I second that. It runs fine on OS X 10.5.1. Good work, Hans. Thanks
for the quick response.
btw, to all Pd devs, you all are doing a great job.
~Brandon
On Nov 17, 2007, at 12:26 PM, marius schebella wrote:
good job!
first of all: no crash with the help menu and no crash on saving...
Awesome, thanks for the info. I'll take a look at it this weekend.
Should I forward any subsequent issues on this topic (ie: Pd on 10.5
and universal binaries) to the pd-dev list, or this one?
I'll let you all know when I have the builds going.
Cheers,
~Brandon
On Jan 25, 2008, at 5:05
Ahh, okay. RIght, but if you scheduled that last message at 1800
instead of 59000 it would interrupt the full motion of the previous
item. I was looking at these messages from the perspective of classic
envelope generators (for example, the 'time varying' envelopes on the
Roland
About the iTunes EQ, that is really funny. I just profiled PD while
running the example patch, and you're right (see example 1 below).
Using Instruments showed similar results, + a _lot_ of time spent
microsleeping.
Do you find that the CPU load scales well in large patches,
I'm using that, actually, and flac from darwinports. At this point,
the builds fail at g_canvas.c... I can't even get Millers Pd to build
yet.
By the way, how does one get Miller's Pd packaged into a application
bundle?
~Brandon
On Feb 15, 2008, at 2:39 PM, Hans-Christoph Steiner wrote:
, which is running 10.4.11.
.hc
On Feb 23, 2008, at 5:33 PM, Brandon Zeeb wrote:
Excellent.
However, I can't get passed the last few unstable dependencies, I
ALWAYS get this error:
Failed: Internal error: node for ptex-nox-base already exists
This must be a Fink issue on 10.5, I've tried using
More specifically, my question is:
How does PD's performance scale when the number of available
processing units increases from 2 to 4 and to 8 cores? Is the main
engine written in such a way as to take advantage of this, or is it
primarily a single-threaded?
Possible scenarios could be:
, Claude Heiland-Allen wrote:
Brandon Zeeb wrote:
More specifically, my question is:
How does PD's performance scale when the number of available
processing units increases from 2 to 4 and to 8 cores? Is the
main engine written in such a way as to take advantage
Why can't we simply have the option to turn up (or turn down!) the
resolution of the objects we already have? This is considerably less
complex.
~Brandon
On Mar 9, 2008, at 2:08 PM, Hans-Christoph Steiner wrote:
It could be, it's just a matter of someone writing the code :)
That's
No problem :)
On Mar 21, 2008, at 11:21 AM, pzuspann wrote:
That worked...thanks, Brandon...really appreciate it...
Peter
- Original Message
From: bsoisoi [EMAIL PROTECTED]
To: pzuspann [EMAIL PROTECTED]
Cc: PD-list@iem.at
Sent: Thursday, March 20, 2008 7:30:06 PM
Subject: Re:
Did you have any issue building this external on 10.4?
Philip and Steffen, are you guys on 10.5?
~Brandon
On Mar 31, 2008, at 11:37 AM, Hans-Christoph Steiner wrote:
I added these to SVN already, if someone adds them to externals/
Makefile, then they can included in the Pd-extended
Excellent point, don't listen to me! :)
From your example, I'm assuming you're hinting at including the
ability in this abstraction to switch interpolation schemes by
enabling/disabling sub-patched tabread~, tabread4~, and tabread4c~
objects via inlet messages or creation arguments.
In
Hey PD-List,
Has the throw~/catch~ system been designed to have a different available
headroom than standard [+~] and [*~] objects?
I've been designing a few polyphonic patches and have decided to use
throw~/catch~ instead of hard-wiring the summing bus. I've found that when
the signal
where you have a seemingly untracable offset that
messes all your [throw~][catch~] system, is to use a [delwrite~ a 1]
and several [delread~ a 1] objects in place of [throw~] and [catch~]
On Sat, 02 May 2009 23:49:35 -0400
Martin Peach martin.pe...@sympatico.ca wrote:
brandon zeeb wrote
, at 10:38 AM, brandon zeeb wrote:
The toggle shortcut key is still broken, on my machine, it will put a
canvas on the page instead of a toggle.
~Brandon
On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner h...@at.or.atwrote:
Ok, so this thing is just about ready to release! Please
never
.hc
On May 14, 2009, at 10:56 AM, brandon zeeb wrote:
Mac OS X 10.5 i386. Has anyone else been seeing this?
On Thu, May 14, 2009 at 10:52 AM, Hans-Christoph Steiner h...@at.or.atwrote:
Hey,
Let's keep these on list please. That's an odd one, I use that all the
time on Mac OS X
In fact, both Shift-Cmd-T and Shift-Cmd-C create a canvas. I re-cleared my
preferences directory and tried again, I can reproduce this every time.
~brandon
On Thu, May 14, 2009 at 11:44 AM, brandon zeeb zeeb.bran...@gmail.comwrote:
Ok. Well, are the shortcut keys stored in a preference file
want, post a bug
report to the tracker. Please include as much detail as possible.
.hc
On May 14, 2009, at 11:48 AM, brandon zeeb wrote:
In fact, both Shift-Cmd-T and Shift-Cmd-C create a canvas. I re-cleared my
preferences directory and tried again, I can reproduce this every time
Hallo,
How does everyone implement basic resonant filters, ie: LPF, HPF, BPF, in
Puredata? [lop~], [hip~], and [bp~] are nice, and can easily be strung
serially to create 2nd, 3rd, and 4th order filters, but lack q.
[biquad~] seems up to the task, but I'm unable to find any information in
the
from 2-10 order)
---GGEE---
(Generate biquad coefficients)
bandpass
highpass
lowpass
Maybe I missed some? ;-)
Best!
D.
brandon zeeb wrote:
Hallo,
How does everyone implement basic resonant filters, ie: LPF, HPF, BPF, in
Puredata? [lop~], [hip~], and [bp~] are nice, and can easily
vanilla
filters based on those coefficients, the filters themselves are technically
vanilla as well.
best!
D.
brandon zeeb wrote:
Derek,
Thanks for the complete list! This is very helpful.
I was hoping to start off by using Vanilla-only objects. Does anyone have
some good examples
,
brandon zeeb hat gesagt: // brandon zeeb wrote:
Good call! I explored the GGEE objects in Pd-extended, which led me to
their source code (A+ for readability), which led me to this:
http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
The filter objects in the rjdj-lib just do
PM, brandon zeeb zeeb.bran...@gmail.comwrote:
Hey,
I've implemented the same coefficients as the ggee [lowpass] external in
Pd, and can't seem to figure out where my calculations are off. The
calculations are in the [pd lowpass] sub patch.
Any ideas?
~Brandon
On Sun, May 17, 2009 at 2:43
Indeed, great catch. I hadn't noticed that line!
On Mon, May 18, 2009 at 4:30 PM, Hans-Christoph Steiner h...@at.or.atwrote:
On May 18, 2009, at 4:27 PM, Claude Heiland-Allen wrote:
brandon zeeb wrote:
GGEE's [lowpass] seems to be sharp by a semitone or so
[1] line 68: x-x_rate
-Christoph Steiner h...@at.or.atwrote:
On May 18, 2009, at 4:27 PM, Claude Heiland-Allen wrote:
brandon zeeb wrote:
GGEE's [lowpass] seems to be sharp by a semitone or so
[1] line 68: x-x_rate = 44100.0;
seems to have a hardcoded sample rate, which obviously causes problems
when
Any chance of having the ability to change that globally if need be?
On Fri, Jun 19, 2009 at 8:30 PM, Martin Schied crini...@gmx.net wrote:
hi!
hard off wrote:
I made a patch which times the duration between two bangs sent by [bang~].
If i set the blocksize to the default of 64, then
I'd like to update biquad coefficients at the block~ size as well, to obtain
smoother transitions.
On Sat, Jun 20, 2009 at 11:01 AM, hard off hard@gmail.com wrote:
i wanted to send a bang on a zero-crossing
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Hello,
With regards to the block limit thread and the following previous discussion
[1], I have a question regarding event timing resolution in Puredata.
In the previous email thread, it was noted:
What is also interesting, is that i get the double value of 2.9 msec for
blocksizes above 64,
Greetings,
So I'm reading Miller's book hoping for a real world explanation of the
elementary filter objects in Pd (z~, rpole~, czero~, etc). Unfortunately,
this only occupies 3-4 pages.
Does anyone have a set of tutorials, abstractions, or are their any
documents available which go into
I don't really understand this ASCII art. If you don't mind, could you pass
a patch along?
Cheers,
~Brandon
On Sat, Sep 11, 2010 at 6:36 PM, Mathieu Bouchard ma...@artengine.cawrote:
On Sat, 11 Sep 2010, brandon zeeb wrote:
Does anyone have a set of tutorials, abstractions
Is there a way to dynamically adjust and enabled graph on parent (GOP)? I'm
building some UI sequencer widgets and it would be preferable to dynamically
adjust the GOP size given user input, say number of steps in a step
sequencer (ie: an 8x8 vs a 16x16 step sequencer using the same abstraction).
Hey all,
A few of the tutorials on http://puredata.info/docs/tutorials reference dead
links. If you own these tuts, may I ask that you update them? Pretty
please? :)
Cheers,
~Brandon
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message, which takes its arguments in a
different order than donecanvasdialog and doesn't set the dirty
flag for Pd 0.43. Other than that I'm not sure what the
differences are between the two messages.
-Jonathan
--- On *Wed, 9/29/10, brandon zeeb zeeb.bran...@gmail.com* wrote:
From
only remember seeing it in passing with reference to traversing
scalars. Maybe it could be added to doc/manuals/pd-msg, then
have a link to that from canvas-help.pd.
-Jonathan
--- On *Thu, 9/30/10, brandon zeeb zeeb.bran...@gmail.com* wrote:
From: brandon zeeb zeeb.bran...@gmail.com
:
[message(
|
[s pd-patchname.pd]
On Wed, Sep 29, 2010 at 10:30 PM, brandon zeeb zeeb.bran...@gmail.comwrote:
Oh, that is awesome! Thanks a bunch for compiling these for me.
Going to have some fun tonight...
~B
On Wed, Sep 29, 2010 at 10:13 PM, Jonathan Wilkes jancs...@yahoo.comwrote:
You
, brandon zeeb wrote:
According to [namecanvas] help, this object is obsolete? How else can
one
send a message to one and only one abstraction without using namecanvas?
Is
there the concept of 'this'?
iemguts kind of introduces a concept of this.
most of the objects work on either
Dynamic patching is one of the best thing PD has going for it. Without the
ability to dynamically construct abstraction content, PD is an effort in
extreme manual labor, and as a software developer, I disagree with the
concept of manual labor.
On Thu, Sep 30, 2010 at 8:14 AM, Mathieu Bouchard
http://lists.puredata.info/pipermail/pd-dev/2004-12/003428.html
Essentially, being able to send a message to the current canvas in
vanilla-pd without naming it, this in the current context is similar to
the Java concept of this.
If Miller wants to remove [namecanvas], just give us a this
You might also find this file helpful, a kind of filter bible:
http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
On Mon, Sep 27, 2010 at 5:29 AM, cyrille henry c...@chnry.net wrote:
hello,
you have some exter to compute biquad~ coef in ggee/filter repertory.
i also made some abstraction to
Sorry, that last example should read:
[clear(
|
|
[s $!]
On Thu, Sep 30, 2010 at 1:42 PM, brandon zeeb zeeb.bran...@gmail.comwrote:
In my happy world, one could perform the following:
[coords 0 -1 1 1 80 90 1 100 100;(
|
|
[s $!]
With the example above, one could perform canvas
, brandon zeeb wrote:
If Miller wants to remove [namecanvas], just give us a this expression!
What about $! ?
What would be the type of $! ?
I don't think that there is any atom-type for supporting the feature that
you suggest.
see also http://lists.puredata.info/pipermail/pd-list/2006-02
Hey all,
Any PD users out there from Columbus, Ohio? If so, we should get a group
together.
Let me know!
~Brandon
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There are many ways to peel that apple, can you post an example of something
similar to what you're aiming for?
Cheers,
~Brandon
On Wed, Oct 27, 2010 at 7:29 AM, Marco Donnarumma de...@thesaddj.comwrote:
Thanks Andy,
the delay is quite clear now, and what about the source?
Do you think
at 3' 05
so those are the dub chords I'm talking about :P
Sorry for not specifying before,
Thanks,
Marco
From: brandon zeeb zeeb.bran...@gmail.com
Subject: Re: [PD] dub chords in Pd
To: PD List pd-list@iem.at
Message-ID:
aanlktikivqu9s2jp+yba55a68hjrw7cti7zrssp6q
This thread comes up every year or two, try running Pd with JackOSX instead
of having Pd communicate directly with OS X. You should see the Pd process
decrease it's CPU usage significantly.
My guess is it's a Pd- PortAudio - OS X thing.
Cheers,
~Brandon
On Thu, Oct 28, 2010 at 12:42 PM,
Seriously, use Jack, and watch the CPU usage drop significantly.
On Thu, Oct 28, 2010 at 1:06 PM, Bernardo Barros
bernardobarr...@gmail.comwrote:
sorry for the speculation. I really did not go deeper into this, I
just used linux and less pd.
but 20%cpu is a serious bu anyway.
2010/10/28
To Roman's suggestion, this works well. For the sake of your speakers and
DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe, and place
that combo both right before the [delwrite~ dub] and on the output stream.
For the sake of maximum dub, use a [vd~] instead of a [delread~] and
Bouchard wrote:
On Thu, 28 Oct 2010, brandon zeeb wrote:
This thread comes up every year or two,
I'd say at least twice a year... I think I already wrote about it on
pd-list this autumn, no...? But it's hard to search the archives about the
frequency of that thread, as the keywords might
Hey All,
I've been burning my brain over this issue lately and I can't seem to come
up with an elegant solution, and stay with me here as I attempt to explain
it best I can. For me and my needs, being able to quantize an arbitrary
signal to any arbitrary series is the Holy Grail (and I'm not
greetings!
Ludwig
On 1 November 2010 13:09, brandon zeeb zeeb.bran...@gmail.com wrote:
Hey All,
I've been burning my brain over this issue lately and I can't seem to
come
up with an elegant solution, and stay with me here as I attempt to
explain
it best I can. For me and my needs, being
...
--
Brandon Zeeb
Columbus, Ohio
attachment: my-crush2-ex.png
my-crush2.pd
Description: Binary data
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19:19, brandon zeeb zeeb.bran...@gmail.com wrote:
This is even better. If I could minimize the jumps around Y = 0.5 to
-0.5
It'll be exactly what I'm looking for... or a start at least.
Do you see what I mean now? See how the amount of quantization changes
with
Y and a minimum
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Brandon Zeeb
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www.benfcarney.com
Chicago, IL
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In my experience with emulating OOP in Pd I've had moderate success. As a
Java developer by day, I find myself attempting to recreate familiar
patterns within Pd (ie: usually IoC and Flyweight in Pd). Main problems
with recreating OOP in Pd are the following:
1. Everything is global
2.
--- On *Wed, 12/15/10, brandon zeeb zeeb.bran...@gmail.com* wrote:
From: brandon zeeb zeeb.bran...@gmail.com
Subject: Re: [PD] PD OOP?
To: PD List pd-list@iem.at
Date: Wednesday, December 15, 2010, 1:51 PM
In my experience with emulating OOP in Pd I've had moderate success. As a
Java developer
:51, brandon zeeb wrote:
1. Everything is global
hmm, i'd say the content of a message is as local as can be.
mfsdr
IOhannes
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Sorry, gmail is hacking up the comment log. Comments are inline.
On Wed, Dec 15, 2010 at 11:52 AM, Mathieu Bouchard ma...@artengine.cawrote:
On Wed, 15 Dec 2010, brandon zeeb wrote:
Say you compute a raised cosine window and store it in a table, this
table is used within one instance
On Wed, Dec 15, 2010 at 6:49 PM, Mathieu Bouchard ma...@artengine.cawrote:
On Wed, 15 Dec 2010, brandon zeeb wrote:
do you, really ?
Why are people getting offended here?
Am I getting offended ? How would you know, anyway ?
Well, you're certainly argumentative :-/
Having
and closebang
* a way to read a text file that's guaranteed to not generate a bad
argument
error
-Jonathan
--- On *Thu, 12/16/10, brandon zeeb zeeb.bran...@gmail.com* wrote:
From: brandon zeeb zeeb.bran...@gmail.com
Subject: Re: [PD] PD OOP?
To: Mathieu Bouchard ma...@artengine.ca
Cc
If Pd's default block size is 64 samples, and events are only processed at
the beginning of a block cycle.
Therefore, if you're running at 48,000hz sample rate, then your Event Rate
is 750hz.
Likewise a 96,000hz sample rate will give you a 1500hz Event Rate.
As Mathieu mentioned, if you need
My fault, you're right. I'm happily wrong about this one.
Cheers,
Brandon
On Dec 22, 2010 9:52 AM, Roman Haefeli reduz...@gmail.com wrote:
On Wed, 2010-12-22 at 09:01 -0500, brandon zeeb wrote:
If Pd's default block size is 64 samples, a...
Not true. Events a.k.a messages are 'virtually' [1
Hey dudes,
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
fired within abstractions which are created dynamically. Am I missing
something, or did I just stumble upon a bug?
Cheers,
--
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...@artengine.cawrote:
On Sat, 20 Aug 2011, brandon zeeb wrote:
I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being
fired within abstractions which are created dynamically. Am I missing
something, or did I just stumble upon a bug?
[loadbang] is something that has
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