hi Ingo and everybody, sounds very interesting indeed. i have the github
page for Martin, but it does appear that Tannhäuser compiler is not on it.
be interesting to see how usable the code is currently...anyway, here it is
and it has an email contact on it if you need to find him.
hi, i'm not an expert on PD but my feeling was that TCP does error checking
while UDP does not, and that at least is one reason why TCP should be
slower than UDP in a typical networking situation.
scott
On Mon, Jan 13, 2014 at 2:20 PM, Jonghyun Kim agitato...@gmail.com wrote:
Hi list,
I'm
Dan is right on the mark here - and keep in mind here that there are folks
with a lot of strong opinions on things. that's how this forum goes. it's
rarely any kind of flame war, but occasionally feathers can get ruffled,
and feelings hurt.
personally i'm also very impressed. from the experience
a PD newbie perspective...
i'm personally in agreement with Dan that these should be in Vanilla, and
probably in Extended too. i do agree the functioning should be the same as
the current GUI works, for consistency. based on my experience with a few
of the extra GUI objects in pd-extended, i have
another request for the list - a horizontal or vertical range slider,
perhaps? two inlets on either end, one for each side of the range. good for
looping or granular range selection...
scott
On Thu, Jan 2, 2014 at 10:17 PM, Pierre Guillot guillotpier...@gmail.comwrote:
Thanks Peiman. This
hi jonathan, i will let sebastian comment on this more directly (and
accurately) but last i recall webpd used sink.js and he definitely wanted
to transition to web audio fully. looks like he's well into the process of
this transition based on the github page...
i would personally not worry about
peter brinkmann is the guy who who would know best, but i seem to remember
pretty clearly that he stated somewhere [expr] and [expr~] were ok to use
with libPD on the AppStore. in other words (i assume) they had been
recompiled from source in a more compatible license.
here's the bit that clearly
put me down for interest as well! thanks!
scott
On Thu, Mar 7, 2013 at 4:18 PM, Dan Wilcox danomat...@gmail.com wrote:
Yeah. I'll send out the info to everyone who responds to this thread.
Thanks!
Telbat ym morf tnes.
---
Dan Wilcox
danomatika.com
robotcowboy.com
On Mar
hey sebi - is this the one using WebAudio and not sink.js? also do you have
[lop~ ] and [tabread4~] and the others you mentioned on the roadmap
implemented?
scott
On Mon, Mar 4, 2013 at 1:28 PM, s p seb...@gmail.com wrote:
Hi Jamie,
The audio is not streamed to the browser! WebPd is an
there's an interesting tool that game audio folks use that does some clever
prestidigitation when encoding an MP3 and generates a gapless version. it
runs on a PC, but can run under Wine pretty easily. requires old fashioned
WAV files for input. here's the link. the page also has a lot of detailed
:
From: Scott R. Looney scottrloo...@gmail.com
To: Hans-Christoph Steiner h...@at.or.at
Cc: pd-list pd-list@iem.at
Sent: Tuesday, February 19, 2013 2:32 PM
Subject: Re: [PD] using puredata to play playlist gapless
there's an interesting tool that game audio folks
i read that whole discussion thread on the RPi board, and based on that it
certainly sounds murky at best that GPU processing is going to become a
reality on the RPi anytime soon, without Broadcom's support/permission.
JamesH, one of their main hardware dev guys, seems pretty determined you
can't
well i'm pretty sure as a Max user i think he means an object in which you
can set a boundary range within the slider. sort of like being able to
select a range of a particular sample graphically. heres the max picture
reference link:
i also vote personally for a different GUI for PD. i'm firmly in the 'same
look, regardless of platform' camp, and have never been visually impressed
by any app using Tcl/Tk. it just seems dated. i have no programming
experience myself but i can cheer from the sidelines. Juce is a pretty good
for me, it's more a matter that a lot of objects are available that make
the basic coding and patch building tasks themselves much easier. the one
that currently comes to mind is [coll] which is part of cyclone. i really
have no idea what can be substituted for it that only requires PD vanilla,
...@gmail.com wrote:
On 02/11/12 11:04, Scott R. Looney wrote:
i had heard that to be totally safe you needed to use MIT or BSD licensing
on the external. has anyone found that to be generally true?
To sell an app on the App Store you give apple a license to distribute it
and they agree to give
On Fri, Nov 2, 2012 at 9:32 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
From: Scott R. Looney scottrloo...@gmail.com
To: Simon Wise simonzw...@gmail.com
Cc: pd-list pd-list@iem.at
Sent: Friday, November 2, 2012 11:44 PM
Subject: Re: [PD] rjdj is gone
i had heard that to be totally safe you needed to use MIT or BSD licensing
on the external. has anyone found that to be generally true?
scott
On Thu, Nov 1, 2012 at 8:00 PM, Hans-Christoph Steiner h...@at.or.atwrote:
I think that the Apple App Store terms conflict with the LGPL as much as
i think what Joe means by this is what is commonly referred to as a vocal
remover. meaning it takes out the center channel, and i believe that it's
done using M/S processing on the stereo signal. i can tell you it likely
won't involve CPU intensive tasks like FFT because they used to sell kits
to
with a folder where the abstractions are in
and you can declare that relative path in your patch.
From: Scott R. Looney scottrloo...@gmail.com
To: Billy King billyking...@yahoo.ca
Sent: Tuesday, October 9, 2012 10:11:38 PM
Subject: Re: [PD] soundhack
it can be done by adding a path
yes i've been looking at your stuff - that plus iemguts. the only issue
with whatever solution i have to provide is that i want to run it with
libpd and potentially sell the results on the App Store, so licenses have
to be MIT or BSD and not GPL. all of this because i'm considering the
hey listers, i was wondering if anyone here can easily tell me how to
message PD from another object, or to point me to information along those
lines? we're assuming communication via netsend/netreceive.
i would love to see an example of the following:
1. how to open/instatiate a PD object or
never mind, i found the info - who's a PD newbie - this guy! lots of
documentation already within PD-help browser. just never thought to look
there, thinking it would be an advanced topic. sorry to trouble...
On Sat, Oct 6, 2012 at 2:10 PM, Scott R. Looney scottrloo...@gmail.comwrote:
hey
OK i'm getting a little further in dynamic patching, but one thing i don't
get is how you keep track of which objects have which creation numbers in
PD. is there perhaps a way to list the objects in a canvas sorted by
creation order? for example the '1.1.add_objects.pd' example under the
'pd-msg'
[= 10]
|
[sel 1]
|
[O] (the bang object) or [t b] (trigger bang)
should work.
scott
On Fri, Oct 5, 2012 at 1:27 PM, Rick T ratull...@gmail.com wrote:
Greetings All
Is their a way to convert numerical values to a bang?
Example: a number 1-10 will be converted to a bang
Thanks
Rick
i think moving it to the bottom or renaming the source code link is a good
idea. maybe just rename the source link to 'Get PD Source Code For All
Platforms'. the gray colored 'Source tarball' can be missed if you're in a
hurry.
scott
On Sun, Sep 30, 2012 at 1:40 PM, Joel Matthys
there's a preset manager by the guy who runs the Pure Data forum,
Maelstorm. pretty sure all of his objects are available at one place.
here's another one from a different user on the Forum:
http://puredata.hurleur.com/sujet-6810-simple-preset-manager
On Sun, Sep 30, 2012 at 3:53 PM, flad
hi Ivica and list,
i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP
in PD-extended and i can't get it to work. it should be really basic. i've
tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a
Object Not Found error when it tries to control the
to FUDI format while netsend/receive
aren't.
As a test you may want to build a simple network client and compare what
you're getting when sending using Martin's vs. disis externals...
On 09/22/2012 06:32 AM, Scott R. Looney wrote:
hi Ivica and list,
i'm trying to set up the DISIS Max to Unity
i guess i'll chime in here and mention that some folks are designing an ARM
CortexA8-based computer based on a PCMCIA card (its called an EOMA68 card).
the card can be put inside an enclosure that would offer breakouts if
needed. the biggest difference here is that they are trying to do the whole
hi filippo - this may be a bit too quick and dirty as we like to say, but i
remember the guy mike moser (maelstorm) of the PD forum. he made a preset
management abstraction called save.me. here's the link to all of his
objects in github:
https://github.com/dotmmb/mmb
and here's another one
looks like it's supposed to be a bandpass output based on a pd-list post
from 12(!) years ago. i can't believe there's still no coverage in the help
file this many years later...
scott
On Wed, Sep 5, 2012 at 12:56 AM, i go bananas hard@gmail.com wrote:
2nd outlet of vcf~ is a resonant
hey filippo,
any ETA of the alpha version of Kalimba Bridge? just curious where things
are at the moment, since we're now at Sept 4th, and you mentioned
availability Sept 1st. let me know if you can.
thanks,
scott
___
Pd-list@iem.at mailing list
well the analog output has been reported as being of inferior quality by a
lot of folks in general as well as some on the PDlist. most recommended the
HDMI audio out (you'd need a splitter cable) or possibly an external USB
interface, but given the USB power issues lately reported by Pi owners i
thanks very much Patrick! i have downloaded the project and successfully
opened your scene file on my Mac. just FYI even so, it totally crashes on a
Mac if you enter Play mode. i know you indicated it wouldn't run on a Mac.
i'm just confirming that is true for me at least. running it immediately
hi Filippo - i know Kent reasonably well, so let me know if you need
contact info for him,
best,
scott
On Sun, Aug 19, 2012 at 9:59 AM, Filippo Beck Peccoz m...@fbpsound.comwrote:
Thanks, Peter, this is great info- I will definitively contact Kent and
send the devs to you then :) I already
maybe i'm not getting something, but why is it necessary to run several
instances of libpd? if you're trying to recreate 10 Audio sources with one
Audio Listener in 3D space it seems you'd simply create enough subpatches
to go into your main patch plus some mixing, or HRTF audio data. each
hey folks - just commenting on USB class compliant devices - the Tascam
US-800 interface (about $100US) is another class compliant device. it's
been shown to work reliably with 8 track recording on iPad. just wanted
folks to know there was a cheaper interface option out there, though i'd
certainly
those libraries are largely deprecated in pd-extended when i installed it a
while back, and i think the I/O error is a temporary message. sound should
work even though it gives an error.
scott
On Mon, Aug 13, 2012 at 8:40 AM, Leandro da Mota Damasceno lem...@gmail.com
wrote:
Hi everyone,
filippo and list,
this is probably best answered by Peter Brinkmann, but as i remember the
issue with not accepting third party libraries in vanilla is specifically
one of licensing for the iOS App Store, not of compatibility. i don't think
Android's store should care about such things. to get
the current state of this idea.
Cheers,
Peter
On Sun, Aug 12, 2012 at 12:05 AM, Scott R. Looney
scottrloo...@gmail.com wrote:
hi Peter - i remember that post. having very recently come into game
audio i
got myself acquainted with middleware through FMOD, and immediately
thought
hey listers. i realize this isn't the libPD list, but has anyone got PD or
libPD working with Unity3D Free? alpha build, beta build, whatever. i know
tebjan over on the PdEverywhere list created a version of libpd with C#
bindings, but i've no idea as to what to do to make it work on a Mac, as
i think the answer at the moment is not to use libPD when running Unity
live in a prototyping designing fashion, but rather instead communicate
messages via TCP to PD itself, and let PD do the work directly. then when
building the iOS project, you adjust the code in Xcode to use libPD for the
11, 2012 at 1:13 PM, Scott R. Looney scottrloo...@gmail.com
wrote:
i think the answer at the moment is not to use libPD when running Unity
live
in a prototyping designing fashion, but rather instead communicate
messages
via TCP to PD itself, and let PD do the work directly. then when
agreed - very excitingl. i can't offer any advice bvut i will cheer your
eventual success and thank you profusely for taking the first trailblazing
steps!
scott
On Thu, Jun 14, 2012 at 12:35 PM, Tedb0t li...@liminastudio.com wrote:
For convenience, I uploaded the package (.deb) here:
there seem to be a fair amount of folks interested in this from what i've
seen on the noisepages list for libpd. keep us informed!
scott
On Fri, May 4, 2012 at 6:19 AM, patrick pured...@11h11.com wrote:
hi,
i am also trying to get libpd in Unity:
http://goo.gl/OU0Wt
will poke Henk
hey PD listers, my question is about the use of the mu 1.00 tools from
DISIS for use in PD. these tools allow integration of the Unity game engine
with Max/MSP and potentially PD according to the authors.
i downloaded the demo which is very Max-oriented. is there a plan or sketch
or some way of
sorry Ico (for some reason i though somebody mistyped - i should have just
checked some back posts). i didn't think Unity was friendly towards
straight C, but yes to Javascript, C# and Boo.
i'm mainly asking because i'm interested in a way that students can
experience adaptive audio at work in
i get a basic 'we're just getting started here' page. clicking on the
'English' link results in a server error...
scott
2012/4/12 IOhannes m zmölnig zmoel...@iem.at:
is the site down?
it only gives me a white page...
fgmasdr
IOhannes
___
yes i have to admit i'm starting to judge the relevancy of a website at
least in part with design modernity. was just looking at various open
source 3D gaming engines and i could instantly tell the 2003-2007 era from
the 2008-2012 era. i still investigated what each site had to offer, but
graphic
i'll chime in first - as i am a new member of the list, and having trawled
a fair number of discussion lists searching for material, i would say the
PD list is kinder than most. i find the discussion on the list largely
constructive (if not always relevant to my interests) with only an
occasional
this is still a welcoming place for newcomers. And to be clear, I'm
definitely not talking about Mathieu. I've always appreciated his
contributions.
Cheers
Dafydd
On 2012-03-10, at 1:37 PM, Scott R. Looney scottrloo...@gmail.com
wrote:
i'll chime in first - as i am a new member
as if i remember Max in the olden days the inlet and outlet descriptors for
objects were listed in the left bottom corner of the window. possible to
give a choice for either way or is that too much coding overhead?
scott
On Tue, Mar 6, 2012 at 2:11 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
i figure it won't be too long before nearly everyone including planet CCRMA
has a build going specifically for the Pi. there' s a very good chance the
Pi Foundation can license the design to other makers, so by May or so i'd
bet a number of different places will have them in stock. the biggest
i may be totally out of my depth here as i'm not a programmer but i believe
MaxMSP was able to do zooming through the use of Juce. it certainly wasn't
available beforehand in any of the 4.X series. personally i find zooming to
be one the most massively useful things when editing patches. being
well, speaking as a new member of the list and a very budding PD user
coming from last using Max 5.1 i am happy with any incremental steps making
the interface more usable. i do realize that usability can be a subjective
term, but even simply paving the way for more options is an excellent start.
well, just to add my experience i think i can set search paths correctly,
but i would like to add that it seems to be quite difficult to have more
than one instance of PD-extended 0.43 on the computer (trying mac OS 10.6.4
w/ 32bit and 64bit builds) making it a bit challenging to check one build's
i'm new to PD as well but have worked in Max - if by float you mean a
decimal between 0.0 and 1.0 just use the [*] (multiply object
) after [random] and multiply by a decimal number (like .01). set the
random to pick between 0 and 100 and you should be all set for 100 data
points. as long as you
hi folks- being new to PD i just discovered this rather curious
inability to form any kind of message using a Curly brace - { or }.
luckily the GUI doesn't crash like before but it refuses to type the
characters. can someone update me on whether that will be addressed
anytime soon, or if not,
appears that GEM is temporarily broken on Mac for the build dated 10th
of Jan 2012, possibly tclpd as well.
Startup Log:
--
/Applications/Pd-0.43.1-extended-20120110.app/Contents/Resources/Scripts/../startup/tclpd:
can't load startup
hi pierre and all - i'm also quite interested in this and have been
following developments in the R-Pi for this very reason . in fact i
recently started investigating whether or not i could run my live
Max/MSP processing setup (recoding in PD) on something like the Pi.
the 700MHz Broadcom chip
You can make your own object category menu using the attached
category_menu plugin. Edit menutree.tcl to customize your layout. You can
find out more about what you can do with plugins here:
http://puredata.info/docs/guiplugins
2. also read about key bindings-VERY interested in this as
hey folks, new PD user here, coming from Max 5 on a Mac and trying to
rewrite my patch in PD. i read about the new .43 branch builds of
pd-extended and how they had a few usability improvements over the older
branches. so far i've downloaded the 12/21 and 12/30 builds of pd-extended
for Mac. i'll
63 matches
Mail list logo