Re: [PD] Tannhauser Pure Data compiler

2014-03-17 Thread Scott R. Looney
hi Ingo and everybody, sounds very interesting indeed. i have the github page for Martin, but it does appear that Tannhäuser compiler is not on it. be interesting to see how usable the code is currently...anyway, here it is and it has an email contact on it if you need to find him.

Re: [PD] UDP vs TCP, for OSC networking

2014-01-13 Thread Scott R. Looney
hi, i'm not an expert on PD but my feeling was that TCP does error checking while UDP does not, and that at least is one reason why TCP should be slower than UDP in a typical networking situation. scott On Mon, Jan 13, 2014 at 2:20 PM, Jonghyun Kim agitato...@gmail.com wrote: Hi list, I'm

Re: [PD] [PD-announce] Chocolate et Coffee

2014-01-09 Thread Scott R. Looney
Dan is right on the mark here - and keep in mind here that there are folks with a lot of strong opinions on things. that's how this forum goes. it's rarely any kind of flame war, but occasionally feathers can get ruffled, and feelings hurt. personally i'm also very impressed. from the experience

Re: [PD] [PD-announce] Chocolate et Coffee

2014-01-02 Thread Scott R. Looney
a PD newbie perspective... i'm personally in agreement with Dan that these should be in Vanilla, and probably in Extended too. i do agree the functioning should be the same as the current GUI works, for consistency. based on my experience with a few of the extra GUI objects in pd-extended, i have

Re: [PD] [PD-announce] Chocolate et Coffee

2014-01-02 Thread Scott R. Looney
another request for the list - a horizontal or vertical range slider, perhaps? two inlets on either end, one for each side of the range. good for looping or granular range selection... scott On Thu, Jan 2, 2014 at 10:17 PM, Pierre Guillot guillotpier...@gmail.comwrote: Thanks Peiman. This

Re: [PD] pd on web: odds and ends

2013-09-02 Thread Scott R. Looney
hi jonathan, i will let sebastian comment on this more directly (and accurately) but last i recall webpd used sink.js and he definitely wanted to transition to web audio fully. looks like he's well into the process of this transition based on the github page... i would personally not worry about

Re: [PD] MobMuPlat for Ipad and expr~ woes

2013-03-18 Thread Scott R. Looney
peter brinkmann is the guy who who would know best, but i seem to remember pretty clearly that he stated somewhere [expr] and [expr~] were ok to use with libPD on the AppStore. in other words (i assume) they had been recompiled from source in a more compatible license. here's the bit that clearly

Re: [PD] Announcing PdParty

2013-03-07 Thread Scott R. Looney
put me down for interest as well! thanks! scott On Thu, Mar 7, 2013 at 4:18 PM, Dan Wilcox danomat...@gmail.com wrote: Yeah. I'll send out the info to everyone who responds to this thread. Thanks! Telbat ym morf tnes. --- Dan Wilcox danomatika.com robotcowboy.com On Mar

Re: [PD] [announce] [pd-fileutils] released, a command-line tool for managing pd files

2013-03-04 Thread Scott R. Looney
hey sebi - is this the one using WebAudio and not sink.js? also do you have [lop~ ] and [tabread4~] and the others you mentioned on the roadmap implemented? scott On Mon, Mar 4, 2013 at 1:28 PM, s p seb...@gmail.com wrote: Hi Jamie, The audio is not streamed to the browser! WebPd is an

Re: [PD] using puredata to play playlist gapless

2013-02-19 Thread Scott R. Looney
there's an interesting tool that game audio folks use that does some clever prestidigitation when encoding an MP3 and generates a gapless version. it runs on a PC, but can run under Wine pretty easily. requires old fashioned WAV files for input. here's the link. the page also has a lot of detailed

Re: [PD] using puredata to play playlist gapless

2013-02-19 Thread Scott R. Looney
: From: Scott R. Looney scottrloo...@gmail.com To: Hans-Christoph Steiner h...@at.or.at Cc: pd-list pd-list@iem.at Sent: Tuesday, February 19, 2013 2:32 PM Subject: Re: [PD] using puredata to play playlist gapless there's an interesting tool that game audio folks

Re: [PD] Message from the boss of Raspberry Pi Foundation ! (Jon)

2013-02-09 Thread Scott R. Looney
i read that whole discussion thread on the RPi board, and based on that it certainly sounds murky at best that GPU processing is going to become a reality on the RPi anytime soon, without Broadcom's support/permission. JamesH, one of their main hardware dev guys, seems pretty determined you can't

Re: [PD] Range Slider Object

2013-02-03 Thread Scott R. Looney
well i'm pretty sure as a Max user i think he means an object in which you can set a boundary range within the slider. sort of like being able to select a range of a particular sample graphically. heres the max picture reference link:

Re: [PD] GUI toolkits and custom GUIs WAS: Integra Live 1.5 released

2013-01-19 Thread Scott R. Looney
i also vote personally for a different GUI for PD. i'm firmly in the 'same look, regardless of platform' camp, and have never been visually impressed by any app using Tcl/Tk. it just seems dated. i have no programming experience myself but i can cheer from the sidelines. Juce is a pretty good

Re: [PD] Licensing issues (was rjdj is gone, robotcowboy is coming ...)

2012-11-03 Thread Scott R. Looney
for me, it's more a matter that a lot of objects are available that make the basic coding and patch building tasks themselves much easier. the one that currently comes to mind is [coll] which is part of cyclone. i really have no idea what can be substituted for it that only requires PD vanilla,

Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-02 Thread Scott R. Looney
...@gmail.com wrote: On 02/11/12 11:04, Scott R. Looney wrote: i had heard that to be totally safe you needed to use MIT or BSD licensing on the external. has anyone found that to be generally true? To sell an app on the App Store you give apple a license to distribute it and they agree to give

Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-02 Thread Scott R. Looney
On Fri, Nov 2, 2012 at 9:32 PM, Jonathan Wilkes jancs...@yahoo.com wrote: From: Scott R. Looney scottrloo...@gmail.com To: Simon Wise simonzw...@gmail.com Cc: pd-list pd-list@iem.at Sent: Friday, November 2, 2012 11:44 PM Subject: Re: [PD] rjdj is gone

Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-01 Thread Scott R. Looney
i had heard that to be totally safe you needed to use MIT or BSD licensing on the external. has anyone found that to be generally true? scott On Thu, Nov 1, 2012 at 8:00 PM, Hans-Christoph Steiner h...@at.or.atwrote: I think that the Apple App Store terms conflict with the LGPL as much as

Re: [PD] stereo difference?

2012-10-12 Thread Scott R. Looney
i think what Joe means by this is what is commonly referred to as a vocal remover. meaning it takes out the center channel, and i believe that it's done using M/S processing on the stereo signal. i can tell you it likely won't involve CPU intensive tasks like FFT because they used to sell kits to

Re: [PD] soundhack

2012-10-10 Thread Scott R. Looney
with a folder where the abstractions are in and you can declare that relative path in your patch. From: Scott R. Looney scottrloo...@gmail.com To: Billy King billyking...@yahoo.ca Sent: Tuesday, October 9, 2012 10:11:38 PM Subject: Re: [PD] soundhack it can be done by adding a path

Re: [PD] PD- dynamic patching - how to keep track of object creation number?

2012-10-08 Thread Scott R. Looney
yes i've been looking at your stuff - that plus iemguts. the only issue with whatever solution i have to provide is that i want to run it with libpd and potentially sell the results on the App Store, so licenses have to be MIT or BSD and not GPL. all of this because i'm considering the

[PD] messaging PD remotely to open+connect objects?

2012-10-06 Thread Scott R. Looney
hey listers, i was wondering if anyone here can easily tell me how to message PD from another object, or to point me to information along those lines? we're assuming communication via netsend/netreceive. i would love to see an example of the following: 1. how to open/instatiate a PD object or

Re: [PD] messaging PD remotely to open+connect objects?

2012-10-06 Thread Scott R. Looney
never mind, i found the info - who's a PD newbie - this guy! lots of documentation already within PD-help browser. just never thought to look there, thinking it would be an advanced topic. sorry to trouble... On Sat, Oct 6, 2012 at 2:10 PM, Scott R. Looney scottrloo...@gmail.comwrote: hey

[PD] PD- dynamic patching - how to keep track of object creation number?

2012-10-06 Thread Scott R. Looney
OK i'm getting a little further in dynamic patching, but one thing i don't get is how you keep track of which objects have which creation numbers in PD. is there perhaps a way to list the objects in a canvas sorted by creation order? for example the '1.1.add_objects.pd' example under the 'pd-msg'

Re: [PD] Convert numerical value to bang

2012-10-05 Thread Scott R. Looney
[= 10] | [sel 1] | [O] (the bang object) or [t b] (trigger bang) should work. scott On Fri, Oct 5, 2012 at 1:27 PM, Rick T ratull...@gmail.com wrote: Greetings All Is their a way to convert numerical values to a bang? Example: a number 1-10 will be converted to a bang Thanks Rick

Re: [PD] Pd download page

2012-09-30 Thread Scott R. Looney
i think moving it to the bottom or renaming the source code link is a good idea. maybe just rename the source link to 'Get PD Source Code For All Platforms'. the gray colored 'Source tarball' can be missed if you're in a hurry. scott On Sun, Sep 30, 2012 at 1:40 PM, Joel Matthys

Re: [PD] Preset system in pd?

2012-09-30 Thread Scott R. Looney
there's a preset manager by the guy who runs the Pure Data forum, Maelstorm. pretty sure all of his objects are available at one place. here's another one from a different user on the Forum: http://puredata.hurleur.com/sujet-6810-simple-preset-manager On Sun, Sep 30, 2012 at 3:53 PM, flad

[PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Scott R. Looney
hi Ivica and list, i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP in PD-extended and i can't get it to work. it should be really basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a Object Not Found error when it tries to control the

Re: [PD] trying to adapt mu (max-unity) to PD - why does it fail?

2012-09-22 Thread Scott R. Looney
to FUDI format while netsend/receive aren't. As a test you may want to build a simple network client and compare what you're getting when sending using Martin's vs. disis externals... On 09/22/2012 06:32 AM, Scott R. Looney wrote: hi Ivica and list, i'm trying to set up the DISIS Max to Unity

Re: [PD] Super computer made of legos and Raspberry Pi computers

2012-09-16 Thread Scott R. Looney
i guess i'll chime in here and mention that some folks are designing an ARM CortexA8-based computer based on a PCMCIA card (its called an EOMA68 card). the card can be put inside an enclosure that would offer breakouts if needed. the biggest difference here is that they are trying to do the whole

Re: [PD] Creating a drum machine with save slots

2012-09-12 Thread Scott R. Looney
hi filippo - this may be a bit too quick and dirty as we like to say, but i remember the guy mike moser (maelstorm) of the PD forum. he made a preset management abstraction called save.me. here's the link to all of his objects in github: https://github.com/dotmmb/mmb and here's another one

Re: [PD] still missing from pd

2012-09-05 Thread Scott R. Looney
looks like it's supposed to be a bandpass output based on a pd-list post from 12(!) years ago. i can't believe there's still no coverage in the help file this many years later... scott On Wed, Sep 5, 2012 at 12:56 AM, i go bananas hard@gmail.com wrote: 2nd outlet of vcf~ is a resonant

Re: [PD] libPD and Unity status?

2012-09-04 Thread Scott R. Looney
hey filippo, any ETA of the alpha version of Kalimba Bridge? just curious where things are at the moment, since we're now at Sept 4th, and you mentioned availability Sept 1st. let me know if you can. thanks, scott ___ Pd-list@iem.at mailing list

Re: [PD] Pd on a headless Raspberry Pi

2012-08-28 Thread Scott R. Looney
well the analog output has been reported as being of inferior quality by a lot of folks in general as well as some on the PDlist. most recommended the HDMI audio out (you'd need a splitter cable) or possibly an external USB interface, but given the USB power issues lately reported by Pi owners i

Re: [PD] libPD and Unity status?

2012-08-24 Thread Scott R. Looney
thanks very much Patrick! i have downloaded the project and successfully opened your scene file on my Mac. just FYI even so, it totally crashes on a Mac if you enter Play mode. i know you indicated it wouldn't run on a Mac. i'm just confirming that is true for me at least. running it immediately

Re: [PD] PD on Playstation 3?

2012-08-19 Thread Scott R. Looney
hi Filippo - i know Kent reasonably well, so let me know if you need contact info for him, best, scott On Sun, Aug 19, 2012 at 9:59 AM, Filippo Beck Peccoz m...@fbpsound.comwrote: Thanks, Peter, this is great info- I will definitively contact Kent and send the devs to you then :) I already

Re: [PD] Multiple instances of libpd

2012-08-16 Thread Scott R. Looney
maybe i'm not getting something, but why is it necessary to run several instances of libpd? if you're trying to recreate 10 Audio sources with one Audio Listener in 3D space it seems you'd simply create enough subpatches to go into your main patch plus some mixing, or HRTF audio data. each

Re: [PD] Pd Vanilla on Raspberry Pi

2012-08-13 Thread Scott R. Looney
hey folks - just commenting on USB class compliant devices - the Tascam US-800 interface (about $100US) is another class compliant device. it's been shown to work reliably with 8 track recording on iPad. just wanted folks to know there was a cheaper interface option out there, though i'd certainly

Re: [PD] Loading error on Mountain Lion

2012-08-13 Thread Scott R. Looney
those libraries are largely deprecated in pd-extended when i installed it a while back, and i think the I/O error is a temporary message. sound should work even though it gives an error. scott On Mon, Aug 13, 2012 at 8:40 AM, Leandro da Mota Damasceno lem...@gmail.com wrote: Hi everyone,

Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread Scott R. Looney
filippo and list, this is probably best answered by Peter Brinkmann, but as i remember the issue with not accepting third party libraries in vanilla is specifically one of licensing for the iOS App Store, not of compatibility. i don't think Android's store should care about such things. to get

Re: [PD] libPD and Unity status?

2012-08-13 Thread Scott R. Looney
the current state of this idea. Cheers, Peter On Sun, Aug 12, 2012 at 12:05 AM, Scott R. Looney scottrloo...@gmail.com wrote: hi Peter - i remember that post. having very recently come into game audio i got myself acquainted with middleware through FMOD, and immediately thought

[PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
hey listers. i realize this isn't the libPD list, but has anyone got PD or libPD working with Unity3D Free? alpha build, beta build, whatever. i know tebjan over on the PdEverywhere list created a version of libpd with C# bindings, but i've no idea as to what to do to make it work on a Mac, as

Re: [PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
i think the answer at the moment is not to use libPD when running Unity live in a prototyping designing fashion, but rather instead communicate messages via TCP to PD itself, and let PD do the work directly. then when building the iOS project, you adjust the code in Xcode to use libPD for the

Re: [PD] libPD and Unity status?

2012-08-11 Thread Scott R. Looney
11, 2012 at 1:13 PM, Scott R. Looney scottrloo...@gmail.com wrote: i think the answer at the moment is not to use libPD when running Unity live in a prototyping designing fashion, but rather instead communicate messages via TCP to PD itself, and let PD do the work directly. then when

Re: [PD] Pd-extended on the Raspberry Pi

2012-06-14 Thread Scott R. Looney
agreed - very excitingl. i can't offer any advice bvut i will cheer your eventual success and thank you profusely for taking the first trailblazing steps! scott On Thu, Jun 14, 2012 at 12:35 PM, Tedb0t li...@liminastudio.com wrote: For convenience, I uploaded the package (.deb) here:

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-04 Thread Scott R. Looney
there seem to be a fair amount of folks interested in this from what i've seen on the noisepages list for libpd. keep us informed! scott On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote: hi, i am also trying to get libpd in Unity: http://goo.gl/OU0Wt will poke Henk

[PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
hey PD listers, my question is about the use of the mu 1.00 tools from DISIS for use in PD. these tools allow integration of the Unity game engine with Max/MSP and potentially PD according to the authors. i downloaded the demo which is very Max-oriented. is there a plan or sketch or some way of

Re: [PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

2012-05-03 Thread Scott R. Looney
sorry Ico (for some reason i though somebody mistyped - i should have just checked some back posts). i didn't think Unity was friendly towards straight C, but yes to Javascript, C# and Boo. i'm mainly asking because i'm interested in a way that students can experience adaptive audio at work in

Re: [PD] wiki.puredata.info?

2012-04-12 Thread Scott R. Looney
i get a basic 'we're just getting started here' page. clicking on the 'English' link results in a server error... scott 2012/4/12 IOhannes m zmölnig zmoel...@iem.at: is the site down? it only gives me a white page... fgmasdr IOhannes ___

Re: [PD] Editing CSS style, make pd.info better? [WAS: puredata.info site design provocation]

2012-03-11 Thread Scott R. Looney
yes i have to admit i'm starting to judge the relevancy of a website at least in part with design modernity. was just looking at various open source 3D gaming engines and i could instantly tell the 2003-2007 era from the 2008-2012 era. i still investigated what each site had to offer, but graphic

Re: [PD] list etiquette

2012-03-10 Thread Scott R. Looney
i'll chime in first - as i am a new member of the list, and having trawled a fair number of discussion lists searching for material, i would say the PD list is kinder than most. i find the discussion on the list largely constructive (if not always relevant to my interests) with only an occasional

Re: [PD] list etiquette

2012-03-10 Thread Scott R. Looney
this is still a welcoming place for newcomers. And to be clear, I'm definitely not talking about Mathieu. I've always appreciated his contributions. Cheers Dafydd On 2012-03-10, at 1:37 PM, Scott R. Looney scottrloo...@gmail.com wrote: i'll chime in first - as i am a new member

Re: [PD] tooltips in pd-extended 0.43

2012-03-06 Thread Scott R. Looney
as if i remember Max in the olden days the inlet and outlet descriptors for objects were listed in the left bottom corner of the window. possible to give a choice for either way or is that too much coding overhead? scott On Tue, Mar 6, 2012 at 2:11 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

Re: [PD] Pd on ARM devices

2012-02-29 Thread Scott R. Looney
i figure it won't be too long before nearly everyone including planet CCRMA has a build going specifically for the Pi. there' s a very good chance the Pi Foundation can license the design to other makers, so by May or so i'd bet a number of different places will have them in stock. the biggest

Re: [PD] Tk Zoom

2012-02-22 Thread Scott R. Looney
i may be totally out of my depth here as i'm not a programmer but i believe MaxMSP was able to do zooming through the use of Juce. it certainly wasn't available beforehand in any of the 4.X series. personally i find zooming to be one the most massively useful things when editing patches. being

Re: [PD] [PD-announce] old editing features of Pd-extended 0.43

2012-02-20 Thread Scott R. Looney
well, speaking as a new member of the list and a very budding PD user coming from last using Max 5.1 i am happy with any incremental steps making the interface more usable. i do realize that usability can be a subjective term, but even simply paving the way for more options is an excellent start.

Re: [PD] save search path 0.43 OSX

2012-02-18 Thread Scott R. Looney
well, just to add my experience i think i can set search paths correctly, but i would like to add that it seems to be quite difficult to have more than one instance of PD-extended 0.43 on the computer (trying mac OS 10.6.4 w/ 32bit and 64bit builds) making it a bit challenging to check one build's

Re: [PD] random float

2012-01-20 Thread Scott R. Looney
i'm new to PD as well but have worked in Max - if by float you mean a decimal between 0.0 and 1.0 just use the [*] (multiply object ) after [random] and multiply by a decimal number (like .01). set the random to pick between 0 and 100 and you should be all set for 100 data points. as long as you

[PD] status of 123 - 125 (curly braces) keycodes?

2012-01-11 Thread Scott R. Looney
hi folks- being new to PD i just discovered this rather curious inability to form any kind of message using a Curly brace - { or }. luckily the GUI doesn't crash like before but it refuses to type the characters. can someone update me on whether that will be addressed anytime soon, or if not,

Re: [PD] Pd-extended 0.43 tests builds usable again

2012-01-11 Thread Scott R. Looney
appears that GEM is temporarily broken on Mac for the build dated 10th of Jan 2012, possibly tclpd as well. Startup Log: -- /Applications/Pd-0.43.1-extended-20120110.app/Contents/Resources/Scripts/../startup/tclpd: can't load startup

Re: [PD] Running Pd on a tiny (and cheap) computer

2012-01-07 Thread Scott R. Looney
hi pierre and all - i'm also quite interested in this and have been following developments in the R-Pi for this very reason . in fact i recently started investigating whether or not i could run my live Max/MSP processing setup (recoding in PD) on something like the Pi. the 700MHz Broadcom chip

Re: [PD] questions about PD-extended 0.43 build on Mac (GUI-oriented)

2011-12-31 Thread Scott R. Looney
You can make your own object category menu using the attached category_menu plugin. Edit menutree.tcl to customize your layout. You can find out more about what you can do with plugins here: http://puredata.info/docs/guiplugins 2. also read about key bindings-VERY interested in this as

[PD] questions about PD-extended 0.43 build on Mac (GUI-oriented)

2011-12-30 Thread Scott R. Looney
hey folks, new PD user here, coming from Max 5 on a Mac and trying to rewrite my patch in PD. i read about the new .43 branch builds of pd-extended and how they had a few usability improvements over the older branches. so far i've downloaded the 12/21 and 12/30 builds of pd-extended for Mac. i'll