 2nd screen (windows were always displayed on the 1st  
screen).

today this backfired, as while working with 1 screen (on a "2-screen"
patch) not all windows of the patch were visible. canvas values were  
"#N

canvas 1422 54" on pd file. While I salute the possibilty of having
windows automatically appear on multiple screens, how about also  
making

sure that they appear only in 1 screen of there aren't any more?
E.g. if this window's X value is 1422 and my x resolution is 1400,
probably subtracting the screen resolution of the window value  
should be
enough. can tcl/tk get these elements? Another representation of  
what I

meant:
if canvasres >= screenres, then canvasres=canvasres-screenres (apply  
to

both x and y)


I don't have a multi-monitor setup, so I can't test this.  Ideally  
you'd edit the code to get it working properly.  It should be pretty  
straightforward, the code in question is in pdtk_canvas.tcl in the  
proc called 'pdtk_canvas_new'.  You can see it gets the 'geometry'  
from Pd as an argument to the proc, and is then set using  "wm  
geometry $mytoplevel $geometry"  If you just do the math before  
running the 'wm geometry' and put the right values into $geometry,  
then 'wm geometry' should do the right thing.



- some automatic redrawing while mousing over data structures (no edit
mode, no clicking, just moving the mouse). sliders blink, and uses  
cpu for

redrawing.


Yeah, there seems to be a bug in Tcl/Tk that makes the hover/cursor  
change events trigger a window configure event, as if the window was  
resized.  I haven't figured that one out, can someone try their hand  
at this one?


- I get the impression that redrawing of data structures with toggle  
in

the inlet (i.e. visible/invisible) is slower now. maybe just an
impression? but anyway, is it possible to enhance this, is the gui  
work

related with that?


Do you have an example patch?

- I use the [hcs/sys_gui] command to make my own color scheme (white  
is
too agressive) and to place the pd window on a corner (wm geometry).  
These
don't work now, are they going to be obsolete, or they have to adapt  
to

the new tcl code?


They should work fine, but the color scheme variables are part of Pd- 
extended, this is still Pd-vanilla.  I think you'd be better off  
porting your color scheme to a Tcl plugin.  Its not hard, plus you can  
do a lot more with it.


http://puredata.info/dev/PdGuiRewriteTheming

- font window: only works on patch if it's opened on a (any) patch  
window.

if I do it from pd window, only affects pd window.


Ok, it was working for me on Windows and Mac OS X, but was behaving  
oddly.  I fixed the odd behavior.


- x and y, x only + y only have all the same result. but I think  
that was

the normal behaviour before anyway (never used this feature)


I've never used it either, I think it might be really old cruft...

- I can only use courier now, wasn't verdana the latest standard?  
(maybe

not)


It was Bitstream Vera Sans Mono with Pd-extended.

- when I do a find in a pd window, it looks in the whole patch.  
wasn't it

before that it only looked deeper from the call window, instead of the
whole patch? (i.e., if I do find on the subpatch "aaa", it only  
searches

on patches deeper than it)
In case I was dreaming before, is it possible to make find work on a
deep-only modus? I think this might be more logical for big patches  
(one

can always go to the grandparent patch to search the whole thing)


This is also just a new interface to old Pd code, so its a separate  
issue.  File a bug/feature report if you want to follow up on it.



- nice touch the "search in xxx.pd for"
- what's exactly the "match whole work only" for? I searched for an
incomplete string ("edit-ind" instead of "edit-index

[PD] [PD-announce] TINY NOISE CAMP :: WEEKEND in Cologne and Moers [Oct. 15 -18th]

2009-10-14 Thread Jack
TINY NOISE WEEKEND in Cologne and Moers

TINY NOISE and our friends are happy to present a whole weekend full of
workshops and concerts, geared at sharing and enjoying excellent art
practices in the field of  experimental audio art and noise music!

We do this because noise makes us feel so much better!

Since 2005 TINY NOISE has been bringing together audio artists from all
over the world in specific local contexts where there is a desire to
strengthen the local sound and noise art scenes. For over a year we have
been researching and preparing with our friends in Cologne and Moers to
design a special event that the local community can enjoy and grow from.

So please join us and bring your friends during this weekend of event.
Think of it as a kind of festive 'noise science fair' and camp-out. In
Cologne, visitors can relax and enjoy the show and in Moers visitors
will become participants, having the opportunity to join the artists in
creating new instruments, watch and take part in performances, hang out
all night in the work space and join us the next morning for a brunch
discussion.

Thursday, Oct. 15th, 20h [ @ KunstWerk, Deutz-Mülheim Straße 127 - 129,
Cologne ]

tiny noise weekend begins with a concert evening in Cologne, including a
wide range of current practices in noise and sound art. During this
evening, you can expect, among other noisy things, breaking glass and
maybe some blood (Justice Yeldham), spinning tone wheels (Derek Holzer),
new sound from reconstructed records (EOSIN), sharp blacks and whites
(RYBn) and pretty much everything you ever wanted to hack at school but
weren't allowed to (RaumZeitPiraten). 

- Lucas Abela, a.k.a. Justice Yeldham (australia)
- Diana Combo a.k.a. EOSIN (portugal)
- Derek Holzer/TONEWHEELS(usa/germany)
- FrlLinientreu (germany)
- RYBn (france)
- RaumZeitPiraten (germany)
- Tina Tonagel (germany)
(+ secret HappyBirthDeath djswhy?... s!)


Saturday, Oct. 17th 14:00 [ @ Bollwerk 107, Moers (right beside the
Moers train station) ]
22 hour NOISE CAMP (Saturday 14:00 -> Sunday noon)
The Netzwerk Improvisierte Musik Moers, the artists and all of the
collaborating organizers invite musicians, music lovers, nerds, noise
makers and everyone curious to this TINY NOISE CAMP gathering.

During this Noise Camp, each artist will have a workshop setup and
visitors are welcome to join in and learn new techniques. In the large
open space of the Bollwerk, a giant collective laboratory will take
place, lasting all night long, with intermittent performances, complete
with comfortable places to relax and a brunch discussion the next
morning. Visitors can try out experimental hardware and software
tactics, meet the artists, help to build noise machines and
installations and should also find some space to share their own
knowledge with other interested people. Circuit Bending, Pure-Data, free
Software Based systems, homemade instruments, analog and concrete music
techniques and exciting visual tactics will clash with Post-Industrial
Electronics brought forward by artists from the Australia, Portugal,
France, USA, and the German Rhine / Ruhr area. 

- Lucas Abela, a.k.a. Justice Yeldham (australia)
- Diana Combo a.k.a. EOSIN (portugal)
- Derek Holzer/TONEWHEELS(usa/germany)
- FrlLinientreu (germany)
- RYBn (france)
- Saal5 (germany)
- RaumZeitPiraten (germany)
- Tina Tonagel (germany)
- Robert Kondorosi (germany)

As it is our ultimate goal to gather people together, because we truly
feel that noise makes us feel better, TINY NOISE is also very happy and
proud because this is the first collaboration between so many different
experimental sound related groups in the Rhine / Ruhr region, including
ZAM Zentrum für Aktuelle Musik (Köln), Elektronentoto(Köln),
Bollwerk107(Moers), Kooperation der Netzwerke ON Neue Musik(Köln) and
nimm! Netzwerk Improvisierte Musik Moers. Thanks to all the kind
supporters from this region, we are now able to bring together some
artists we work with often and some new artists from the region that we
have just met. We're looking forward to meeting you there also!

Full program  and artists details at: www.tinynoise.tk


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[PD] exhibition section proposal

2009-10-14 Thread Hans-Christoph Steiner


I want to revive the idea for the exhibition section of puredata.info,  
in a hopefully simplified form.


Using a Plone Smart Folder and Plone Articles with an 'exhibition'  
keyword/tag, I made a quick exhibition with two entries.  I think it  
could work quite well if there could be thumbnail images on the smart  
folder listing page.  Other than that, its looking good.


http://puredata.info/exhibition

I am proposing that anyone can post to it, with the only rules being  
it has to be projects that substantially use Pd, and the author of a  
post cannot write about a project that she worked one. The idea here  
is that anyone can post anytime with the only rule being that you  
can't post work that you worked on yourself, only the work of other  
people.  Hopefully that will give us the benefits of a curated section  
without the downsides of exclusivity.


How's that sound?

.hc



Using ReBirth is like trying to play an 808 with a long stick.- 
David Zicarelli




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[PD] [PD-announce] Pd-extended 0.41.4 Ubuntu Netbook Remix 9.04 build

2009-10-14 Thread Hans-Christoph Steiner


Hey all,

I made a build of Pd-extended 0.41.4 for Ubuntu Netbook Remix/Jaunty  
9.04.  It works on my netbook, let me know if it works for you:


http://autobuild.puredata.info/releases/pool/Pd-0.41.4-extended-ubuntu-jaunty-lpia.deb

.hc



"[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity."-John Gilmore




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[PD] Report on Pd-0.43.0-devel-windowsxp-i386.exe on windows xp

2009-10-14 Thread João Pais

Hi,

I installed the version on the title, and started doing some work with it.
Here is a list of issues, big and small, as I go along:


- lots of extra calls in the console while doing normal actions (new file,
etc. etc.). won't list them all, I guess it might be a debugging thing.
- alt-[key] doesn't work on menus? alt-f should make file menu open
- path+startup windows with too small font size

- text editor doesn't work, is he already gone? data properties' editor
works.

- don't know what popup mode is and saw no obvious difference - but I
didn't bother to look for it as well

- nice new design for the windows

- in the past I asked for pd to save window position also when windows are
saved on a 2nd screen (windows were always displayed on the 1st screen).
today this backfired, as while working with 1 screen (on a "2-screen"
patch) not all windows of the patch were visible. canvas values were "#N
canvas 1422 54" on pd file. While I salute the possibilty of having
windows automatically appear on multiple screens, how about also making
sure that they appear only in 1 screen of there aren't any more?
E.g. if this window's X value is 1422 and my x resolution is 1400,
probably subtracting the screen resolution of the window value should be
enough. can tcl/tk get these elements? Another representation of what I
meant:
if canvasres >= screenres, then canvasres=canvasres-screenres (apply to
both x and y)

- some automatic redrawing while mousing over data structures (no edit
mode, no clicking, just moving the mouse). sliders blink, and uses cpu for
redrawing.

- I get the impression that redrawing of data structures with toggle in
the inlet (i.e. visible/invisible) is slower now. maybe just an
impression? but anyway, is it possible to enhance this, is the gui work
related with that?

- I use the [hcs/sys_gui] command to make my own color scheme (white is
too agressive) and to place the pd window on a corner (wm geometry). These
don't work now, are they going to be obsolete, or they have to adapt to
the new tcl code?

- font window: only works on patch if it's opened on a (any) patch window.
if I do it from pd window, only affects pd window.
- x and y, x only + y only have all the same result. but I think that was
the normal behaviour before anyway (never used this feature)
- I can only use courier now, wasn't verdana the latest standard? (maybe
not)

- when I do a find in a pd window, it looks in the whole patch. wasn't it
before that it only looked deeper from the call window, instead of the
whole patch? (i.e., if I do find on the subpatch "aaa", it only searches
on patches deeper than it)
In case I was dreaming before, is it possible to make find work on a
deep-only modus? I think this might be more logical for big patches (one
can always go to the grandparent patch to search the whole thing)
- nice touch the "search in xxx.pd for"
- what's exactly the "match whole work only" for? I searched for an
incomplete string ("edit-ind" instead of "edit-index"), and neither of
them found "edit-ind". besides for obvious purposes, this would be useful
to find objects that have a $0 before - as replacing $0 by its number
doesn't work in the search function.

- audio meters (in sc style?) are nice. but:
- is it possible to start them in any menu/command besides the  
clickbox?

- out button in connected to the actual sound volume of the system, and
not to pd dac~ output (independently of how many there are). the latter
would make more sense.

- dragging of patch fragments (several objects) around the canvas: works
better in display purposes, but still uses lots of cpu (maybe even more?).
anything can be done about that?

- Help->About: Pd doesn't work (so I can't tell exactly which version it
is)
- Help->Html manual: opens up in internet explorer instead of opening up
in my standard browser. that didn't happen before
- Help->Browser: "ERROR: menu_doc_browser non-directory" pops up in the
console.
But the browser works. Btw, would it be possible to add scalable windows +
key follow in the browser? (with key follow I mean that pressing "b" takes
me to the first file with b in the window, "ba" to "ba...", etc etc


Anything else specific you want to be checked, Hans?

João

--
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Re: [PD] gem alpha channel q

2009-10-14 Thread marius schebella
pix_gain 1 1 1 -1 should do this.
although I think there is a bug in some gem versions. and maybe you
have to use something like 1 1 0. -1 to get it to work.
marius.

2009/10/14 rene beekman :
> that inverts the entire image, not just the alpha channel...
>
>
> On Oct 14, 2009, at 05:35, Jose Luis Santorcuato wrote:
>
>> [pix_invert]...i think...
>>
>> Cheers
>>
>> Chile
>>
>> 2009/10/11 rene beekman 
>>
>> how does one invert an alpha channel in gem ?
>> i've created an alpha channel from the rgb channels, but need the channel
>> to be inverted. somehow i can't seem to find a way to do this...
>>
>> hope it is just sleep deprivation and i'm simply overlooking the
>> obvious... :)
>>
>> thanks in advance,
>>
>> rene
>>
>>
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Re: [PD] gp2xPd install issues

2009-10-14 Thread Chris McCormick
On Tue, Oct 13, 2009 at 03:36:49PM -0400, Hans-Christoph Steiner wrote:
> We should start a fund to get you a new GP2X!  I'll chip in US$10.

That would obligate me to actually work on gp2xPd, and since I am an extremely
lazy person I find the idea abhorrent. :)

Wow, I just had a look at the new gp2x stuff on gbax.com though, and there are
some pretty nifty devices coming out of China these days. Imagine running Pd on
this little thing for only $189:


Actually, I'm gonna get one of those smartphones as soon as I can afford it,
and port Pd to it cleanly and properly if nobody has done it already by then.
Probably an Android device. I would much rather the $20 suggested so far was
put into some kind of port-Pd-to-Android fund so I don't have to do it myself.

Best,

Chris.

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Re: [PD] gp2xPd install issues

2009-10-14 Thread Chris McCormick
On Tue, Oct 13, 2009 at 05:22:46PM -0700, Matthew Logan wrote:
> The white screen has nothing, and as soon as i touch any button or the
> joystick, it boots me out to the gp2x main menu.
> 
> I haven't tried other pygame ports, but I somewhat assume it is a problem
> with the way I installed pygame.  All I did was unzip the pygame_beta1 zip
> file and copy/pasted the python folder to my root on the sd card.  Do I have
> to make a script or something? Also, there are some zipped files within the
> python/lib folder.  Do I have to unzip those as well?  And if I do, do I
> just let them dump in the lib folder, or in a sub-folder in ./lib with the
> same name as the zip files?
> Just now, I put the testgame1.py and testgame2.py into my root folder to try
> pygame out.  A blackscreen with an offsset red square came up on the screen
> until I pushed a button, then I got booted out.  Any advice from this point?

Hi Matthew,

The red square in the demo app means your pygame install is probably working
correctly. Don't change it. The white screen in gp2xPd means that it's probably
running properly. It sounds to me like my code is crashing, possibly because
you don't have any GUI elements (like a toggle) in your patch. Could you please
confirm for me whether you have any toggles in your patch?

Chris.

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Re: [PD] gemhead -1

2009-10-14 Thread Pierre


Hi,

if i use the gemhead with -1 [gemhead-1] then [gemhead -2] the gemhead 
-2 is a background? i can work with alpha... but.. i want  work like a 
layer...


No it is not a 'background', if you want to work with backgrounds, you 
have to displace your object using [translateXYZ] for example...

[gemhead -2] is simply render after [gemhead -1]
so because of that [gemhead -2] could be transparent (apply some alpha 
effect) over [gemhead -1] but not the inverse...


for more help have a look at [gemhead] help, all you want to know is 
explained.


p.




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Re: [PD] gemhead -1

2009-10-14 Thread IOhannes m zmoelnig
Jose Luis Santorcuato wrote:
> Dear friends i am working now with GEM, and i like use a lot of images and
> planes,the question... if i use the gemhead with -1 [gemhead-1] then
> [gemhead -2] the gemhead -2 is a background? i can work with alpha... but..
> i want  work like a layer...
> Thanks a lot

from [gemhead]s help-patch for negatvie render-orders: "Note, that
Higher values (-3) will be rendered BEFORE higher values (-10)."

read: layer "-5" will be drawn before layer "-10", the later rednering
will overpainting pixels of the prior.

fgamsdr
IOhannes


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Re: [PD] PD extended libraries

2009-10-14 Thread IOhannes m zmoelnig
Jose Luis Santorcuato wrote:
> begin on pd can help you, but the very best is GEM!, heheheh, nooo ...is a
> joke...

i don't think so.

> But the right button works fine..
> 
> Cheers from Chile
> 

cheers to you

fmgasdr
IOhannes


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Re: [PD] gem alpha channel q

2009-10-14 Thread rene beekman

that inverts the entire image, not just the alpha channel...


On Oct 14, 2009, at 05:35, Jose Luis Santorcuato wrote:


[pix_invert]...i think...

Cheers

Chile

2009/10/11 rene beekman 

how does one invert an alpha channel in gem ?
i've created an alpha channel from the rgb channels, but need the  
channel to be inverted. somehow i can't seem to find a way to do  
this...


hope it is just sleep deprivation and i'm simply overlooking the  
obvious... :)


thanks in advance,

rene


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