Re: [PD] pd-scheme / SIOD

2013-09-17 Thread Luigi Rensinghoff
Hi List, Hi Larry


I havent been using PD for a while.

But i have a little project which i like to explore

I found i nice scheme script in the context of the linux-sound-editor snd, 
that synthesizes plenty of birds, animals and insects.

So i was wondering if it possible to get this running inside of PD, so i can be 
played in realtime...

How difficult is it to compile SIOD on OS X ?

i dont know much about scheme and various dialects - so i post a little 
snippet of the code, to find out, if that would work.

;;;  Frogs and Toads 
;;;
;;;
;;; Knudsen's frog

(definstrument (a-frog beg dur freq amp amp-env gliss gliss-env pulse-dur 
pulse-env fm-index fm-freq)
  (let* ((start (seconds-samples beg))
 (stop (+ start (seconds-samples dur)))
 (base (make-oscil freq))
 (modm (if (and fm-index ( fm-index 0.0)) (make-oscil fm-freq) #f))
 (frqf (if gliss-env (make-env gliss-env :duration dur :base 32 :scaler 
(hz-radians gliss)) #f))
 (pulse (make-pulsed-env pulse-env pulse-dur (/ 1.0 pulse-dur)))
 (ampf (make-env amp-env :duration dur :scaler amp))
 (index (hz-radians (* fm-freq fm-index
(run
 (lambda ()
   (do ((i start (1+ i)))
   ((= i stop))
 (outa i (* (env ampf)
(pulsed-env pulse 0.0)
(oscil base (+ (if frqf (env frqf) 0.0) 
   (if modm (* index (oscil modm)) 0.0))

(define (knudsens-frog beg amp)
  (a-frog beg .25 480 amp '(0 0 1 1 3 1 4 0) 
  50 '(0 0 .5 .2 .8 1 1 1) 
  (/ .25 7) '(0 .1  .5 .4  .6 .75  1 .9  1.5 1  2 .9 2.3 .1) 
  1.75 40))  ; 0.01 here is about 1.75 as an fm index: (/ (radians-hz 
.01) 40)

#|
;;; cricket-like:
(with-sound (:play #t) 
(a-frog 0 .25 2000 .5 '(0 0 1 1 3 1 4 0) ; or 3000 6000 etc
50 '(0 0 .5 .2 .8 1 1 1) 
(/ .25 5) '(0 0 1 0 5 1 8 0 20 0) 
0.01 40))

(with-sound (:play #t) 
(a-frog 0 .25 4000 .5 '(0 0 1 1 3 1 4 0) 
0 #f
(/ .25 10) '(0 0 1 1 2 1 4 0 10 0) 
0.0 10))

;;; frog-like
(with-sound (:play #t) 
(a-frog 0 .25 2000 .5 '(0 0 1 1 3 1 4 0) 
50 '(0 0 .5 .2 .8 1 1 1) 
(/ .25 10) '(0 0 1 1 2 1 3 0 4 0 5 1 7 1 8 0 20 0) 
0.0 10))
|#

(definstrument (a-cricket beg dur freq freq1 amp amp-env pulse-dur pulse-env)
  (let* ((start (seconds-samples beg))
 (stop (+ start (seconds-samples dur)))
 (base (make-oscil freq))
 (base1 (make-oscil freq1))
 (pulse (make-pulsed-env pulse-env pulse-dur (/ 1.0 pulse-dur)))
 (ampf (make-env amp-env :duration dur :scaler amp)))
(run
 (lambda ()
   (do ((i start (1+ i)))
   ((= i stop))
 (outa i (* (env ampf)
(pulsed-env pulse 0.0)
(+ (* .8 (oscil base 0.0))
   (* .2 (oscil base1 0.0))

;(with-sound (:play #t) (a-cricket 0 .12 4500 5400 .5 '(0 0 1 1 3 1 4 0) (/ .11 
3) '(0 0 1 .8 5 1 6 0 15 0)))



;;; -

and this

(define* (calling-all-mammals :optional (beg 0.0) (spacing 0.0))
  (indri beg 0.25)(set! beg (+ beg spacing))
  (+ beg 2))


(define* (calling-all-insects :optional (beg 0.0) (spacing 0.0))
  (mosquito(+ beg 0) 5 560 0.2)(set! beg (+ beg 
spacing))
  (mosquito(+ beg 1) 3 880 0.05)   (set! beg (+ beg 
spacing))
  (broad-winged-tree-cricket   (+ beg 5.5) 2.0 0.2)(set! beg (+ beg 
spacing))
  (long-spurred-meadow-katydid (+ beg 8) 0.5)  (set! beg (+ beg 
spacing))
  (southern-mole-cricket   (+ beg 18.5) 3 0.15)(set! beg (+ beg 
spacing))
  (handsome-trig   (+ beg 22) 2 0.5)   (set! beg (+ beg 
spacing))
  (fast-calling-tree-cricket   (+ beg 24.5) 2 0.25)(set! beg (+ beg 
spacing))
  (dog-day-cicada  (+ beg 27) 2 0.1)   (set! beg (+ beg 
spacing))
  (linnaeus-cicada (+ beg 29.5) 2 0.125)   (set! beg (+ beg 
spacing))
  (lyric-cicada(+ beg 32) 2 0.125) (set! beg (+ beg 
spacing))
  (confused-ground-cricket (+ beg 34.5) 2 0.3) (set! beg (+ beg 
spacing))
  (tinkling-ground-cricket (+ beg 37) 2 0.3)   (set! beg (+ beg 
spacing))
  (marsh-meadow-grasshopper(+ beg 39.5) 0.3)   (set! beg (+ beg 
spacing))
  (striped-ground-cricket  (+ beg 45) 2 0.25)  (set! beg (+ beg 
spacing))
  (sphagnum-ground-cricket (+ beg 47.5) 2 0.3) (set! beg (+ beg 
spacing))
  (southeastern-field-cricket  (+ beg 50) 2 0.13)  (set! beg (+ beg 
spacing))
  (snowy-tree-cricket  (+ beg 52.5) 2.1 0.3)   (set! beg (+ beg 
spacing))
  (slightly-musical-conehead   (+ beg 55) 2 0.4)   (set! beg (+ beg 
spacing))
  (pine-tree-cricket   (+ beg 57.5) 

[PD] PD on Android - how far is it and how far can it go...

2010-07-08 Thread Luigi Rensinghoff
Hi List.


   i have some question about PD on Android.

Honestly, i dont know much about Android, so please be patient

I would like to know how far the development is, the last info i read said, 
that sound is not working..

Any idea how long it will take ?

The other question is, if it is possible to use pd on android in the 
background, so that another app is sending some data (would be: Compass data 
and direction)
to PD and let PD process the sound...

Would it further be possible to have some HRTF functionality with that , or are 
there librarier involved that cannot be ported to android ?

Any other suggestion how that could be realised in android ?

Have a good time...and thank you for your help

Luigi



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Re: [PD] second instrument/piece in the silent percussion project...

2010-04-16 Thread luigi rensinghoff
Hey Jaime

 i can only talk for me ;-) I like it a lotthe MANO controller.

And its just one object ??? 

Very cool work... please organize concerts in europe, or better germany 

Thumbs up

ciao luigi

Am 16.04.2010 um 23:46 schrieb pd-list-requ...@iem.at:

 hello everyone,
 
 
 In the link below there is a video documentation of a brand
new
 performance with the new MANO Controller called Silent
Construction 2
 in a new webpage... lots of new things...
 For those who were in Sao Paulo for the PdCon you may have
heard
 Silent Construction 1 (for Silent Drum). As in that case
everything is
 done in Pd/GEM and a few new externals...
 
 
 hope you like it...:
 
 
 

Dipl.-Ing. Luigi Rensinghoff
postmas...@halbsolaut.de
Mobil: 01775412191
Festnetz: 0351-7966370
web: www.halbsolaut.de


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[PD] Suggestion of Wii-Instrument to port to PD

2010-02-16 Thread luigi rensinghoff

Hi List,

   i found this project http://wiidii.net/ and i really liked it.

It has some aspects that i was not able to implement in pd.

If you are interested, have a look at the Source Code and the youtube video. I 
really dont know how to program, but it would be really cool if someone on the 
list likes it as well and wants to put effort into making this a 
pd-external..

Anyway


Have fun

All the best

Luigi


--

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postmas...@halbsolaut.de
Mobil: 01775412191
web: www.halbsolaut.de

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Re: [PD] Motion Plus Data to be used with Puredata/OSC-Data-stream

2009-12-14 Thread Luigi Rensinghoff

Hi Florian, Johannes an Mike

   after a little abstinence period i want to come back to my  
wiimote experiments and would like to know
how far the integration of the MotionPlus into the pd-external went  
meanwhile.


I setup up my laptop-environment and downloaded the latest stuff from  
svn.


So my first step was trying to compile it on my ubuntu laptop and some  
questions aroused, which
are based on the fact that i still dont know enough of c-programming  
and the compilation process.


I looked into the makefile.org file and tried to set up all pathes  
according to my system and here is my first

question:

it is referring to this part of the makefile.org


PD_PATH=../../../pd

# specify the path to CWiid:
#CWIID_PATH = $(ASCAPE_PATH)/usr/lib
LIBCWIID_PATH = cwiid-svn/libcwiid

##
# You shouldn't need to change anything beyond here! #
##


ifdef PD_PATH
PD_INCLUDE := -I$(PD_PATH)/src
PD_EXTRA_PATH := ../../../../lib/libs
PD_DOC_PATH := ../../../../lib/pd-help
else
PD_INCLUDE := -I../../../pd/src
PD_EXTRA_PATH := /usr/local/lib/pd/extra
PD_DOC_PATH := /usr/local/lib/pd/doc
endif



Since i have a somewhat unusual location of my files i ask my self if  
these pathes have to point to the locations where these files are

(taken from wiimote.c file)



#include stdio.h
#include unistd.h
#include sys/select.h
#include bluetooth/bluetooth.h
#include m_pd.h
#include math.h
#include cwiid.h




Is that Right ???

I am always confused whether the path means the location of the  
sources or the binaries.


I get the following error:
in line 55: balance_cal hat unvollständigen Typen
unbenutzter Parameter für mesg, timestamp ap

nicht deklariert für CWIID_FLAG_MOTIONPLUS


i guess some pathes are not set right

Another thing i never know wit the declaration of pathes...

When do i usequotes ??

like in

PD_PATH=/opt/sw/pure-data/pd
or
PD_PATH=/opt/sw/pure-data/pd


do i need the first slash ??


why is somtime an I used and sometimes not ?

---

i looked for the locations of my header files:

#include stdio.h
/usr/include
#include unistd.h
/usr/include/sys and
/usr/include
#include sys/select.h
#include bluetooth/bluetooth.h
#include m_pd.h
/usr/include and
/opt/sw/pure-data/pd/src
#include math.h
/usr/include
#include cwiid.h
/opt/sw/cwiid-0.6.00/libcwiid/
/usr/local/include

So my makefile should look like that - i thought

---

PD_PATH=/opt/sw/pure-data/pd

LIBCWIID_PATH=/opt/sw/cwiid-0.6.00/libcwiid

and further down:

PD_INCLUDE := -I$(PD_PATH)/src
PD_EXTRA_PATH:=/opt/sw/pure-data/pd/extra
PD_DOC_PATH:=/opt/sw/pure-data/pd/doc



I appreciate any help

Thanks Luigi




Am 03.Okt.09 um 03.Okt.09 MESZ 10:35 schrieb Luigi Rensinghoff:


Great..

Thanks a lot

Sounds Promising


Am 03.Okt.09 um 03.Okt.09 MESZ 10:23 schrieb Florian Krebs:


Hello,

I added Mike, the developer of the PD-External and IOhannes, who is  
also actively working with the External to our conversation.


I continued working on the PD-external a bit the last weeks, and I  
think it would be great to set up a repository for it.


@Mike Woz: Can we put it in the PureData development svn ?

What I did was basically integrate multiple bluetooth dongle  
support (to be able to use more than 7 wiimotes on one computer). I  
haven't used the MotionPlus so far, but as I remember my collegue  
IOhannes is planning to use this for a project in a couple of  
weeks, and also Mike has done some work with the MotionPlus for the  
External.


So again I would say next step is to put it in svn.

Greetings,

Florian





- Original Message - From: Luigi Rensinghoff postmas...@halbsolaut.de 


To: cw...@abstrakraft.org; flokadi...@yahoo.de
Sent: Friday, October 02, 2009 12:30 PM
Subject: Motion Plus Data to be used with Puredata/OSC-Data-stream



Hello there,

   i am writing to you because the web told me, that   
you are actively developing or working on the cwiid-library or the  
Wiimote-PD-External for Puredata.


I worked on a music-improvisation project with the wiimote and  
wrote quite a bit of PD-Patches and used the PD-External on linux,  
that  depends on the cwiid library.


I stopped further development because of the shortcomings due to  
accelerometers only and the complicated IR-Things with the wiimote.
When i heard of the release of the MotionPlus, i was very excited  
and  was looking forward to the time, when the MotionPlus was  
usuable with  the PD-External.


So now my question:

Is it possible to use the MotionPlus with a recent version of  
cwiid  and the pd-external ? What do i need to do for that ?

Simply compile the PD-External against a cwiid-MotionPlus branch ?

Did you make any tests with that ? I could read that it is still  
more  or less beta...


I further would like to know if you are planning to continue

[PD] Wii - Motion Plus - PD external

2009-10-02 Thread Luigi

Hi List,

been away for some time.

I would like to know if in the meantime there has been any progress or  
successful attempt to use the MotionPlus-Extension for the Wiimote  
with a PD-External ?


Anybody tried that or heard something about that ?

Thanks a lot

Luigi

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[PD] Wiimote - Motion Plus

2009-06-12 Thread Luigi

Hi List

a question to anybody who knows a little bit about the wiimote  
external and its development.



will it be difficult to use the MotionPlus with its new functionality ?
How long would it take if the wiimote-external needs adaptation ?

Any ideas/experiences ??

All the best

Luigi

-

Dipl-Toning.(FH) Luigi Rensinghoff
mobil: 0177-5412191
skype: gigischinke
luigi.rensingh...@freenet.de





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Re: [PD] wiimote problems

2009-05-30 Thread Luigi

Hi phillip

i do not think there is a runing wiimote external out there for osx.

If thats not the case, i would be very interested in this object.

I guess you have to either use OSCulator (which i preferred over  
Darwiinremote)


Or look at Junxion on the steim - page

http://www.steim.org/steim/junxion_v4.html

Am 30.Mai.09 um 30.Mai.09 MESZ 13:53 schrieb philippe boisnard:


wii-osc1.pd

Le 30 mai 09 à 13:06, Andrew Faraday a écrit :


Hey guys

I've looked at old forum and mailing list entries and it seems all  
the links given are out of date.


I need to get data from a wii remote into pd in OSX. I've seen the  
[wiimote] object operating before now but I can't find where to  
download it.


I've also downloaded Darwiinremote, which is synching but I don't  
know how I could get that data into PD.


God Bless

Andrew

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Re: [PD] rewire for pd?

2009-05-23 Thread Luigi

Hi Joao

As i understand -

there is nothing you can do with rewire, that cannot be done with  
jack, right ?


Please correct me if i'am wrong

Luigi

Am 23.Mai.09 um 23.Mai.09 MESZ 13:25 schrieb João Pais:

Hi, anyone interested in adding rewire support for pd? So far I read  
the protocoll is free, though proprietary. (but I don't know much  
about it)


João Pais

--
Friedenstr. 58
10249 Berlin (Deutschland)
Tel +49 30 42020091 | Mob +49 162 6843570
jmmmp...@googlemail.com | skype: jmmmpjmmmp

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Re: [PD] rewire for pd?

2009-05-23 Thread Luigi


Am 23.Mai.09 um 23.Mai.09 MESZ 15:40 schrieb chris clepper:

On Sat, May 23, 2009 at 7:33 AM, Luigi  
luigi.rensingh...@freenet.de wrote:
there is nothing you can do with rewire, that cannot be done with  
jack, right ?


Please correct me if i'am wrong

Stream audio into ProTools.


I think it is possible. With JackInsert. I did it once not sure,  
maybe you need


I used that (http://www.fxpansion.com/index.php?page=15), but right

Rewire would be cool..




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Re: [PD] [OT]Mailing-List-Info Extraction-Software

2009-05-20 Thread Luigi


Am 20.Mai.09 um 20.Mai.09 MESZ 01:00 schrieb Hans-Christoph Steiner:



You can download the whole archive of this list as a single file, I  
think.


Yes, thats cool for the pd-list

Doesnt work for goole/yahoo though...

Thanks

Luigi


 One thing that I have always dreamed about is an interface to all  
of the Pd patches ever posted to the pd lists.  It probably would be  
easy to do with Perl or Python.


.hc

On May 19, 2009, at 2:00 PM, Luigi wrote:


Hi List,

a question that is not PD-related:

Since a few weeks i am thinking if there is some kind of software,  
that extracts messages from lists, be it

mailing lists, yahoo, or google groups.

I am following th pd-list for quite some time and the information  
here is extremely valuable.


The problem is the filtering, of course you can browse the  
archives, but i was wondering if anybody knows of a better way.


A software-based solution that helps one to restructure  
information that is hidden in these kinds of lists.


Of course it would need some human effort to sort by subject, topic  
or move to categories


Any Ideas/Suggestions ?

All the best
Luigi


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[PD] [OT]Mailing-List-Info Extraction-Software

2009-05-19 Thread Luigi

Hi List,

a question that is not PD-related:

Since a few weeks i am thinking if there is some kind of software,  
that extracts messages from lists, be it

mailing lists, yahoo, or google groups.

I am following th pd-list for quite some time and the information here  
is extremely valuable.


The problem is the filtering, of course you can browse the archives,  
but i was wondering if anybody knows of a better way.


A software-based solution that helps one to restructure information  
that is hidden in these kinds of lists.


Of course it would need some human effort to sort by subject, topic or  
move to categories


Any Ideas/Suggestions ?

All the best
Luigi


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Re: [PD] CDM articles about Pd - contribution?

2009-05-02 Thread Luigi

Hi,
well it sounds very interesting...

Am 02.Mai.09 um 02.Mai.09 MESZ 10:53 schrieb Marco Donnarumma:


Hi all,
i will start to write articles about Pd techniques on CDM - Create  
Digital Motion http://createdigitalmotion.com/ .
For who doesn't know it, CDM is a online magazine about motion  
graphics, vjing, audiovideo, and whatever related.
The editorial staff there used to write few things about Pd. But i  
proposed them to write more specific articles, with the aim to  
spread to a broader audience the usage of Pd for audiovideo, mixed- 
media related projects.



There are many processes that i discovered partecipating to this  
mailing list and to the forum, so i would like to spread some of the  
most interesting and/or unexpected to a broad audience of possible  
users.


What do you menat by this could you give an example ??

Maybe - this could give a little more specific idea...




it would be fantastic if the list could contribute with ideas,  
little patches, images, screenshots or whatever you like. I'm still  
planning how to move on with this, but first i would like to know if  
this sounds interesting for the list or not.




To start maybe it would be good to propose a list of topics .. some  
kind of frame...






suggestions are very welcome...

cheers




Saluti Luigi



--
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Multimedia Artist, Live Performer
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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Luigi

Hm,

worked quite ok here.

And i dont quite understand. Does it bother you ? Dou you consider it  
a bug ?


Or are you asking, because you want to know how the dsptree is updated ?

Cheers Luigi


Am 18.04.2009 um 17:56 schrieb Tuti:


Hi,
Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac
OS X 10.5), and, sure enough, pd audio engine does not start at
abstract creation time. Here attached are two pd files to illustrate
this problem. When you open test.pd it will run the abstraction
sine.pd with the argument 440. If you enable the audio engine, it
will generate a sinewave whose frequency is the argument (e.g. 440).
Now, if you  create a new one, with another argument, say sine 550
it will NOT generate a new sinewave (together with the sine 440) UNTIL
you select/deselect it or tun on/off the audio engine.
How to solve that?!?
Thanks!
Tuti

On Sat, Apr 18, 2009 at 12:23 PM, hard off hard@gmail.com wrote:

what about something like sending a value to the inlet of an audio
arithmetic object?  would that update the dsptree?

i'm wondering why the audio in my abstractions is working, because  
i don't

think i am doing any of those things.






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Re: [PD] Variable in osc message

2009-04-16 Thread Luigi

Hi Ricardo,

have a close look at the help file. Probably just a format problem

like /route space 1 or something like that.


If that does not help, you should post your patch


Cheers

Luigi


Am 16.04.2009 um 08:53 schrieb Ricardo Dueñas Parada:


Hi list, just a simple question,

I am working with osc, and i have to send messages to pd, I am using  
OSCroute to route messages.


Next is happening to me: where i should be receiving the variable, i  
get this on the pd console:

error: gatom: no method for '1'

 The message is something like/route/1

I guess that the number is being mapped as a symbol and not a  
number, how can I convert it?

Or, what else can be?

Thanks.

Ricardo
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Re: [PD] Wiimote on pure dyne

2009-04-16 Thread Luigi

Hi wiimotarians

I wouldnt recommed that, i tried it before and you get into trouble,  
the latest when you try to compile something yourself.


Or ask dierctly someone from the pure:dyne team, what to do.

When i tried the nesting - feature was not implemented yet, in the  
actual version.



So alltogether i found it better - and less time-consuming - to  
install a full linux system like

sidux...

Just my recommendation


best Luigi



Am 16.04.2009 um 10:06 schrieb Alvaro:


Hi,

this might not be a problem with Wiimote, but rather a special thing  
of using pre-installed system.
You have to make what they call a NEST to save your own settings and  
so on.


http://code.goto10.org/projects/puredyne/wiki/DocNesting

Alvaro




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--

Message: 1
Date: Wed, 15 Apr 2009 14:37:01 +
From: Nicanor Garcia
Subject: [PD] Wiimote on pure dyne
To: pd-list@iem.at
Message-ID:

Content-Type: text/plain; charset=iso-8859-1

Hello, I just installed pure dyne linux portable distro on my USB  
and I'm

trying to configure it to my needs.

I need to use the Wiimote object which is an external, but I haven't  
been

able to do so.

When I try to change the paths or the startup settings on Pure Data  
and I
click Save all settings and then OK, the next time I open the window  
the

changes I made are gone so it wont load the external.

What can I do to change the settings?

Or how can I load this external in other way?

Thank you very much.

Nicanor Garcia O.
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Re: [PD] Has anyone used PD to read internet radio streams?

2009-04-08 Thread Luigi

Hi,
well not directly, but i did use mplayer (commandline) to receive  
internet radion stations and you can send them (also multiple streams)

to PD via Jack...

The advantage: you are not limited to shoutcast.

That worked quite good

Best Luigi

Am 08.04.2009 um 14:49 schrieb John Harrison:

I've used mp3amp~ to play shoutcast streams. It seems to work pretty  
well and I think it's already included in Pd-extended for Linux.  
Might be on the OSX version too...not sure.


-John

On Wed, Apr 8, 2009 at 12:41 AM, danomatika danomat...@gmail.com  
wrote:

Howdy,

I'm wondering if anyone has used PD to read internet radio streams?

I need to make an interactive tuner ...

---
Dan Wilcox
danomatika.com
robotcowboy.com

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Re: [PD] mapping: path setting hell

2009-04-07 Thread Luigi

Hey List.
	not wanting to offend anybody. But this has some good amount of  
absurdity in it, i think.

And for any Newbie following that its actually quite frightening.

Frank calls his way of doing hell and it only includes 3 steps.
And Hans Christoph calls his way easy and it includes 10 steps 

 monster monster-hell..

Another thing i always found strange about tthe mapping-collection. If  
you want to use the helpfiles
in one of your patches and actually use more then one you get into  
conflicts


What needs to be done to restructure mapping ?? I could help maybe,  
because its a library i used very often and found
it very useful. I would be happy to do something good to that  
library ;-)


All the Best

Luigi

Am 06.04.2009 um 15:58 schrieb Hans-Christoph Steiner:



On Apr 6, 2009, at 8:33 AM, Frank Barknecht wrote:


Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:


1) SVN/externals - otherwise [center_point] isn't found
2) SVN/externals/mapping - to find [mapping/reverse] and
[mapping/disjoin]


These two were meant to have reversed reasons.


Hmm, because you are doing it wrong?  Try this:

1. create a single place to store externals, I recommend ~/pd- 
externals/

2. add it to your path
3. cd /path/to/pure-data/trunk/abstractions/
4. cp -a purepd ~/pd-externals

(mapping is still poorly organized in SVN, so its a bit harder)

5. cd /path/to/pure-data/trunk/externals/mapping
6. mkdir ~/pd-externals/mapping
7. cp -a *.pd ~/pd-externals/mapping
8. cd help
9. cp -a *-help.pd ~/pd-externals/mapping
10. touch ~/pd-externals/mapping/mapping-meta.pd

That's it.  Then if you have the libdir.pd_linux loader loaded, you  
can also load that as a lib using any of the standard methods.   
(you'll need the libdir.c from SVN).


pd -lib libdir -lib mapping
declare -lib mapping
import mapping

.hc



As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin




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[PD] Searching for a starting point - 7seg number recognition in pd

2009-02-21 Thread Luigi
hi list

i would like to ask more advanced programmers for a good starting point.


I would like to do a minimalistic OCR for 7 segment numbers in PD. The  
picture would be captured by a simple webcam.

What is a good way to realize that ??

I found some perl-scripts that seem to do that, or some OCS software  
that one could send the images to.


What do you think, how complicated would it be to write an external  
that does that ?


Help is very much appreciated


bye luigi

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[PD] more info about pix_fiducialtracks

2009-02-21 Thread Luigi
Ok this is referring to my last post.

I guess i could use pix_fiducialtrack to to the simple OCR-Task.

I would just need to adjust the all.trees file, right ??

Is there any more information on how to do that ? How the region  
adjacency graph is built ??

Thanks Luigi



Am 21.02.2009 um 11:20 schrieb Luigi:

 hi list

 i would like to ask more advanced programmers for a good starting  
 point.


 I would like to do a minimalistic OCR for 7 segment numbers in PD. The
 picture would be captured by a simple webcam.

 What is a good way to realize that ??

 I found some perl-scripts that seem to do that, or some OCS software
 that one could send the images to.


 What do you think, how complicated would it be to write an external
 that does that ?


 Help is very much appreciated


 bye luigi

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Re: [PD] startup problems

2009-02-21 Thread Luigi

Am 21.02.2009 um 18:20 schrieb Conor Higgins:

 Is this not the same as x11?


nope
there is a bug

you are on 10.5.xx or sthg and there was a bug i remember

 Conor

 On 21 Feb 2009, at 16:10, Enrique Erne wrote:

 you could try this one:
 http://xquartz.macosforge.org/trac/wiki/X112.3.2.1


 Conor Higgins wrote:
 Hi Jack,
 we did that... it didnt work, we tried it twice in fact. Once
 before  we reinstalled the operating system, and once after we
 installed the  operating system...
 Conor
 On 21 Feb 2009, at 15:50, Jack wrote:
 You have to install X11 User from the MacOSX installation DVD.
 ++

 Jack


 Le 20 févr. 09 à 23:16, Conor Higgins a écrit :

 Hi guys,

 I am working on an art project at the moment and I am using PD
 to  design the system that we will be exhibiting, now for some
 reason  the artist can't seem to get PD to actually run properly
 on his own  laptop, a macbook 13. We have tried everything with
 regards the  startup paths, reinstalling, deleting the plist
 files, even  reinstalling the operating system just last week,
 yet we are still  getting the same problems with the software.
 Pretty much every  other library can be loaded manually, i.e
 adding it to the startup  path, except for those that involve
 video manipulation or graphics  manipulation e.g. Gem, PDP, PiDiP
 etc. If you look at the startup  window image below you will see
 that the errors having something to  do with x11. We tried
 installing x11 to combat this error, but for  some reason it will
 not allow us to do this either giving an error  message stating
 that a newer version of the software already  exists, which it
 doesn't... we have scanned the system looking for  it and it isnt
 there. Has anybody here got an idea as to why this  is happening?

 Thank you,
 Conor Higgins



 PD Part 1.tiffpd part2.tiffX11.tiff

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Re: [PD] GUI for PD in FLASH -- LINKS Dead ???

2009-02-17 Thread Luigi
Seems like the Project have moved ??


Any Idea whereto ??

Luigi


Am 17.02.2009 um 19:20 schrieb Hans-Christoph Steiner:


 There is the Pd browser plugin with flash interface:

 http://www.iua.upf.edu/~malonso/pdplugin/

 .hc

 On Feb 17, 2009, at 10:58 AM, enrique franco wrote:

 Hi,

 Are there any examples for building GUI in Flash for PD?

 thanks,

 Enrique
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Re: [PD] Consistency Problem - OS X[intel] - when modifying Abstractions

2009-02-10 Thread Luigi
That means:

the only workaround is to use pd-vanilla for now ??

This leads to anoher question: What is the best way then to use pd- 
vanilla but with the externals and documentation from pd-extended ???

was that discussed before ??

Grüße

Luigi


Am 10.02.2009 um 03:34 schrieb Hans-Christoph Steiner:


 With Pd-0.42-4 vanilla on Mac OS X 10.5.6/Intel, I can't reproduce
 this.  With Pd-0.41-4 vanilla, I can.  I get one:

 error: .x34e4d0: no such object

 .hc

 On Feb 9, 2009, at 12:19 AM, Jonathan Wilkes wrote:

 I'm not sure if this is related since I'm running winxp, but I was
 getting about seventeen of the following errors when closing test.pd
 on pd-vanilla 0.42-4:
 error: .xa22a90: no such object

 if I would:
 1) open test.pd
 2) right-click and open one of the instances of the ds-tgl
 3) click the ds in editmode and delete it
 4) save and quickly close the abstraction window (takes about 10
 seconds)
 5) close test.pd without saving (which takes about 5 seconds)

 But as you might imagine, putting the ds in its own gop window
 solved all these problems.

 -Jonathan

 --- On Mon, 2/9/09, Hans-Christoph Steiner h...@eds.org wrote:

 From: Hans-Christoph Steiner h...@eds.org
 Subject: Re: [PD] Consistency Problem - OS X[intel] - when
 modifying Abstractions
 To: Luigi luigi.rensingh...@freenet.de
 Cc: puredata mailing list pd-list@iem.at
 Date: Monday, February 9, 2009, 4:46 AM
 So the consistency check failed:
 canvas_create_editor also happens
 on Pd-vanilla 0.41-4 but seems to be fixed in 0.42-4.  I
 checked this
 by copying the contents of extra into a
 Pd-0.42-4.app and running
 your app.  If we can track down the fix, I'll backport
 it if it is not
 too complicated.

 error: .x6cfc80: no such object seems to be
 specific to Pd-extended,
 I think this is related to a bug I've been trying to
 track down.
 Basically the canvas seems to disappear on the 'pd'
 side, while the pd-
 gui side it is still there...

 .hc

 On Feb 7, 2009, at 11:44 AM, Luigi wrote:

 Hi Hans Christian...

 All on OSX(INTEL) 10.5.6

 So lets see if you can reproduce this bug: i have Pd
 version 0.40.3-
 extended
 dont know which exact version from the
 builds actually

 so here we go:

 1) Unzip the Archive

 2) open drummer_main

 3) with right-click go inside of
 drum_module

 4) with right-click go inside
 gg_midi_note

 5) do any modification

 6) Type CTRL-S for save or choose
 Save from the menu



 Hope that helps

 would be great to find that bugger

 Best Luigi





 example_consistency.zip



 Am 07.02.2009 um 02:15 schrieb Hans-Christoph Steiner:


 Did you ever find an answer to this?  Or is there
 an example
 patch?  I have seen some strange behavior that I
 am trying to track
 down.

 .hc

 On Jan 5, 2009, at 5:06 AM, Luigi Rensinghoff
 wrote:

 Hi List,

 I notice a bug, thats coming back on OS X
 PD-extended. The occurs
 when
 i change an Abstraction, but not the original,
 but an active
 instance of a patch.

 Fpr example i have many instances of the same
 abstraction
 encapsulated
 in other abstractions.

 While patching i decide to change something -
 for example add an
 outlet - i open the instance change it and try
 to save it.

 PD seems to update all occurring abstractions
 and meanwhile the
 parent-window seems to disappear
 and it is not possible to save
 the
 patch anymore...

 I have to force quit PD after that. Strangely
 enough the change is
 saved in the abstraction. but of course it
 is totally annoying
 for
 the workflow.


 I think i had this issue before and it
 disappeared in a more recent
 release of PD-Extended for OS-X Intel

 I am sorry i cannot post an example patch
 right now, maybe
 tonight...

 For now i would like to ask if anybody is
 having the same
 problemand how to fix it, or maybe knows
 under which subject
 it
 might have been saved in the archive..


 All the Best and a Happy New Year


 Luigi


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 ds-tgl.pdtest.pd



 

 Looking at things from a more basic level, you can come up with a more

Re: [PD] Consistency Problem - OS X[intel] - when modifying Abstractions

2009-02-09 Thread Luigi
No that doesnt mean anything, i just threw away some garbage lying  
around.

Actually the patch does not work in that version



Am 09.02.2009 um 04:13 schrieb Hans-Christoph Steiner:


 Ok, I get that too.  First thing I notice is that some connections are
 failing.  It looks like perhaps drum_module.pd used to have two
 outlets, but now it does not.  Does this happen for you?  Does this
 trigger the bug?

 drummer_main.pd 48 0 0 0 (canvas-message) connection failed
 drummer_main.pd 49 0 42 0 (canvas-message) connection failed
 drummer_main.pd 50 0 32 0 (canvas-message) connection failed
 drummer_main.pd 50 1 34 0 (canvas-message) connection failed
 drummer_main.pd 50 1 22 0 (canvas-unpack) connection failed
 drummer_main.pd 51 0 31 0 (canvas-message) connection failed
 drummer_main.pd 52 0 26 0 (canvas-unpack) connection failed
 drummer_main.pd 52 1 35 0 (canvas-message) connection failed
 drummer_main.pd 52 1 45 0 (canvas-unpack) connection failed
 drummer_main.pd 53 0 37 0 (canvas-message) connection failed
 drummer_main.pd 53 1 36 0 (canvas-message) connection failed

 But yes, I get the issue that you are talking about, I'll dig deeper.

 .hc

 On Feb 7, 2009, at 11:44 AM, Luigi wrote:

 Hi Hans Christian...

 All on OSX(INTEL) 10.5.6

 So lets see if you can reproduce this bug: i have Pd version 0.40.3-
 extended
 dont know which exact version from the builds actually

 so here we go:

 1) Unzip the Archive

 2) open drummer_main

 3) with right-click go inside of drum_module

 4) with right-click go inside gg_midi_note

 5) do any modification

 6) Type CTRL-S for save or choose Save from the menu



 Hope that helps

 would be great to find that bugger

 Best Luigi





 example_consistency.zip



 Am 07.02.2009 um 02:15 schrieb Hans-Christoph Steiner:


 Did you ever find an answer to this?  Or is there an example
 patch?  I have seen some strange behavior that I am trying to track
 down.

 .hc

 On Jan 5, 2009, at 5:06 AM, Luigi Rensinghoff wrote:

 Hi List,

 I notice a bug, thats coming back on OS X PD-extended. The occurs
 when
 i change an Abstraction, but not the original, but an active
 instance of a patch.

 Fpr example i have many instances of the same abstraction
 encapsulated
 in other abstractions.

 While patching i decide to change something - for example add an
 outlet - i open the instance change it and try to save it.

 PD seems to update all occurring abstractions and meanwhile the
 parent-window seems to disappear and it is not possible to save
 the
 patch anymore...

 I have to force quit PD after that. Strangely enough the change is
 saved in the abstraction. but of course it is totally annoying
 for
 the workflow.


 I think i had this issue before and it disappeared in a more recent
 release of PD-Extended for OS-X Intel

 I am sorry i cannot post an example patch right now, maybe
 tonight...

 For now i would like to ask if anybody is having the same
 problemand how to fix it, or maybe knows under which subject
 it
 might have been saved in the archive..


 All the Best and a Happy New Year


 Luigi

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Re: [PD] weird_stave Release

2009-02-04 Thread Luigi
Very Nice indeed.

i was just wondering, what your preferred way to generate or edit  
these scores is ?

Some kind of recording function would be great, dont you think ?


Great Work..

All the Best Luigi


Am 04.02.2009 um 05:51 schrieb Georg Werner:

 hi,

 thanks for your comments. I added a new helpfile with 2 staves which  
 gives you 10 lines (but only the space on your screen would be a  
 limit - as long as you give each instance a unique name). for better  
 control i added an API ;) so you can send both of them [play(
 see the updated help file for some other small changes.
 georg

 Mike McGonagle schrieb:
 Wow, this is cool.
 While I am in no way knocking the work you have done, it would be
 great if this were able to handle a variable number of these
 staves... I have something that I would like to test it on, but
 ideally having 6 staves would be great.
 Thanks,
 Mike
 On Tue, Feb 3, 2009 at 5:36 PM, Georg Werner ge...@fricklr.de  
 wrote:
 Hi,

 weird_stave is a graphical score GUI abstraction which uses data  
 structures.
 It can play back 5 streams of values (between -100 an 100) at  
 variable
 speed. Multiple instances of it can be used in one pd patch and  
 scores can
 be stored in files.
 test it!
 Georg

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Re: [PD] aka.wiiremote object for os x

2009-01-20 Thread Luigi
Hi Johannes, Hi Florian

I tested to compile akawiiremote on OS X and it actually worked.

But :

i get only output of the buttons, cannot set the LED, and no motion- 
data...


if anyone gets any further with it, i would be interested

Bye Luigi

Am 20.01.2009 um 14:11 schrieb IOhannes m zmoelnig:

 Florian Krebs wrote:
 I would like to work on akawiiremote a bit, because it seems to be  
 the only external for wiimote and pd on mac.
 Can somebody, who has successfully compiled it yet, tell which  
 version of Pd he/she has used ?
 I still haven't managed to compile it with neither pd- 
 extended-0.40-3, nor pd-0.42-3, and would like to try it with  
 another build system.
 Thanks,

 attached is a standalone makefile that at least compiles here.
 it is derived from the build-process of pd-extended (which had no  
 problem here, but i have checked out the entire trunk)

 fgmadsr
 IOhannes
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[PD] Consistency Problem - OS X[intel] - when modifying Abstractions

2009-01-05 Thread Luigi Rensinghoff
Hi List,

I notice a bug, thats coming back on OS X PD-extended. The occurs when  
i change an Abstraction, but not the original, but an active  
instance of a patch.

Fpr example i have many instances of the same abstraction encapsulated  
in other abstractions.

While patching i decide to change something - for example add an  
outlet - i open the instance change it and try to save it.

PD seems to update all occurring abstractions and meanwhile the  
parent-window seems to disappear and it is not possible to save the  
patch anymore...

I have to force quit PD after that. Strangely enough the change is  
saved in the abstraction. but of course it is totally annoying for  
the workflow.


I think i had this issue before and it disappeared in a more recent  
release of PD-Extended for OS-X Intel

I am sorry i cannot post an example patch right now, maybe tonight...

For now i would like to ask if anybody is having the same  
problemand how to fix it, or maybe knows under which subject it  
might have been saved in the archive..


All the Best and a Happy New Year


Luigi

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Re: [PD] Speaker protection abstraction

2008-12-01 Thread Luigi

Am 01.12.2008 um 15:21 schrieb Andy Farnell:



 It's quite rare to find a sound card and amplification system
 that can actually deliver DC. These are usually specialised
 DACs for control applications. Regular audio equipment uses
 DC blocking capacitors (analogue high-pass) that won't admit
 anything much below 5-10Hz.

 All the same, if you are using an experimental signal processing
 system like Pd or any other computer music language along with
 high power amplification for a live audience, it is sensible
 to add a compressor/limiter at the end of the chain. For the
 sake of your audience rather than the speakers.

 This should be a separate piece of hardware, not part of
 the software system that could fail.


Hi, yes thats my experienc, too. I tried to use limiter~, but wasnt  
satisfied.

it created some crackles with extreme signals, like pure sine-tones
i would recommend a hardware solution as well.



 On Mon, 1 Dec 2008 08:50:41 -0500
 Spencer Russell [EMAIL PROTECTED] wrote:

 Most of my live performance work involves realtime processing of
 upright bass, and I find myself often using a lot of very short
 variable IIR taps (delays with feedback).

 I use either my 500-watt bass amp or the house PA as output.

 Right now I don't have any explicit patchage to make sure I'm not
 pumping out any signal that's straining the amplification system, and
 if I watch my speakers as I play I often see them popping in and out
 in a distressing fashion.

 I'm thinking I should start including some basic speaker protection
 into the output stage of my patches, mostly a limiter and highpass
 filter to get rid of any sub-audio and DC signal.

 Is this necessary? I assume that either the output of the firebox or
 the input of my amplification setup is AC-coupled and should be
 getting rid of DC anyways, but we all know what happens when you
 assume.

 Are other people using speaker protection patches? Anything more
 sophisticated than the classic [hip~ 5] before the output?

 -spencer

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Re: [PD] Two-dimensional gesture mapping for interactive real-time electronic music instruments

2008-11-24 Thread Luigi

Am 24.11.2008 um 01:51 schrieb Jack:

 It seems very impressive.
 Is there somewhere a place to see this interface working ? (have you
 planned to show it in a festival or something else). I will be glad
 to test it.
 Is it possible to download your patch somewhere ?
 ++


Yes i agree, very impressing, that is exactly what i am missing in my  
experiments with the wii-controller...

Would be great if you share some patches

Luigi



 Jack


 Le 23 nov. 08 à 23:32, Thomas Grill a écrit :

 Hey all,
 in case someone is interested here's my recently finished master
 thesis:
 http://g.org/pub/grill-2008-master-2d_gesture_mapping.pdf
 or in very compact form, as a presentation poster:
 http://g.org/pub/grill-2008-master-poster.pdf

 This thesis describes a novel, fairly general and (for the player)
 non-technical interface concept for software-based music instruments.
 The actual proof-of-concept instrument has been realized using pd and
 gem (with a number of optimized flext-based external objects to make
 it all possible on current hardware).

 gr~~~



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Re: [PD] Pd , Ardour and Jack

2008-11-24 Thread Luigi
Did you check this ??

http://ardour.org/node/2004



Am 24.11.2008 um 12:19 schrieb IOhannes m zmoelnig:

 ju wrote:
 hy everybody,

 does anyone use Ardour with Pd ?
 are there any patches already working to use Pd with Ardour and  
 Jack ?


 in order to fully answer your question, it would be interesting to  
 know
 what you expect from this combination.

 there is not much to be found in Pd patches, when it comes to
 recording the output of Pd with ardour or using ardour as playback
 engine that feeds Pd. it's just plain jack-wiring Pd to ardour and/or
 vice-versa.

 do you want to remote-control one application from the other?

 fgmadsr
 IOhannes

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[PD] status of streaming on XP

2008-11-23 Thread Luigi
Hi

i was playing around with streamin...

from OS X to XP..

i tried to use mp3streamin~ and similar on XP (0.43-extended)

Looks like lipm3lame is missing..

Any streaming-abstraction that works out of the box on XP ??

Thanks

Luigi

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Re: [PD] status of streaming on XP

2008-11-23 Thread Luigi

Am 23.11.2008 um 13:03 schrieb Roman Haefeli:

 On Sun, 2008-11-23 at 12:55 +0100, Luigi wrote:
 Hi

 i was playing around with streamin...

 from OS X to XP..

 i tried to use mp3streamin~ and similar on XP (0.43-extended)

 Looks like lipm3lame is missing..

 Any streaming-abstraction that works out of the box on XP ??


 maybe it is just a matter of downloading the lame.dll file and putting
 it somewhere where [mp3streamin~] finds it?


Thats what i thought...

The error showing up in XP is: limp3lame-0.dll cannot be found.

But not by me either (on the net i mean)

All i found was lame3.98 which includes a lame_enc.dll ???
In the case of mpstreamin i think i rather need a lame_dec, even if i  
rename the dll and put it somewhere

Any other suggestions ?

Thanks Luigi




 i think, i had it once running on windows, but i am not sure anymore.

 roman



   
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[PD] Startup Error PD-extended MAC OS 10.5

2008-11-14 Thread Luigi
Hi List:

/Applications/001_Audio/001_Experimentell/Pd-extended.app/Contents/ 
Resources/extra/pdp.pd_darwin: dlopen(/Applications/001_Audio/ 
001_Experimentell/Pd-extended.app/Contents/Resources/extra/ 
pdp.pd_darwin, 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced from: /Applications/001_Audio/001_Experimentell/Pd- 
extended.app/Contents/Resources/extra/pdp.pd_darwin
   Reason: no suitable image found.  Did find:
/usr/X11R6/lib/libX11.6.dylib: can't map
pdp: can't load library
/Applications/001_Audio/001_Experimentell/Pd-extended.app/Contents/ 
Resources/extra/pidip.pd_darwin: dlopen(/Applications/001_Audio/ 
001_Experimentell/Pd-extended.app/Contents/Resources/extra/ 
pidip.pd_darwin, 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced from: /Applications/001_Audio/001_Experimentell/Pd- 
extended.app/Contents/Resources/extra/pidip.pd_darwin
   Reason: no suitable image found.  Did find:
/usr/X11R6/lib/libX11.6.dylib: can't map


Whats the proper and easy way to fix that ??

I dont actually need the librariesbut it looks ugly ;-)

Best

Luigi

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Re: [PD] Startup Error PD-extended MAC OS 10.5

2008-11-14 Thread Luigi
Hi Hans

i found it out myself and the information your link points to is not  
up-to-date for LEOPARD...(10.5)

i had X11 installed but that seems to be buggy in 10.5, therefore one  
needs:

http://xquartz.macosforge.org/trac/wiki/X112.3.1


maybe you want to add it to the wiki ?? might be interesting for other  
Leopard users...

All the best Luigi


Am 14.11.2008 um 23:19 schrieb Hans-Christoph Steiner:


 Install X11:

 http://puredata.info/docs/faq/how-do-i-fix-this-error-library-not-
 loaded-usr-x11r6-lib-libx11-6-dylib

 .hc

 On Nov 14, 2008, at 7:19 AM, Luigi wrote:

 Hi List:

 /Applications/001_Audio/001_Experimentell/Pd-extended.app/Contents/
 Resources/extra/pdp.pd_darwin: dlopen(/Applications/001_Audio/
 001_Experimentell/Pd-extended.app/Contents/Resources/extra/
 pdp.pd_darwin, 10): Library not loaded: /usr/X11R6/lib/libX11.6.dylib
   Referenced from: /Applications/001_Audio/001_Experimentell/Pd-
 extended.app/Contents/Resources/extra/pdp.pd_darwin
   Reason: no suitable image found.  Did find:
  /usr/X11R6/lib/libX11.6.dylib: can't map
 pdp: can't load library
 /Applications/001_Audio/001_Experimentell/Pd-extended.app/Contents/
 Resources/extra/pidip.pd_darwin: dlopen(/Applications/001_Audio/
 001_Experimentell/Pd-extended.app/Contents/Resources/extra/
 pidip.pd_darwin, 10): Library not loaded: /usr/X11R6/lib/
 libX11.6.dylib
   Referenced from: /Applications/001_Audio/001_Experimentell/Pd-
 extended.app/Contents/Resources/extra/pidip.pd_darwin
   Reason: no suitable image found.  Did find:
  /usr/X11R6/lib/libX11.6.dylib: can't map


 Whats the proper and easy way to fix that ??

 I dont actually need the librariesbut it looks ugly ;-)

 Best

 Luigi

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Re: [PD] cant load libraries

2008-11-12 Thread Luigi
i did not touch the PD-default-Preference file at zexy is loaded by  
defualt

probably an issue with the libloader...

I would suggest to use the preference file that comes with the pd- 
extended installer

Did you read the Readme ???




cheers Luigi


Am 12.11.2008 um 15:20 schrieb Conor Higgins:

 this is the start up message that I am getting... just in case anybody
 wanted to know...

 GEM: Graphics Environment for Multimedia
 GEM: ver: 0.91.1 'tigital'
 GEM: compiled: Jul 29 2008
 GEM: maintained by IOhannes m zmoelnig
 GEM: Authors :Mark Danks (original version)
 GEM:  Chris Clepper
 GEM:  James Tittle
 GEM:  IOhannes m zmoelnig
 GEM: with help by Guenter Geiger, Daniel Heckenberg, Cyrille Henry, et
 al.
 GEM: found a bug? miss a feature? please report it:
 GEM:  homepage http://gem.iem.at/
 GEM:  bug-tracker http://sourceforge.net/projects/pd-gem/
 GEM:  mailing-list http://lists.puredata.info/listinfo/gem-dev/
 GEM: compiled for SIMD architecture: SSE2 MMX
 GEM: using SSE2 optimization
 zexy: can't load library
 PDP: pure data packet version 0.12.5-darcs
 [pdp_qt]: setting LIBQUICKTIME_PLUGIN_DIR to:
/Applications/Pd-extended.app/Contents/lib/libquicktime
 gridflow: can't load library
 framestein: can't load library
 PiDiP : additional video processing objects for PDP
   version 0.12.22 ( [EMAIL PROTECTED] )
 pdp_colorgrid: version 0.4
 by Yves Degoyon ([EMAIL PROTECTED])  Lluis Gomez i Bigorda ([EMAIL PROTECTED]
 )


 On 12 Nov 2008, at 10:45, Conor Higgins wrote:

 Hi I am trying to install Zexy 2.1 on Mac OS X Leopardit is
 starting to get annoying at this stage because it will not install
 for meI mean I am not quite sure as to how to install different
 libraries anyway but I successfully managed (fluked) doing it before
 with Gem and one or two others

 at the moment when i start up PD i am getting cant load library for
 Zexy, gridflow and also for framestein

 is it a compatibility issue with OS X or else is it someting I am
 doing wrongundoubtedly it is the latter case if anything...

 Thanks,
 Conor




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Re: [PD] [PD-announce] Looking for an RjDj Scene producer in Canada

2008-11-12 Thread Luigi
Gratuliere ;-)

freut mich sehr für Dich ...

springt denn da auch was bei raus ? finanziell ??


doofe frage ich weiß, aber das gönn ich Dir auch


Liebe Grüße

Luigi
Am 13.11.2008 um 00:00 schrieb Frank Barknecht:

 Hallo,
 Frank Barknecht hat gesagt: // Frank Barknecht wrote:

 Two weeks after RjDj launched in October, the application was
 downloaded ~10.000 times, and the count is still growing.

 Oops, I got my numbers wrong: there were actually 50,000 downloads in
 that time.

 Ciao
 -- 
 Frank BarknechtDo You RjDj.me?  _ __rjdj.me__

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[PD] looking for collections - patches

2008-11-07 Thread Luigi
Hi List...

maybe someone can help me...

after a hard disk crash i lost some things that i collected browsing  
the net.

I remember a fft-effects collection, tha i cant remember who made  
them, i think it was a southamerican composer studying in the  
netherlands

any ideas ?


I am about to buy ableton live, i remember someone made something that  
was similiar to abletons elastic-audio/warp concept.

Any Ideas which project/collection that was ?


All the best

Luigi


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Re: [PD] looking for collections - patches

2008-11-07 Thread Luigi


Am 07.11.2008 um 18:25 schrieb Si Mills:


I think the ones on that page were compiled for ppc

you need the intel build ones, which oddly don't feature on there... 
(although the source is if you want to roll your own)


Download intel ones here then install as normal like the ppc package

On 7 Nov 2008, at 16:37, Lao Yu wrote:



Thanks.yes fftease is a very nice collection and Gyre... i will  
have a closer look


But i meant a different set of pure abstractions, damn

tried to find it with google for hours yesterday...

Any one else an idea ?






On Nov 7, 2008, at 9:52 PM, Si Mills wrote:


was it fftease?  http://www.sarc.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/


FFTease doesn't run on an intelmac ('can't load library' error) -  
does anybody know about a recent version?


Also, at least one of the authors is not studying any longer, his e- 
mail address is not updated on the site you quoted.
On an older G4 the library loads but I can't get the links to the  
objects work ok. Also very strange...


This seems to be a very interesting package, what a pity.

J






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[PD] live distro with pd extended

2008-10-14 Thread Luigi Rensinghoff
Hi List

Well maybe it was discussed before

I am looking for a live distro like puredyne , that i can start  
from a CD, with my patches on an usb stick.

Since i have to usse a foreign computer for a performance.

I tried with puredyne but i am missing many externals from pd- 
extended

Is there anything like a debian-live cd with the complete and full pd- 
extended ??


Thanks luigi

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Re: [PD] live distro with pd extended

2008-10-14 Thread Luigi Rensinghoff


On Oct 14, 2008, at 5:21 PM, Roman Haefeli wrote:


Hi List

Well maybe it was discussed before

I am looking for a live distro like puredyne , that i can start
from a CD, with my patches on an usb stick.

Since i have to usse a foreign computer for a performance.

I tried with puredyne but i am missing many externals from pd-
extended

Is there anything like a debian-live cd with the complete and full  
pd-

extended ??


i'm no expert in live distro area, but why don't you simply add the
missing externals to the pure:dyne usb installation? i guess, it is
easier to adapt the pd inside the distro than to adapt the distro  
around

pd-extended.

roman


I didnt manage tocompile them...due to.c compiler missing i  
think .


and the repository  - thing with apt-get didnt work as i expected  
it


hm

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Re: [PD] warmest reverb?

2008-10-11 Thread Luigi Rensinghoff
partconv is great

but eats a lot of cpu

and vst ??

cheers luigi

On Oct 11, 2008, at 7:15 PM, Hans-Christoph Steiner wrote:


 Hey all,

 I am currently working furiously on a sound design project.  I used
 freeverb since it is quick and easy.  But now I want to replace it
 with the warmest reverb Pd can offer.

 Any suggestions?

 .hc


 -- 
 --
 

 It is convenient to imagine a power beyond us because that means we
 don't have to examine our own lives., from The Idols of
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Re: [PD] how pd refers to abstractions under OS X - example of adsr in vanilla version

2008-09-21 Thread Luigi Rensinghoff
Hi

i ran into  similar situations in the past and use the following  
procedure now.
Which can easily adapted if  you want to copy a complicated (meaning:  
consinsting of many different abstractions, that you got from  
collections, built yourself or whatever).

So in your example i would open the example patch (the main-patch)  
and as you did save to a different location.

Then i would create a folder next to the target location and call it  
maybe abs or lib

Then i would add a declare - statement including the new folders (i  
noticed that on OSX you need always the Full path whereas on XP and  
linux the relative path is sufficient)

And the open all the abstractions contained in the main original path  
and save the with the same names in the newly created folders

That way you can easily copy projects from one computer to another...
I use several folders where i collect the abstractions i use.

For example i dont want to have pd look into all the abstraction  
folders included in pd-extended. It was mentioned before that this  
increases loading time.

So i just copy the one or two abstractions i use from maybe list- 
abs or mapping and thats it

Maybe that can help you

Does someone recommend a different procedure ??

All the Best

Luigi



On Sep 20, 2008, at 7:32 PM, Lao Yu wrote:

 Steffen,

 On Sep 20, 2008, at 10:22 PM, Steffen Juul wrote:

 How do you open it? Are you opening it from the help browser?

 from the open dialog. when I invoke an abstraction I create a new
 object and give it the name of the abstraction. in the case of
 output~ that I mention to Claude the abstraction that I create in
 my patch wouldn't look like the one in the figs folder which I want
 to use.

 Hmmm

 Best
 Jurgen

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Re: [PD] Py/pyext binary for OS X 10.4?

2008-08-16 Thread Luigi Rensinghoff

I had one...

but didnt touch it for over half a year. So i dont really know if it  
is working.


I remember that i didnt want to go through the flext build system,  
but at the end it wasnt actually that hard


actually i see some py.pd_darwin in the pd-extended folder, but i  
guess they dont work



Sorry

Luigi

Am 15.08.2008 um 23:14 schrieb Phil Stone:


Hello,

Sorry to revive an old thread (from last March), but the URL  
referred to

by Thomas below no longer seems to work.  Anybody have a working
py/pyext binary for OS X 10.4?  The one in the latest Pd-extended  
seems

to have the compiled-by-10.5 problem, and won't load.

Many thanks,

Phil Stone


In http://lists.puredata.info/pipermail/pd-list/2008-03/060118.html ,
Thomas Grill (gr at g.org) writes:

Hey all,
I had the chance to compile py on a 10.4 machine... the binary is in
http://g.org/ext/beta/pd/osx. I hope it works for you.

gr~~~



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[EMAIL PROTECTED]
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ichat:gigicarlo




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[PD] MIDI clkin and realtimein

2008-08-14 Thread Luigi Rensinghoff
Hi Dear List and Listers..

for the first time i do more with MIDI

i checked some posts in the archive, but they are quite old...

The Problem: I would like to sync PD to an incoming MIDI-Clock, and  
the best would be to route it through PD to the MIDI-Equipment ...

Is that possible on OS X ???

It seems [midiclkin] is working somehow but .. after measuring the  
time between incoming beats and converting it to bpm it is not quite  
exact...

and i dont know how to send it to the output. I guess using somekind  
of external program that does the midi- patching is the choice...  
(Any Idea ?)


Or are there any midi related objects, that are not in pd-extended,  
but compile on OS X, by now ??

midirealtimein...does still not work on OS X, right ??

Thanks

Luigi

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Re: [PD] sequencer app for osx (Iannis Xenakis?)

2008-08-12 Thread Luigi Rensinghoff

Am 12.08.2008 um 14:07 schrieb s.koepf:

 Hallo Ignacio,

 ah, I see. Unfortunately I don't know of available software here. In
 your situation, I would try to directly contact Peter Hoffmann.

Did so earlier this dayi am interested, too... Just to have a  
look at it..

Lets keep in touch if someone gets the App (And of course if  
Peter Hoffmann is willing to share it)

Best Luigi


 Siegfried Koepf


 Ignacio Viano wrote:
 Thanks Siegfried, that's what I already have. Actually, what I'm  
 looking for
 is the software itself. Any ideas about that? Thanks

 Ignacio



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Re: [PD] sequencer app for osx (Iannis Xenakis?)

2008-08-12 Thread Luigi Rensinghoff
cool good to know


Am 12.08.2008 um 14:39 schrieb Derek Holzer:

 Isn't there an implementation of GENDYN in Supercollider?

 http://danielnouri.org/docs/SuperColliderHelp/UGens/Oscillators/ 
 Gendy2.html

 best,
 Derek

 Luigi Rensinghoff wrote:
 Am 12.08.2008 um 14:07 schrieb s.koepf:

 Hallo Ignacio,

 ah, I see. Unfortunately I don't know of available software here. In
 your situation, I would try to directly contact Peter Hoffmann.

 Did so earlier this dayi am interested, too... Just to have a
 look at it..

 Lets keep in touch if someone gets the App (And of course if
 Peter Hoffmann is willing to share it)

 Best Luigi

 Siegfried Koepf


 Ignacio Viano wrote:
 Thanks Siegfried, that's what I already have. Actually, what I'm
 looking for
 is the software itself. Any ideas about that? Thanks

 Ignacio



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 macumbista
 ---Oblique Strategy # 149:
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Re: [PD] adapting wiimote_navigation_example patch with osculator

2008-08-07 Thread Luigi Rensinghoff

Hi

have a look at the mapping abstractions they are very useful in  
this context


For the actual point, i usually use autoscale to find out what the  
range should be, but then expr (if you know exactly how you have to  
scale


is good for adjusting the range.

The x-y coordinates might be the other way around in osculator, check  
carefully (timeline is a good tool to check the OSC data)




Luigi

Am 07.08.2008 um 01:41 schrieb punchik punchik:

hello im trying to use the wiimote_navigation_example patch but  
since im on macosx, im trying to use osculator instead of the  
wiimote object for linux.
I can receive my wiimote data in pd with osculator without any  
problems.
But it seems the second outlet of the wiimote object outputs the  
acceleraion data in a diferent scale than osculator. The  
acceleration x y z varialbes that i get from osculator goes from 0  
to 0.9  and when i use them in the patch instead of the wiimote  
object everything begins to spin very fast and never stops



any idea how to fix this??

thanks

p.




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ichat:gigicarlo




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Re: [PD] Ultrasonic 'theremin' patch

2008-08-07 Thread Luigi Rensinghoff
Thats very cool...

i heard of someone implementing that with a nord-modular

If you browse the forums maybe you can find it...

Its a cool thing to have for Sound-Installations...

Best

Luigi

Am 07.08.2008 um 21:16 schrieb Ico Doornekamp:


 Hi all,

 Yesterday I found out that modern audio cards can do much higher  
 sample
 rates then 48000, which allows for entertaining experiments with
 ultrasound.

 I'm not sure if this has been done before, but I'm pretty happy  
 with the
 results so far.

 I've created a patch running on a samplerate of 88200 Hz, which sends
 out high-frequency chirps over two laptop speakers. The chirps are
 reflected back to the bultin mic using both hands. The reflection is
 correlated with the outgoing chirps to calculate the time the sound
 waves needed to return to the mic, thus measuring the distance to the
 hands or any objects hovering above the laptop.

 This particular patch just drives two tone generators whose  
 frequencies
 depend on the measured distances, which are played back over the same
 speakers as the high-frequency chirps. The result is a
 two-tone-polyphonic theremin-like instrument.

 If only I could play this thing in tune...

 A simple demonstration video and the patch can be found at

   http://zevv.nl/play/code/ultrasonic-theremin/

 This patch just a first test using ultrasound, I'm sure much more
 interesting things can be done using this technique.

 The patch is not very well documented at this time, and I think  
 getting
 things to work needs a fair amount of tweaking for each different  
 setup.
 Things that need to be setup properly are output level of the  
 soundcard,
 a magic gain factor after the correlation, and the range that  
 should be
 inspected for echo peaks to avoid detecing of reflections from the
 ceiling.  I think it would be possible to make the patch do some
 auto-detection of some of the paremeters like ceiling height and gain
 factors, which would make a nice addition for future versions.

 Enjoy,

 Ico

 -- 
 :wq
 ^X^Cy^K^X^C^C^C^C

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Re: [PD] wiimote for macosx

2008-08-06 Thread Luigi Rensinghoff

As much as i know its still not working well.


and the use of Osculator is still recommended on OS X

bye luigi


Am 06.08.2008 um 16:00 schrieb punchik punchik:

hello , do anybody have compiled the wiimote object for macosx? if  
not where can i get a working wiiremote object from hans steiner  
compiled for macosx?


thanks in advance




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Re: [PD] Idiomatic Pd

2008-07-28 Thread Luigi Rensinghoff

Hi Luke..

I think that is very useful

even better would it be to have that in a PD-Patch ;-)

so it is 100% clear what is meant and maybe easier to read...

Bye

Luigi

Am 28.07.2008 um 03:34 schrieb Luke Iannini:


There are some amazing sets of abstractions being released recently,
which has served to highlight the many extant styles of patching.  I
was wondering if there was interest in establishing a set of
guidelines for patching in the vein of PEP 8 for Python; I've found
that document to be very relaxing as it is a standardized approach to
OCD.  More seriously, it greatly helps when reading other people's
code or collaborating.
http://www.python.org/dev/peps/pep-0008/

The only one I have seen so far for Pd covers best practices for
layout.  I'd want to include that, but also codify naming, arguments,
common idioms, and so on.

I've begun to collect some of my practices to start things off.  I was
hoping we could all lazy-vote the document together in this thread and
I'll then compile it into a PdPedia/Pd.info document.  So, feel free
to object to or replace my propositions.

Style:
* If giving $0 as an argument to an abstraction, it is always first in
the argument list [1]
* * When possible, pass parent arguments in numeric order, like [child
$0 $1 $2 other1 other2] etc.
* Sends and Receives are written in camelCase, with R appended to
complementary receives (e.g. in GUIs, $0mySlider for the send and
$0mySliderR for the receive)
* When prepending $0 to a symbol, only add a - to separate it from
another number, like [r $0-1stSend].  Otherwise the symbol should
immediately follow, like [r $0mySend].
* When working with stereo, Left and Right pairs are written with Le
and Ri appended (to distinguish them from an R denoting receive,
above)

Programming recommendations
* To invert a toggle, use [== 0]
* Use the loadbang of the parent of both abstractions to initialize
two or more interdependent abstractions

[1] I think of this like emulating the self convention in Python

And so on...
Cheers
Luke

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Re: [PD] bcr2000 and midi-feedback

2008-07-22 Thread Luigi Rensinghoff


Am 22.07.2008 um 15:31 schrieb Atte André Jensen:


Hi

I have assigned a knob on my bcr2000 to a vertical slider in pd. Under
the sliders properties, I have set send-symbol and receive-symbol to
send and rec. I then have

[ctlin 1]
|
[/ 127]
|
[s rec]


[r send]
|
[* 127]
|
[ctlout 1]

This basically works, the upper one is receiving from the bcr and  
moving

the fader in pd, the lower one is updating the display on the bcr when
the knob is moved in pd.

The problem is that pd sends it's send-symbol, even if the fader is
moved as a result of the receive-symbol. This means that the bcr get's
the value right back, with a small delay, which causes the whole to be
very reluctent to accept movements from the bcr.

I could make some logic that doesn't send the value back if it was
received from midi, but thought I'd ask if there was a simpler  
solution?


i cant think of any

probably you need to pit the send and receive out of the slider and  
do something


with t b b and spigot...

but that would be what you call the logic

cheers luigi


For instance is it possible to have pd's knobs *not* send it's
send-symbol if the fader was moved as a result of a receive-symbol?

--
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Atte

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Re: [PD] bcr2000 and midi-feedback

2008-07-22 Thread Luigi Rensinghoff

thats cool

i didn know/never used that



Am 22.07.2008 um 15:50 schrieb kristof lauwers:


Hi,

You can set the value of the slider without having it sent back with
a 'set' message

[ctlin 1]
|
[/127]
|
[set $1(
|
[s rec]

cheers,
Kristof



[EMAIL PROTECTED]

http://kristoflauwers.domainepublic.net
http://myspace.com/xofxof


At 15:31 2008-07-22, you wrote:


Hi

I have assigned a knob on my bcr2000 to a vertical slider in pd.  
Under

the sliders properties, I have set send-symbol and receive-symbol to
send and rec. I then have

[ctlin 1]
|
[/ 127]
|
[s rec]


[r send]
|
[* 127]
|
[ctlout 1]

This basically works, the upper one is receiving from the bcr and  
moving
the fader in pd, the lower one is updating the display on the bcr  
when

the knob is moved in pd.

The problem is that pd sends it's send-symbol, even if the fader is
moved as a result of the receive-symbol. This means that the bcr  
get's
the value right back, with a small delay, which causes the whole  
to be

very reluctent to accept movements from the bcr.

I could make some logic that doesn't send the value back if it was
received from midi, but thought I'd ask if there was a simpler  
solution?

For instance is it possible to have pd's knobs *not* send it's
send-symbol if the fader was moved as a result of a receive-symbol?

--
peace, love  harmony
Atte

http://atte.dk   | http://myspace.com/attejensen
http://anagrammer.dk | http://modlys.dk

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Re: [PD] saving state of a patch

2008-07-21 Thread Luigi Rensinghoff

Hi

if you just need to save for example the initial state of the patch  
- and since you said you are a beginner.


1) Use number2 instead of number, like toggle it has an init/no  
init switch, so it saves one state.


2) You can send all the parameters you want to save to a messagebox,  
just with | set $1 (. With clever naming and the use of abstractions  
you dont have to do much wiring
	But be careful: Message Boxes dont save their state within  
subpatches so they have to be in the parent patch. And actually  
when PD crashes a lot it is a bit dangerous, because you may loose
all your settings before you can save them. of course you  
can as well use textfile ore arrays, but just for saving ONE state  
like the initial one you can get along with that, without having to  
use sssad or memento.


On the other hand: sooner or later you will need them ;-) So  
you can also dive into it from the beginning ;-)



Best Luigi

If you need an example patch, let me know



Am 17.07.2008 um 17:46 schrieb Atte André Jensen:


Hi

I'm trying to build something generic for performing live with pd and
for the most parts, it's going really well.

But I need to save the state of everything (a patch with some
instances of some abstractions), so that the widgets will preserve  
their

state between sessions.

I looked into memento, but couldn't make it do anything useful, not  
even
the manuals/memento/* stuff. Is memento broken and if not, could  
someone
provide a brief example of how to use it. If broken, what other  
options

are there?

Thanks in advance for any response.

--
peace, love  harmony
Atte

http://atte.dk   | http://myspace.com/attejensen
http://anagrammer.dk | http://modlys.dk

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Re: [PD] saving state of a patch

2008-07-21 Thread Luigi Rensinghoff


Am 21.07.2008 um 20:16 schrieb Atte André Jensen:


Frank Barknecht wrote:


Then I would recommend [sssad]. It's the most simple of them all and
doesn't need any externals. (Note that it's missing from pd- 
extended's

autobuilds currently for reasons I don't understand.)


Ok, thanks for all the advice, I'll look at sssad, then.

First problem: It seems it's there, but broken (is it my that's  
broken?):


/usr/lib/pd/extra/sssad
/usr/lib/pd/extra/sssad/sssad.pd
/usr/lib/pd/extra/sssad/sssad-help.pd
/usr/lib/pd/extra/sssad/_sssad
/usr/lib/pd/extra/sssad/_sssad/singleton-help.pd
/usr/lib/pd/extra/sssad/_sssad/sssad-persistence.pd
/usr/lib/pd/extra/sssad/_sssad/singleton.pd
/usr/lib/pd/extra/sssad/_sssad/list_argument.pd
/usr/lib/pd/extra/sssad/sssad-example.pd
/usr/lib/pd/extra/sssad/sssad-meta.pd
/usr/lib/pd/extra/sssad/sssliders.pd

but creating a single [sssad] object gives:

libdir_loader: added 'sssad' to the canvas-local objectclass path
...
...
libdir_loader: added 'sssad' to the canvas-local objectclass path
libdir_loader: added 'sssad' to the canvas-local objectclass path
libdir_loader: added 'sssad' to the canvas-local objectclass path
libdir_loader: added 'sssad' to the canvas-local objectclass path
error: maximum object loading depth 1000 reached
  sssad
... couldn't create

However google suggested that I should create [sssad/sssad], and that
worked. Unfortunately right-clicking-help totally freezes up my  
system

(something that never happens). What's up with that? Is that just a
single bug (so don't click here) or a symptom of something bad?


Did i have tat onc, too ??

because of prepend - list prepend ??

I am not sure



Should I try to rescue what's there (and if so, what to do) or abandon
it and install just sssad anew (and if so how/from where).

Additional question: I never saw the slash in objects (like in
[sssad/ssad]) before, it that some kind of namespace thing? Where  
can I
read more on that, including pros/cons and recommended ways/ 
conventions?


Its all in the mailing list archives ;-) One favourite subject, i  
guess...



--
peace, love  harmony
Atte

http://atte.dk   | http://myspace.com/attejensen
http://anagrammer.dk | http://modlys.dk


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[PD] OS X PD-Extended - help-path question

2008-07-19 Thread Luigi Rensinghoff

Hi List

A Little question about the helppath-startup flag...

I am using Pd version 0.40.3-extended-20080622 on OSX Macbook/Intel

The lib/path definitions finally work fine, but i wonder where i have  
to put an additional -helppath folder.


I made a patch where all the mapping - objects are collected, just  
to have an overview. And if i right click the objects i want the  
helpfile to open.


But instead the abstractions open. Even though the help files are in  
the help-browser in the subfolder 5.reference/mapping.



What should i do ??

1) Include the startup flag -helppath ... bla bla ? There i dont know  
if on apple the path has to be in   's


2) Add a new path ? So it doesnt make a difference if is path or  
helppath ??


3) Modify the puredata.org.plist file ??

4) Go back to use a .pdrc-file ??


Thanks...




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[PD] vst~ again Status and Questions

2008-07-16 Thread Luigi Rensinghoff

Hi List

What about the infamous vst~ object ??

I am trying it on XP now...installed pd-extended 0.39.3 and there is  
no help file ???


Ok...i took it from somewhere else and i can load the plugins .. just  
fine


But i cant get the edit window to work (on XP)

is it supposed to work ??

And on Mac ? is somebody on a version with Edit-window ??


Thanks

Luigi

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Re: [PD] vst~ again Status and Questions

2008-07-16 Thread Luigi Rensinghoff


Am 17.07.2008 um 00:17 schrieb Thomas Grill:



Am 16.07.2008 um 21:47 schrieb Luigi Rensinghoff:



But i cant get the edit window to work (on XP)



does your vst plugin have an editor at all?
I know there are some that don't work too well, but even those  
should at least show up.




No it doesnt show up ... nothing...

...i think i can use plogue bidule for it.. but its a shame ;-)  
something pd cant do 



is it supposed to work ??



yes, it usually does

gr~~~

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Re: [PD] int.lib for PD? (interpolating between numerous preset values)

2008-07-12 Thread Luigi Rensinghoff

Hi,

This looks really nice and exciting.

I would like to incorporate the patch in the wiimote experiments i  
did...so the 2D variables could actually be catched from the wii-IR  
coordinates.


What i dont understand is the synth part ??

i did not have a closer look yet

for now i am just getting this error: Warning_synth_not_implemented 
(using_SBlive): symbol Kontakt-2


If i understand right it is just necessary to connect a synth via  
MIDI, so what does the error message mean ?


Anyway...

Thanks for posting it

Bye Luigi



Am 12.07.2008 um 09:51 schrieb Anders Friberg:


Hi Joseph,
I did exactly that but in pd so I wonder who it was?
Anyway my patch is called pDM and can be downloaded at
http://www.speech.kth.se/music/performance/download/
It includes 2D interpolation of a number of variables. The corner  
values of each variable are set to specific values and the rest of  
the space is more or less linearly interpolated. Since 4 points are  
defined it will result in a somewhat curved surface. All this is  
described in the papers, see the readme.
Defining presets in arbitrarily positions in the space would be an  
interesting extension that needs some other method of interpolation.

Best
Anders


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[PD] Speed of messages (WII-OSC..etc)

2008-07-12 Thread Luigi Rensinghoff

Hi dear List

I have a question regarding my Wiimote-OSC experiments.

The wiimote data gets into PD via OSC, either through OSculator or  
through a linuxbox running the wiimote external.


So i have problems computing really really fast movements from the  
wiimote and i would like to ask if somebody knows about the speed of  
messages, be it in OSC, PD or Osculator



1) What do you think is a reasonable message-rate for fast motion- 
data ? I have the impression i need to slow down the data (with  
speedlim, pipe or resample) to be able to process it

 properly - any experience with that or recommendations ?

2) What would you consider the bottleneck ?

3) Could it be an advantage to transform incoming OSC-messages into a  
signal ? instead of dealing with floats ?



The idea behind it is to combine x-y IR Data from the wii with the  
accelleration data (Mapping accelleration to velocity, but catch the  
note from the IR-Position)


Did anybody find a good solution for that ?

Thanks

Luigi



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Re: [PD] print all abstractions and externals

2008-07-08 Thread Luigi Rensinghoff

Great !!!

Thats very helpful..

Is it diffcult to implement detecting abstractions within  
abstractions ???



That would be perfect

Cheers Luigi

Am 04.07.2008 um 13:20 schrieb Hans-Christoph Steiner:


I've made a patch that might be useful for others. In the attached
patch you can open a pd-file and the main window prints all the
abstractions or externals that you need to make the patch work. It
doesn't detect abstractions within abstractions though and it also
prints objects like [5] or [$1], I didn't find a solution for this
(small) problem yet. (I'd think it is bad pratice to use [5] in
sted of [5(  or am I wrong?)
I wanted to make a patch that copied all the necessary abstractions
and the file itself to a new folder but I ended up with this
simpler solution...


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Re: [PD] Trax - Sinusoidal Model Synthesis in Pure Data

2008-06-29 Thread Luigi Rensinghoff

Hi Rich


How is your project going ??

I cant wait to beta-test, what do you think ??

When is it ready to be released or pre-leleased..

Best Luigi

Am 29.04.2008 um 17:10 schrieb Rich E:

I re-tarred and re-uploaded trax.tar.gz, can you try it again?  
Sorry about that..


regards,
rich

On Mon, Apr 28, 2008 at 12:11 PM, Andy Farnell  
[EMAIL PROTECTED] wrote:

 On Mon, 28 Apr 2008 11:32:18 -0700

 Rich E [EMAIL PROTECTED] wrote:


  thanks for all the comments.  I'd love to hear if people are  
getting

   it to work, having problems, making cool sounds, etc.

  Rich, I had a problem unpacking the source file .tar.gz on Linux.
  I was going to grab from CVS when I'm not so busy, but just to
  let you know.

  a.

  --
  Use the source



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[PD] Midi File Playback

2008-06-28 Thread Luigi Rensinghoff

Hi List

I would like to play back a midi file and i am using seq for that.  
It looks like xeq is not under active development any more and thus  
not

a good choice for OSX..

Seq works fine so far ... but...what about playback speed ??

Do i have to send a MIDI - metro message via midiin ??

As another way i tried to use qlist (after having converted the  
midifile to a textfile, but that seems to be an overcomplicated way)


Any suggestions ??

Thanks Luigi

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Re: [PD] autosaving incluing GOP subpatches Autosaver

2008-06-22 Thread Luigi Rensinghoff

Hi List, Hi Georg

I would like to have one subject discussed...

I am encountering a problem (OS X Mac-Intel - Pd-extended version  
0.40.3-extended-20080614)


When quite a big patch i am working on (CPU-load around 80-90%) i  
actually can not close it in a clean way.


Sometimes i slightly modify subpatches, or pd thinks they are  
modified because some numberboxes have a different value comapred to  
the state when opening a patch.


Every Time i want to close the Master-parent-patch PD asks whether i  
want to discard changes. Sometimes the subpatch in question is opened  
and i can save it sometimes pd does not show me the subpatch.


Is there a way to (auto)save a patch INCLUDING all related subpatches ??

The GOP issue has been discussed, i dont know if thats related ?

Thanks List


Luigi

Am 10.06.2008 um 11:12 schrieb Georg Werner:


Hi,

when working under unstable conditions i thought about an  
autosaving funtion for Pd. This an abstraction i did and like to  
share.
It does saving every x minutes as well as immediate saving with a  
bang.

All options are explained in the help file.

Georgautosaver.zip___
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[PD] sssad and polywavesynth

2008-06-16 Thread Luigi Rensinghoff

Dear List

If someone also uses the great Polywavesynth.well

i have a little weird problem..

I would like to use two of them in one patch and store and recall  
presets for each of them..


lets say poly1 and poly2...

i create sssad_panel poly1 and poly2

but if i save a preset from poly1 it also catches the values from  
poly2 so.they are not 100% independent from each other..


It might be a bit complicated to unterstand...but the same probably  
happens with anything that is stored with sssad


What am i doing wrong

Thanks Luigi



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Re: [PD] Troubleshooting help CPU Overload

2008-06-16 Thread Luigi Rensinghoff

Actually the problem disappeared...

Just in case it appears again i have some more questions...

Am 13.06.2008 um 13:50 schrieb IOhannes m zmoelnig:


Luigi Rensinghoff wrote:

Hi List...

I have a patch that drives the cpu-load up

Wha do you think is the most common source for that ??


streams of messages (i often find that people just send tons of
statechanges triggering all kind of superfluous calculations, while  
they

really are just interested in the settled state)
vline~





naive search implementations, denormals, memory allocation,...



Could you explain that a little more ??? denormals, memory allocation ??


How should i pin down the malicious circuit/external or whatevr it  
is..


hmm...
try to find out when problems occur (do you have constant load?  
spikes?
is the CPU load growing while the patch is running?) what does this  
tell

you regarding your program logic?
try to disable parts of the patch (by deleting it). does the  
problem go

away? try to narrow down the culprit.
use [print] for debugging rather than the numberbox (nbx will not tell
you if a number changes 1 times per tick)

use a profiler (e.g. valgrind, shark,...)


What is that ???





It seems not to be related to Audio-Processing



even with audio turned off, [vline~] has a known bug (fixed by claude,
but i don't know whether this has already made it into Pd) that would
start eating CPU if you keep sending it messages.
there might be other objects that have similar problems (that is
audio-objects that start eating CPU without dsp-on)


it could have been that actuallyi realized it was behaving very  
strange and replaced it 





fgmasdr
IOhannes

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[PD] Anybody Using Faust ??

2008-06-16 Thread Luigi Rensinghoff

Hey List...

what do think about Faust ???

Is anybody using it outside the academic research and teaching  
world...


I just managed to get the Eks Extended Karplus Strong compiled on  
Intel Mac..


and would like to know if there is anybody with some experiences on  
it...


Cheers Luigi

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Re: [PD] Question on Nightly builds...MacIntel

2008-06-13 Thread Luigi Rensinghoff

Since there are Mac-Intel builds only once in a while...

i would very much appreciate if there you be an annouce-e-mail if  
there is a new Mac-Intel-Build


Thanks to all

Luigi


Am 12.06.2008 um 20:48 schrieb Mike McGonagle:


Hello all,

I have noticed the the last week or so that there are no Mac builds  
for the nightly stuff. Is there something happening with the Mac  
distro?


Also, when there were things for the Mac, there was also something  
labeled with 'dyn'. Is that another separate distro? When I tried  
to download those things, it came up with a Pd-Extended app, named  
the same as the other Mac version, but when I tried to run it, it  
acted like it was starting, but then just quit. I checked the  
console, but couldn't find any error messages.


Thanks,

Mike


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[PD] Troubleshooting help CPU Overload

2008-06-13 Thread Luigi Rensinghoff

Hi List...

I have a patch that drives the cpu-load up

Wha do you think is the most common source for that ??

How should i pin down the malicious circuit/external or whatevr it is..

It seems not to be related to Audio-Processing

Thanks

Luigi



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Re: [PD] Non-transposing delay

2008-06-05 Thread Luigi Rensinghoff

Hi

what about vd~ ?? Is it not what you are looking for ?

Or is non-transposing-delay any kind of special term i dont know of ??

Best
Luigi


Am 05.06.2008 um 18:17 schrieb Jamie Bullock:



Hi folks,

Does anyone know of Pd implemenation (or external) of a non- 
transposing

variable delay?

Thanks,

Jamie

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[PD] chuck~ object

2008-05-19 Thread Luigi Rensinghoff

Hi list

i am following the chuck list...and there was an object mentioned  
named [chuck~]


http://music.columbia.edu/~brad/software/index.html

its for max/msp but maybe someone wants to port it or  flext-ize it...


just an idea...

bye Luigi


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Re: [PD] fftease-help was Re: chromatic fft

2008-05-12 Thread Luigi Rensinghoff

Am 12.05.2008 um 10:11 schrieb IOhannes m zmölnig:

 Luigi Rensinghoff wrote:
 Hi List...

 i looked at these objects today (very proud because i inally have my
 flext installation running) ;-)

 And comparing the flext distribution with the original from here...

 http://www.sarc.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/


 oh, that's getting more complicated than it should:


Dont worry ;-) i can handle it ;-)

 it seems like the fftease you are trying to run is the backport  
 done by
 thomas grill using flext.



 i was rather referring to eric's original objects (the link you have
 posted) which are now (for some time) available for Pd anyhow, so no
 need to use the reverse-engineered(?) objects by thomas

i tend to use first what is in PD-extended (svn) so it just happened  
that i used the felxt-port first



 The help files from the original are far more descriptive .

 Shouldnt at least the text-parts be included in pd-extended ??

 I think the help files will not work directly because the objects  
 have
 varying numbers of in- and outlets...

 if you use eric's fftease-library, the help-files should work:-)


Well, for me its fine (although i think the compilation of erics  
files did not work for intel-macs)

I was just thinking that, if Pd-extended is adressing people who do  
their first steps with PD it might be much better
to have more descriptive help-files...

anyway...

Enjoy the sun ;-)

Bye Luigi

 mfgasdr
 IOhannes



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[PD] fftease-help was Re: chromatic fft

2008-05-11 Thread Luigi Rensinghoff

Hi List...

i looked at these objects today (very proud because i inally have my  
flext installation running) ;-)


And comparing the flext distribution with the original from here...

http://www.sarc.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/

The help files from the original are far more descriptive .

Shouldnt at least the text-parts be included in pd-extended ??

I think the help files will not work directly because the objects  
have varying numbers of in- and outlets...


Anyway


Just a suggestion

Luigi

Am 11.05.2008 um 21:38 schrieb Mirko Maier:




Mirko Maier wrote:

hi list,
please, i need a hint, is there a possibilty for
chromatic control over the fft bins?

i think of the pd example I03.resynthesis but having an array with

chromatic (or same-distant) intervals for the whole range.


i guess eric lyon's fftease library is what you might be looking for.


ok, thanx, but which object exactly is it?

regs,
mirko

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[PD] OSX-intel extended Audiio droputs

2008-05-07 Thread Luigi Rensinghoff

Hi Listi am quite desperate;-(Working on areally nice patch with boids and sound.I have the latest available OS-X extended for Intel, which is still from nightly autobuilds (20080505), because it has a working boid3D external.There is pmpd and Gem involved but the load meter is only a 30 percent.After about 7 seconds of running the patch (no Gui-elemnt or number box running) i start to have nasty crackle sounds.I have no idea where they come fromi put the delay to 100 ms and the -rt audioflag...patch is attachedIf anybody has an Idea ??

boids3d-pmpd-example_minimal.pd
Description: application/applefile


boids3d-pmpd-example_minimal.pd
Description: Binary data
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[PD] declare - paths - prefPane - trouble

2008-05-06 Thread Luigi Rensinghoff
Hi List

Latest Pd-extended on Intel-OSX is actually not usable right now...

The PrefPane crashes and it is confusing how, and if and declare is  
working


Strange..

i would like to start PD-extenden with an empty paths-prefpane, to  
edit it manually.

As far as i understand the bug-reports the PrefPane can handle up to  
ten entries...which could be enough for me right now.


How can i start with a blank PrefPane ?? I tried the hint from the  
readme, but it seems not to work.


I dont understand where the extended Package holds the startup- 
script

Any ideas ??

Thanks Luigi

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Re: [PD] declare - paths - prefPane - trouble

2008-05-06 Thread Luigi Rensinghoff




p.s. could you do me a favour: please restrain from just pressing  
reply on a random email when you actually want to start a new  
thread. just hit new mail and type in [EMAIL PROTECTED] thanks.


Sure, sorry..i had no idea it makes a different

Bye Luigi



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Re: [PD] boids2D 3D again

2008-05-06 Thread Luigi Rensinghoff

Ok

i got it working now - fantastic

The only parameter i dont quite understand is the wall

probably silly.what does l/t/r/b/f/b stand for...


Thanks Luigi

Am 06.05.2008 um 04:24 schrieb marius schebella:


Luigi Rensinghoff wrote:

Hi List


i looked at boids - just like someone before - more or less
accidently, but i think thats
a very cool external with a lot of musical potential.


Now two questions:

Does anbody know how to compile on mac-Intel ? Or is there a binary
somewhere ??


boids is included in pd-extended for example.

marius.

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[PD] boids2D 3D again

2008-05-05 Thread Luigi Rensinghoff
Hi List


i looked at boids - just like someone before - more or less  
accidently, but i think thats
a very cool external with a lot of musical potential.


Now two questions:

Does anbody know how to compile on mac-Intel ? Or is there a binary  
somewhere ??


I tried the CVS-Version on linux, but it looks like it did not  
compile right (maybe the double-float problem) ?

In which version was the problem fixed ??


When i open the help-patch, basically it looks like the values going  
to the gemspheres a far too little (range from -0.2 to 0.2 - instead  
of expected -4 to 4)

and every time i change a parameter boids3D stops the calculation and  
has to be re-initiated again..


BTW: Does anybody have a little sound-boids- example patch ?? Once  
it is working ?


Thanks

Luigi

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Re: [PD] ANN - Gesture Recognition Capabilities

2008-05-04 Thread Luigi Rensinghoff

Hi all

very interesting, really..

yet it does take me away more and more from my inital question ;-)

And a practical solution to implement some simplicistic gesture  
recognition in PD..


..and wait for the summer, when the PD bindings are ready...

I hope there will be some creative, artisitic examples then..

Best Regards


Luigi



Am 04.05.2008 um 13:59 schrieb Georg Holzmann:


Hallo!

Hm. You can incorporate changes over time using a standard  
feedforward
ANN by wrapping your time-ordered vectors over a given time period  
into
a single input vector and increasing the number of inputs to the  
network

accordingly. But of course this introduces latency and other problems
(e.g. it could massively increase the number of training examples
required).

Pd has the ann_td external, which provides a 'time delay' neural  
network

which I believe incorporates time using a method similar to that
described above.


Yes of course, one other possibility is to use time delayed neural
networks ...

For example a hidden markov model or echo state network (=  
special kind

of recurrent neural network) should work.


I'm intrigued! Presumably these approaches avoid the latency  
problem by
maintaining the network's state? Are there other advantages --  
easier to

train?


Hm ... I did not think about latency ... but if you do not process the
data in blocks there should not be a significant latency (also for the
time delay NN) ?

However, the advantage of the echo state network is that training is
linear and you cannot get in a suboptimal solution as with feedforward
neural networks (where the error surface has multiple local minimas) -
see for example http://www.scholarpedia.org/article/Echo_state_network
for a short introduction.
And it is recurrent - so in general more powerful ... from the link  
above:

On a number of benchmark tasks, ESNs have starkly outperformed all
other methods of nonlinear dynamical modelling

If you are interested, I implemented ESNs (with various extensions)  
in a
C++ library with python bindings: http:// 
aureservoir.sourceforge.net/, a

PD external will hopefully follow in summer ...

LG
Georg


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[PD] Oops Sorry for the last posting

2008-05-01 Thread Luigi Rensinghoff


damn...


too quick...

sorry for that

Luigi
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[PD] circle of fifths chord progression

2008-05-01 Thread Luigi Rensinghoff

Hi List

Did anybody ever implement something like that in PD ??


http://images.google.de/images?q=circle+of 
+fifthshl=declient=firefox- 
arls=org.mozilla:de:officialhs=3iBum=1ie=UTF-8sa=Xoi=imagesct=tit 
le


Maybe a good exercise to do with data-structures


just an idea


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Re: [PD] Trax - Sinusoidal Model Synthesis in Pure Data

2008-04-28 Thread Luigi Rensinghoff

Wow...

that opens really some doors to new sounds. Thanks very much.

I dont have a wacom unfortunately, but ia m playing around with a  
WiiRemote quite a bit.


Rich, do you have any plans for that ?

Any idea for a good mapping scheme ??




Am 25.04.2008 um 05:34 schrieb Rich E:


www.teafordragons.com/rte/trax.html

This is a patch I've been working on for quite some time now, finally
packaged with some documentation and an example qlist with it.  Trax
is a fancy additive synthesizer that stores partials in data
structures and re-synthesizes them using [oscbank~].  It gets the
sinusoidal models from SDIF files with 1TRC frames, which have to be
imported with [sdiflists].  I'd like to know how well it works for
others, it makes great sounds on my Ubuntu laptop, although I had much
worse results on a Macbook.

You can get the externals from cvs or:
www.teafordragons.com/rte/software.html

I personall control Trax with a Wacom Intuos3, so there are mappings
programmed for it that get wacom data using [linuxevent].  *note: I
chose not to use [hid] because it is possible to call the wacom with
[linuxevent /dev/input/wacom], which is always symbolically linked to
the correct /dev/input/event*.  I couldn't ever get [hid] to do find
the wacom on its own, without specifying exactly which event number it
is on.

You can also listen to a couple pieces I wrote using Trax, which also
use other fun Pd stuff and recorded in Ardour:
www.teafordragons.com/rte/music.html

Now, on to SMS, Spectral Model Synthesis, that is..

cheers,
rich

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Re: [PD] Trax - OS X Installation

2008-04-28 Thread Luigi Rensinghoff

Hi Rich

I know Linux is better ;-) especially for PD, but i am on a Macbook

There unfortunately is no makefile for oscbank, and the makefile for  
sdiflists seems not to work for me. The included binary neither...


But i found another oscbank in some extended distribution from svn or  
cvs


Too bad...

/Applications/01_AUDIO/Pd-extras/SMS/sdiflists.pd_darwin: dlopen(/ 
Applications/01_AUDIO/Pd-extras/SMS/sdiflists.pd_darwin, 10): Symbol  
not found: _SdifFReadAllASCIIChunks
  Referenced from: /Applications/01_AUDIO/Pd-extras/SMS/ 
sdiflists.pd_darwin

  Expected in: flat namespace

/Applications/01_AUDIO/Pd-extras/SMS/sdiflists.pd_darwin: dlopen(/ 
Applications/01_AUDIO/Pd-extras/SMS/sdiflists.pd_darwin, 10): Symbol  
not found: _SdifFReadAllASCIIChunks
  Referenced from: /Applications/01_AUDIO/Pd-extras/SMS/ 
sdiflists.pd_darwin

  Expected in: flat namespace

Thats the error i get when i try to load sdiflists (thats the one i  
compiled myself)



any idea ??

Thanks Luigi




Am 25.04.2008 um 05:34 schrieb Rich E:


www.teafordragons.com/rte/trax.html

This is a patch I've been working on for quite some time now, finally
packaged with some documentation and an example qlist with it.  Trax
is a fancy additive synthesizer that stores partials in data
structures and re-synthesizes them using [oscbank~].  It gets the
sinusoidal models from SDIF files with 1TRC frames, which have to be
imported with [sdiflists].  I'd like to know how well it works for
others, it makes great sounds on my Ubuntu laptop, although I had much
worse results on a Macbook.

You can get the externals from cvs or:
www.teafordragons.com/rte/software.html

I personall control Trax with a Wacom Intuos3, so there are mappings
programmed for it that get wacom data using [linuxevent].  *note: I
chose not to use [hid] because it is possible to call the wacom with
[linuxevent /dev/input/wacom], which is always symbolically linked to
the correct /dev/input/event*.  I couldn't ever get [hid] to do find
the wacom on its own, without specifying exactly which event number it
is on.

You can also listen to a couple pieces I wrote using Trax, which also
use other fun Pd stuff and recorded in Ardour:
www.teafordragons.com/rte/music.html

Now, on to SMS, Spectral Model Synthesis, that is..

cheers,
rich

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Re: [PD] polymatrix...patchbay for audio and anything

2008-04-25 Thread Luigi Rensinghoff

Sorry, i dont get it ??


what do you mean...



Am 25.04.2008 um 12:48 schrieb hard off:


ahh, name changegets me every time.

who thought of mtx_*~ though???  a bit over the top isn't it?


why over the top ??




and still no help file.  obviously audio matrices are so simple  
that everyone can understand them ;P




i have a mtx:*~-help file





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Re: [PD] pd-msg

2008-04-25 Thread Luigi Rensinghoff

Well...

not yet...but if you post the patch, or the part with th 200 or more  
wires...


i would test the difference.

I am surprised where this discussion is going...many useful tips so far.

I personally dont like that $0 $1 confusion somehow, but thats just  
because i dont remeber what i did when i open

the patch many months later or so..

Wires are somehow more haptic and its a part of pd that i like,  
sort of the typical pd-character, but
as in the 24 24 matrix thing - when you have to do more than 100  
connections in one patch, then its kind of silly, this weaving
so dynamic object creation or just automated connecting seems to be  
a good way..


To come to a little bit more practical example..

I am facing the problem - again with the mapping library - and this  
is, where it does not work with abstractions - i would like to have one

abstraction with a mapping object inside, but not always the same...

i post the example, later - where i am now experimenting with this  
message-thing


basically its like that..

lets say you have an abstraction:

transfer.pd

inside of that there is the core-math object like

exponential_curve or exponential_sigmoid

so it would be cool to just send the argument expoential_curve to  
the abstraction so this object is created..


well...not very clear i guess..

but i will post it later
..

What about the

route audio~ float  - object 

did nobody ever have the same problem ??

good night luigi



Am 26.04.2008 um 00:06 schrieb Mike McGonagle:


Just curious, but has anyone tried to test the performance differences
between sending messages as compared to actually connecting things up
with wires?

I am curious weather or not one of my patches would work with
messages, as I want to instantiate close to 200 oscillators, with each
taking about 7 or 8 parameters per grain.

Mike


On 4/25/08, Roman Haefeli [EMAIL PROTECTED] wrote:

On Fri, 2008-04-25 at 20:09 +0200, Frank Barknecht wrote:

Hallo,
Mike McGonagle hat gesagt: // Mike McGonagle wrote:

And yes, while this is possible, it just seems very difficult  
at best, to
be able to create a patch and lay it out in such a way that you  
can make
those sorts of selections. LOTS of planning would need to go  
into such a

thing.


What I generally do *if* I'm doing dynamic patching is write as  
much as
possible into an abstraction and just create copies of that.  
nqpoly4~

may help with automating that.

A very useful trick for these abstractions is to avoid doing  
connections
at all and just pass $0 as an argument. Then inside the  
abstraction, use

[r $1-inlet] receivers where $1 is the $0 of the parent as passed as
argument instead of inlets, and [s $1-outlet] instead of outlets.  
Outside of
the patch use [s $0-inlet] to write to the fake inlet, and [r $0- 
outlet]
to read from the fake sender outlet. Do the same for signals with  
r~/s~
and throw~/catch~ pairs. Most dynamic connections can be avoided  
by this

approach.

If you need to pass data from one dynamically created abstraction to
another, use a similar approach with numbered arguments. Again  
this can

be seen in action in the redesign of nqpoly4~.pd that I once did and
that's in svn/pd-extended as well, or in polypoly.pd.




this is basically the approach, that probably all dynamic patches  
from
 netpd are based on. no connections are created or deleted  
dynamically

 (it's just too cumbersome and relies on undocumented features).
 parts that need to be deleted separately go into their own  
subpatch, so
 that they can be deleted simply by sending 'clear' to the  
appropriate

 subpatch.

 however, there _are_ issues, that cannot solved that way. whenever
 signals are involved with dynamically created abstractions, it's  
likely

 to get one-block-delays due to the creation order of the
 [throw~]s/[catch~]es and [send~]s/[receive~]s. don't know how to  
deal

 with that yet.


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Re: [PD] direction

2008-04-24 Thread Luigi Rensinghoff
Hi there,since i am experimenting quite a bit with the mapping-abstractions...in the last dayswell, there is many times a solution for problems that i am facingThere is an object called "diff_n" which does simple differentiation, and thats exactly what you are looking for..maybe that helpsI have attached a patch...you dont need the mapping-abs in order to see how its made and how it is workingCheers Luigi

diff_example.pd
Description: Binary data
Am 24.04.2008 um 22:21 schrieb Matthew Logan:Looks like the decrease and increase represent bangs... On 4/24/08, Ben Carney [EMAIL PROTECTED]> wrote: it looks good, but not working. I have made a fe assumptions in your sketch.does the big X represent the patch chords crossing to opposite inlets? also, i am assuming that the decrease and increase at the bottom arenumber boxes. with these assumptions, i am getting no changewhatsoever in the number boxe at the bottom.also, before sending this i looked back, connected a number box tot he outlet of [-  ] and i am never getting a value above 0, therfore nochange is occurring.On 4/24/08, Claude Heiland-Allen [EMAIL PROTECTED]> wrote: > Ben Carney wrote:>> > I need to be able to tell direction the slider is being "slid"> > relative to the direction it started from.> >>>  ((slider value) - (previous slider value)) > 0 >>>  slider>   |>  [t f f]>   \ />X>   / \>  [-]>   |>  [>   0]>   |>  [select 0 1]>   ||>  decrease increase >>>>  Hope this helps,>>>  Claude>  -->  http://claudiusmaximus.goto10.org>--Ben C. ___PD-list@iem.at mailing listUNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list ___PD-list@iem.at mailing listUNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list  >---Luigi Rensinghoff[EMAIL PROTECTED]skype:gigischinkeichat:gigicarlo ___
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[PD] pd-msg

2008-04-24 Thread Luigi Rensinghoff
Hi List 

there is this well-written tips and tricks folder that desribes how  
to create objects/abstractions by sending messages.

like...in folder #5: 2.create_new_abstract.pd..

First, thanks to who put that together, this is extremely helpful and  
only documented here...

So my question is:

Is there a way to find out the indexnumber of the objects (the  
creation-order-number), that is needed for the

| connect a b c d(

message ??

The scenario:

imagine you build many objects and easily want to connect them with a  
little counter-like think.

1) How do you find out the number that needs to be given to  
connect ???

2) Which additional arguments can be send to which object ??

  for example i would like to build a number-box, using the built- 
in send and recieve mechanism...
  Is that possible ???

Thanks

Luigi

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Re: [PD] pd-msg

2008-04-24 Thread Luigi Rensinghoff


Yes, you just need to set those arguments when you add the objects  
to the patch. I am not really sure where it is, but there is a  
listing of each of the objects in PD and what arguments they can  
handle.




Oh yes i found it

its just in the properties menu of the object - silly me



Hope this helped.

Mike




Thanks

Luigi

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Re: [PD] VOSIM - Voice Synth and similar

2008-04-07 Thread Luigi Rensinghoff

Hi Frank, thanks for your helpful remark...




Am 07.04.2008 um 12:57 schrieb Frank Barknecht:


Hallo,
Luigi Rensinghoff hat gesagt: // Luigi Rensinghoff wrote:


I came across that email, when i searched the archive list for voice-
synths for PD.

For a Project i would like to have a synthesized singing voice.


VOSIM is the name of a very basic algorithm for formant synthesis. I
posted an abstraction which does classical VOSIM a while ago called
vosim~.pd. To make it sing or speak, some more work is needed,


Would you mind posting it again ???

Well, i dont want it to really sing, i would just like to have some  
human-like - sounds..that

are synthesized ... lets say vocaloid-formant sounds

i tried flite, but thats to much spoken for my needs



however, and
you may be better of with some of the readymade speech synthesis
objects by Bryan.



Yes i saw that vosim patch mentioned, but i think it is not  
accessible anymore in the pd-archive...



Concerning [paf~], the readme tells that it is a Percussion  
Detector ??


Which README??


CVS-externals/by-author/tgrill/pd/extra/paf~

contents:


Paf is copyright (C) 1999 Miller Puckette.
Permission is granted to use this software for any purpose, commercial
or noncommercial, as long as this notice is included with all copies.

NEITHER THE AUTHORS NOR THEIR EMPLOYERS MAKE ANY WARRANTY, EXPRESS OR  
IMPLIED,

IN CONNECTION WITH THIS SOFTWARE!

 



This is the README file for the paf percussion detector.  This  
software

is available from http://www.crca.ucsd.edu/~msp as part of the toys
library.  - [EMAIL PROTECTED]
--

have a nice day...

bye




paf~ as I know it it also a formant synthesis object (PAF for
phase-aligned formants). For patent reasons it's not part of Pd ATM.
It will probably come back when the patent expires (in 2010?). Check
Miller's book for a description of the algorithm and a slightly
limited implementation as an abstraction is part of the docs.

Ciao
--
 Frank Barknecht _  
__footils.org__


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[PD] VOSIM - Voice Synth and similar

2008-04-06 Thread Luigi Rensinghoff

Hi List...

I came across that email, when i searched the archive list for voice- 
synths for PD.


For a Project i would like to have a synthesized singing voice.

Any Suggestions, which Patch, External or other implementation to  
look for ??


Actually Perry Cooks Spasm seems to be the most complete -  
correct me if i am wrong...


Somewhere i read that there was a PD-Patch planned, but i guess it  
was never made public.




Concerning [paf~], the readme tells that it is a Percussion Detector ??

Thanks, Luigi

vosim, chant, spasm, and Perry Cooks new thing
that follows lip positions, and in Pd there
if [paf~], and if you can't find it for any reason
I have the source.

andy

On Sat, 26 May 2007 19:36:07 +
josue moreno josuemoreno1 at hotmail.com wrote:

 Hi everyone,

 can anyone tell me if there is some software for simulate singing  
voices? It

 can be cool if there is a spanish oriented one

 my OS is Mac OS X 10.4.8 ppc

 thanks

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[PD] reading suggestions for wii/sensor data conversion

2008-04-02 Thread Luigi Rensinghoff

Hi List

I am a bit stuck with my ongoing experiments.

What i am trying to do is to send acceleration (xyz or pry) data from  
the wii/osculator to pd/pmpd to have it visualized

with some masses generated with pmpd.

I would liek to simply generate some force in the x or -x dirction to  
move a mass.


The data i get from the wii is i guess already accelleration and  
not absolute position, since i would liek to avoid using the ir- 
sensor bar.


I am missing a mathematical trick there, any suggestions or hints for  
further reading. I was working with the mapping-abstractions, which  
are

- as it seems - for any type of conversion.

Thans very much

Luigi





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[PD] reading suggestions for wii/sensor data conversion

2008-04-02 Thread Luigi Rensinghoff
Hi List

I am a bit stuck with my ongoing experiments.

What i am trying to do is to send acceleration (xyz or pry) data from  
the wii/osculator to pd/pmpd to have it visualized
with some masses generated with pmpd.

I would liek to simply generate some force in the x or -x dirction to  
move a mass.

The data i get from the wii is i guess already accelleration and  
not absolute position, since i would liek to avoid using the ir- 
sensor bar.

I am missing a mathematical trick there, any suggestions or hints for  
further reading. I was working with the mapping-abstractions, which  
are
- as it seems - for any type of conversion.

Thans very much

Luigi

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[PD] Hexloader on Mac/Intel was Re: mtx_* and similar on OS X

2008-04-01 Thread Luigi Rensinghoff

Hi, thanks for your response...

i manages to get mtx_~ running by loading mtx_mul~first...

i was just wondering, about the hexloader external..

i read in the archice that there were some issues, taht it didnt work  
any more

in more recet releases

does it work with pd 41-4 on a macbook ?
I couldnt find it in svn

quite strange

thanks luigi

Am 31.03.2008 um 01:51 schrieb marius schebella:


I am not 100% sure, but i think you need a library called hexloader to
load these objects. (should load on startup with pd-extended. then  
mtx_*

will know that it has to load äh...
I think you can also try mtx_mul.
marius.

Luigi Rensinghoff wrote:

Hi List

i can imagine this was asked before..

i am on OSX and i was trying to go through pdmtl-abstractions
i cam across

the mtx_* object which cannot be loaded...because it appears as  
somethin

like



- 
---




how do i know which one is which 

this question might concern many other libs i guess...

even  ~ or something might not load because of a similar issue


bye

Luigi


- 
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[PD] mtx_* and similar on OS X

2008-03-30 Thread Luigi Rensinghoff

Hi List

i can imagine this was asked before..

i am on OSX and i was trying to go through pdmtl-abstractions
i cam across

the mtx_* object which cannot be loaded...because it appears as  
somethin like





mtx_strange.png
Description: application/applefile
inline: mtx_strange.png


how do i know which one is which 

this question might concern many other libs i guess...

even  ~ or something might not load because of a similar issue


bye

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Re: [PD] sc4pd binary for intel ?

2008-03-27 Thread Luigi Rensinghoff

Oh  not very uplifting...is the PD-community on its declien ;-)

So i ask againthere is a gap between developers and users ;-)

Please anybody who has flext running on an intel mac...

Do us ( - the regular user-crowd) a big favour, try to compile sc4pd  
and post it somewhere


Is it only me who would be thankful for that ?? I guess not


Thanks crowd

Luigi


Am 26.03.2008 um 17:40 schrieb marius schebella:


no, I just tried to compile it, but got an error.

Luigi Rensinghoff wrote:

Hi List...

Does anybody have sc4pd compiled for intel mac.

I feel scared thinking to go through flext installation and
compilation on may macbook.


I would say you are right about that, people will always tell you that
it is easy, but what they mean is: search the web for an hour and find
all documentation, download sourcecode from svn, read documentation
about how to compile, post error messages that you get (because  
that is
what usually is happening with things that are not compiled yet...)  
then

wait for help, try again, post again, wait again...
usually frustration gets bigger with every time and you give up.
but actually in this case, the flext part is easy. (well...)
marius.

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[PD] sc4pd binary for intel ?

2008-03-26 Thread Luigi Rensinghoff
Hi List...

Does anybody have sc4pd compiled for intel mac.

I feel scared thinking to go through flext installation and  
compilation on may macbook.

Would be great

Bye Luigi

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[PD] sc4pd binary for intel ?

2008-03-25 Thread Luigi Rensinghoff
Hi List...

Does anybody have sc4pd compiled for intel mac.

I feel scared thinking to go through flext installation and  
compilation on may macbook.

Would be great

Bye Luigi

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[PD] msd binaries mac intel anywhere ??

2008-03-22 Thread Luigi Rensinghoff
Hi List, happy easter...


I was going through the mapping-abstractions and when i tried to  
run anything

with pm--blabla...

i realized that msd seems to be broken, or not compiled for intel-mac

looks like Nikolas' Site is down...

So does anyone have msd copiled for mac-Intel or a Link ???

Thanks Luigi

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[PD] Miller's PD-Guitar Workshop LAC 2008

2008-03-14 Thread Luigi Rensinghoff

Hi List, Hi Miller


i was at Miller's Workshop in Cologne for the LAC 2008.

For those wo were not there:

It was about a new approach for guitar-synthesis within PD and the  
setup was


a divided-pickup from Roland, a 6 channel preamplifier (selfmade) and  
some new patches in PD.


I am trying to get some more information about which Pickup was used  
by Miller (was it the GK-3 ??)


Miller mentioned, that there might be a amplifier available in 6  
months or so (did someone write down the name of the person who is  
going to build and sell it ?)


Is there any Web-page with more information about it ??

I remember that some guys attending mentioned that there might be a  
different way to amplify the signal from the pickup so that it can be  
fed to

a line-input of any soundcard..


Any Suggestions would be appreciated

Have a nice day

Luigi




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Re: [PD] Fun with Lua coroutines

2007-10-31 Thread Luigi Rensinghoff
Hi List...

I would be interested to know as well ;-)

Back on the list ;-)

What could pdlua be good for ? Or better asked - and i would  
appreciate an answer for non-nerds - what reason could there be for  
using another extension language within pd ?? For what kind of  
problems ?
What is the difference to for examples python, or writing a specifi  
external ???

I am just curiousif it is something worth learning for me

bye.have a good time


Luigi


Am 30.10.2007 um 23:26 schrieb Mike McGonagle:

 Hum, exactly where on goto10 is the stuff for pdlua? I looked and
 there doesn't seem to be an obvious link.

 Thanks,

 Mike


 On 10/30/07, Frank Barknecht [EMAIL PROTECTED] wrote:
 Hi,

 ah, Lua is so much fun. Attached is some coroutine scheduling to
 create lots of bullets as an excercise for the bullet hell
 Ikaruga-style shmup I'm going to write for Pd/Gem in 2008. Or maybe
 not. Anyway, pdlua required, get it from goto10.org

 Ciao
 --
  Frank Barknecht _  
 __footils.org__

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Re: [PD] metastudio released - trying to test

2007-10-25 Thread Luigi Rensinghoff


Am 25.10.2007 um 01:29 schrieb Ed Kelly:


 no idea what's going on.  It's fairly complex. It uses only 17% cpu
 for the pd process but the gui uses something about 95%.

Ah. I'm so bad at documenting my projects, but I'm insanely busy  
right now with teaching. Believe me - I'm quite profoundly behind  
with many things, but will get around to writing proper help files  
at some point.


And yes, the gui. I needed to get to this point because I'd really  
like a more efficient gui, but my solution will be for now to make  
versions that are gui-less as well. The gui is only needed for  
composing the patterns and stuff - in performance it's not  
necessary. So - perhaps 0.2 will have this feature. I had to get  
0.1 finished first.


Wouldn't it be nice to switch the gui on and off at will? Now  
there's a thought.

Best,
Ed

Yahoo! Answers - Get better answers from someone who knows. Try it  
now.

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Hi Ed,

i would like to try out what metastudio actually is and does ;-)

the demopatches open fine..but then ???

Do i have to load some etxtfiles ???

i really cannot see how i should get sound out of it...could you help ?ß

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