Re: [PD] Installing PD on OpenSUSE

2014-05-12 Thread IOhannes m zmoelnig
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Hash: SHA256

On 2014-05-11 19:47, Martin Peach wrote:
 I removed the requirement for 5.1 in the makkefile, this was in
 January of this year.

i think the OP is referring to
   Pd-extended 0.43.4 - Released 2013-01-25

and while january matches, the year is off by one :-)

so the released Pd-extended sources are not at all up-to-date with the
SVN.

fgmasd
IOhannes
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Re: [PD] best format for send/receive between iOS and libPD

2014-05-12 Thread i go bananas
thanks Miller and Rich for the help.

We thought at first that it might be better to package all our pattern data
together, but after reading what you guys have written, i can see that
individual values should be the best way to go.

We do have some arrays though, so that PdBase copyArray* will hopefully
work for that.

thanks again!  Matt


On Sun, May 11, 2014 at 10:44 AM, Rich E reakina...@gmail.com wrote:

 I'd second what Miller said, for a different reason though: every time you
 send a message from your app's main thread (the iOS / obj-c bits) into pd
 (the libpd bits), a mutex will lock because the audio thread runs on a
 different thread and needs to be synchronized.  Breaking the lists down
 (not all the way down, just not one giant list) will mean that the
 synchronization takes less time, so less chance of dropping audio packets.

 Also, if you can, I'd store as much data as you can in pd arrays, and then
 send across lookup information instead.  Pd arrays can also be filled from
 the C side as well (look for PdBase copyArray*), but keep in mind this will
 also require sync'ing, so you may have to watch how large the arrays are if
 they are being filled while audio DSP is running.

 cheers,
 Rich


 On Sat, May 3, 2014 at 12:15 PM, Billy Stiltner 
 billy.stilt...@gmail.comwrote:

 :)


 On Wed, Apr 30, 2014 at 5:57 AM, Miller Puckette m...@ucsd.edu wrote:

 Hi Matt -

 From Pd's perspective at least, it would be more efficient to handle the
 messages separately (some of Pd's list operations have to copy the list,
 which would be expensive if done iteratively over a long list).

 cheers
 Miller

 On Wed, Apr 30, 2014 at 01:37:05PM +0900, i go bananas wrote:
  I've got a six voice synth, each with about 20 variable parameters, and
  then sequence data, etc... and all of this data is being stored by the
  objective C front-end of my app.
 
  can someone tell me, hopefully from experience, what the best format
 is to
  send a lot of pattern data between obj C and libPD ???  should i
 package
  all the data as one huge list, or break it all into individual
 variables,
  or is it ok to organize it into groups for ease of management.
 
  my plan was to send messages like this from obj C:
 
  to [r instr1_pattern_data] :  [vol 0.8, pan 0.5, pitch 0.75, param1
 0.99
  ... etc]
 
  actually, i'm not the one doing the C coding, i'm, just doing the pd
 side,
  but i have to prepare things on my end to make it flow as well as
 possible.
  Overall, i think there about 1400 values that need to be passed for
 every
  pattern, so it probably does need to be as well streamlined as
 possible.
 
  cheers for any help
 
  Matt

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[PD] Installing PD on OpenSUSE

2014-05-11 Thread Andrew Faraday
Hi All

I've been trying to install pd-extended on OpenSUSE but whatever I do `make 
install` fails. It looks like it's trying to find pdlua_stack_dump but it's not 
defined...

you can see the tail end of my make process here:

https://gist.github.com/AJFaraday/2ee07be60ac7af5f7a6c

If anyone knows why this isn't compiling I'd be grateful 


Regards

Andrew Faraday

P.S. If I can't figure this out I'm probably going to re-install this box with 
ubuntu again.
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Re: [PD] Installing PD on OpenSUSE

2014-05-11 Thread Martin Peach

On 2014-05-11 12:45, Andrew Faraday wrote:

Hi All

I've been trying to install pd-extended on OpenSUSE but whatever I do
`make install` fails. It looks like it's trying to find pdlua_stack_dump
but it's not defined...



The latest code should compile for Lua5.2 as well as 5.1, do you have 
this version of the pdlua makefile?:

http://sourceforge.net/p/pure-data/svn/17235/

Martin




you can see the tail end of my make process here:

https://gist.github.com/AJFaraday/2ee07be60ac7af5f7a6c

If anyone knows why this isn't compiling I'd be grateful


Regards

Andrew Faraday

P.S. If I can't figure this out I'm probably going to re-install this
box with ubuntu again.


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Re: [PD] Installing PD on OpenSUSE

2014-05-11 Thread Andrew Faraday
I was under the impression that I had the latest code, I built it using 
Pd-extended_0.43.4-source.tar.bz2
line 152 is:
  LUACFLAGS += -I/usr/include/lua5.1

Also dependencies seem very sparsely documented, could I be missing one?
Andrew F

 Date: Sun, 11 May 2014 13:13:09 -0400
 From: martin.pe...@sympatico.ca
 To: jbtur...@hotmail.com; pd-list@iem.at
 Subject: Re: [PD] Installing PD on OpenSUSE
 
 On 2014-05-11 12:45, Andrew Faraday wrote:
  Hi All
 
  I've been trying to install pd-extended on OpenSUSE but whatever I do
  `make install` fails. It looks like it's trying to find pdlua_stack_dump
  but it's not defined...
 
 
 The latest code should compile for Lua5.2 as well as 5.1, do you have 
 this version of the pdlua makefile?:
 http://sourceforge.net/p/pure-data/svn/17235/
 
 Martin
 
 
 
  you can see the tail end of my make process here:
 
  https://gist.github.com/AJFaraday/2ee07be60ac7af5f7a6c
 
  If anyone knows why this isn't compiling I'd be grateful
 
 
  Regards
 
  Andrew Faraday
 
  P.S. If I can't figure this out I'm probably going to re-install this
  box with ubuntu again.
 
 
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Re: [PD] Installing PD on OpenSUSE

2014-05-11 Thread Martin Peach
I removed the requirement for 5.1 in the makkefile, this was in January 
of this year.
I don't know when the pd-extended externals source was last updated from 
svn, maybe it needs refreshing.


From the diff:
-  LUACFLAGS += -I/usr/include/lua5.1 # lua is named differently on 
every platform, check this and change it to fit
-  LIBS += -llua5.1  # lua is named differently on every platform, check 
this and change it to fit
+  LUACFLAGS += -I/usr/include/lua # lua is named differently on every 
platform, check this and change it to fit
+  LIBS += -llua  # lua is named differently on every platform, check 
this and change it to fit
Also there are some changes in pdlua.c to accommodate the new API in 
lua5.2, as seen here:

http://sourceforge.net/p/pure-data/svn/17235

Martin

On 2014-05-11 13:26, Andrew Faraday wrote:

I was under the impression that I had the latest code, I built it
using Pd-extended_0.43.4-source.tar.bz2

line 152 is:

   LUACFLAGS += -I/usr/include/lua5.1



Also dependencies seem very sparsely documented, could I be missing one?

Andrew F


  Date: Sun, 11 May 2014 13:13:09 -0400
  From: martin.pe...@sympatico.ca
  To: jbtur...@hotmail.com; pd-list@iem.at
  Subject: Re: [PD] Installing PD on OpenSUSE
 
  On 2014-05-11 12:45, Andrew Faraday wrote:
   Hi All
  
   I've been trying to install pd-extended on OpenSUSE but whatever I do
   `make install` fails. It looks like it's trying to find
pdlua_stack_dump
   but it's not defined...
  
 
  The latest code should compile for Lua5.2 as well as 5.1, do you have
  this version of the pdlua makefile?:
  http://sourceforge.net/p/pure-data/svn/17235/
 
  Martin
 
 
 
   you can see the tail end of my make process here:
  
   https://gist.github.com/AJFaraday/2ee07be60ac7af5f7a6c
  
   If anyone knows why this isn't compiling I'd be grateful
  
  
   Regards
  
   Andrew Faraday
  
   P.S. If I can't figure this out I'm probably going to re-install this
   box with ubuntu again.
  
  
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[PD] From code poetry to interpretive PD poetry reading

2014-05-10 Thread Pall Thayer
Hi All,

For a while now, I've been writing short perl scripts as works of art.
Somehow, this practice of mine has become associated with poetry, which was
never my intention at all.

Here's a new direction I'm experimenting with, interpretive poetry reading
via PD... (requires the ratts external:
http://kaskade.dwds.de/~moocow/mirror/projects/pd/).

Title: Becumming Cummings



-- 
*
Pall Thayer
artist
http://pallthayer.dyndns.org
*


cummings.tar.gz
Description: GNU Zip compressed data
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Re: [PD] recursive controls problem

2014-05-10 Thread plutek infinity

thanks to all for your responses... very helpful!

i've implemented a solution based on lorenzo's suggestion, and it works 
just fine! one further question:


since my slider is in a gui panel for the patch, with all the other 
code buried in subpatches, is there a way to get the slider's send to 
float out of view (other than just sticking it under the slider!)?


thanks again... cheers!
.pltk.


On 2014-05-09 07:22, Lorenzo Sutton wrote:

On 09/05/2014 07:24, plutek infinity wrote:
[...]

i'm trying to control one numerical value in a few ways:

1. have a bang to set an initial value
2. have a slider for mouse control
3. use keyboard keys to increment and decrement

[...]


the problem is, of course, that if i connect the expr result back up 
to

the slider input, i get a loop with stack overflow errors.


See attached.

This indeed uses the IEM gui'trick' where if you set all sends and
receive to the same name in the properties they will be in sync.

Please disregard my previous message about crashing.. (I was
erroneously using a vanilla numberbox instead of the Number2 (IEM 
gui)

one).

Lorenzo.


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Re: [PD] recursive controls problem

2014-05-10 Thread Max
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On 2014? 05? 10? 23:56, plutek infinity wrote:
 since my slider is in a gui panel for the patch, with all the other
 code buried in subpatches, is there a way to get the slider's send
 to float out of view (other than just sticking it under the
 slider!)?

by turning it into an abstraction using Graph on parent (GOP)
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Re: [PD] recursive controls problem

2014-05-10 Thread plutek infinity

thanks, max!

right, so it looks like this needs to be the summer of pd tutorials!  
:)


cheers!
.pltk.

On 2014-05-10 11:40, Max wrote:

On 2014? 05? 10? 23:56, plutek infinity wrote:

since my slider is in a gui panel for the patch, with all the other
code buried in subpatches, is there a way to get the slider's send
to float out of view (other than just sticking it under the
slider!)?


by turning it into an abstraction using Graph on parent (GOP)



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Re: [PD] recursive controls problem

2014-05-10 Thread plutek infinity
...which makes me wonder: besides all the various tutorials, is there a 
comprehensive online course about pd that one can work through?


cheers!
.pltk.

On 2014-05-10 11:58, plutek infinity wrote:

thanks, max!

right, so it looks like this needs to be the summer of pd tutorials!  
:)


cheers!
.pltk.



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Re: [PD] best format for send/receive between iOS and libPD

2014-05-10 Thread Rich E
I'd second what Miller said, for a different reason though: every time you
send a message from your app's main thread (the iOS / obj-c bits) into pd
(the libpd bits), a mutex will lock because the audio thread runs on a
different thread and needs to be synchronized.  Breaking the lists down
(not all the way down, just not one giant list) will mean that the
synchronization takes less time, so less chance of dropping audio packets.

Also, if you can, I'd store as much data as you can in pd arrays, and then
send across lookup information instead.  Pd arrays can also be filled from
the C side as well (look for PdBase copyArray*), but keep in mind this will
also require sync'ing, so you may have to watch how large the arrays are if
they are being filled while audio DSP is running.

cheers,
Rich


On Sat, May 3, 2014 at 12:15 PM, Billy Stiltner billy.stilt...@gmail.comwrote:

 :)


 On Wed, Apr 30, 2014 at 5:57 AM, Miller Puckette m...@ucsd.edu wrote:

 Hi Matt -

 From Pd's perspective at least, it would be more efficient to handle the
 messages separately (some of Pd's list operations have to copy the list,
 which would be expensive if done iteratively over a long list).

 cheers
 Miller

 On Wed, Apr 30, 2014 at 01:37:05PM +0900, i go bananas wrote:
  I've got a six voice synth, each with about 20 variable parameters, and
  then sequence data, etc... and all of this data is being stored by the
  objective C front-end of my app.
 
  can someone tell me, hopefully from experience, what the best format is
 to
  send a lot of pattern data between obj C and libPD ???  should i package
  all the data as one huge list, or break it all into individual
 variables,
  or is it ok to organize it into groups for ease of management.
 
  my plan was to send messages like this from obj C:
 
  to [r instr1_pattern_data] :  [vol 0.8, pan 0.5, pitch 0.75, param1 0.99
  ... etc]
 
  actually, i'm not the one doing the C coding, i'm, just doing the pd
 side,
  but i have to prepare things on my end to make it flow as well as
 possible.
  Overall, i think there about 1400 values that need to be passed for
 every
  pattern, so it probably does need to be as well streamlined as possible.
 
  cheers for any help
 
  Matt

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Re: [PD] recursive controls problem

2014-05-09 Thread Jonathan Wilkes
I took a stab at it.

The main item here is the [set $1( message.  That allows you to update the 
display/state of the slider without outputting a value.

The [trigger a a] isn't needed for the patch to run correctly, but it makes it 
easier to see the connection that feeds back up the chain.

-Jonathan

On Friday, May 9, 2014 1:33 AM, plutek infinity plu...@infinity.net wrote:
 
greetings!

i'm sure this is a simple problem, but i can't seem to come up with the 
solution...

i'm trying to control one numerical value in a few ways:

1. have a bang to set an initial value
2. have a slider for mouse control
3. use keyboard keys to increment and decrement

the attached patch all works, except i ALSO want the slider position to 
pick up the current value, as changed by any of the other methods.

the problem is, of course, that if i connect the expr result back up to 
the slider input, i get a loop with stack overflow errors.

i'd be most grateful for any pointers you can offer... thanks much!

cheers!
.pltk.


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multi-control_test_rev.pd
Description: Binary data
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Re: [PD] recursive controls problem

2014-05-09 Thread Frank Barknecht
Hi,

you could use a set $1-message to only set the slider's display value without
letting it propagate the new value to its outlet. 

Ciao
-- 
Frank


On Fri, May 09, 2014 at 01:24:34AM -0400, plutek infinity wrote:
 greetings!
 
 i'm sure this is a simple problem, but i can't seem to come up with
 the solution...
 
 i'm trying to control one numerical value in a few ways:
 
 1. have a bang to set an initial value
 2. have a slider for mouse control
 3. use keyboard keys to increment and decrement
 
 the attached patch all works, except i ALSO want the slider position
 to pick up the current value, as changed by any of the other
 methods.
 
 the problem is, of course, that if i connect the expr result back up
 to the slider input, i get a loop with stack overflow errors.
 
 i'd be most grateful for any pointers you can offer... thanks much!
 
 cheers!
 .pltk.
 

 #N canvas 0 29 958 1049 10;
 #X obj 54 95 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
 #X msg 55 117 0.9;
 #X obj 251 122 key;
 #X obj 251 144 select 113;
 #X obj 125 330 expr $f1+$f2;
 #X msg 251 167 0.05;
 #X floatatom 125 352 5 0 0 0 - - -, f 5;
 #X obj 89 69 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
 -1 -1 1000 1;
 #X obj 211 183 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
 #X obj 150 297 float;
 #X obj 369 116 key;
 #X obj 333 178 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
 #X obj 369 138 select 97;
 #X msg 369 161 -0.05;
 #X msg 184 134 0;
 #X connect 0 0 1 0;
 #X connect 0 0 14 0;
 #X connect 1 0 9 0;
 #X connect 2 0 3 0;
 #X connect 3 0 5 0;
 #X connect 4 0 6 0;
 #X connect 4 0 9 1;
 #X connect 5 0 4 1;
 #X connect 5 0 8 0;
 #X connect 7 0 9 0;
 #X connect 7 0 14 0;
 #X connect 8 0 9 0;
 #X connect 9 0 4 0;
 #X connect 10 0 12 0;
 #X connect 11 0 9 0;
 #X connect 12 0 13 0;
 #X connect 13 0 11 0;
 #X connect 13 0 4 1;
 #X connect 14 0 4 1;

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Re: [PD] recursive controls problem

2014-05-09 Thread Lorenzo Sutton

Hi,

On 09/05/2014 07:24, plutek infinity wrote:

greetings!

i'm sure this is a simple problem, but i can't seem to come up with the
solution...

i'm trying to control one numerical value in a few ways:

1. have a bang to set an initial value
2. have a slider for mouse control
3. use keyboard keys to increment and decrement

the attached patch all works, except i ALSO want the slider position to
pick up the current value, as changed by any of the other methods.


Does the send / receive trick to sync e.g. a numberbox and a slider 
still work? It seems to crash Pd on windows.




the problem is, of course, that if i connect the expr result back up to
the slider input, i get a loop with stack overflow errors.

i'd be most grateful for any pointers you can offer... thanks much!

cheers!
.pltk.



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Re: [PD] recursive controls problem

2014-05-09 Thread i go bananas
you can also use [change] in the chain to make sure messages are not resent
when they are the same


On Fri, May 9, 2014 at 6:12 PM, Lorenzo Sutton lorenzofsut...@gmail.comwrote:

 Hi,


 On 09/05/2014 07:24, plutek infinity wrote:

 greetings!

 i'm sure this is a simple problem, but i can't seem to come up with the
 solution...

 i'm trying to control one numerical value in a few ways:

 1. have a bang to set an initial value
 2. have a slider for mouse control
 3. use keyboard keys to increment and decrement

 the attached patch all works, except i ALSO want the slider position to
 pick up the current value, as changed by any of the other methods.


 Does the send / receive trick to sync e.g. a numberbox and a slider
 still work? It seems to crash Pd on windows.


 the problem is, of course, that if i connect the expr result back up to
 the slider input, i get a loop with stack overflow errors.

 i'd be most grateful for any pointers you can offer... thanks much!

 cheers!
 .pltk.



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Re: [PD] recursive controls problem

2014-05-09 Thread Lorenzo Sutton

On 09/05/2014 07:24, plutek infinity wrote:
[...]

i'm trying to control one numerical value in a few ways:

1. have a bang to set an initial value
2. have a slider for mouse control
3. use keyboard keys to increment and decrement

[...]


the problem is, of course, that if i connect the expr result back up to
the slider input, i get a loop with stack overflow errors.


See attached.

This indeed uses the IEM gui'trick' where if you set all sends and 
receive to the same name in the properties they will be in sync.


Please disregard my previous message about crashing.. (I was erroneously 
using a vanilla numberbox instead of the Number2 (IEM gui) one).


Lorenzo.

#N canvas 275 188 871 498 10;
#X obj 35 29 hsl 128 20 -10 10 0 0 aa aa empty -2 -8 0 10 -1 -4034
-4034 11366 1;
#X obj 191 36 nbx 5 14 -10 10 0 0 aa aa empty 0 -8 0 14 -1 -4032 -4032
7.9 256;
#X obj 240 408 + 0.05;
#X obj 43 410 float 0.9;
#X obj 43 144 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 43 164 0.9;
#X obj 60 196 s aa;
#X obj 32 63 s to_float;
#X obj 103 196 r to_float;
#X obj 344 66 key;
#X obj 344 100 sel 113 97;
#X floatatom 388 84 5 0 0 0 - - -, f 5;
#X msg 344 128 1;
#X msg 377 128 -1;
#X obj 372 238 *;
#X obj 336 188 f 0.05;
#X floatatom 413 268 5 0 0 0 - - -, f 5;
#X obj 390 188 change;
#X obj 347 267 t b b f;
#X obj 344 159 t b b f;
#X text 6 5 open properties to see send/recieve trick...;
#X text 19 86 needed to explicitly set the value \; when mous is used
;
#X obj 43 464 s aa;
#X obj 44 432 clip -10 10;
#X text 136 436 In case you want this range (see also GUI objects'
properits...);
#X text 313 338 - this bang (going into the [+ 0.05]) is needed for
correct change of 'direction' (try without...);
#X connect 0 0 7 0;
#X connect 1 0 7 0;
#X connect 2 0 3 1;
#X connect 3 0 23 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 5 0 3 0;
#X connect 8 0 3 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 12 0;
#X connect 10 1 13 0;
#X connect 12 0 19 0;
#X connect 13 0 19 0;
#X connect 14 0 16 0;
#X connect 14 0 18 0;
#X connect 15 0 14 0;
#X connect 17 0 14 1;
#X connect 18 0 3 0;
#X connect 18 1 2 0;
#X connect 18 2 2 1;
#X connect 19 1 15 0;
#X connect 19 2 17 0;
#X connect 23 0 22 0;
#X connect 23 0 2 0;

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Re: [PD] convolution using pd-vanilla

2014-05-08 Thread Alexandre Torres Porres
and it took me quite some time to figure it out :)


2014-05-06 10:55 GMT-03:00 Oli Larkin olilar...@googlemail.com:

 thanks everyone ... Alexandre that is just what i was looking for


 On 6 May 2014, at 06:09, Alexandre Torres Porres wrote:

  I did one and shared on the list
 
  you can check it at:
 https://drive.google.com/file/d/0B3AoiT0xk8fnNU9PRHdldVVFbU0/edit?usp=sharing
 
 
  2014-05-05 16:41 GMT-03:00 katja katjavet...@gmail.com:
  Brute force time domain convolution for small kernel can be done with
  [fexpr~]. For zero phase filter kernels, fast convolution in Pd is
  relatively simple. Multiply real and imaginary part of the signal's
  spectrum with the filter's spectrum while using four times overlap and
  Hann windowing before FFT and after IFFT, and normalize. Pd's FFT
  routines assume x[0] at the start of the filter kernel, not at the
  center, so you have to rotate your zero phase filter kernel before
  taking it's Fourier Transform.
 
  Katja
 
  On Mon, May 5, 2014 at 8:49 PM, david medine dmed...@ucsd.edu wrote:
   For the FFT based convolution, you could easily modify the example
 patch
   I06.timbre.stamp.pd to do straight up convolution in the frequency
 domain. I
   wouldn't know how to do it in the time domain without an extern or a
 lot of
   painstaking work. It might be a nice thing to have, though.
  
   I can tell you, though, that the frequency domain method will out
 perform
   the time domain in terms of CPU usage. But, since you are windowing
 there
   will be a latency. Apart from that, the output is identical by both
 methods.
  
   y(n) = x(n) * g(n)
   Y(k) = X(k)G(k), y(n) = IDFT(Y(k))
  
   where g(n) is the impulse response, X(k) is the discrete Fourier
 transform
   of x(n) and * is the convolution operation.
  
  
   On 05/05/2014 09:33 AM, Oli Larkin wrote:
  
   hi,
  
   is anyone aware of an example of both a brute force time domain (e.g.
   buffir~ in Max) and an FFT-based fast convolution patch in
 pd-vanilla? I
   would like to do a comparison of the two. Can be using a small IR,
 just for
   demo purposes.
  
   cheers,
  
   Oli
  
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[PD] more sprites!

2014-05-08 Thread Jonathan Wilkes
Hi list,
    Here's another data structure sprite example:
http://www.jonathanwilkes.net/sprite.webm

I changed the object name and interface a little bit-- now sprites can have 
affine transformations.  It's neat to use the transform method to see how few 
objects it takes to animate the sprite across the screen.

Under the hood, the transform method should also be more efficient-- instead of 
vis'ing and unvis'ing the scalar, it just sends updated attribute to the image.


Does anyone know if there's a standard sprite sheet format?  Some sprite sheets 
divide up the sections into perfectly equal parts-- others look like they just 
spread them out arbitrarily through a png or gif.  Atm I just take a directory 
as an arg and slurp up an image sequence.  (And use imagemagick to split up the 
sprite sheet.)

Best,
Jonathan
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[PD] recursive controls problem

2014-05-08 Thread plutek infinity

greetings!

i'm sure this is a simple problem, but i can't seem to come up with the 
solution...


i'm trying to control one numerical value in a few ways:

1. have a bang to set an initial value
2. have a slider for mouse control
3. use keyboard keys to increment and decrement

the attached patch all works, except i ALSO want the slider position to 
pick up the current value, as changed by any of the other methods.


the problem is, of course, that if i connect the expr result back up to 
the slider input, i get a loop with stack overflow errors.


i'd be most grateful for any pointers you can offer... thanks much!

cheers!
.pltk.

#N canvas 0 29 958 1049 10;
#X obj 54 95 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 55 117 0.9;
#X obj 251 122 key;
#X obj 251 144 select 113;
#X obj 125 330 expr $f1+$f2;
#X msg 251 167 0.05;
#X floatatom 125 352 5 0 0 0 - - -, f 5;
#X obj 89 69 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 1000 1;
#X obj 211 183 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 150 297 float;
#X obj 369 116 key;
#X obj 333 178 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 369 138 select 97;
#X msg 369 161 -0.05;
#X msg 184 134 0;
#X connect 0 0 1 0;
#X connect 0 0 14 0;
#X connect 1 0 9 0;
#X connect 2 0 3 0;
#X connect 3 0 5 0;
#X connect 4 0 6 0;
#X connect 4 0 9 1;
#X connect 5 0 4 1;
#X connect 5 0 8 0;
#X connect 7 0 9 0;
#X connect 7 0 14 0;
#X connect 8 0 9 0;
#X connect 9 0 4 0;
#X connect 10 0 12 0;
#X connect 11 0 9 0;
#X connect 12 0 13 0;
#X connect 13 0 11 0;
#X connect 13 0 4 1;
#X connect 14 0 4 1;
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Re: [PD] convolution using pd-vanilla

2014-05-06 Thread Oli Larkin
thanks everyone ... Alexandre that is just what i was looking for


On 6 May 2014, at 06:09, Alexandre Torres Porres wrote:

 I did one and shared on the list
 
 you can check it 
 at:https://drive.google.com/file/d/0B3AoiT0xk8fnNU9PRHdldVVFbU0/edit?usp=sharing
 
 
 2014-05-05 16:41 GMT-03:00 katja katjavet...@gmail.com:
 Brute force time domain convolution for small kernel can be done with
 [fexpr~]. For zero phase filter kernels, fast convolution in Pd is
 relatively simple. Multiply real and imaginary part of the signal's
 spectrum with the filter's spectrum while using four times overlap and
 Hann windowing before FFT and after IFFT, and normalize. Pd's FFT
 routines assume x[0] at the start of the filter kernel, not at the
 center, so you have to rotate your zero phase filter kernel before
 taking it's Fourier Transform.
 
 Katja
 
 On Mon, May 5, 2014 at 8:49 PM, david medine dmed...@ucsd.edu wrote:
  For the FFT based convolution, you could easily modify the example patch
  I06.timbre.stamp.pd to do straight up convolution in the frequency domain. I
  wouldn't know how to do it in the time domain without an extern or a lot of
  painstaking work. It might be a nice thing to have, though.
 
  I can tell you, though, that the frequency domain method will out perform
  the time domain in terms of CPU usage. But, since you are windowing there
  will be a latency. Apart from that, the output is identical by both methods.
 
  y(n) = x(n) * g(n)
  Y(k) = X(k)G(k), y(n) = IDFT(Y(k))
 
  where g(n) is the impulse response, X(k) is the discrete Fourier transform
  of x(n) and * is the convolution operation.
 
 
  On 05/05/2014 09:33 AM, Oli Larkin wrote:
 
  hi,
 
  is anyone aware of an example of both a brute force time domain (e.g.
  buffir~ in Max) and an FFT-based fast convolution patch in pd-vanilla? I
  would like to do a comparison of the two. Can be using a small IR, just for
  demo purposes.
 
  cheers,
 
  Oli
 
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[PD] convolution using pd-vanilla

2014-05-05 Thread Oli Larkin
hi,

is anyone aware of an example of both a brute force time domain (e.g. buffir~ 
in Max) and an FFT-based fast convolution patch in pd-vanilla? I would like to 
do a comparison of the two. Can be using a small IR, just for demo purposes.

cheers,

Oli

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Re: [PD] convolution using pd-vanilla

2014-05-05 Thread david medine
For the FFT based convolution, you could easily modify the example patch 
I06.timbre.stamp.pd to do straight up convolution in the frequency 
domain. I wouldn't know how to do it in the time domain without an 
extern or a lot of painstaking work. It might be a nice thing to have, 
though.


I can tell you, though, that the frequency domain method will out 
perform the time domain in terms of CPU usage. But, since you are 
windowing there will be a latency. Apart from that, the output is 
identical by both methods.


y(n) = x(n) * g(n)
Y(k) = X(k)G(k), y(n) = IDFT(Y(k))

where g(n) is the impulse response, X(k) is the discrete Fourier 
transform of x(n) and * is the convolution operation.


On 05/05/2014 09:33 AM, Oli Larkin wrote:

hi,

is anyone aware of an example of both a brute force time domain (e.g. buffir~ 
in Max) and an FFT-based fast convolution patch in pd-vanilla? I would like to 
do a comparison of the two. Can be using a small IR, just for demo purposes.

cheers,

Oli

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Re: [PD] convolution using pd-vanilla

2014-05-05 Thread katja
Brute force time domain convolution for small kernel can be done with
[fexpr~]. For zero phase filter kernels, fast convolution in Pd is
relatively simple. Multiply real and imaginary part of the signal's
spectrum with the filter's spectrum while using four times overlap and
Hann windowing before FFT and after IFFT, and normalize. Pd's FFT
routines assume x[0] at the start of the filter kernel, not at the
center, so you have to rotate your zero phase filter kernel before
taking it's Fourier Transform.

Katja

On Mon, May 5, 2014 at 8:49 PM, david medine dmed...@ucsd.edu wrote:
 For the FFT based convolution, you could easily modify the example patch
 I06.timbre.stamp.pd to do straight up convolution in the frequency domain. I
 wouldn't know how to do it in the time domain without an extern or a lot of
 painstaking work. It might be a nice thing to have, though.

 I can tell you, though, that the frequency domain method will out perform
 the time domain in terms of CPU usage. But, since you are windowing there
 will be a latency. Apart from that, the output is identical by both methods.

 y(n) = x(n) * g(n)
 Y(k) = X(k)G(k), y(n) = IDFT(Y(k))

 where g(n) is the impulse response, X(k) is the discrete Fourier transform
 of x(n) and * is the convolution operation.


 On 05/05/2014 09:33 AM, Oli Larkin wrote:

 hi,

 is anyone aware of an example of both a brute force time domain (e.g.
 buffir~ in Max) and an FFT-based fast convolution patch in pd-vanilla? I
 would like to do a comparison of the two. Can be using a small IR, just for
 demo purposes.

 cheers,

 Oli

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Re: [PD] analog PD+GEM

2014-05-05 Thread Ed Kelly
Jeenyoos!

BTW I went to a modular synth meetup the other day. Hoxtonowl were demoing a 
eurorack module that runs Pd. They already have an effects pedal that uses it: 
http://hoxtonowl.com/2014/04/owl-puredata-alphatesters-wanted/
 
Ninja Jamm - a revolutionary new music remix app from Ninja Tune and Seeper, 
for iPhone and iPad
http://www.ninjajamm.com/


Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
http://sharktracks.co.uk/ 
On Thursday, 17 April 2014, 18:12, Chris Clepper cgclep...@gmail.com wrote:
 
I played a bit with it at last year's AHNE meet.  It was perplexing to use even 
for someone with extensive video and Eurorack experience!


I think it is still just the one-off module.  Crazy device though..



On Thu, Apr 17, 2014 at 12:09 PM, Dan Wilcox danomat...@gmail.com wrote:

Hehe https://www.youtube.com/watch?v=63ay74S34XI



Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com






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Re: [PD] convolution using pd-vanilla

2014-05-05 Thread Alexandre Torres Porres
I did one and shared on the list

you can check it at:
https://drive.google.com/file/d/0B3AoiT0xk8fnNU9PRHdldVVFbU0/edit?usp=sharing


2014-05-05 16:41 GMT-03:00 katja katjavet...@gmail.com:

 Brute force time domain convolution for small kernel can be done with
 [fexpr~]. For zero phase filter kernels, fast convolution in Pd is
 relatively simple. Multiply real and imaginary part of the signal's
 spectrum with the filter's spectrum while using four times overlap and
 Hann windowing before FFT and after IFFT, and normalize. Pd's FFT
 routines assume x[0] at the start of the filter kernel, not at the
 center, so you have to rotate your zero phase filter kernel before
 taking it's Fourier Transform.

 Katja

 On Mon, May 5, 2014 at 8:49 PM, david medine dmed...@ucsd.edu wrote:
  For the FFT based convolution, you could easily modify the example patch
  I06.timbre.stamp.pd to do straight up convolution in the frequency
 domain. I
  wouldn't know how to do it in the time domain without an extern or a lot
 of
  painstaking work. It might be a nice thing to have, though.
 
  I can tell you, though, that the frequency domain method will out perform
  the time domain in terms of CPU usage. But, since you are windowing there
  will be a latency. Apart from that, the output is identical by both
 methods.
 
  y(n) = x(n) * g(n)
  Y(k) = X(k)G(k), y(n) = IDFT(Y(k))
 
  where g(n) is the impulse response, X(k) is the discrete Fourier
 transform
  of x(n) and * is the convolution operation.
 
 
  On 05/05/2014 09:33 AM, Oli Larkin wrote:
 
  hi,
 
  is anyone aware of an example of both a brute force time domain (e.g.
  buffir~ in Max) and an FFT-based fast convolution patch in pd-vanilla? I
  would like to do a comparison of the two. Can be using a small IR, just
 for
  demo purposes.
 
  cheers,
 
  Oli
 
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[PD] comparing symbols in external

2014-05-03 Thread Jaime E Oliver
Hi all, 

I am trying to compare two symbols, one incoming in a list into an external and 
the other one stored internally in the external.

It compiles fine, but I don't get a match.

c code is below. Ideas on what I'm missing?

J


void testtext_input(t_testtext *x, t_symbol *selector, int argcount, t_atom 
*argvec) {
int i;
const t_symbol *storedsymbol = gensym(mysymbol);
for (i = 0; i  argcount; i++) {
if (argvec[i].a_type == A_SYMBOL) {
if ( argvec[i].a_w.w_symbol-s_name == storedsymbol)
post(found match!);
}
}
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Re: [PD] comparing symbols in external

2014-05-03 Thread Miller Puckette
Strange things like this can happen if someone inadvertently writes
a new string into an existing symbol... i.e., never do this:
strcat(sym-s_name, cat).

MAybe there was already a symbol somewhere else whose name is cat and
then you'll have 2 symbols with teh same name but different addresses.
(I've seen people do this, in various ways, before).

cheers
Miller

On Sat, May 03, 2014 at 03:22:19AM -0400, Jaime E Oliver wrote:
 Hi all, 
 
 I am trying to compare two symbols, one incoming in a list into an external 
 and the other one stored internally in the external.
 
 It compiles fine, but I don't get a match.
 
 c code is below. Ideas on what I'm missing?
 
 J
 
 
 void testtext_input(t_testtext *x, t_symbol *selector, int argcount, t_atom 
 *argvec) {
   int i;
   const t_symbol *storedsymbol = gensym(mysymbol);
 for (i = 0; i  argcount; i++) {
   if (argvec[i].a_type == A_SYMBOL) {
   if ( argvec[i].a_w.w_symbol-s_name == storedsymbol)
 post(found match!);
   }
 }
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Re: [PD] comparing symbols in external

2014-05-03 Thread IOhannes m zmölnig
On 05/03/2014 09:22 AM, Jaime E Oliver wrote:
 Hi all, 
 
 I am trying to compare two symbols, one incoming in a list into an external 
 and the other one stored internally in the external.
 
 It compiles fine, but I don't get a match.
 
 c code is below. Ideas on what I'm missing

the whole idea about symbols is, that you can do a pointer comparision
of the *symbol*.

so it should be as simple as:
  if(argvec[i].a_type == A_SYMBOL   argvec[i].a_w.w_symbol ==
storedsymbol) post(found match);

   if (argvec[i].a_type == A_SYMBOL) {
   if ( argvec[i].a_w.w_symbol-s_name == storedsymbol)
 post(found match!);

the -s_name field of the symbol is the pointer to the actual C-string,
whereas storedsymbol is a pointer to the symbol.
so you are doing a compare ((const char*)cstr == (t_symbol*)sym), which
is clearly wrong.

fgmsadr
IOhannes




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Re: [PD] comparing symbols in external

2014-05-03 Thread Jaime E Oliver
Thanks to both, it makes sense and it works now.

J


On May 3, 2014, at 4:42 AM, IOhannes m zmölnig zmoel...@iem.at wrote:

 On 05/03/2014 09:22 AM, Jaime E Oliver wrote:
 Hi all, 
 
 I am trying to compare two symbols, one incoming in a list into an external 
 and the other one stored internally in the external.
 
 It compiles fine, but I don't get a match.
 
 c code is below. Ideas on what I'm missing
 
 the whole idea about symbols is, that you can do a pointer comparision
 of the *symbol*.
 
 so it should be as simple as:
  if(argvec[i].a_type == A_SYMBOL   argvec[i].a_w.w_symbol ==
 storedsymbol) post(found match);
 
  if (argvec[i].a_type == A_SYMBOL) {
  if ( argvec[i].a_w.w_symbol-s_name == storedsymbol)
 post(found match!);
 
 the -s_name field of the symbol is the pointer to the actual C-string,
 whereas storedsymbol is a pointer to the symbol.
 so you are doing a compare ((const char*)cstr == (t_symbol*)sym), which
 is clearly wrong.
 
 fgmsadr
 IOhannes
 
 
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Re: [PD] best format for send/receive between iOS and libPD

2014-05-03 Thread Billy Stiltner
:)


On Wed, Apr 30, 2014 at 5:57 AM, Miller Puckette m...@ucsd.edu wrote:

 Hi Matt -

 From Pd's perspective at least, it would be more efficient to handle the
 messages separately (some of Pd's list operations have to copy the list,
 which would be expensive if done iteratively over a long list).

 cheers
 Miller

 On Wed, Apr 30, 2014 at 01:37:05PM +0900, i go bananas wrote:
  I've got a six voice synth, each with about 20 variable parameters, and
  then sequence data, etc... and all of this data is being stored by the
  objective C front-end of my app.
 
  can someone tell me, hopefully from experience, what the best format is
 to
  send a lot of pattern data between obj C and libPD ???  should i package
  all the data as one huge list, or break it all into individual variables,
  or is it ok to organize it into groups for ease of management.
 
  my plan was to send messages like this from obj C:
 
  to [r instr1_pattern_data] :  [vol 0.8, pan 0.5, pitch 0.75, param1 0.99
  ... etc]
 
  actually, i'm not the one doing the C coding, i'm, just doing the pd
 side,
  but i have to prepare things on my end to make it flow as well as
 possible.
  Overall, i think there about 1400 values that need to be passed for every
  pattern, so it probably does need to be as well streamlined as possible.
 
  cheers for any help
 
  Matt

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Re: [PD] MobMuPlat - data from several iPads to one PC

2014-05-03 Thread Christian Fischer
Thanks Dan!

It worked so far with the help patch! Now I have just to see how it’s going 
with several iPads…
Thanks again!

chris

Am 03.05.2014 um 01:30 schrieb Daniel Iglesia daniel.igle...@gmail.com:

 (And for multiple devices into a pd patch, I usually have the user of each 
 device manually input a number identifying their identity, and then 
 filter/route based on this in the PC patch) 
 (If you choose to use LANdini, you'll want to get the standalone client (OSX 
 only, or supercollider code) for the hub computer)
 
 Sent from my iPhone
 
 On May 2, 2014, at 4:49 PM, Christian Fischer m...@c-m-fischer.de wrote:
 
 Hi there,
 
 not sure whether I can make out the forest for the trees after x hours of 
 fiddling…
 
 
 What would be the best way to send data (one way) from several iPads to one 
 master patch on PC, connected adhoc wireless?
 
 So far I tried only with one iPad, used MobMuPlat and simple ‚netsend' / 
 ‚netreceive'. For one iPad it worked pretty fine! Now I wonder what about 
 several iPads. Can’t test before Monday, but I would like to prepare 
 everything before…
 
 The idea is several people use the iPads as interfaces to manipulate a 
 master patch on a PC connected to interface, several speakers etc…
 They do not have to get any feedback from master patch. Data flows only one 
 way. 
 
 MobMuPlat does not take ‚packOSC‘. Would ‚LANdini‘ be better for several 
 iPads (could not get it running so far. still trying…) Or is there something 
 else? 
 Any experiences?
 
 Thanx  Best!
 chris
 
 
 
 
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[PD] puredata.info down

2014-05-02 Thread Richie Cyngler
Just wanted to report the site is down. Been that way for at least a few
hours judging by the forum.

-- 
Richie

www.glitchpop.com
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Re: [PD] How to get a list of midi devices without GUI

2014-05-02 Thread András Murányi
On Sun, Feb 9, 2014 at 5:20 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 In Pd-l2ork you can also do this:
 [print(
 |
 [pdinfo]

 Which prints all the info for the running Pd instance to the console,
 including devices.  Or you can send it a message to get a specific
 attribute like
 [audio-outdev, midi-outdevlist(
 |
 [pdinfo]

 I tried it with [loadbang] and -nogui, and all the audio devices display
 properly.  I can't test midi because I don't have any midi devices.

 -Jonathan


audio-outdev, midi-outdevlist gives me nothing but a bang. I have ALSA
midi-outs connected.
Might this be a bug?

András
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Re: [PD] How to get a list of midi devices without GUI

2014-05-02 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

On 2014-02-09 16:45, Antoine Villeret wrote:
 Shouldn't `[mediasettings/midisettings]` update it's own device
 lists on `[listdevices(` message ?


please file a feature-request (and assign it to me, if possible)

fgamsdr
IOhannes
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Version: GnuPG v1
Comment: Using GnuPG with Icedove - http://www.enigmail.net/

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[PD] gridflow pd-extended ubuntu 14.04

2014-05-02 Thread u...@xdv.org
hello,

i have dedicated some time to updating my system, ending up with ubuntu
14.04 doing the occasional patching now.
everything pd related went relatively painless, just had to rebuild Gem,
but gridflow's stuck and won't move a bit and i have no clue.

i have gridflow in it's own builddir: /home/ub/build/gridflow
here i do update per svn, then configure and make, but when loading in
pd i consistently get:

home/ub/build/gridflow/gridflow.pd_linux:
/home/ub/build/gridflow/gridflow.pd_linux: undefined symbol: cvEllipse
gridflow: can't load library
/home/ub/build/gridflow/gridflow_gem9393.pd_linux:
/home/ub/build/gridflow/gridflow_gem9393.pd_linux: undefined symbol:
_ZTI7FObject
gridflow_gem9393: can't load library

system is amd64, pd: 0.43-3, GEM: 0.93.3, gridflow says it's At
revision 6881

ideas anyone?

thanks+ciao,
ub

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Re: [PD] puredata.info down

2014-05-02 Thread IOhannes m zmölnig
On 05/02/2014 07:03 AM, Richie Cyngler wrote:
 Just wanted to report the site is down. Been that way for at least a few
 hours judging by the forum.

there was a power-outage that drained our UPS and blew the fuses.

all should be up and running again.


gfmsard
IOhannes



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[PD] [PD-announce] Muditulib: first test release

2014-05-02 Thread Funs Seelen
Hello all,

For those who would like to try my new tuning library before it is
released: the first test release of Muditulib is now available on
sourceforge. Algorithms to translate less into more dimensions are not
included yet. However, the tuning and pitch systems should be working. A
reference manual is also not available yet, but relevant information can be
extracted from the articles on my website, LAC2014 proceedings, and slides
on the LAC2014 website, as well as from the Pd help files.

https://sourceforge.net/projects/muditulib/
http://muditulib.eu/
http://lac.linuxaudio.org/2014/files

Muditulib, a multi-dimensional tuning library, is a library to be
implemented (wholly or partly) in music production software. It consists of
a core of C functions. Additionally a Pure Data implementation is provided.
This implementation consist of several classes to be used as a modular
system. The library makes use of a multi-dimensional numerical pitch
representation system, a variant of the very well-known one-dimensional
MIDI note system. Ambitions for other implementations are very welcome.
Muditulib offers new ways of approaching tuning within the scope of
diatonic (roughly the majority of) tonal music within the digital domain.

For more information please have a look at http://muditulib.eu, read the
README.txt or the Muditulib Reference Manual.

Kind regards,
Funs Seelen
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Re: [PD] gridflow pd-extended ubuntu 14.04

2014-05-02 Thread Colet Patrice

Le 02/05/2014 15:19, u...@xdv.org a écrit :

hello,

i have dedicated some time to updating my system, ending up with ubuntu
14.04 doing the occasional patching now.
everything pd related went relatively painless, just had to rebuild Gem,
but gridflow's stuck and won't move a bit and i have no clue.

i have gridflow in it's own builddir: /home/ub/build/gridflow
here i do update per svn, then configure and make, but when loading in
pd i consistently get:

home/ub/build/gridflow/gridflow.pd_linux:
/home/ub/build/gridflow/gridflow.pd_linux: undefined symbol: cvEllipse
gridflow: can't load library
/home/ub/build/gridflow/gridflow_gem9393.pd_linux:
/home/ub/build/gridflow/gridflow_gem9393.pd_linux: undefined symbol:
_ZTI7FObject
gridflow_gem9393: can't load library

system is amd64, pd: 0.43-3, GEM: 0.93.3, gridflow says it's At
revision 6881

ideas anyone?

thanks+ciao,
ub

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hello,
 it seems that gem libraries aren't linked correctly by the build 
system, gridflow might run if Gem libs are disabled in configure,

what about posting build logs?

patko



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[PD] A list of live electroacoustic ensembles

2014-05-02 Thread eldad tsabary
Hello all,

If you're in a live electronics ensemble or know of such an ensemble that is 
not on this list http://bit.ly/1pyfyVJ, it'd be super nice if you could add it 
here (in the additions tab). 

The list includes electroacoustic ensembles and mixed ensembles that have a 
substantial live, communal (3 performers minimum) electroacoustic component 
(laptop, tablet, analog synth, DIY, etc.)

Many thanks 
Eldad

--

Dr. Eldad Tsabary, Assistant Professor
Electroacoustic Studies, Music Department
Director, Concordia Laptop Orchestra
Concordia University, Montreal
President, Communauté électroacoustique canadienne / Canadian Electroacoustic 
Community
eldad.tsab...@concordia.ca
514-848-2424 #5163 (office)
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Re: [PD] gridflow pd-extended ubuntu 14.04

2014-05-02 Thread u...@xdv.org
On 02.05.2014 16:21, Colet Patrice wrote:
 Le 02/05/2014 15:19, u...@xdv.org a écrit :
 hello,

 i have dedicated some time to updating my system, ending up with ubuntu
 14.04 doing the occasional patching now.
 everything pd related went relatively painless, just had to rebuild Gem,
 but gridflow's stuck and won't move a bit and i have no clue.

 i have gridflow in it's own builddir: /home/ub/build/gridflow
 here i do update per svn, then configure and make, but when loading in
 pd i consistently get:

 home/ub/build/gridflow/gridflow.pd_linux:
 /home/ub/build/gridflow/gridflow.pd_linux: undefined symbol: cvEllipse
 gridflow: can't load library
 /home/ub/build/gridflow/gridflow_gem9393.pd_linux:
 /home/ub/build/gridflow/gridflow_gem9393.pd_linux: undefined symbol:
 _ZTI7FObject
 gridflow_gem9393: can't load library

 system is amd64, pd: 0.43-3, GEM: 0.93.3, gridflow says it's At
 revision 6881

 ideas anyone?

 thanks+ciao,
 ub

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 hello,
  it seems that gem libraries aren't linked correctly by the build
 system, gridflow might run if Gem libs are disabled in configure,
 what about posting build logs?
 
 patko

thanks for the quick reply.

i tried ./configure --no-opengl
upon make distclean but that lead to the same result for
gridflow.pd_linux: undefined symbol: cvEllipse

as this seems an openCv object, which is included directly by
gridflow (not via Gem) from src/opencv.cxx
i checked the config.log for opencv and really there was a line saying:
Package opencv was not found in the pkg-config search path

installing libopencv-dev fixed that and it's all good now :)

thanks+cheers,
ub

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Re: [PD] [Patching Circle] Generative Musical Apps this Friday!

2014-05-02 Thread Epic Jefferson
Awesome! what time? 6:30pm?


On Sun, Apr 27, 2014 at 9:29 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 Hi Epic,
 the next patching circle will be on May 22 at ITP/NYU, 721 Broadway, 4th
 floor.
 Cheers!

 Sofy Yuditskaya
 s~ http://yuditskaya.com



 On Sat, Apr 26, 2014 at 2:50 PM, Epic Jefferson 
 jeffreyconcepc...@gmail.com wrote:

 Hey Sofy,

 I'll be in NY from May 19-27. When is the patching circle?


 On Tue, Apr 8, 2014 at 2:36 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 *Patching Circle*

 *Fri, April 116:30pm*
 *Conference Room*

 Embedded Generative Music Systems on Android and iOS with Chris McCormick
 and Dan Wilcox. Learn how to embed Pure Data on your Android or iPhone.

 The New York City Patching Circle is an free alternating monthly meeting
 and salon open to anyone who is working or interested in media
 programming
 and audiovisual performance. We mostly use Pd and Max/MSP, but all are
 welcome.

 Beginners and Experienced welcome. Open to everyone, students, the
 public,
 unicorns.  Work on personal projects, professional projects, school
 projects, ask for help, help others, or just patch quietly to yourself
 in a
 room full of other people patching patches and helping other people
 patch.

 Each month there will be informal salon, featuring demonstrations of
 projects, performances and systems in the process of being built.  The
 format will include short performances, artist talks about process and
 performance techniques and QA depending on time availability.  The salon
 is openly curated with the intent of being as inclusive as possible and
 participation is open all practitioners working in realtime media.

 Sofy Yuditskaya
 s~ http://yuditskaya.com


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 --
 www.epicjefferson.com





-- 
www.epicjefferson.com
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[PD] MobMuPlat - data from several iPads to one PC

2014-05-02 Thread Christian Fischer
Hi there,

not sure whether I can make out the forest for the trees after x hours of 
fiddling…


What would be the best way to send data (one way) from several iPads to one 
master patch on PC, connected adhoc wireless?

So far I tried only with one iPad, used MobMuPlat and simple ‚netsend' / 
‚netreceive'. For one iPad it worked pretty fine! Now I wonder what about 
several iPads. Can’t test before Monday, but I would like to prepare everything 
before…

The idea is several people use the iPads as interfaces to manipulate a master 
patch on a PC connected to interface, several speakers etc…
They do not have to get any feedback from master patch. Data flows only one 
way. 

MobMuPlat does not take ‚packOSC‘. Would ‚LANdini‘ be better for several iPads 
(could not get it running so far. still trying…) Or is there something else? 
Any experiences?

Thanx  Best!
chris




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Re: [PD] MobMuPlat - data from several iPads to one PC

2014-05-02 Thread Daniel Iglesia
Hi
Mobmuplat handles networking at the app layer, not the pd patch layer.
Take a look at the tutorial patch MMPTutorial4-Networking.pd which has both 
LANdini and non-LANdini (UDP multicast) examples of sending/receiving. In all 
cases, OSC messages come from/go to [receive fromNetwork] and [send toNetwork] 
objects, not netsend/receive. If you have further issues feel free to email me 
off-list.
Dan

Sent from my iPhone

 On May 2, 2014, at 4:49 PM, Christian Fischer m...@c-m-fischer.de wrote:
 
 Hi there,
 
 not sure whether I can make out the forest for the trees after x hours of 
 fiddling…
 
 
 What would be the best way to send data (one way) from several iPads to one 
 master patch on PC, connected adhoc wireless?
 
 So far I tried only with one iPad, used MobMuPlat and simple ‚netsend' / 
 ‚netreceive'. For one iPad it worked pretty fine! Now I wonder what about 
 several iPads. Can’t test before Monday, but I would like to prepare 
 everything before…
 
 The idea is several people use the iPads as interfaces to manipulate a master 
 patch on a PC connected to interface, several speakers etc…
 They do not have to get any feedback from master patch. Data flows only one 
 way. 
 
 MobMuPlat does not take ‚packOSC‘. Would ‚LANdini‘ be better for several 
 iPads (could not get it running so far. still trying…) Or is there something 
 else? 
 Any experiences?
 
 Thanx  Best!
 chris
 
 
 
 
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Re: [PD] MobMuPlat - data from several iPads to one PC

2014-05-02 Thread Daniel Iglesia
(And for multiple devices into a pd patch, I usually have the user of each 
device manually input a number identifying their identity, and then 
filter/route based on this in the PC patch) 
(If you choose to use LANdini, you'll want to get the standalone client (OSX 
only, or supercollider code) for the hub computer)

Sent from my iPhone

 On May 2, 2014, at 4:49 PM, Christian Fischer m...@c-m-fischer.de wrote:
 
 Hi there,
 
 not sure whether I can make out the forest for the trees after x hours of 
 fiddling…
 
 
 What would be the best way to send data (one way) from several iPads to one 
 master patch on PC, connected adhoc wireless?
 
 So far I tried only with one iPad, used MobMuPlat and simple ‚netsend' / 
 ‚netreceive'. For one iPad it worked pretty fine! Now I wonder what about 
 several iPads. Can’t test before Monday, but I would like to prepare 
 everything before…
 
 The idea is several people use the iPads as interfaces to manipulate a master 
 patch on a PC connected to interface, several speakers etc…
 They do not have to get any feedback from master patch. Data flows only one 
 way. 
 
 MobMuPlat does not take ‚packOSC‘. Would ‚LANdini‘ be better for several 
 iPads (could not get it running so far. still trying…) Or is there something 
 else? 
 Any experiences?
 
 Thanx  Best!
 chris
 
 
 
 
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Re: [PD] read from same array with multiple [tabread4~]'s

2014-05-01 Thread James Dunn

Yes, it's a problem with my patch!
Thanks

Quoth Miller Puckette, on 30/04/2014 15:31:

There aren't any interactions between tabread4~ (etc.) objects reading
from the same table - I do it all the time - for example, the silly example
in 3.audio.examples/D13.addtive.qlst.pd

cheers
Miller

On Wed, Apr 30, 2014 at 02:06:46PM +0100, James Dunn wrote:

Hi,

I'm trying to playback a sound file from the same array using
multiple [tabread4~] objects but I'm getting nasty clicks presumably
because they are having accessing the same array at the same time.
Is there another approach to this or some other way of avoiding the
clicks?

thanks

James

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Re: [PD] best format for send/receive between iOS and libPD

2014-04-30 Thread Miller Puckette
Hi Matt -

From Pd's perspective at least, it would be more efficient to handle the
messages separately (some of Pd's list operations have to copy the list,
which would be expensive if done iteratively over a long list).

cheers
Miller

On Wed, Apr 30, 2014 at 01:37:05PM +0900, i go bananas wrote:
 I've got a six voice synth, each with about 20 variable parameters, and
 then sequence data, etc... and all of this data is being stored by the
 objective C front-end of my app.
 
 can someone tell me, hopefully from experience, what the best format is to
 send a lot of pattern data between obj C and libPD ???  should i package
 all the data as one huge list, or break it all into individual variables,
 or is it ok to organize it into groups for ease of management.
 
 my plan was to send messages like this from obj C:
 
 to [r instr1_pattern_data] :  [vol 0.8, pan 0.5, pitch 0.75, param1 0.99
 ... etc]
 
 actually, i'm not the one doing the C coding, i'm, just doing the pd side,
 but i have to prepare things on my end to make it flow as well as possible.
 Overall, i think there about 1400 values that need to be passed for every
 pattern, so it probably does need to be as well streamlined as possible.
 
 cheers for any help
 
 Matt

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[PD] read from same array with multiple [tabread4~]'s

2014-04-30 Thread James Dunn

Hi,

I'm trying to playback a sound file from the same array using multiple 
[tabread4~] objects but I'm getting nasty clicks presumably because they 
are having accessing the same array at the same time. Is there another 
approach to this or some other way of avoiding the clicks?


thanks

James

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Re: [PD] read from same array with multiple [tabread4~]'s

2014-04-30 Thread Miller Puckette
There aren't any interactions between tabread4~ (etc.) objects reading
from the same table - I do it all the time - for example, the silly example
in 3.audio.examples/D13.addtive.qlst.pd

cheers
Miller

On Wed, Apr 30, 2014 at 02:06:46PM +0100, James Dunn wrote:
 Hi,
 
 I'm trying to playback a sound file from the same array using
 multiple [tabread4~] objects but I'm getting nasty clicks presumably
 because they are having accessing the same array at the same time.
 Is there another approach to this or some other way of avoiding the
 clicks?
 
 thanks
 
 James
 
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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-30 Thread katja
Hi Simon,

Maybe it's just me but I did not find an attachment with your last post.

By the way I found a bug in my upsampling method: apparently,
[samplerate~] in a resampled subpatch needs some time before it
reports the correct samplerate, therefore the subpatch used wrong
values for filter frequency occasionally, which causes nonsense
output. Attached is a fixed version.

In the meantime I was wondering if upsampling is needed at all for
accuracy. As Miller mentioned earlier, the error from truncating to
integer nr of samples can be substantial. Attached patch 'errorsample'
calculates that error and as you would expect, the error (expressed in
cents) increases with frequency. However, in our patches I can't hear
the error! Even if the unsig'ed frequency value shows fluctuation, the
sound is stable. For comparison, you could control [phasor~] with the
unsig'ed value, then you'll hear what the error really sounds like. So
why don't we hear that when [phasor~] is controlled by the tilde
objects? Is the fluctuation so fast that we hear an 'average'? No, the
fluctuations are often not so fast (which you can verify with a
[print~] object). Seems we're just lucky that it works this way, but
oh how annoying it is to not understand your own patches.

Katja

On Wed, Apr 30, 2014 at 12:49 AM, Simon Iten itensi...@gmail.com wrote:
 hi katja,

 i tried your patch and had a look at it. it’s beautifully programmed :-) so 
 skilled.
 thanks for taking the time and it’s very interesting to see a different style 
 and different thinking to get to the “same” outcome.

 i tried (with a different version of the patch) just to replace osc~ with 
 adc~ and sang into my macbook microphone. there is no octave jumping exept 
 for the very low notes i can sing :-)
 attached is a simple version with a little filtering. it’s not tested at all 
 but this is how i did it for bass. (with other values for hip and lop of 
 course)

 note that there is a lot of noise when you don’t sing or sing to quietly, 
 this is because you amplify the shit out of the signal. so to use this you 
 will need to add envelope following and a gate.

 when i tried this simple solution with your upsampled patch i got nothing :-) 
 the signal just freezes at some high value. but i’m probably missing 
 something very basic.

 cheers,

 simon


 On 29 Apr 2014, at 21:10, katja katjavet...@gmail.com wrote:

 Hi Simon,

 I'd be curious to see this adaptive filtering work in practice. Could
 you share a patch, once you have that working? Vocals mostly don't
 exceed a 3 octave range either. Only thing is, in vocals the strongest
 component is sometimes not the first harmonic but the second, when
 speaking or singing the lowest notes in the range.

 Katja

 On Tue, Apr 29, 2014 at 7:58 PM, Simon Iten itensi...@gmail.com wrote:
 katja,

 exactly! i filter the input based on the output of the pitch detection. i 
 used this for quite some time with my doublebass (but with a pickup per 
 string) and it works perfectly. i get no octave jumps or glitches at all. 
 the version i shared here is planned to be used for vocals, i have to see 
 if it works as good…

 the trick is not to filter too much in order to “let through” new notes but 
 enough to filter out strong overtones (mainly octaves). it also helps to 
 have filters in parallel. and of course you cut the range before that in 
 order to fit your input.
 on a bass string this is very easy since on a double-bass you have a 3 
 octave range per string you can cut many frequencies before even starting 
 filtering.

 this is how i did it and it worked.

 i adapted this system from the gr300 also. there it’s even easier. just two 
 filters per string. one in the lower section (0-7th fret and one from 7-22 
 fret) they get switched via transistors based on the output voltage of the 
 p/v circuit. they are 2nd order bandpass filters.

 cheers, simon



 On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:

 Hi Simon,

 See attachment for an upsampled version. I used a 6th order lo pass
 filter with cut off at 1/4 of the original sampling rate. This seems
 to work with max. 8 times upsampling. Period length error is then
 limited to 1/8 sample.

 You mentioned adaptive filtering of a real life input signal. Are you
 planning to control filter cut off frequency with the pitch detection
 result? Did you already try that? I wonder how that could work at all,
 because the pitch result comes only after the adaptive filter.

 Katja

 On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:
 Katja thanks for your Inputs! Will Look at the Patch tonight. Simple 
 lowpass Filtering? I tried to upsample with a Block object but the biquad 
 object stopped outputting Pulses. If you don't mind doing a Version with 
 upsampling that would be fantastic.

 Well i just copied from the Gr300 schematic, so no credits for me :)

 Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:

 Hi Simon,

 So your method 

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-30 Thread Simon Iten
katja,

you can see the error as an amplitude fluctuation in the array (i think thats 
the error) it gets more and more dominant with higher frequencies and at some 
point you hear a deep note, which seems to be the amplitude modulation coming 
into the hearable range.

or am i wrong? i also could not tell a hearable difference in accuracy with 
upsampled against non upsampled version.

here is the attachment again, maybe it got lost last time, or i was to tired :-)

simon




sinetosawtooth-II.pd
Description: Binary data



On 30 Apr 2014, at 23:04, katja katjavet...@gmail.com wrote:

 Hi Simon,
 
 Maybe it's just me but I did not find an attachment with your last post.
 
 By the way I found a bug in my upsampling method: apparently,
 [samplerate~] in a resampled subpatch needs some time before it
 reports the correct samplerate, therefore the subpatch used wrong
 values for filter frequency occasionally, which causes nonsense
 output. Attached is a fixed version.
 
 In the meantime I was wondering if upsampling is needed at all for
 accuracy. As Miller mentioned earlier, the error from truncating to
 integer nr of samples can be substantial. Attached patch 'errorsample'
 calculates that error and as you would expect, the error (expressed in
 cents) increases with frequency. However, in our patches I can't hear
 the error! Even if the unsig'ed frequency value shows fluctuation, the
 sound is stable. For comparison, you could control [phasor~] with the
 unsig'ed value, then you'll hear what the error really sounds like. So
 why don't we hear that when [phasor~] is controlled by the tilde
 objects? Is the fluctuation so fast that we hear an 'average'? No, the
 fluctuations are often not so fast (which you can verify with a
 [print~] object). Seems we're just lucky that it works this way, but
 oh how annoying it is to not understand your own patches.
 
 Katja
 
 On Wed, Apr 30, 2014 at 12:49 AM, Simon Iten itensi...@gmail.com wrote:
 hi katja,
 
 i tried your patch and had a look at it. it’s beautifully programmed :-) so 
 skilled.
 thanks for taking the time and it’s very interesting to see a different 
 style and different thinking to get to the “same” outcome.
 
 i tried (with a different version of the patch) just to replace osc~ with 
 adc~ and sang into my macbook microphone. there is no octave jumping exept 
 for the very low notes i can sing :-)
 attached is a simple version with a little filtering. it’s not tested at all 
 but this is how i did it for bass. (with other values for hip and lop of 
 course)
 
 note that there is a lot of noise when you don’t sing or sing to quietly, 
 this is because you amplify the shit out of the signal. so to use this you 
 will need to add envelope following and a gate.
 
 when i tried this simple solution with your upsampled patch i got nothing 
 :-) the signal just freezes at some high value. but i’m probably missing 
 something very basic.
 
 cheers,
 
 simon
 
 
 On 29 Apr 2014, at 21:10, katja katjavet...@gmail.com wrote:
 
 Hi Simon,
 
 I'd be curious to see this adaptive filtering work in practice. Could
 you share a patch, once you have that working? Vocals mostly don't
 exceed a 3 octave range either. Only thing is, in vocals the strongest
 component is sometimes not the first harmonic but the second, when
 speaking or singing the lowest notes in the range.
 
 Katja
 
 On Tue, Apr 29, 2014 at 7:58 PM, Simon Iten itensi...@gmail.com wrote:
 katja,
 
 exactly! i filter the input based on the output of the pitch detection. i 
 used this for quite some time with my doublebass (but with a pickup per 
 string) and it works perfectly. i get no octave jumps or glitches at all. 
 the version i shared here is planned to be used for vocals, i have to see 
 if it works as good…
 
 the trick is not to filter too much in order to “let through” new notes 
 but enough to filter out strong overtones (mainly octaves). it also helps 
 to have filters in parallel. and of course you cut the range before that 
 in order to fit your input.
 on a bass string this is very easy since on a double-bass you have a 3 
 octave range per string you can cut many frequencies before even starting 
 filtering.
 
 this is how i did it and it worked.
 
 i adapted this system from the gr300 also. there it’s even easier. just 
 two filters per string. one in the lower section (0-7th fret and one from 
 7-22 fret) they get switched via transistors based on the output voltage 
 of the p/v circuit. they are 2nd order bandpass filters.
 
 cheers, simon
 
 
 
 On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:
 
 Hi Simon,
 
 See attachment for an upsampled version. I used a 6th order lo pass
 filter with cut off at 1/4 of the original sampling rate. This seems
 to work with max. 8 times upsampling. Period length error is then
 limited to 1/8 sample.
 
 You mentioned adaptive filtering of a real life input signal. Are you
 planning to control filter cut off frequency with the pitch 

Re: [PD] Music notation in pure data

2014-04-30 Thread Jonathan Wilkes

On 04/29/2014 10:44 PM, Jaime E Oliver wrote:

I guess one of the nicest things about what you're showing is to do 
manipulations ala PWGL or open music. I'm interested in being able to make 
arbitrarily complex and long scores, and be able to export these as lilypond 
scores that can be edited and printed for someone else to play…


I see.  In that case I suppose you want to try to provide as much 
score-related data as you can for the converter to minimize your editing 
work.


-Jonathan



best,

J



On Apr 29, 2014, at 6:54 PM, Jonathan Wilkes jancs...@yahoo.com wrote:


On 04/29/2014 05:28 PM, Jaime E Oliver wrote:

Hi Jonathan,

This is excellent work!

I wonder in what direction are you taking this…

As far as notation inside Pd patches-- just the demo.  But I do remember Ed 
saying he'd initially investigated using data structures for his project.  If 
someone wants to build some higher level tools utilizing these new features of 
data structure, I'm happy to fix bugs and make any improvements that would be 
necessary.

But higher level tools are tricky-- their design depends on what you want to do 
with the notation.

As far as the data structures, in the next release I think I'll have the basic 
API the way I want it.  At some point I'd like to investigate drawing xlets on 
scalars that forward messages to the parent [struct]-- that would hide the 
complexity of [pointer] and friends in most cases.

Finally, I'd like to find a straightforward way to load canvases with [struct] 
definitions as libraries.  At that point people will be able to build GUI 
objects directly in Pd.

-Jonathan


best,

J


On Apr 29, 2014, at 1:20 PM, Jonathan Wilkes jancs...@yahoo.com wrote:


On 04/28/2014 11:21 PM, Max wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:

I think somebody had one using Gem and dynamic patching.

that someone is Ed Kelly
http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data

Thanks.

Here's a demo of a simple Lilypond score imported into Pd-l2ork:
https://jwilkes.nfshost.com/notes.webm

Benefits of data structures:
* no dynamic patching needed
* can display the music on a normal canvas
* 2d API

Drawback:
* if you create a new scalar, the drawing instructions have to be sent to the 
gui.  (Even worse, ds-arrays have to redraw the entire array atm.)  But one 
could probably just instantiate a bunch of scalars and vis them as needed.

-Jonathan


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Version: GnuPG v1.4.14 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iEYEARECAAYFAlNfGsEACgkQ3EB7kzgMM6KDSwCbBRP53mn0kDf5UAy6sm9iU487
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[PD] CFP: Practice-Based Research in New Interfaces for Musical Expression

2014-04-30 Thread Sam Ferguson
=
Call for Papers
Workshop on Practice-Based Research in New Interfaces for Musical Expression

NIME 2014 Workshop: Goldsmiths, London, UK www.nime2014.org

Workshop website: http://www.creativityandcognition.com/NIMEWorkshop/

Submission Deadline: May 12, 2014 (No extensions!)
Notification: May 16, 2014
Workshop date: June 30, 2014
=

Practitioner-researchers in new musical instrument/interface design often
set themselves multiple challenges: they seek to design and implement new
technologies, create and perform new works, examine and evaluate what they
have done and, finally, articulate what has been learned in the process.

To do this effectively requires careful consideration of the links between
creative work and research.  Failing to do so can lead to technical
research which lacks relevance to creative practice or, conversely,
creative work where the broader contribution is unclear.

This workshop focuses on the relationships between creative practice and
research - and blends of the two - with particular emphasis on new musical
interface/instrument design.

Combining practice and research leads to a series of difficult questions,
including:

- What constitutes a contribution in the context of practice-based research
in new musical instrument/interface design?

- How do we show that we have made a contribution?  What kinds of evidence
are appropriate?

- Do we always need to evaluate our interfaces/instruments?  What does
evaluation mean in creative contexts?  Are there fixed criteria?

- What is the status of the work (performance, instrument, composition,
exhibition, ...) itself?  Is it possible to understand the contribution of
practice-based research without experiencing the work?  What is the role of
documentation?

- What is the place of personal reflection in relation to practice-based
research?

PARTICIPATION
We invite 2-4 page papers or position papers for presentation and in-depth
discussion.  Submissions from students are welcome and encouraged.  Topics
may include, but are not limited to:

- Case studies of practice-based research in the area of NIME.

- Theoretical and conceptual framings of practice-based research in NIME
 contexts.

- Personal reflections on past or ongoing practice-based research projects.

- Techniques and methods for examining people’s experiences with new
instruments/interfaces.

- Approaches and methods from other domains and cultures.

- Radical ideas, new approaches.

Papers will be peer-reviewed and accepted papers will be published in the
workshop proceedings and archived on the workshop website. After the
workshop, selected participants will be invited to expand their papers for
a special issue of Leonardo Transactions.

Once selected, all workshop participants are required to register for at
least one day of the NIME conference.  You can register at http://www.
nime2014.org/registration/

SUBMISSION
Submit papers via EasyChair at: https://www.easychair.org/
conferences/?conf=pbrnime2014

ORGANISERS
Andrew Johnston, Sam Ferguson and Ernest Edmonds
Creativity and Cognition Studios, University of Technology, Sydney
http://creativityandcognition.com

CONTACT
Please send enquiries to pbrnime2...@easychair.org
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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread simon
nice changes with expr~ ! but i think you missed the point of the beginning of 
the patch. read in my first e-mail for an explanation of what this patch does 
exactly. it is an gr300 analog guitar synthesizer clone (well one voice of it). 
it is intended for real-life signals so there needs to be an adaptive filter in 
the beginning (with the pitch info we get from the two rpole~
 objects) and the signal needs to be squared to get the longest possible 
sustain (envelope is re added later obviously). also i think response is faster 
when squared, or not?

thanks for the changes, greatly appreciated!

simon

 Well i know exactly what the Patch does... I just dont know why the two 
 numbers before the Addition Need to be -1 And -2 :-)
 
 Will Look at your Version asap. 
 
 Cheers
 
 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:
 
 I have no idea what the patch is doing either, but I was able to clean it a 
 lot.
 
 many things that didn't need to be there
 
 cheers
 
 
 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:
 roman, thanks for your inputs.
 
 i tried both fexpr and expr and sticked to fexpr at some point, don’t know 
 why though. will change it back!  (i remember reading that fexpr was more 
 expensive but also more precise)
 
 to make the whole thing work with real world signals (bass guitar in my 
 case) you have to add an adaptive filter in the beginning of the chain 
 (which is very easy because you get the frequency information hehe…) this 
 will filter out overtones and prevent octave jumping.
 
 thanks
 
 simon
 
 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:
 
  That works very well. Good job and thanks for sharing!
 
  One minor thing jumped to my eye: Your patch uses some instances of
  [fexpr~] and all of them actually don't need [fexpr~] functionality. I
  experienced that [fexpr~] is quite expensive, which seems apparent
  considering it is designed for feedback algorithms. I don't know if
  [fexpr~] is also expensive when you use it not for feedbacks as your
  patch does. Anyway, you could replace them by likely less expensive
  [expr~] instances:
 
  [fexpr~ $x1=0] - [expr~ $v1=0]
 
  Roman
 
 
 
  On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
  hey miller and list,
 
 
  find attached a version that works beautifully. it's a dirty hack without 
  upsampling but it works extremly well. don't ask me why, i have no idea.
 
  thanks for all the help miller, really appreciate it! and thanks for pd 
  in general :-)
 
  cheers,
 
  simon
 
  On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
  sorry this one went off-list :-)
 
 
  On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
  sure,
 
  here is the version with biquad in a subpatch with a block opject to 
  upsample. probably i'm doing something wrong, i just copied from the 
  block help-patch.
 
  sinetosawtoothupsample.pd
 
  On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
  Drat, I don't have any explanation for this...  can you send me the 
  patch
  again?
  cheers
  M
 
  On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
  hmm, changing change to biquad does also not work. i mean it does as 
  long as i don't upsample in the subpatch. as soon as i change the 
  block object i get square instead of pulses...
 
  On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
  Actually I don't know where the change~ object is from - I've nver 
  seen t
  before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ 
  simply
  ubtracts the previous sample from teh current one as I guessed from 
  the patch :)
 
  M
 
  On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
  ok tried to upsample the whole thing (after the osc~) and now 
  change~ does nothing anymore… it just spits out the same square 
  wave i feed in…clues?
 
 
  On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
  crosspost! sorry about the noise. thanks for the inputs i will try 
  to to this. not sure if i can. otherwise i will ask back if that’s 
  ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
  so if i would measure at the peak of the sawtooth and would 
  upsample inside the pd patch, i would get higher resolution, 
  right?
 
  any ideas how i can measure at the peak? (using the rpole output 
  on both samphold inputs does not work and delaying one of them is 
  also not working)
 
  which
 
  i would highly recommend you try this method with your gk-3 
  equipped guitar (one for each string) since you only have to 
  cover a two octave range per string the error is tolerable. (you 
  can add an offset to make it fit)
  On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
  That is an excellent, witty way to measure pulse withs using
  only tilde obects - my hat's off to you.
 
  The methond only has limited accuracy since its measurement is in
  samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 
  kHz is
  

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread katja
Hi Simon,

So your method counts samples per (zero-crossing) cycle, is what I
learned from studying the patch. Very nice how you do this with tilde
objects. It seems possible to get equivalent result with only one
[rpole~], when using the positive pulse as trigger for [samphold~] and
with two samples delay for [rpole~]. You get the integrator's maximum
everytime. See attached patch.

Of course it still counts integer number of samples. Upsampling would
indeed improve accuracy. An upsampled signal needs filtering to remove
spectral images, did you try that?

Katja

On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the beginning
 of the patch. read in my first e-mail for an explanation of what this patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
  objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?

 thanks for the changes, greatly appreciated!

 simon

 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the Addition Need to be -1 And -2 :-)

 Will Look at your Version asap.

 Cheers

 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:

 I have no idea what the patch is doing either, but I was able to clean it a
 lot.

 many things that didn't need to be there

 cheers


 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:

 roman, thanks for your inputs.

 i tried both fexpr and expr and sticked to fexpr at some point, don’t know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)

 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.

 thanks

 simon

 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:

  That works very well. Good job and thanks for sharing!
 
  One minor thing jumped to my eye: Your patch uses some instances of
  [fexpr~] and all of them actually don't need [fexpr~] functionality. I
  experienced that [fexpr~] is quite expensive, which seems apparent
  considering it is designed for feedback algorithms. I don't know if
  [fexpr~] is also expensive when you use it not for feedbacks as your
  patch does. Anyway, you could replace them by likely less expensive
  [expr~] instances:
 
  [fexpr~ $x1=0] - [expr~ $v1=0]
 
  Roman
 
 
 
  On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
  hey miller and list,
 
 
  find attached a version that works beautifully. it's a dirty hack
  without upsampling but it works extremly well. don't ask me why, i have no
  idea.
 
  thanks for all the help miller, really appreciate it! and thanks for pd
  in general :-)
 
  cheers,
 
  simon
 
  On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
  sorry this one went off-list :-)
 
 
  On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
  sure,
 
  here is the version with biquad in a subpatch with a block opject to
  upsample. probably i'm doing something wrong, i just copied from the 
  block
  help-patch.
 
  sinetosawtoothupsample.pd
 
  On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
  Drat, I don't have any explanation for this...  can you send me the
  patch
  again?
  cheers
  M
 
  On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
  hmm, changing change to biquad does also not work. i mean it does
  as long as i don't upsample in the subpatch. as soon as i change the 
  block
  object i get square instead of pulses...
 
  On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
  Actually I don't know where the change~ object is from - I've nver
  seen t
  before.  I would just use biquad~ 0 0 1 -1 0 (assuming that
  change~ simply
  ubtracts the previous sample from teh current one as I guessed
  from the patch :)
 
  M
 
  On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
  ok tried to upsample the whole thing (after the osc~) and now
  change~ does nothing anymore… it just spits out the same square 
  wave i feed
  in…clues?
 
 
  On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
  crosspost! sorry about the noise. thanks for the inputs i will
  try to to this. not sure if i can. otherwise i will ask back if 
  that’s ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com
  wrote:
 
  so if i would measure at the peak of the sawtooth and would
  upsample inside the pd patch, i would get higher resolution, 
  right?
 
  any ideas how i can measure at the peak? (using the rpole
  output on both samphold inputs does not 

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread Simon Iten
Katja thanks for your Inputs! Will Look at the Patch tonight. Simple lowpass 
Filtering? I tried to upsample with a Block object but the biquad object 
stopped outputting Pulses. If you don't mind doing a Version with upsampling 
that would be fantastic.

Well i just copied from the Gr300 schematic, so no credits for me :)

Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:

 Hi Simon,
 
 So your method counts samples per (zero-crossing) cycle, is what I
 learned from studying the patch. Very nice how you do this with tilde
 objects. It seems possible to get equivalent result with only one
 [rpole~], when using the positive pulse as trigger for [samphold~] and
 with two samples delay for [rpole~]. You get the integrator's maximum
 everytime. See attached patch.
 
 Of course it still counts integer number of samples. Upsampling would
 indeed improve accuracy. An upsampled signal needs filtering to remove
 spectral images, did you try that?
 
 Katja
 
 On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the beginning
 of the patch. read in my first e-mail for an explanation of what this patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
 objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?
 
 thanks for the changes, greatly appreciated!
 
 simon
 
 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the Addition Need to be -1 And -2 :-)
 
 Will Look at your Version asap.
 
 Cheers
 
 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:
 
 I have no idea what the patch is doing either, but I was able to clean it a
 lot.
 
 many things that didn't need to be there
 
 cheers
 
 
 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:
 
 roman, thanks for your inputs.
 
 i tried both fexpr and expr and sticked to fexpr at some point, don’t know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)
 
 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.
 
 thanks
 
 simon
 
 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:
 
 That works very well. Good job and thanks for sharing!
 
 One minor thing jumped to my eye: Your patch uses some instances of
 [fexpr~] and all of them actually don't need [fexpr~] functionality. I
 experienced that [fexpr~] is quite expensive, which seems apparent
 considering it is designed for feedback algorithms. I don't know if
 [fexpr~] is also expensive when you use it not for feedbacks as your
 patch does. Anyway, you could replace them by likely less expensive
 [expr~] instances:
 
 [fexpr~ $x1=0] - [expr~ $v1=0]
 
 Roman
 
 
 
 On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
 hey miller and list,
 
 
 find attached a version that works beautifully. it's a dirty hack
 without upsampling but it works extremly well. don't ask me why, i have no
 idea.
 
 thanks for all the help miller, really appreciate it! and thanks for pd
 in general :-)
 
 cheers,
 
 simon
 
 On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
 sorry this one went off-list :-)
 
 
 On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
 sure,
 
 here is the version with biquad in a subpatch with a block opject to
 upsample. probably i'm doing something wrong, i just copied from the 
 block
 help-patch.
 
 sinetosawtoothupsample.pd
 
 On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
 Drat, I don't have any explanation for this...  can you send me the
 patch
 again?
 cheers
 M
 
 On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
 hmm, changing change to biquad does also not work. i mean it does
 as long as i don't upsample in the subpatch. as soon as i change the 
 block
 object i get square instead of pulses...
 
 On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
 Actually I don't know where the change~ object is from - I've nver
 seen t
 before.  I would just use biquad~ 0 0 1 -1 0 (assuming that
 change~ simply
 ubtracts the previous sample from teh current one as I guessed
 from the patch :)
 
 M
 
 On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
 ok tried to upsample the whole thing (after the osc~) and now
 change~ does nothing anymore… it just spits out the same square 
 wave i feed
 in…clues?
 
 
 On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
 crosspost! sorry about the noise. thanks for the inputs i will
 try to to this. not 

[PD] ALSA broken pipe on pd-extended on Beaglebone?

2014-04-29 Thread David Welch
Hi all,
I am currently working on an embedded device made up of some hardware,
Arduino, Beaglebone running Debian white with audio cape. I am attaching a
pd file that works on a laptop. For the beaglebone, basically I change the
serial port argument to 4 for [comport] but get a Broken Pipe error





*ALSA input error (restart failed): Broken piperestarting input device from
state 2ALSA output error (restart failed): Broken pipe*
But ALSA seems to be working okay as long as only 1  application tries to
use it. I followed most of the directions here to get it working (
http://www.csounds.com/journal/issue18/beagle_pi.html and
http://puredata.info/docs/embedded/bbb/) I installed pd-extended by adding
the repository to /etc/apt/sources.list with directions from here (
http://puredata.info/docs/faq/debian). I know sound is okay: speaker-test
works ok. pd-extended works including sound, at least for a simple patch
(also attached).  Jack is not installed (doesn't seem necessary for single
headless instance of pd-extended).

Hmm...any help would be greatly appreciated!

David Welch
#N canvas 201 177 797 531 10;
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#X 

Re: [PD] ALSA broken pipe on pd-extended on Beaglebone?

2014-04-29 Thread Simon Iten
Alsa is only supposed to work with One application at a Time.

Am 29.04.2014 um 17:15 schrieb David Welch nicederangem...@gmail.com:

 Hi all, 
 I am currently working on an embedded device made up of some hardware, 
 Arduino, Beaglebone running Debian white with audio cape. I am attaching a pd 
 file that works on a laptop. For the beaglebone, basically I change the 
 serial port argument to 4 for [comport] but get a Broken Pipe error
 
 ALSA input error (restart failed): Broken pipe
 restarting input device from state 2
 ALSA output error (restart failed): Broken pipe
 
 
 But ALSA seems to be working okay as long as only 1  application tries to use 
 it. I followed most of the directions here to get it working 
 (http://www.csounds.com/journal/issue18/beagle_pi.html and 
 http://puredata.info/docs/embedded/bbb/) I installed pd-extended by adding 
 the repository to /etc/apt/sources.list with directions from here 
 (http://puredata.info/docs/faq/debian). I know sound is okay: speaker-test 
 works ok. pd-extended works including sound, at least for a simple patch 
 (also attached).  Jack is not installed (doesn't seem necessary for single 
 headless instance of pd-extended). 
 
 Hmm...any help would be greatly appreciated! 
 
 David Welch
 musicalquilt_28Apr14.pd
 simple_PD_test.pd
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Re: [PD] ALSA broken pipe on pd-extended on Beaglebone?

2014-04-29 Thread David Welch
I am only using it with one app with is pd-extended.


On Tue, Apr 29, 2014 at 11:23 AM, Simon Iten itensi...@gmail.com wrote:

 Alsa is only supposed to work with One application at a Time.

 Am 29.04.2014 um 17:15 schrieb David Welch nicederangem...@gmail.com:

 Hi all,
 I am currently working on an embedded device made up of some hardware,
 Arduino, Beaglebone running Debian white with audio cape. I am attaching a
 pd file that works on a laptop. For the beaglebone, basically I change the
 serial port argument to 4 for [comport] but get a Broken Pipe error





 *ALSA input error (restart failed): Broken piperestarting input device
 from state 2ALSA output error (restart failed): Broken pipe*
 But ALSA seems to be working okay as long as only 1  application tries to
 use it. I followed most of the directions here to get it working (
 http://www.csounds.com/journal/issue18/beagle_pi.html and
 http://puredata.info/docs/embedded/bbb/) I installed pd-extended by
 adding the repository to /etc/apt/sources.list with directions from here (
 http://puredata.info/docs/faq/debian). I know sound is okay: speaker-test
 works ok. pd-extended works including sound, at least for a simple patch
 (also attached).  Jack is not installed (doesn't seem necessary for single
 headless instance of pd-extended).

 Hmm...any help would be greatly appreciated!

 David Welch

 musicalquilt_28Apr14.pd

 simple_PD_test.pd

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Re: [PD] Music notation in pure data

2014-04-29 Thread tim vets
INScore works great for me
http://inscore.sourceforge.net/
Tim


2014-04-29 5:21 GMT+02:00 Max abonneme...@revolwear.com:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:
  I think somebody had one using Gem and dynamic patching.

 that someone is Ed Kelly

 http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data


 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.14 (GNU/Linux)
 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

 iEYEARECAAYFAlNfGsEACgkQ3EB7kzgMM6KDSwCbBRP53mn0kDf5UAy6sm9iU487
 xMQAnjtBN571+jVjRLSp0fN1rubo/a4G
 =kUcj
 -END PGP SIGNATURE-

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Re: [PD] ALSA broken pipe on pd-extended on Beaglebone?

2014-04-29 Thread Charles Goyard
Hi,

more precisely, The number of simultaneous audio streams (called an
application in your message) depends on the soundcard hardware mixer and
the driver.

In the case of the BeagleBone, this probably sums as 
1 hardware mixer == 1 application at a time.

Cheers,
Charles

Simon Iten wrote:
 Alsa is only supposed to work with One application at a Time.


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Re: [PD] Music notation in pure data

2014-04-29 Thread Jonathan Wilkes

On 04/28/2014 11:21 PM, Max wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:

I think somebody had one using Gem and dynamic patching.

that someone is Ed Kelly
http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data


Thanks.

Here's a demo of a simple Lilypond score imported into Pd-l2ork:
https://jwilkes.nfshost.com/notes.webm

Benefits of data structures:
* no dynamic patching needed
* can display the music on a normal canvas
* 2d API

Drawback:
* if you create a new scalar, the drawing instructions have to be sent 
to the gui.  (Even worse, ds-arrays have to redraw the entire array 
atm.)  But one could probably just instantiate a bunch of scalars and 
vis them as needed.


-Jonathan




-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.14 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iEYEARECAAYFAlNfGsEACgkQ3EB7kzgMM6KDSwCbBRP53mn0kDf5UAy6sm9iU487
xMQAnjtBN571+jVjRLSp0fN1rubo/a4G
=kUcj
-END PGP SIGNATURE-



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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread katja
Hi Simon,

See attachment for an upsampled version. I used a 6th order lo pass
filter with cut off at 1/4 of the original sampling rate. This seems
to work with max. 8 times upsampling. Period length error is then
limited to 1/8 sample.

You mentioned adaptive filtering of a real life input signal. Are you
planning to control filter cut off frequency with the pitch detection
result? Did you already try that? I wonder how that could work at all,
because the pitch result comes only after the adaptive filter.

Katja

On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:
 Katja thanks for your Inputs! Will Look at the Patch tonight. Simple lowpass 
 Filtering? I tried to upsample with a Block object but the biquad object 
 stopped outputting Pulses. If you don't mind doing a Version with upsampling 
 that would be fantastic.

 Well i just copied from the Gr300 schematic, so no credits for me :)

 Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:

 Hi Simon,

 So your method counts samples per (zero-crossing) cycle, is what I
 learned from studying the patch. Very nice how you do this with tilde
 objects. It seems possible to get equivalent result with only one
 [rpole~], when using the positive pulse as trigger for [samphold~] and
 with two samples delay for [rpole~]. You get the integrator's maximum
 everytime. See attached patch.

 Of course it still counts integer number of samples. Upsampling would
 indeed improve accuracy. An upsampled signal needs filtering to remove
 spectral images, did you try that?

 Katja

 On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the beginning
 of the patch. read in my first e-mail for an explanation of what this patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
 objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?

 thanks for the changes, greatly appreciated!

 simon

 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the Addition Need to be -1 And -2 :-)

 Will Look at your Version asap.

 Cheers

 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:

 I have no idea what the patch is doing either, but I was able to clean it a
 lot.

 many things that didn't need to be there

 cheers


 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:

 roman, thanks for your inputs.

 i tried both fexpr and expr and sticked to fexpr at some point, don’t know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)

 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.

 thanks

 simon

 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:

 That works very well. Good job and thanks for sharing!

 One minor thing jumped to my eye: Your patch uses some instances of
 [fexpr~] and all of them actually don't need [fexpr~] functionality. I
 experienced that [fexpr~] is quite expensive, which seems apparent
 considering it is designed for feedback algorithms. I don't know if
 [fexpr~] is also expensive when you use it not for feedbacks as your
 patch does. Anyway, you could replace them by likely less expensive
 [expr~] instances:

 [fexpr~ $x1=0] - [expr~ $v1=0]

 Roman



 On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
 hey miller and list,


 find attached a version that works beautifully. it's a dirty hack
 without upsampling but it works extremly well. don't ask me why, i have 
 no
 idea.

 thanks for all the help miller, really appreciate it! and thanks for pd
 in general :-)

 cheers,

 simon

 On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:

 sorry this one went off-list :-)


 On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:

 sure,

 here is the version with biquad in a subpatch with a block opject to
 upsample. probably i'm doing something wrong, i just copied from the 
 block
 help-patch.

 sinetosawtoothupsample.pd

 On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:

 Drat, I don't have any explanation for this...  can you send me the
 patch
 again?
 cheers
 M

 On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
 hmm, changing change to biquad does also not work. i mean it does
 as long as i don't upsample in the subpatch. as soon as i change the 
 block
 object i get square instead of pulses...

 On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:

 Actually I don't know where the change~ object is from - 

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread Simon Iten
katja,

exactly! i filter the input based on the output of the pitch detection. i used 
this for quite some time with my doublebass (but with a pickup per string) and 
it works perfectly. i get no octave jumps or glitches at all. the version i 
shared here is planned to be used for vocals, i have to see if it works as good…

the trick is not to filter too much in order to “let through” new notes but 
enough to filter out strong overtones (mainly octaves). it also helps to have 
filters in parallel. and of course you cut the range before that in order to 
fit your input. 
on a bass string this is very easy since on a double-bass you have a 3 octave 
range per string you can cut many frequencies before even starting filtering.

this is how i did it and it worked.

i adapted this system from the gr300 also. there it’s even easier. just two 
filters per string. one in the lower section (0-7th fret and one from 7-22 
fret) they get switched via transistors based on the output voltage of the p/v 
circuit. they are 2nd order bandpass filters.

cheers, simon



On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:

 Hi Simon,
 
 See attachment for an upsampled version. I used a 6th order lo pass
 filter with cut off at 1/4 of the original sampling rate. This seems
 to work with max. 8 times upsampling. Period length error is then
 limited to 1/8 sample.
 
 You mentioned adaptive filtering of a real life input signal. Are you
 planning to control filter cut off frequency with the pitch detection
 result? Did you already try that? I wonder how that could work at all,
 because the pitch result comes only after the adaptive filter.
 
 Katja
 
 On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:
 Katja thanks for your Inputs! Will Look at the Patch tonight. Simple lowpass 
 Filtering? I tried to upsample with a Block object but the biquad object 
 stopped outputting Pulses. If you don't mind doing a Version with upsampling 
 that would be fantastic.
 
 Well i just copied from the Gr300 schematic, so no credits for me :)
 
 Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:
 
 Hi Simon,
 
 So your method counts samples per (zero-crossing) cycle, is what I
 learned from studying the patch. Very nice how you do this with tilde
 objects. It seems possible to get equivalent result with only one
 [rpole~], when using the positive pulse as trigger for [samphold~] and
 with two samples delay for [rpole~]. You get the integrator's maximum
 everytime. See attached patch.
 
 Of course it still counts integer number of samples. Upsampling would
 indeed improve accuracy. An upsampled signal needs filtering to remove
 spectral images, did you try that?
 
 Katja
 
 On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the beginning
 of the patch. read in my first e-mail for an explanation of what this patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one 
 voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
 objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?
 
 thanks for the changes, greatly appreciated!
 
 simon
 
 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the Addition Need to be -1 And -2 :-)
 
 Will Look at your Version asap.
 
 Cheers
 
 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:
 
 I have no idea what the patch is doing either, but I was able to clean it a
 lot.
 
 many things that didn't need to be there
 
 cheers
 
 
 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:
 
 roman, thanks for your inputs.
 
 i tried both fexpr and expr and sticked to fexpr at some point, don’t know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)
 
 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.
 
 thanks
 
 simon
 
 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:
 
 That works very well. Good job and thanks for sharing!
 
 One minor thing jumped to my eye: Your patch uses some instances of
 [fexpr~] and all of them actually don't need [fexpr~] functionality. I
 experienced that [fexpr~] is quite expensive, which seems apparent
 considering it is designed for feedback algorithms. I don't know if
 [fexpr~] is also expensive when you use it not for feedbacks as your
 patch does. Anyway, you could replace them by likely less expensive
 [expr~] instances:
 
 [fexpr~ $x1=0] - [expr~ $v1=0]
 
 Roman
 
 
 
 On 

Re: [PD] ALSA broken pipe on pd-extended on Beaglebone?

2014-04-29 Thread David Welch
Well, the follow up to this is that I was able to resolve the problem by
installing pure data (Vanilla), pd-cyclone, pd-comport with apt-get. Added
/usr/lib/pd/extra/cyclone to the search path (-lib cyclone didn't work for
some reason). And it works!

I wonder if that means there's something wrong with pd-extended (which
seems to be rather recently ported to ARM)?

best,
Dave


On Tue, Apr 29, 2014 at 1:10 PM, Charles Goyard c...@fsck.fr wrote:

 Hi,

 more precisely, The number of simultaneous audio streams (called an
 application in your message) depends on the soundcard hardware mixer and
 the driver.

 In the case of the BeagleBone, this probably sums as
 1 hardware mixer == 1 application at a time.

 Cheers,
 Charles

 Simon Iten wrote:
  Alsa is only supposed to work with One application at a Time.


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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread katja
Hi Simon,

I'd be curious to see this adaptive filtering work in practice. Could
you share a patch, once you have that working? Vocals mostly don't
exceed a 3 octave range either. Only thing is, in vocals the strongest
component is sometimes not the first harmonic but the second, when
speaking or singing the lowest notes in the range.

Katja

On Tue, Apr 29, 2014 at 7:58 PM, Simon Iten itensi...@gmail.com wrote:
 katja,

 exactly! i filter the input based on the output of the pitch detection. i 
 used this for quite some time with my doublebass (but with a pickup per 
 string) and it works perfectly. i get no octave jumps or glitches at all. the 
 version i shared here is planned to be used for vocals, i have to see if it 
 works as good…

 the trick is not to filter too much in order to “let through” new notes but 
 enough to filter out strong overtones (mainly octaves). it also helps to have 
 filters in parallel. and of course you cut the range before that in order to 
 fit your input.
 on a bass string this is very easy since on a double-bass you have a 3 octave 
 range per string you can cut many frequencies before even starting filtering.

 this is how i did it and it worked.

 i adapted this system from the gr300 also. there it’s even easier. just two 
 filters per string. one in the lower section (0-7th fret and one from 7-22 
 fret) they get switched via transistors based on the output voltage of the 
 p/v circuit. they are 2nd order bandpass filters.

 cheers, simon



 On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:

 Hi Simon,

 See attachment for an upsampled version. I used a 6th order lo pass
 filter with cut off at 1/4 of the original sampling rate. This seems
 to work with max. 8 times upsampling. Period length error is then
 limited to 1/8 sample.

 You mentioned adaptive filtering of a real life input signal. Are you
 planning to control filter cut off frequency with the pitch detection
 result? Did you already try that? I wonder how that could work at all,
 because the pitch result comes only after the adaptive filter.

 Katja

 On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:
 Katja thanks for your Inputs! Will Look at the Patch tonight. Simple 
 lowpass Filtering? I tried to upsample with a Block object but the biquad 
 object stopped outputting Pulses. If you don't mind doing a Version with 
 upsampling that would be fantastic.

 Well i just copied from the Gr300 schematic, so no credits for me :)

 Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:

 Hi Simon,

 So your method counts samples per (zero-crossing) cycle, is what I
 learned from studying the patch. Very nice how you do this with tilde
 objects. It seems possible to get equivalent result with only one
 [rpole~], when using the positive pulse as trigger for [samphold~] and
 with two samples delay for [rpole~]. You get the integrator's maximum
 everytime. See attached patch.

 Of course it still counts integer number of samples. Upsampling would
 indeed improve accuracy. An upsampled signal needs filtering to remove
 spectral images, did you try that?

 Katja

 On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the 
 beginning
 of the patch. read in my first e-mail for an explanation of what this 
 patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one 
 voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
 objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?

 thanks for the changes, greatly appreciated!

 simon

 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the Addition Need to be -1 And -2 :-)

 Will Look at your Version asap.

 Cheers

 Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:

 I have no idea what the patch is doing either, but I was able to clean it 
 a
 lot.

 many things that didn't need to be there

 cheers


 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:

 roman, thanks for your inputs.

 i tried both fexpr and expr and sticked to fexpr at some point, don’t 
 know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)

 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.

 thanks

 simon

 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:

 That works very well. Good job and thanks for sharing!

 One minor thing jumped to my eye: Your patch uses some instances of
 [fexpr~] 

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread Phil Stone
That is certainly true with bass (electric or upright) as well. (I'm 
watching this discussion with fascination!)



Phil


On 4/29/14, 12:10 PM, katja wrote:

Hi Simon,

I'd be curious to see this adaptive filtering work in practice. Could
you share a patch, once you have that working? Vocals mostly don't
exceed a 3 octave range either. Only thing is, in vocals the strongest
component is sometimes not the first harmonic but the second, when
speaking or singing the lowest notes in the range.

Katja

On Tue, Apr 29, 2014 at 7:58 PM, Simon Iten itensi...@gmail.com wrote:

katja,

exactly! i filter the input based on the output of the pitch detection. i used 
this for quite some time with my doublebass (but with a pickup per string) and 
it works perfectly. i get no octave jumps or glitches at all. the version i 
shared here is planned to be used for vocals, i have to see if it works as good…

the trick is not to filter too much in order to “let through” new notes but 
enough to filter out strong overtones (mainly octaves). it also helps to have 
filters in parallel. and of course you cut the range before that in order to 
fit your input.
on a bass string this is very easy since on a double-bass you have a 3 octave 
range per string you can cut many frequencies before even starting filtering.

this is how i did it and it worked.

i adapted this system from the gr300 also. there it’s even easier. just two 
filters per string. one in the lower section (0-7th fret and one from 7-22 
fret) they get switched via transistors based on the output voltage of the p/v 
circuit. they are 2nd order bandpass filters.

cheers, simon



On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:


Hi Simon,

See attachment for an upsampled version. I used a 6th order lo pass
filter with cut off at 1/4 of the original sampling rate. This seems
to work with max. 8 times upsampling. Period length error is then
limited to 1/8 sample.

You mentioned adaptive filtering of a real life input signal. Are you
planning to control filter cut off frequency with the pitch detection
result? Did you already try that? I wonder how that could work at all,
because the pitch result comes only after the adaptive filter.

Katja

On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:

Katja thanks for your Inputs! Will Look at the Patch tonight. Simple lowpass 
Filtering? I tried to upsample with a Block object but the biquad object 
stopped outputting Pulses. If you don't mind doing a Version with upsampling 
that would be fantastic.

Well i just copied from the Gr300 schematic, so no credits for me :)

Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:


Hi Simon,

So your method counts samples per (zero-crossing) cycle, is what I
learned from studying the patch. Very nice how you do this with tilde
objects. It seems possible to get equivalent result with only one
[rpole~], when using the positive pulse as trigger for [samphold~] and
with two samples delay for [rpole~]. You get the integrator's maximum
everytime. See attached patch.

Of course it still counts integer number of samples. Upsampling would
indeed improve accuracy. An upsampled signal needs filtering to remove
spectral images, did you try that?

Katja

On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:

nice changes with expr~ ! but i think you missed the point of the beginning
of the patch. read in my first e-mail for an explanation of what this patch
does exactly. it is an gr300 analog guitar synthesizer clone (well one voice
of it). it is intended for real-life signals so there needs to be an
adaptive filter in the beginning (with the pitch info we get from the two
rpole~
objects) and the signal needs to be squared to get the longest possible
sustain (envelope is re added later obviously). also i think response is
faster when squared, or not?

thanks for the changes, greatly appreciated!

simon

Well i know exactly what the Patch does... I just dont know why the two
numbers before the Addition Need to be -1 And -2 :-)

Will Look at your Version asap.

Cheers

Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:

I have no idea what the patch is doing either, but I was able to clean it a
lot.

many things that didn't need to be there

cheers


2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:

roman, thanks for your inputs.

i tried both fexpr and expr and sticked to fexpr at some point, don’t know
why though. will change it back!  (i remember reading that fexpr was more
expensive but also more precise)

to make the whole thing work with real world signals (bass guitar in my
case) you have to add an adaptive filter in the beginning of the chain
(which is very easy because you get the frequency information hehe…) this
will filter out overtones and prevent octave jumping.

thanks

simon

On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:


That works very well. Good job and thanks for sharing!

One 

Re: [PD] Music notation in pure data

2014-04-29 Thread Jaime E Oliver
Hi Jonathan, 

This is excellent work!

I wonder in what direction are you taking this…

best,

J


On Apr 29, 2014, at 1:20 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 On 04/28/2014 11:21 PM, Max wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:
 I think somebody had one using Gem and dynamic patching.
 that someone is Ed Kelly
 http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data
 
 Thanks.
 
 Here's a demo of a simple Lilypond score imported into Pd-l2ork:
 https://jwilkes.nfshost.com/notes.webm
 
 Benefits of data structures:
 * no dynamic patching needed
 * can display the music on a normal canvas
 * 2d API
 
 Drawback:
 * if you create a new scalar, the drawing instructions have to be sent to the 
 gui.  (Even worse, ds-arrays have to redraw the entire array atm.)  But one 
 could probably just instantiate a bunch of scalars and vis them as needed.
 
 -Jonathan
 
 
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.14 (GNU/Linux)
 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
 
 iEYEARECAAYFAlNfGsEACgkQ3EB7kzgMM6KDSwCbBRP53mn0kDf5UAy6sm9iU487
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 =kUcj
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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-29 Thread Simon Iten
hi katja,

i tried your patch and had a look at it. it’s beautifully programmed :-) so 
skilled.
thanks for taking the time and it’s very interesting to see a different style 
and different thinking to get to the “same” outcome.

i tried (with a different version of the patch) just to replace osc~ with adc~ 
and sang into my macbook microphone. there is no octave jumping exept for the 
very low notes i can sing :-)
attached is a simple version with a little filtering. it’s not tested at all 
but this is how i did it for bass. (with other values for hip and lop of course)

note that there is a lot of noise when you don’t sing or sing to quietly, this 
is because you amplify the shit out of the signal. so to use this you will need 
to add envelope following and a gate.

when i tried this simple solution with your upsampled patch i got nothing :-) 
the signal just freezes at some high value. but i’m probably missing something 
very basic.

cheers,

simon


On 29 Apr 2014, at 21:10, katja katjavet...@gmail.com wrote:

 Hi Simon,
 
 I'd be curious to see this adaptive filtering work in practice. Could
 you share a patch, once you have that working? Vocals mostly don't
 exceed a 3 octave range either. Only thing is, in vocals the strongest
 component is sometimes not the first harmonic but the second, when
 speaking or singing the lowest notes in the range.
 
 Katja
 
 On Tue, Apr 29, 2014 at 7:58 PM, Simon Iten itensi...@gmail.com wrote:
 katja,
 
 exactly! i filter the input based on the output of the pitch detection. i 
 used this for quite some time with my doublebass (but with a pickup per 
 string) and it works perfectly. i get no octave jumps or glitches at all. 
 the version i shared here is planned to be used for vocals, i have to see if 
 it works as good…
 
 the trick is not to filter too much in order to “let through” new notes but 
 enough to filter out strong overtones (mainly octaves). it also helps to 
 have filters in parallel. and of course you cut the range before that in 
 order to fit your input.
 on a bass string this is very easy since on a double-bass you have a 3 
 octave range per string you can cut many frequencies before even starting 
 filtering.
 
 this is how i did it and it worked.
 
 i adapted this system from the gr300 also. there it’s even easier. just two 
 filters per string. one in the lower section (0-7th fret and one from 7-22 
 fret) they get switched via transistors based on the output voltage of the 
 p/v circuit. they are 2nd order bandpass filters.
 
 cheers, simon
 
 
 
 On 29 Apr 2014, at 19:37, katja katjavet...@gmail.com wrote:
 
 Hi Simon,
 
 See attachment for an upsampled version. I used a 6th order lo pass
 filter with cut off at 1/4 of the original sampling rate. This seems
 to work with max. 8 times upsampling. Period length error is then
 limited to 1/8 sample.
 
 You mentioned adaptive filtering of a real life input signal. Are you
 planning to control filter cut off frequency with the pitch detection
 result? Did you already try that? I wonder how that could work at all,
 because the pitch result comes only after the adaptive filter.
 
 Katja
 
 On Tue, Apr 29, 2014 at 3:44 PM, Simon Iten itensi...@gmail.com wrote:
 Katja thanks for your Inputs! Will Look at the Patch tonight. Simple 
 lowpass Filtering? I tried to upsample with a Block object but the biquad 
 object stopped outputting Pulses. If you don't mind doing a Version with 
 upsampling that would be fantastic.
 
 Well i just copied from the Gr300 schematic, so no credits for me :)
 
 Am 29.04.2014 um 13:12 schrieb katja katjavet...@gmail.com:
 
 Hi Simon,
 
 So your method counts samples per (zero-crossing) cycle, is what I
 learned from studying the patch. Very nice how you do this with tilde
 objects. It seems possible to get equivalent result with only one
 [rpole~], when using the positive pulse as trigger for [samphold~] and
 with two samples delay for [rpole~]. You get the integrator's maximum
 everytime. See attached patch.
 
 Of course it still counts integer number of samples. Upsampling would
 indeed improve accuracy. An upsampled signal needs filtering to remove
 spectral images, did you try that?
 
 Katja
 
 On Tue, Apr 29, 2014 at 8:10 AM, simon itensi...@gmail.com wrote:
 nice changes with expr~ ! but i think you missed the point of the 
 beginning
 of the patch. read in my first e-mail for an explanation of what this 
 patch
 does exactly. it is an gr300 analog guitar synthesizer clone (well one 
 voice
 of it). it is intended for real-life signals so there needs to be an
 adaptive filter in the beginning (with the pitch info we get from the two
 rpole~
 objects) and the signal needs to be squared to get the longest possible
 sustain (envelope is re added later obviously). also i think response is
 faster when squared, or not?
 
 thanks for the changes, greatly appreciated!
 
 simon
 
 Well i know exactly what the Patch does... I just dont know why the two
 numbers before the 

Re: [PD] Music notation in pure data

2014-04-29 Thread Jonathan Wilkes

On 04/29/2014 05:28 PM, Jaime E Oliver wrote:

Hi Jonathan,

This is excellent work!

I wonder in what direction are you taking this…


As far as notation inside Pd patches-- just the demo.  But I do remember 
Ed saying he'd initially investigated using data structures for his 
project.  If someone wants to build some higher level tools utilizing 
these new features of data structure, I'm happy to fix bugs and make any 
improvements that would be necessary.


But higher level tools are tricky-- their design depends on what you 
want to do with the notation.


As far as the data structures, in the next release I think I'll have the 
basic API the way I want it.  At some point I'd like to investigate 
drawing xlets on scalars that forward messages to the parent [struct]-- 
that would hide the complexity of [pointer] and friends in most cases.


Finally, I'd like to find a straightforward way to load canvases with 
[struct] definitions as libraries.  At that point people will be able to 
build GUI objects directly in Pd.


-Jonathan



best,

J


On Apr 29, 2014, at 1:20 PM, Jonathan Wilkes jancs...@yahoo.com wrote:


On 04/28/2014 11:21 PM, Max wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:

I think somebody had one using Gem and dynamic patching.

that someone is Ed Kelly
http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data

Thanks.

Here's a demo of a simple Lilypond score imported into Pd-l2ork:
https://jwilkes.nfshost.com/notes.webm

Benefits of data structures:
* no dynamic patching needed
* can display the music on a normal canvas
* 2d API

Drawback:
* if you create a new scalar, the drawing instructions have to be sent to the 
gui.  (Even worse, ds-arrays have to redraw the entire array atm.)  But one 
could probably just instantiate a bunch of scalars and vis them as needed.

-Jonathan



-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.14 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iEYEARECAAYFAlNfGsEACgkQ3EB7kzgMM6KDSwCbBRP53mn0kDf5UAy6sm9iU487
xMQAnjtBN571+jVjRLSp0fN1rubo/a4G
=kUcj
-END PGP SIGNATURE-


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Re: [PD] Music notation in pure data

2014-04-29 Thread Jaime E Oliver
I guess one of the nicest things about what you're showing is to do 
manipulations ala PWGL or open music. I'm interested in being able to make 
arbitrarily complex and long scores, and be able to export these as lilypond 
scores that can be edited and printed for someone else to play…

best,

J



On Apr 29, 2014, at 6:54 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 On 04/29/2014 05:28 PM, Jaime E Oliver wrote:
 Hi Jonathan,
 
 This is excellent work!
 
 I wonder in what direction are you taking this…
 
 As far as notation inside Pd patches-- just the demo.  But I do remember Ed 
 saying he'd initially investigated using data structures for his project.  If 
 someone wants to build some higher level tools utilizing these new features 
 of data structure, I'm happy to fix bugs and make any improvements that would 
 be necessary.
 
 But higher level tools are tricky-- their design depends on what you want to 
 do with the notation.
 
 As far as the data structures, in the next release I think I'll have the 
 basic API the way I want it.  At some point I'd like to investigate drawing 
 xlets on scalars that forward messages to the parent [struct]-- that would 
 hide the complexity of [pointer] and friends in most cases.
 
 Finally, I'd like to find a straightforward way to load canvases with 
 [struct] definitions as libraries.  At that point people will be able to 
 build GUI objects directly in Pd.
 
 -Jonathan
 
 
 best,
 
 J
 
 
 On Apr 29, 2014, at 1:20 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
 
 On 04/28/2014 11:21 PM, Max wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:
 I think somebody had one using Gem and dynamic patching.
 that someone is Ed Kelly
 http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data
 Thanks.
 
 Here's a demo of a simple Lilypond score imported into Pd-l2ork:
 https://jwilkes.nfshost.com/notes.webm
 
 Benefits of data structures:
 * no dynamic patching needed
 * can display the music on a normal canvas
 * 2d API
 
 Drawback:
 * if you create a new scalar, the drawing instructions have to be sent to 
 the gui.  (Even worse, ds-arrays have to redraw the entire array atm.)  But 
 one could probably just instantiate a bunch of scalars and vis them as 
 needed.
 
 -Jonathan
 
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.14 (GNU/Linux)
 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
 
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[PD] best format for send/receive between iOS and libPD

2014-04-29 Thread i go bananas
I've got a six voice synth, each with about 20 variable parameters, and
then sequence data, etc... and all of this data is being stored by the
objective C front-end of my app.

can someone tell me, hopefully from experience, what the best format is to
send a lot of pattern data between obj C and libPD ???  should i package
all the data as one huge list, or break it all into individual variables,
or is it ok to organize it into groups for ease of management.

my plan was to send messages like this from obj C:

to [r instr1_pattern_data] :  [vol 0.8, pan 0.5, pitch 0.75, param1 0.99
... etc]

actually, i'm not the one doing the C coding, i'm, just doing the pd side,
but i have to prepare things on my end to make it flow as well as possible.
Overall, i think there about 1400 values that need to be passed for every
pattern, so it probably does need to be as well streamlined as possible.

cheers for any help

Matt
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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-28 Thread Roman Haefeli
That works very well. Good job and thanks for sharing!

One minor thing jumped to my eye: Your patch uses some instances of
[fexpr~] and all of them actually don't need [fexpr~] functionality. I
experienced that [fexpr~] is quite expensive, which seems apparent
considering it is designed for feedback algorithms. I don't know if
[fexpr~] is also expensive when you use it not for feedbacks as your
patch does. Anyway, you could replace them by likely less expensive
[expr~] instances:

[fexpr~ $x1=0] - [expr~ $v1=0]

Roman



On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
 hey miller and list,
 
 
 find attached a version that works beautifully. it's a dirty hack without 
 upsampling but it works extremly well. don't ask me why, i have no idea.
 
 thanks for all the help miller, really appreciate it! and thanks for pd in 
 general :-)
 
 cheers,
 
 simon
 
 On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
  sorry this one went off-list :-)
  
  
  On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
  
  sure,
  
  here is the version with biquad in a subpatch with a block opject to 
  upsample. probably i'm doing something wrong, i just copied from the block 
  help-patch.
  
  sinetosawtoothupsample.pd
  
  On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
  
  Drat, I don't have any explanation for this...  can you send me the patch
  again?
  cheers
  M
  
  On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
  hmm, changing change to biquad does also not work. i mean it does as 
  long as i don't upsample in the subpatch. as soon as i change the block 
  object i get square instead of pulses...
  
  On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
  
  Actually I don't know where the change~ object is from - I've nver seen 
  t
  before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ 
  simply
  ubtracts the previous sample from teh current one as I guessed from the 
  patch :)
  
  M
  
  On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
  ok tried to upsample the whole thing (after the osc~) and now change~ 
  does nothing anymore… it just spits out the same square wave i feed 
  in…clues?
  
  
  On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
  
  crosspost! sorry about the noise. thanks for the inputs i will try to 
  to this. not sure if i can. otherwise i will ask back if that’s ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
  
  so if i would measure at the peak of the sawtooth and would upsample 
  inside the pd patch, i would get higher resolution, right?
  
  any ideas how i can measure at the peak? (using the rpole output on 
  both samphold inputs does not work and delaying one of them is also 
  not working)
  
  which 
  
  i would highly recommend you try this method with your gk-3 equipped 
  guitar (one for each string) since you only have to cover a two 
  octave range per string the error is tolerable. (you can add an 
  offset to make it fit)
  On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
  
  That is an excellent, witty way to measure pulse withs using
  only tilde obects - my hat's off to you.
  
  The methond only has limited accuracy since its measurement is in
  samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz 
  is
  only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
  half tone (30-ish cents) which would sound horribly out of tune.
  
  There's an alternative sine-to-sawtooth recipe described here:
  
  http://msp.ucsd.edu/Publications/icmc10.pdf
  
  This is the basis of my guitar processing patch, smeck, but should 
  be more
  broadly useful.  But it has its own limitations: the sawtooth you 
  get out
  is wiggly if the input sn't a pure sinusoid.
  
  There's also the possibility of simply pitch tracking with 
  sigmund~.  Use
  a maximum frequency around 6000 and a maximum of 6 partals (default 
  50!)
  for best results.
  
  cheers
  M
  
  On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
  dear list,
  
  i have a strange problem with my “sinetosawtooth” patch.
  
  it is basically a version of the pitch to voltage conversion used 
  in the old gr300 guitar synths from roland.
  
  i cut out all the clutter to make it easier to look at and 
  understand. (cut out the adaptive filtering at the input since i 
  use a sine wave for this example and not a guitar string)
  
  here is how it works (or should):
  
  -an input signal gets amplified by a large factor and clipped. 
  this squares the input.
  
  -the square wave is converted to pulses. 
  
  -the pulses from the rising of the square wave are used to set and 
  reset an accumulating filter (rpole~)
  
  this results in a sawtooth wave that varies in amplitude depending 
  on the frequency of the input.
  
  -a sample and hold samples the peak of the sawtooth and holds it 
  until the next peak occurs. this, after a conversion gives us the 
  input frequency. yeah!
  
 

Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-28 Thread Simon Iten
roman, thanks for your inputs.

i tried both fexpr and expr and sticked to fexpr at some point, don’t know why 
though. will change it back!  (i remember reading that fexpr was more expensive 
but also more precise)

to make the whole thing work with real world signals (bass guitar in my case) 
you have to add an adaptive filter in the beginning of the chain (which is very 
easy because you get the frequency information hehe…) this will filter out 
overtones and prevent octave jumping.

thanks

simon

On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:

 That works very well. Good job and thanks for sharing!
 
 One minor thing jumped to my eye: Your patch uses some instances of
 [fexpr~] and all of them actually don't need [fexpr~] functionality. I
 experienced that [fexpr~] is quite expensive, which seems apparent
 considering it is designed for feedback algorithms. I don't know if
 [fexpr~] is also expensive when you use it not for feedbacks as your
 patch does. Anyway, you could replace them by likely less expensive
 [expr~] instances:
 
 [fexpr~ $x1=0] - [expr~ $v1=0]
 
 Roman
 
 
 
 On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
 hey miller and list,
 
 
 find attached a version that works beautifully. it's a dirty hack without 
 upsampling but it works extremly well. don't ask me why, i have no idea.
 
 thanks for all the help miller, really appreciate it! and thanks for pd in 
 general :-)
 
 cheers,
 
 simon
 
 On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
 sorry this one went off-list :-)
 
 
 On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
 sure,
 
 here is the version with biquad in a subpatch with a block opject to 
 upsample. probably i'm doing something wrong, i just copied from the block 
 help-patch.
 
 sinetosawtoothupsample.pd
 
 On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
 Drat, I don't have any explanation for this...  can you send me the patch
 again?
 cheers
 M
 
 On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
 hmm, changing change to biquad does also not work. i mean it does as 
 long as i don't upsample in the subpatch. as soon as i change the block 
 object i get square instead of pulses...
 
 On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
 Actually I don't know where the change~ object is from - I've nver seen 
 t
 before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ 
 simply
 ubtracts the previous sample from teh current one as I guessed from the 
 patch :)
 
 M
 
 On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
 ok tried to upsample the whole thing (after the osc~) and now change~ 
 does nothing anymore… it just spits out the same square wave i feed 
 in…clues?
 
 
 On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
 crosspost! sorry about the noise. thanks for the inputs i will try to 
 to this. not sure if i can. otherwise i will ask back if that’s ok!
 On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
 so if i would measure at the peak of the sawtooth and would upsample 
 inside the pd patch, i would get higher resolution, right?
 
 any ideas how i can measure at the peak? (using the rpole output on 
 both samphold inputs does not work and delaying one of them is also 
 not working)
 
 which 
 
 i would highly recommend you try this method with your gk-3 equipped 
 guitar (one for each string) since you only have to cover a two 
 octave range per string the error is tolerable. (you can add an 
 offset to make it fit)
 On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz 
 is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should 
 be more
 broadly useful.  But it has its own limitations: the sawtooth you 
 get out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with 
 sigmund~.  Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 
 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used 
 in the old gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and 
 understand. (cut out the adaptive filtering at the input since i 
 use a sine wave for this example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large 

Re: [PD] How to read I2C sensors?

2014-04-28 Thread Ingo
Sounds great!

I'll have to get the sensors first now (I was waiting to see if it would
work at all) and see how far I'll get with it.

Thanks
Ingo


Von: Ivica Bukvic [mailto:i...@vt.edu] 
Gesendet: Sonntag, 27. April 2014 23:27
An: Ingo
Cc: Alexandros Drymonitis; pd-list
Betreff: Re: AW: [PD] How to read I2C sensors?

Check out also pd-l2ork k12 documentation where you can learn more about
lots of pots  RPi shield that gives you essentially 8 capacitive channels
via the aforesaid mcp3008 d/a chip. This is what pd-l2ork essentially
supports out of box.
To access k12 mode start it with appropriate shortcut or simply type
pd-l2ork -k12
HTH
On Apr 27, 2014 3:52 PM, Ingo i...@miamiwave.com wrote:
Thanks Ivica,

I'll check out pd-l2ork. I might use a Raspberry Pi for that purpose anyway.
I need some capacitive sensors that work without actually touching them. All
I found was using I2C.

Ingo



Von: Ivica Bukvic [mailto:i...@vt.edu]
Gesendet: Sonntag, 27. April 2014 20:38
An: Ingo
Cc: Alexandros Drymonitis; pd-list
Betreff: Re: [PD] How to read I2C sensors?

I forget what i2c uses driverwise, but if it is spidev, in pd-l2ork you have
disis_spi external that allows for reading data from mcp3008 8-channel ad
converter. The external is specifically designed for Raspberry Pi build of
pd-l2ork, but I don't see a reason why it could not be compiled for vanilla
Pd as well. Perhaps it can be also used with your setup?
On Apr 27, 2014 1:53 PM, Ingo i...@miamiwave.com wrote:
Thanks!
Could be a possibility but I was hoping for an object that would be able to
read I2C directly without adding an arduino since most smaller arm boards do
have some I2C pins onboard.

Ingo



Von: Alexandros Drymonitis [mailto:adr...@gmail.com]
Gesendet: Sonntag, 27. April 2014 19:00
An: Ingo
Cc: pd-list
Betreff: Re: [PD] How to read I2C sensors?

What if you use the Wire library in Arduino and then collect the info in Pd
with [comport]?

On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
I have been using an arduino with [comport] (pduino) to read out sensors so
far and want to use a I2C sensor board for some other sensors soon.

Can [comport] connect to the I2C interface or is there another object in
Pd-extended that can do that?

Thanks!
Ingo


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[PD] Music notation in pure data

2014-04-28 Thread Pagano, Patrick
Is there a working music notator in PD?

pp

Patrick Pagano, B.S, M.F.A
Assistant in Digital Arts and Science
Digital Media Projection and Audio Design
Digital Worlds Institute
University of Florida, USA
(352)294-2070

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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-28 Thread Alexandre Torres Porres
I have no idea what the patch is doing either, but I was able to clean it a
lot.

many things that didn't need to be there

cheers


2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:

 roman, thanks for your inputs.

 i tried both fexpr and expr and sticked to fexpr at some point, don’t know
 why though. will change it back!  (i remember reading that fexpr was more
 expensive but also more precise)

 to make the whole thing work with real world signals (bass guitar in my
 case) you have to add an adaptive filter in the beginning of the chain
 (which is very easy because you get the frequency information hehe…) this
 will filter out overtones and prevent octave jumping.

 thanks

 simon

 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:

  That works very well. Good job and thanks for sharing!
 
  One minor thing jumped to my eye: Your patch uses some instances of
  [fexpr~] and all of them actually don't need [fexpr~] functionality. I
  experienced that [fexpr~] is quite expensive, which seems apparent
  considering it is designed for feedback algorithms. I don't know if
  [fexpr~] is also expensive when you use it not for feedbacks as your
  patch does. Anyway, you could replace them by likely less expensive
  [expr~] instances:
 
  [fexpr~ $x1=0] - [expr~ $v1=0]
 
  Roman
 
 
 
  On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
  hey miller and list,
 
 
  find attached a version that works beautifully. it's a dirty hack
 without upsampling but it works extremly well. don't ask me why, i have no
 idea.
 
  thanks for all the help miller, really appreciate it! and thanks for pd
 in general :-)
 
  cheers,
 
  simon
 
  On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
  sorry this one went off-list :-)
 
 
  On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
  sure,
 
  here is the version with biquad in a subpatch with a block opject to
 upsample. probably i'm doing something wrong, i just copied from the block
 help-patch.
 
  sinetosawtoothupsample.pd
 
  On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
  Drat, I don't have any explanation for this...  can you send me the
 patch
  again?
  cheers
  M
 
  On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
  hmm, changing change to biquad does also not work. i mean it does
 as long as i don't upsample in the subpatch. as soon as i change the block
 object i get square instead of pulses...
 
  On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
  Actually I don't know where the change~ object is from - I've nver
 seen t
  before.  I would just use biquad~ 0 0 1 -1 0 (assuming that
 change~ simply
  ubtracts the previous sample from teh current one as I guessed
 from the patch :)
 
  M
 
  On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
  ok tried to upsample the whole thing (after the osc~) and now
 change~ does nothing anymore… it just spits out the same square wave i feed
 in…clues?
 
 
  On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
  crosspost! sorry about the noise. thanks for the inputs i will
 try to to this. not sure if i can. otherwise i will ask back if that’s ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com
 wrote:
 
  so if i would measure at the peak of the sawtooth and would
 upsample inside the pd patch, i would get higher resolution, right?
 
  any ideas how i can measure at the peak? (using the rpole
 output on both samphold inputs does not work and delaying one of them is
 also not working)
 
  which
 
  i would highly recommend you try this method with your gk-3
 equipped guitar (one for each string) since you only have to cover a two
 octave range per string the error is tolerable. (you can add an offset to
 make it fit)
  On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
  That is an excellent, witty way to measure pulse withs using
  only tilde obects - my hat's off to you.
 
  The methond only has limited accuracy since its measurement is
 in
  samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1
 kHz is
  only 50 samples, so there's only 2% accuracy.  That's about
 1/3 of a
  half tone (30-ish cents) which would sound horribly out of
 tune.
 
  There's an alternative sine-to-sawtooth recipe described here:
 
  http://msp.ucsd.edu/Publications/icmc10.pdf
 
  This is the basis of my guitar processing patch, smeck, but
 should be more
  broadly useful.  But it has its own limitations: the sawtooth
 you get out
  is wiggly if the input sn't a pure sinusoid.
 
  There's also the possibility of simply pitch tracking with
 sigmund~.  Use
  a maximum frequency around 6000 and a maximum of 6 partals
 (default 50!)
  for best results.
 
  cheers
  M
 
  On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
  dear list,
 
  i have a strange problem with my “sinetosawtooth” patch.
 
  it is basically a version of the pitch to voltage conversion
 used in the old gr300 guitar synths from roland.
 
  i cut out all the clutter 

Re: [PD] Music notation in pure data

2014-04-28 Thread Jonathan Wilkes
I think somebody had one using Gem and dynamic patching.

I've got a demo using svg-style drawing instructions in Pd-l2ork.  I'm almost 
finished working on nested svg groups-- at that point one should be able to 
output a page of Lilypond notation to svg and write an importer to convert to a 
Pd patch.

-Jonathan


On Monday, April 28, 2014 5:36 PM, Pagano, Patrick 
p...@digitalworlds.ufl.edu wrote:
 
 
Is there a working music notator in PD?
 
pp
 
Patrick Pagano, B.S, M.F.A
Assistant in Digital Arts and Science
Digital Media Projection and Audio Design
Digital Worlds Institute 
University of Florida, USA
(352)294-2070
 
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Re: [PD] Music notation in pure data

2014-04-28 Thread Jaime E Oliver
I've been using this external of mine which is certainly ongoing work for 
converting pitch-duration pairs into Lilypond Scores. Here is the c code and an 
os x binary:

http://www.jaimeoliver.pe/archives/2827

Pitch is expressed in midi and duration in multiples of a smaller unit of 
reference. If the smallest duration is a 32nd, a duration of 4 will give you an 
8th note. 

I hope to improve it over the summer and get chords and tuplets which are not 
there just yet, but most importantly to make readable notations (i.e. get the 
beat to be easy to view…)

Anyway, all comments are welcome at this stage...

best,

J




On Apr 28, 2014, at 8:07 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 I think somebody had one using Gem and dynamic patching.
 
 I've got a demo using svg-style drawing instructions in Pd-l2ork.  I'm almost 
 finished working on nested svg groups-- at that point one should be able to 
 output a page of Lilypond notation to svg and write an importer to convert to 
 a Pd patch.
 
 -Jonathan
 
 On Monday, April 28, 2014 5:36 PM, Pagano, Patrick 
 p...@digitalworlds.ufl.edu wrote:
 Is there a working music notator in PD?
  
 pp
  
 Patrick Pagano, B.S, M.F.A
 Assistant in Digital Arts and Science
 Digital Media Projection and Audio Design
 Digital Worlds Institute
 University of Florida, USA
 (352)294-2070
  
 
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Re: [PD] Music notation in pure data

2014-04-28 Thread Max
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2014? 04? 29? 09:07, Jonathan Wilkes wrote:
 I think somebody had one using Gem and dynamic patching.

that someone is Ed Kelly
http://www.uni-weimar.de/medien/wiki/PDCON:Conference/Gemnotes:_A_Realtime_music_notation_system_for_pure_data


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Version: GnuPG v1.4.14 (GNU/Linux)
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Re: [PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-28 Thread Simon Iten
Well i know exactly what the Patch does... I just dont know why the two numbers 
before the Addition Need to be -1 And -2 :-)

Will Look at your Version asap. 

Cheers

Am 29.04.2014 um 02:00 schrieb Alexandre Torres Porres por...@gmail.com:

 I have no idea what the patch is doing either, but I was able to clean it a 
 lot.
 
 many things that didn't need to be there
 
 cheers
 
 
 2014-04-28 3:52 GMT-03:00 Simon Iten itensi...@gmail.com:
 roman, thanks for your inputs.
 
 i tried both fexpr and expr and sticked to fexpr at some point, don’t know 
 why though. will change it back!  (i remember reading that fexpr was more 
 expensive but also more precise)
 
 to make the whole thing work with real world signals (bass guitar in my 
 case) you have to add an adaptive filter in the beginning of the chain 
 (which is very easy because you get the frequency information hehe…) this 
 will filter out overtones and prevent octave jumping.
 
 thanks
 
 simon
 
 On 28 Apr 2014, at 08:39, Roman Haefeli reduz...@gmail.com wrote:
 
  That works very well. Good job and thanks for sharing!
 
  One minor thing jumped to my eye: Your patch uses some instances of
  [fexpr~] and all of them actually don't need [fexpr~] functionality. I
  experienced that [fexpr~] is quite expensive, which seems apparent
  considering it is designed for feedback algorithms. I don't know if
  [fexpr~] is also expensive when you use it not for feedbacks as your
  patch does. Anyway, you could replace them by likely less expensive
  [expr~] instances:
 
  [fexpr~ $x1=0] - [expr~ $v1=0]
 
  Roman
 
 
 
  On Mon, 2014-04-28 at 00:59 +0200, simon wrote:
  hey miller and list,
 
 
  find attached a version that works beautifully. it's a dirty hack without 
  upsampling but it works extremly well. don't ask me why, i have no idea.
 
  thanks for all the help miller, really appreciate it! and thanks for pd 
  in general :-)
 
  cheers,
 
  simon
 
  On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:
 
  sorry this one went off-list :-)
 
 
  On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
  sure,
 
  here is the version with biquad in a subpatch with a block opject to 
  upsample. probably i'm doing something wrong, i just copied from the 
  block help-patch.
 
  sinetosawtoothupsample.pd
 
  On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
  Drat, I don't have any explanation for this...  can you send me the 
  patch
  again?
  cheers
  M
 
  On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
  hmm, changing change to biquad does also not work. i mean it does as 
  long as i don't upsample in the subpatch. as soon as i change the 
  block object i get square instead of pulses...
 
  On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
  Actually I don't know where the change~ object is from - I've nver 
  seen t
  before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ 
  simply
  ubtracts the previous sample from teh current one as I guessed from 
  the patch :)
 
  M
 
  On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
  ok tried to upsample the whole thing (after the osc~) and now 
  change~ does nothing anymore… it just spits out the same square 
  wave i feed in…clues?
 
 
  On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
  crosspost! sorry about the noise. thanks for the inputs i will try 
  to to this. not sure if i can. otherwise i will ask back if that’s 
  ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
  so if i would measure at the peak of the sawtooth and would 
  upsample inside the pd patch, i would get higher resolution, 
  right?
 
  any ideas how i can measure at the peak? (using the rpole output 
  on both samphold inputs does not work and delaying one of them is 
  also not working)
 
  which
 
  i would highly recommend you try this method with your gk-3 
  equipped guitar (one for each string) since you only have to 
  cover a two octave range per string the error is tolerable. (you 
  can add an offset to make it fit)
  On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
  That is an excellent, witty way to measure pulse withs using
  only tilde obects - my hat's off to you.
 
  The methond only has limited accuracy since its measurement is in
  samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 
  kHz is
  only 50 samples, so there's only 2% accuracy.  That's about 1/3 
  of a
  half tone (30-ish cents) which would sound horribly out of tune.
 
  There's an alternative sine-to-sawtooth recipe described here:
 
  http://msp.ucsd.edu/Publications/icmc10.pdf
 
  This is the basis of my guitar processing patch, smeck, but 
  should be more
  broadly useful.  But it has its own limitations: the sawtooth 
  you get out
  is wiggly if the input sn't a pure sinusoid.
 
  There's also the possibility of simply pitch tracking with 
  sigmund~.  Use
  a maximum frequency around 6000 and a maximum of 6 partals 
  (default 50!)
  

[PD] pitch to voltage

2014-04-27 Thread Simon Iten
dear list,

i have a strange problem with my “sinetosawtooth” patch.

it is basically a version of the pitch to voltage conversion used in the old 
gr300 guitar synths from roland.

i cut out all the clutter to make it easier to look at and understand. (cut out 
the adaptive filtering at the input since i use a sine wave for this example 
and not a guitar string)

here is how it works (or should):

-an input signal gets amplified by a large factor and clipped. this squares the 
input.

-the square wave is converted to pulses. 

-the pulses from the rising of the square wave are used to set and reset an 
accumulating filter (rpole~)

this results in a sawtooth wave that varies in amplitude depending on the 
frequency of the input.

-a sample and hold samples the peak of the sawtooth and holds it until the next 
peak occurs. this, after a conversion gives us the input frequency. yeah!

in the example patch i used the falling edges of the square wave to 
trigger the sample and hold. this samples the sawtooth amplitude after half the 
rising. (this is also why i have  22050 in fexpr~ and not 44100) i could not 
figure out how to sample the peak of the sawtooth, so suggestions here are very 
welcome.

now to the problem:

the extracted frequency does not exactly correspond to the input frequency. it 
is pretty close at low frequencies but gets worse at higher frequencies. the 
factor is not constant. at even higher frequencies (around 5000 hertz) the 
reported frequency gets totally out of control.

i first thought this is because the samphold~ object is inaccurate. but i then 
saw that the sawtooth wave from the rpole~ object has no constant amplitude 
even with the input frequency not changing. so it seems that either rpole~ or 
change~ is not accurate.

or the problem is that i sample in the middle of the rising and not at the top 
( as described earlier)

attached the sinetosawtooth patch. set your sound card to 44100 or change the 
22050 in fexpr~ to half the sampling frequency.

i would really appreciate if somebody could have a look at this,

thanks, simon



sinetosawtooth.pd
Description: Binary data
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Re: [PD] UDOO Quad and Generic Guitar to USB link issues

2014-04-27 Thread Simon Iten
do you use the hardware or the plugin tab in the pd preferences? i found that i 
had to use the plugin and not the hardware to get results without distortion. 
also you should use debian hard float image and not linaro, it works better 
with puredata. and, i would not use jack but alsa directly with puredata.

On 11 Apr 2014, at 01:54, Carlos Sanchez csanchez...@gmail.com wrote:

 Neat project sir!
 
 I have tried what you mentioned Brian and I cant get the system to even play 
 sounds with the right device. Using aplay file.wav works with the default 
 output but when i try to specify the output like so aplay -D hwplug;2,0 
 file.wav nothing comes up. I got these commands somewhere on the net, can 
 you vouch for them? Also, when listing the devices with alsamixer, my 
 soundcard lists a mic input which is odd since it has a mono in and stereo 
 out...
 
 If this is of any use, here is the output of aplay -l:
 
  List of PLAYBACK Hardware Devices 
 card 0: vt1613audio [vt1613-audio], device 0: HiFi vt1613-0 []
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 card 1: imxhdmisoc [imx-hdmi-soc], device 0: IMX HDMI TX mxc-hdmi-soc-0 []
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 card 2: Device [USB PnP Sound Device], device 0: USB Audio [USB Audio]
   Subdevices: 1/1
   Subdevice #0: subdevice #0
 
 My soundcard is the card 2 and I can not get any sound out of it via aplay!
 
 
 
 On Tue, Apr 8, 2014 at 5:26 PM, Brian Fay ovaltinevor...@gmail.com wrote:
 The reason I suggested trying arecord | aplay is because it would be 
 running input and output simultaneously. In Audacity, you're doing one after 
 the other.
 
 Unfortunately, I'm not sure exactly what is going wrong here. Does your 
 soundcard work as expected on other computers? Was it fine on the BeagleBone 
 Black?
 
 On the Raspberry Pi, I'm running a multi-effects pedal, all built in Pd. 
 There's two parallel chains of processes, (each can run up to eight effects). 
 The effects I'm using are a looper, delay, waveshaper distortion, flanger, 
 granular synthesis (sort of limited implementation), reverb, and EQ. I'm 
 controlling things with a QuNeo MIDI controller and a push button attached to 
 the GPIO pins on the Pi.
 
 By default, each of the eight effects in each chain are set to bypass, 
 which simply passes the signal onto the next effect. However, you can adjust 
 this on the fly for the effects to be whatever you want, so I can set up 
 something like:
 Chain A: looper - distortion - flanger - delay - granular - reverb - EQ 
 - bypass - output
 Chain B: delay - bypass - bypass - bypass - bypass - bypass - bypass - 
 bypass - output
 
 I can independently control volume of each chain, so I could use Chain A to 
 build up some sort of droning ambience, and then solo over it using Chain B.
 
 In practice, there is definitely a limit to the ability of the Raspberry Pi. 
 I think the example I just mentioned would probably run, but if I try 
 throwing too many effects on at once, (flanger, reverb, distortion, and 
 granular are all pretty intensive), I will start getting glitches - huge 
 crackles and jitters in audio. Turning off a few effects will stop the 
 glitches, but I all I can do to prevent them is to be conservative about how 
 many effects I turn on.
 
 Just uploaded a little demo to Soundcloud of a recording I made with a 
 somewhat similar FX setup to what I mentioned. It was recorded with my 
 cell-phone, so it's a bit awful sound quality-wise (also really really quiet, 
 whoops...).
 https://soundcloud.com/ovaltine-vortex/raspberry-improv
 
 If you're curious about the patches and stuff, it's all here, but it's 
 hard-coded to MIDI values on the QuNeo and might be a bit confusing:
 https://github.com/YottaSecond/thesisRepo
 
 
 On Sun, Apr 6, 2014 at 2:37 PM, Carlos Sanchez csanchez...@gmail.com wrote:
 Hey list,
 
 Thanks for your prompt replies and helpfulness!
 
 I could not get qjackctl to work, the audio will not go through and the PD 
 CPU load gets abnormally high at around 67%...
 I had already played with the sample rate and I had noticed that augmenting 
 the frequency yields better results but the noise was still very present. 
 The sound card itself works correctly with Audacity so I am sure it would 
 work with the arecord and aplay commands Brian suggested. Weirdly, it is only 
 with PD that it is struggling...
 
 On a more encouraging note, as Brian suggested, it seems that the problem (or 
 one possibility) is the duplex audio. I haven't thought about using the card 
 as an output only device before and it did work! But afterwards, I was not 
 able to change the settings back and use the noisy duplex audio any more, I 
 was only able to switch the output devices...
 
 @Brian: What type of software are you using for the signal processing with 
 the Raspberry Pi? I am very curious because I had first attempted to build 
 this project on a BeagleBone Black but the heavy PD patches made it unstable 
 or 

Re: [PD] pitch to voltage

2014-04-27 Thread Miller Puckette
That is an excellent, witty way to measure pulse withs using
only tilde obects - my hat's off to you.

The methond only has limited accuracy since its measurement is in
samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
half tone (30-ish cents) which would sound horribly out of tune.

There's an alternative sine-to-sawtooth recipe described here:

http://msp.ucsd.edu/Publications/icmc10.pdf

This is the basis of my guitar processing patch, smeck, but should be more
broadly useful.  But it has its own limitations: the sawtooth you get out
is wiggly if the input sn't a pure sinusoid.

There's also the possibility of simply pitch tracking with sigmund~.  Use
a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
for best results.

cheers
M

On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in the old 
 gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and understand. (cut 
 out the adaptive filtering at the input since i use a sine wave for this 
 example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this squares 
 the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and reset an 
 accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending on the 
 frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it until the 
 next peak occurs. this, after a conversion gives us the input frequency. yeah!
 
   in the example patch i used the falling edges of the square wave to 
 trigger the sample and hold. this samples the sawtooth amplitude after half 
 the rising. (this is also why i have  22050 in fexpr~ and not 44100) i could 
 not figure out how to sample the peak of the sawtooth, so suggestions here 
 are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input frequency. 
 it is pretty close at low frequencies but gets worse at higher frequencies. 
 the factor is not constant. at even higher frequencies (around 5000 hertz) 
 the reported frequency gets totally out of control.
 
 i first thought this is because the samphold~ object is inaccurate. but i 
 then saw that the sawtooth wave from the rpole~ object has no constant 
 amplitude even with the input frequency not changing. so it seems that either 
 rpole~ or change~ is not accurate.
 
 or the problem is that i sample in the middle of the rising and not at the 
 top ( as described earlier)
 
 attached the sinetosawtooth patch. set your sound card to 44100 or change the 
 22050 in fexpr~ to half the sampling frequency.
 
 i would really appreciate if somebody could have a look at this,
 
 thanks, simon
 


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Re: [PD] pitch to voltage

2014-04-27 Thread Miller Puckette
Sorry for the double answer, but this also occurs to me:

To improve accuracy, measure both halves of the cycle and add them.
To improve further, upsample the whole mess, say by a factor of 16.
Doint both of those would improve the theoretical resolution by
a factor of 32.  (Of course, you still have the guitar's own variation
from cycle to cycle to worry about :)

M

On Sun, Apr 27, 2014 at 03:56:18AM -0700, Miller Puckette wrote:
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be more
 broadly useful.  But it has its own limitations: the sawtooth you get out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
  dear list,
  
  i have a strange problem with my “sinetosawtooth” patch.
  
  it is basically a version of the pitch to voltage conversion used in the 
  old gr300 guitar synths from roland.
  
  i cut out all the clutter to make it easier to look at and understand. (cut 
  out the adaptive filtering at the input since i use a sine wave for this 
  example and not a guitar string)
  
  here is how it works (or should):
  
  -an input signal gets amplified by a large factor and clipped. this squares 
  the input.
  
  -the square wave is converted to pulses. 
  
  -the pulses from the rising of the square wave are used to set and reset an 
  accumulating filter (rpole~)
  
  this results in a sawtooth wave that varies in amplitude depending on the 
  frequency of the input.
  
  -a sample and hold samples the peak of the sawtooth and holds it until the 
  next peak occurs. this, after a conversion gives us the input frequency. 
  yeah!
  
  in the example patch i used the falling edges of the square wave to 
  trigger the sample and hold. this samples the sawtooth amplitude after half 
  the rising. (this is also why i have  22050 in fexpr~ and not 44100) i 
  could not figure out how to sample the peak of the sawtooth, so suggestions 
  here are very welcome.
  
  now to the problem:
  
  the extracted frequency does not exactly correspond to the input frequency. 
  it is pretty close at low frequencies but gets worse at higher frequencies. 
  the factor is not constant. at even higher frequencies (around 5000 hertz) 
  the reported frequency gets totally out of control.
  
  i first thought this is because the samphold~ object is inaccurate. but i 
  then saw that the sawtooth wave from the rpole~ object has no constant 
  amplitude even with the input frequency not changing. so it seems that 
  either rpole~ or change~ is not accurate.
  
  or the problem is that i sample in the middle of the rising and not at the 
  top ( as described earlier)
  
  attached the sinetosawtooth patch. set your sound card to 44100 or change 
  the 22050 in fexpr~ to half the sampling frequency.
  
  i would really appreciate if somebody could have a look at this,
  
  thanks, simon
  
 
 
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Re: [PD] pitch to voltage

2014-04-27 Thread Simon Iten
so if i would measure at the peak of the sawtooth and would upsample inside the 
pd patch, i would get higher resolution, right?

any ideas how i can measure at the peak? (using the rpole output on both 
samphold inputs does not work and delaying one of them is also not working)

which 

i would highly recommend you try this method with your gk-3 equipped guitar 
(one for each string) since you only have to cover a two octave range per 
string the error is tolerable. (you can add an offset to make it fit)
On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:

 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be more
 broadly useful.  But it has its own limitations: the sawtooth you get out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in the old 
 gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and understand. (cut 
 out the adaptive filtering at the input since i use a sine wave for this 
 example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this squares 
 the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and reset an 
 accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending on the 
 frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it until the 
 next peak occurs. this, after a conversion gives us the input frequency. 
 yeah!
 
  in the example patch i used the falling edges of the square wave to 
 trigger the sample and hold. this samples the sawtooth amplitude after half 
 the rising. (this is also why i have  22050 in fexpr~ and not 44100) i could 
 not figure out how to sample the peak of the sawtooth, so suggestions here 
 are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input frequency. 
 it is pretty close at low frequencies but gets worse at higher frequencies. 
 the factor is not constant. at even higher frequencies (around 5000 hertz) 
 the reported frequency gets totally out of control.
 
 i first thought this is because the samphold~ object is inaccurate. but i 
 then saw that the sawtooth wave from the rpole~ object has no constant 
 amplitude even with the input frequency not changing. so it seems that 
 either rpole~ or change~ is not accurate.
 
 or the problem is that i sample in the middle of the rising and not at the 
 top ( as described earlier)
 
 attached the sinetosawtooth patch. set your sound card to 44100 or change 
 the 22050 in fexpr~ to half the sampling frequency.
 
 i would really appreciate if somebody could have a look at this,
 
 thanks, simon
 
 
 
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Re: [PD] pitch to voltage

2014-04-27 Thread Simon Iten
crosspost! sorry about the noise. thanks for the inputs i will try to to this. 
not sure if i can. otherwise i will ask back if that’s ok!
On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:

 so if i would measure at the peak of the sawtooth and would upsample inside 
 the pd patch, i would get higher resolution, right?
 
 any ideas how i can measure at the peak? (using the rpole output on both 
 samphold inputs does not work and delaying one of them is also not working)
 
 which 
 
 i would highly recommend you try this method with your gk-3 equipped guitar 
 (one for each string) since you only have to cover a two octave range per 
 string the error is tolerable. (you can add an offset to make it fit)
 On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be more
 broadly useful.  But it has its own limitations: the sawtooth you get out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in the 
 old gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and understand. (cut 
 out the adaptive filtering at the input since i use a sine wave for this 
 example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this squares 
 the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and reset an 
 accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending on the 
 frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it until the 
 next peak occurs. this, after a conversion gives us the input frequency. 
 yeah!
 
 in the example patch i used the falling edges of the square wave to 
 trigger the sample and hold. this samples the sawtooth amplitude after half 
 the rising. (this is also why i have  22050 in fexpr~ and not 44100) i 
 could not figure out how to sample the peak of the sawtooth, so suggestions 
 here are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input frequency. 
 it is pretty close at low frequencies but gets worse at higher frequencies. 
 the factor is not constant. at even higher frequencies (around 5000 hertz) 
 the reported frequency gets totally out of control.
 
 i first thought this is because the samphold~ object is inaccurate. but i 
 then saw that the sawtooth wave from the rpole~ object has no constant 
 amplitude even with the input frequency not changing. so it seems that 
 either rpole~ or change~ is not accurate.
 
 or the problem is that i sample in the middle of the rising and not at the 
 top ( as described earlier)
 
 attached the sinetosawtooth patch. set your sound card to 44100 or change 
 the 22050 in fexpr~ to half the sampling frequency.
 
 i would really appreciate if somebody could have a look at this,
 
 thanks, simon
 
 
 
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[PD] How to read I2C sensors?

2014-04-27 Thread Ingo
I have been using an arduino with [comport] (pduino) to read out sensors so
far and want to use a I2C sensor board for some other sensors soon.

Can [comport] connect to the I2C interface or is there another object in
Pd-extended that can do that?

Thanks!
Ingo


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Re: [PD] pitch to voltage

2014-04-27 Thread Simon Iten
ok tried to upsample the whole thing (after the osc~) and now change~ does 
nothing anymore… it just spits out the same square wave i feed in…clues?


On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:

 crosspost! sorry about the noise. thanks for the inputs i will try to to 
 this. not sure if i can. otherwise i will ask back if that’s ok!
 On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
 so if i would measure at the peak of the sawtooth and would upsample inside 
 the pd patch, i would get higher resolution, right?
 
 any ideas how i can measure at the peak? (using the rpole output on both 
 samphold inputs does not work and delaying one of them is also not working)
 
 which 
 
 i would highly recommend you try this method with your gk-3 equipped guitar 
 (one for each string) since you only have to cover a two octave range per 
 string the error is tolerable. (you can add an offset to make it fit)
 On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be more
 broadly useful.  But it has its own limitations: the sawtooth you get out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in the 
 old gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and understand. 
 (cut out the adaptive filtering at the input since i use a sine wave for 
 this example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this 
 squares the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and reset 
 an accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending on the 
 frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it until the 
 next peak occurs. this, after a conversion gives us the input frequency. 
 yeah!
 
in the example patch i used the falling edges of the square wave to 
 trigger the sample and hold. this samples the sawtooth amplitude after 
 half the rising. (this is also why i have  22050 in fexpr~ and not 44100) 
 i could not figure out how to sample the peak of the sawtooth, so 
 suggestions here are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input 
 frequency. it is pretty close at low frequencies but gets worse at higher 
 frequencies. the factor is not constant. at even higher frequencies 
 (around 5000 hertz) the reported frequency gets totally out of control.
 
 i first thought this is because the samphold~ object is inaccurate. but i 
 then saw that the sawtooth wave from the rpole~ object has no constant 
 amplitude even with the input frequency not changing. so it seems that 
 either rpole~ or change~ is not accurate.
 
 or the problem is that i sample in the middle of the rising and not at the 
 top ( as described earlier)
 
 attached the sinetosawtooth patch. set your sound card to 44100 or change 
 the 22050 in fexpr~ to half the sampling frequency.
 
 i would really appreciate if somebody could have a look at this,
 
 thanks, simon
 
 
 
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Re: [PD] pitch to voltage

2014-04-27 Thread Miller Puckette
Actually I don't know where the change~ object is from - I've nver seen t
before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ simply
ubtracts the previous sample from teh current one as I guessed from the patch :)

M

On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
 ok tried to upsample the whole thing (after the osc~) and now change~ does 
 nothing anymore… it just spits out the same square wave i feed in…clues?
 
 
 On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
  crosspost! sorry about the noise. thanks for the inputs i will try to to 
  this. not sure if i can. otherwise i will ask back if that’s ok!
  On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
  
  so if i would measure at the peak of the sawtooth and would upsample 
  inside the pd patch, i would get higher resolution, right?
  
  any ideas how i can measure at the peak? (using the rpole output on both 
  samphold inputs does not work and delaying one of them is also not working)
  
  which 
  
  i would highly recommend you try this method with your gk-3 equipped 
  guitar (one for each string) since you only have to cover a two octave 
  range per string the error is tolerable. (you can add an offset to make it 
  fit)
  On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
  
  That is an excellent, witty way to measure pulse withs using
  only tilde obects - my hat's off to you.
  
  The methond only has limited accuracy since its measurement is in
  samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
  only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
  half tone (30-ish cents) which would sound horribly out of tune.
  
  There's an alternative sine-to-sawtooth recipe described here:
  
  http://msp.ucsd.edu/Publications/icmc10.pdf
  
  This is the basis of my guitar processing patch, smeck, but should be more
  broadly useful.  But it has its own limitations: the sawtooth you get out
  is wiggly if the input sn't a pure sinusoid.
  
  There's also the possibility of simply pitch tracking with sigmund~.  Use
  a maximum frequency around 6000 and a maximum of 6 partals (default 50!)
  for best results.
  
  cheers
  M
  
  On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
  dear list,
  
  i have a strange problem with my “sinetosawtooth” patch.
  
  it is basically a version of the pitch to voltage conversion used in the 
  old gr300 guitar synths from roland.
  
  i cut out all the clutter to make it easier to look at and understand. 
  (cut out the adaptive filtering at the input since i use a sine wave for 
  this example and not a guitar string)
  
  here is how it works (or should):
  
  -an input signal gets amplified by a large factor and clipped. this 
  squares the input.
  
  -the square wave is converted to pulses. 
  
  -the pulses from the rising of the square wave are used to set and reset 
  an accumulating filter (rpole~)
  
  this results in a sawtooth wave that varies in amplitude depending on 
  the frequency of the input.
  
  -a sample and hold samples the peak of the sawtooth and holds it until 
  the next peak occurs. this, after a conversion gives us the input 
  frequency. yeah!
  
   in the example patch i used the falling edges of the square wave to 
  trigger the sample and hold. this samples the sawtooth amplitude after 
  half the rising. (this is also why i have  22050 in fexpr~ and not 
  44100) i could not figure out how to sample the peak of the sawtooth, so 
  suggestions here are very welcome.
  
  now to the problem:
  
  the extracted frequency does not exactly correspond to the input 
  frequency. it is pretty close at low frequencies but gets worse at 
  higher frequencies. the factor is not constant. at even higher 
  frequencies (around 5000 hertz) the reported frequency gets totally out 
  of control.
  
  i first thought this is because the samphold~ object is inaccurate. but 
  i then saw that the sawtooth wave from the rpole~ object has no constant 
  amplitude even with the input frequency not changing. so it seems that 
  either rpole~ or change~ is not accurate.
  
  or the problem is that i sample in the middle of the rising and not at 
  the top ( as described earlier)
  
  attached the sinetosawtooth patch. set your sound card to 44100 or 
  change the 22050 in fexpr~ to half the sampling frequency.
  
  i would really appreciate if somebody could have a look at this,
  
  thanks, simon
  
  
  
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Re: [PD] How to read I2C sensors?

2014-04-27 Thread Alexandros Drymonitis
What if you use the Wire library in Arduino and then collect the info in Pd
with [comport]?


On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:

 I have been using an arduino with [comport] (pduino) to read out sensors so
 far and want to use a I2C sensor board for some other sensors soon.

 Can [comport] connect to the I2C interface or is there another object in
 Pd-extended that can do that?

 Thanks!
 Ingo


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Re: [PD] How to read I2C sensors?

2014-04-27 Thread Ingo
Thanks!
Could be a possibility but I was hoping for an object that would be able to
read I2C directly without adding an arduino since most smaller arm boards do
have some I2C pins onboard.

Ingo



Von: Alexandros Drymonitis [mailto:adr...@gmail.com] 
Gesendet: Sonntag, 27. April 2014 19:00
An: Ingo
Cc: pd-list
Betreff: Re: [PD] How to read I2C sensors?

What if you use the Wire library in Arduino and then collect the info in Pd
with [comport]?

On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
I have been using an arduino with [comport] (pduino) to read out sensors so
far and want to use a I2C sensor board for some other sensors soon.

Can [comport] connect to the I2C interface or is there another object in
Pd-extended that can do that?

Thanks!
Ingo


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Re: [PD] How to read I2C sensors?

2014-04-27 Thread Ivica Bukvic
I forget what i2c uses driverwise, but if it is spidev, in pd-l2ork you
have disis_spi external that allows for reading data from mcp3008 8-channel
ad converter. The external is specifically designed for Raspberry Pi build
of pd-l2ork, but I don't see a reason why it could not be compiled for
vanilla Pd as well. Perhaps it can be also used with your setup?
On Apr 27, 2014 1:53 PM, Ingo i...@miamiwave.com wrote:

 Thanks!
 Could be a possibility but I was hoping for an object that would be able to
 read I2C directly without adding an arduino since most smaller arm boards
 do
 have some I2C pins onboard.

 Ingo


 
 Von: Alexandros Drymonitis [mailto:adr...@gmail.com]
 Gesendet: Sonntag, 27. April 2014 19:00
 An: Ingo
 Cc: pd-list
 Betreff: Re: [PD] How to read I2C sensors?

 What if you use the Wire library in Arduino and then collect the info in Pd
 with [comport]?

 On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
 I have been using an arduino with [comport] (pduino) to read out sensors so
 far and want to use a I2C sensor board for some other sensors soon.

 Can [comport] connect to the I2C interface or is there another object in
 Pd-extended that can do that?

 Thanks!
 Ingo


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Re: [PD] pitch to voltage

2014-04-27 Thread Simon Iten
sorry this one went off-list :-)


On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:

 sure,
 
 here is the version with biquad in a subpatch with a block opject to 
 upsample. probably i'm doing something wrong, i just copied from the block 
 help-patch.
 
 sinetosawtoothupsample.pd
 
 On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
 Drat, I don't have any explanation for this...  can you send me the patch
 again?
 cheers
 M
 
 On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
 hmm, changing change to biquad does also not work. i mean it does as long 
 as i don't upsample in the subpatch. as soon as i change the block object i 
 get square instead of pulses...
 
 On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
 Actually I don't know where the change~ object is from - I've nver seen t
 before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ simply
 ubtracts the previous sample from teh current one as I guessed from the 
 patch :)
 
 M
 
 On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
 ok tried to upsample the whole thing (after the osc~) and now change~ 
 does nothing anymore… it just spits out the same square wave i feed 
 in…clues?
 
 
 On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
 crosspost! sorry about the noise. thanks for the inputs i will try to to 
 this. not sure if i can. otherwise i will ask back if that’s ok!
 On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
 so if i would measure at the peak of the sawtooth and would upsample 
 inside the pd patch, i would get higher resolution, right?
 
 any ideas how i can measure at the peak? (using the rpole output on 
 both samphold inputs does not work and delaying one of them is also not 
 working)
 
 which 
 
 i would highly recommend you try this method with your gk-3 equipped 
 guitar (one for each string) since you only have to cover a two octave 
 range per string the error is tolerable. (you can add an offset to make 
 it fit)
 On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be 
 more
 broadly useful.  But it has its own limitations: the sawtooth you get 
 out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  
 Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 
 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in 
 the old gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and 
 understand. (cut out the adaptive filtering at the input since i use 
 a sine wave for this example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this 
 squares the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and 
 reset an accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending on 
 the frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it 
 until the next peak occurs. this, after a conversion gives us the 
 input frequency. yeah!
 
   in the example patch i used the falling edges of the square 
 wave to trigger the sample and hold. this samples the sawtooth 
 amplitude after half the rising. (this is also why i have  22050 in 
 fexpr~ and not 44100) i could not figure out how to sample the peak 
 of the sawtooth, so suggestions here are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input 
 frequency. it is pretty close at low frequencies but gets worse at 
 higher frequencies. the factor is not constant. at even higher 
 frequencies (around 5000 hertz) the reported frequency gets totally 
 out of control.
 
 i first thought this is because the samphold~ object is inaccurate. 
 but i then saw that the sawtooth wave from the rpole~ object has no 
 constant amplitude even with the input frequency not changing. so it 
 seems that either rpole~ or change~ is not accurate.
 
 or the problem is that i sample in the middle of the rising and not 
 at the top ( as described earlier)
 
 attached the sinetosawtooth 

Re: [PD] How to read I2C sensors?

2014-04-27 Thread Ingo
Thanks Ivica,

I'll check out pd-l2ork. I might use a Raspberry Pi for that purpose anyway.
I need some capacitive sensors that work without actually touching them. All
I found was using I2C.

Ingo



Von: Ivica Bukvic [mailto:i...@vt.edu] 
Gesendet: Sonntag, 27. April 2014 20:38
An: Ingo
Cc: Alexandros Drymonitis; pd-list
Betreff: Re: [PD] How to read I2C sensors?

I forget what i2c uses driverwise, but if it is spidev, in pd-l2ork you have
disis_spi external that allows for reading data from mcp3008 8-channel ad
converter. The external is specifically designed for Raspberry Pi build of
pd-l2ork, but I don't see a reason why it could not be compiled for vanilla
Pd as well. Perhaps it can be also used with your setup?
On Apr 27, 2014 1:53 PM, Ingo i...@miamiwave.com wrote:
Thanks!
Could be a possibility but I was hoping for an object that would be able to
read I2C directly without adding an arduino since most smaller arm boards do
have some I2C pins onboard.

Ingo



Von: Alexandros Drymonitis [mailto:adr...@gmail.com]
Gesendet: Sonntag, 27. April 2014 19:00
An: Ingo
Cc: pd-list
Betreff: Re: [PD] How to read I2C sensors?

What if you use the Wire library in Arduino and then collect the info in Pd
with [comport]?

On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
I have been using an arduino with [comport] (pduino) to read out sensors so
far and want to use a I2C sensor board for some other sensors soon.

Can [comport] connect to the I2C interface or is there another object in
Pd-extended that can do that?

Thanks!
Ingo


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Re: [PD] How to read I2C sensors?

2014-04-27 Thread Martin Peach

On 2014-04-27 13:52, Ingo wrote:

Thanks!
Could be a possibility but I was hoping for an object that would be able to
read I2C directly without adding an arduino since most smaller arm boards do
have some I2C pins onboard.



If the machine Pd is running on has an I2C port and is running linux 
then you can use spidev to access it. Otherwise you need to use a serial 
connection to an off-board microcontroller like the arduino or teensy or 
FRDM-KL25Z to relay messages between the I2C and USB serial connections. 
A lot of motherboards have I2C but it's mainly used for the temperature 
sensors and you don't get access via any header.



Ingo



Von: Alexandros Drymonitis [mailto:adr...@gmail.com]
Gesendet: Sonntag, 27. April 2014 19:00
An: Ingo
Cc: pd-list
Betreff: Re: [PD] How to read I2C sensors?

What if you use the Wire library in Arduino and then collect the info in Pd
with [comport]?

On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
I have been using an arduino with [comport] (pduino) to read out sensors so
far and want to use a I2C sensor board for some other sensors soon.

Can [comport] connect to the I2C interface or is there another object in
Pd-extended that can do that?

Thanks!
Ingo


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Re: [PD] How to read I2C sensors?

2014-04-27 Thread Ivica Bukvic
Check out also pd-l2ork k12 documentation where you can learn more about
lots of pots  RPi shield that gives you essentially 8 capacitive channels
via the aforesaid mcp3008 d/a chip. This is what pd-l2ork essentially
supports out of box.

To access k12 mode start it with appropriate shortcut or simply type
pd-l2ork -k12

HTH
On Apr 27, 2014 3:52 PM, Ingo i...@miamiwave.com wrote:

 Thanks Ivica,

 I'll check out pd-l2ork. I might use a Raspberry Pi for that purpose
 anyway.
 I need some capacitive sensors that work without actually touching them.
 All
 I found was using I2C.

 Ingo


 
 Von: Ivica Bukvic [mailto:i...@vt.edu]
 Gesendet: Sonntag, 27. April 2014 20:38
 An: Ingo
 Cc: Alexandros Drymonitis; pd-list
 Betreff: Re: [PD] How to read I2C sensors?

 I forget what i2c uses driverwise, but if it is spidev, in pd-l2ork you
 have
 disis_spi external that allows for reading data from mcp3008 8-channel ad
 converter. The external is specifically designed for Raspberry Pi build of
 pd-l2ork, but I don't see a reason why it could not be compiled for vanilla
 Pd as well. Perhaps it can be also used with your setup?
 On Apr 27, 2014 1:53 PM, Ingo i...@miamiwave.com wrote:
 Thanks!
 Could be a possibility but I was hoping for an object that would be able to
 read I2C directly without adding an arduino since most smaller arm boards
 do
 have some I2C pins onboard.

 Ingo


 
 Von: Alexandros Drymonitis [mailto:adr...@gmail.com]
 Gesendet: Sonntag, 27. April 2014 19:00
 An: Ingo
 Cc: pd-list
 Betreff: Re: [PD] How to read I2C sensors?

 What if you use the Wire library in Arduino and then collect the info in Pd
 with [comport]?

 On Sun, Apr 27, 2014 at 2:06 PM, Ingo i...@miamiwave.com wrote:
 I have been using an arduino with [comport] (pduino) to read out sensors so
 far and want to use a I2C sensor board for some other sensors soon.

 Can [comport] connect to the I2C interface or is there another object in
 Pd-extended that can do that?

 Thanks!
 Ingo


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 UNSUBSCRIBE and account-management -
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[PD] SOLVED!!! Re: pitch to voltage SOLVED!!!

2014-04-27 Thread simon
hey miller and list,


find attached a version that works beautifully. it's a dirty hack without 
upsampling but it works extremly well. don't ask me why, i have no idea.

thanks for all the help miller, really appreciate it! and thanks for pd in 
general :-)

cheers,

simon



sinetosawtooth.pd
Description: Binary data

On Apr 27, 2014, at 8:59 PM, Simon Iten wrote:

 sorry this one went off-list :-)
 
 
 On 27 Apr 2014, at 19:05, simon itensi...@gmail.com wrote:
 
 sure,
 
 here is the version with biquad in a subpatch with a block opject to 
 upsample. probably i'm doing something wrong, i just copied from the block 
 help-patch.
 
 sinetosawtoothupsample.pd
 
 On Apr 27, 2014, at 5:48 PM, Miller Puckette wrote:
 
 Drat, I don't have any explanation for this...  can you send me the patch
 again?
 cheers
 M
 
 On Sun, Apr 27, 2014 at 05:44:22PM +0200, simon wrote:
 hmm, changing change to biquad does also not work. i mean it does as long 
 as i don't upsample in the subpatch. as soon as i change the block object 
 i get square instead of pulses...
 
 On Apr 27, 2014, at 3:48 PM, Miller Puckette wrote:
 
 Actually I don't know where the change~ object is from - I've nver seen t
 before.  I would just use biquad~ 0 0 1 -1 0 (assuming that change~ simply
 ubtracts the previous sample from teh current one as I guessed from the 
 patch :)
 
 M
 
 On Sun, Apr 27, 2014 at 03:40:01PM +0200, Simon Iten wrote:
 ok tried to upsample the whole thing (after the osc~) and now change~ 
 does nothing anymore… it just spits out the same square wave i feed 
 in…clues?
 
 
 On 27 Apr 2014, at 13:05, Simon Iten itensi...@gmail.com wrote:
 
 crosspost! sorry about the noise. thanks for the inputs i will try to 
 to this. not sure if i can. otherwise i will ask back if that’s ok!
 On 27 Apr 2014, at 13:03, Simon Iten itensi...@gmail.com wrote:
 
 so if i would measure at the peak of the sawtooth and would upsample 
 inside the pd patch, i would get higher resolution, right?
 
 any ideas how i can measure at the peak? (using the rpole output on 
 both samphold inputs does not work and delaying one of them is also 
 not working)
 
 which 
 
 i would highly recommend you try this method with your gk-3 equipped 
 guitar (one for each string) since you only have to cover a two octave 
 range per string the error is tolerable. (you can add an offset to 
 make it fit)
 On 27 Apr 2014, at 12:56, Miller Puckette m...@ucsd.edu wrote:
 
 That is an excellent, witty way to measure pulse withs using
 only tilde obects - my hat's off to you.
 
 The methond only has limited accuracy since its measurement is in
 samples.   For instance, a 1/2 cycle of a 440-hz. tone at 44.1 kHz is
 only 50 samples, so there's only 2% accuracy.  That's about 1/3 of a
 half tone (30-ish cents) which would sound horribly out of tune.
 
 There's an alternative sine-to-sawtooth recipe described here:
 
 http://msp.ucsd.edu/Publications/icmc10.pdf
 
 This is the basis of my guitar processing patch, smeck, but should be 
 more
 broadly useful.  But it has its own limitations: the sawtooth you get 
 out
 is wiggly if the input sn't a pure sinusoid.
 
 There's also the possibility of simply pitch tracking with sigmund~.  
 Use
 a maximum frequency around 6000 and a maximum of 6 partals (default 
 50!)
 for best results.
 
 cheers
 M
 
 On Sun, Apr 27, 2014 at 11:27:33AM +0200, Simon Iten wrote:
 dear list,
 
 i have a strange problem with my “sinetosawtooth” patch.
 
 it is basically a version of the pitch to voltage conversion used in 
 the old gr300 guitar synths from roland.
 
 i cut out all the clutter to make it easier to look at and 
 understand. (cut out the adaptive filtering at the input since i use 
 a sine wave for this example and not a guitar string)
 
 here is how it works (or should):
 
 -an input signal gets amplified by a large factor and clipped. this 
 squares the input.
 
 -the square wave is converted to pulses. 
 
 -the pulses from the rising of the square wave are used to set and 
 reset an accumulating filter (rpole~)
 
 this results in a sawtooth wave that varies in amplitude depending 
 on the frequency of the input.
 
 -a sample and hold samples the peak of the sawtooth and holds it 
 until the next peak occurs. this, after a conversion gives us the 
 input frequency. yeah!
 
  in the example patch i used the falling edges of the square 
 wave to trigger the sample and hold. this samples the sawtooth 
 amplitude after half the rising. (this is also why i have  22050 in 
 fexpr~ and not 44100) i could not figure out how to sample the peak 
 of the sawtooth, so suggestions here are very welcome.
 
 now to the problem:
 
 the extracted frequency does not exactly correspond to the input 
 frequency. it is pretty close at low frequencies but gets worse at 
 higher frequencies. the factor is not constant. at even higher 
 frequencies (around 5000 hertz) the reported frequency gets totally 
 out of control.
 
 i first thought this is because 

[PD] anything pd related happening in NYC from May 19-27?

2014-04-27 Thread Epic Jefferson
or unrelated? electronic music shows, analog or digital. let's hang out and
stuff. Will there be a patching circle in May?

-- 
www.epicjefferson.com
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Re: [PD] [Patching Circle] Generative Musical Apps this Friday!

2014-04-27 Thread sonia yuditskaya
Hi Epic,
the next patching circle will be on May 22 at ITP/NYU, 721 Broadway, 4th
floor.
Cheers!

Sofy Yuditskaya
s~ http://yuditskaya.com



On Sat, Apr 26, 2014 at 2:50 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 Hey Sofy,

 I'll be in NY from May 19-27. When is the patching circle?


 On Tue, Apr 8, 2014 at 2:36 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 *Patching Circle*

 *Fri, April 116:30pm*
 *Conference Room*

 Embedded Generative Music Systems on Android and iOS with Chris McCormick
 and Dan Wilcox. Learn how to embed Pure Data on your Android or iPhone.

 The New York City Patching Circle is an free alternating monthly meeting
 and salon open to anyone who is working or interested in media programming
 and audiovisual performance. We mostly use Pd and Max/MSP, but all are
 welcome.

 Beginners and Experienced welcome. Open to everyone, students, the public,
 unicorns.  Work on personal projects, professional projects, school
 projects, ask for help, help others, or just patch quietly to yourself in
 a
 room full of other people patching patches and helping other people patch.

 Each month there will be informal salon, featuring demonstrations of
 projects, performances and systems in the process of being built.  The
 format will include short performances, artist talks about process and
 performance techniques and QA depending on time availability.  The salon
 is openly curated with the intent of being as inclusive as possible and
 participation is open all practitioners working in realtime media.

 Sofy Yuditskaya
 s~ http://yuditskaya.com


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 --
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