Le 17/01/2013 10:18, Klemens Schmiady a écrit :
> Am 10.01.2013 18:38, schrieb Jack:
>> Le 10/01/2013 16:22, Max a écrit :
>>> Am 10.01.2013 um 12:34 schrieb Jack :
Le 10/01/2013 11:57, Klemens Schmiady a écrit :
> Am 10.01.2013 11:40, schrieb Cyrille Henry:
>> hello,
>>
>> i c
Am 10.01.2013 18:38, schrieb Jack:
Le 10/01/2013 16:22, Max a écrit :
Am 10.01.2013 um 12:34 schrieb Jack:
Le 10/01/2013 11:57, Klemens Schmiady a écrit :
Am 10.01.2013 11:40, schrieb Cyrille Henry:
hello,
i can't reproduce this.
is there anything special to do in the patch?
cheers
c
Le 10/
Le 10/01/2013 16:22, Max a écrit :
> Am 10.01.2013 um 12:34 schrieb Jack :
>> Le 10/01/2013 11:57, Klemens Schmiady a écrit :
>>> Am 10.01.2013 11:40, schrieb Cyrille Henry:
hello,
i can't reproduce this.
is there anything special to do in the patch?
cheers
c
try
depth 0
c
c
Le 10/01/2013 18:46, Klemens Schmiady a écrit :
Am 10.01.2013 18:25, schrieb Cyrille Henry:
Le 10/01/2013 17:59, Klemens Schmiady a écrit :
Thanks for the help! This problem still accrues if I add a texture to the
sphere though.
The black "artefacts" disappear but I get whi
Le 10/01/2013 17:59, Klemens Schmiady a écrit :
Thanks for the help! This problem still accrues if I add a texture to the
sphere though.
The black "artefacts" disappear but I get white "artefacts" instead on the
contrary side.
that's not the effect of alpha 1?
c
c
__
Am 10.01.2013 17:02, schrieb Cyrille Henry:
hello,
thanks for providing a simple patch to reproduce this effect.
this artefact came from the default light model in Gem : lights are
computed for both side of mesh.
The best solution is to remove this option (see attachment).
I usually disable
hello,
thanks for providing a simple patch to reproduce this effect.
this artefact came from the default light model in Gem : lights are computed
for both side of mesh.
The best solution is to remove this option (see attachment).
I usually disable it anyway since it is unneeded if you are ca
Am 10.01.2013 um 12:34 schrieb Jack :
> Le 10/01/2013 11:57, Klemens Schmiady a écrit :
>> Am 10.01.2013 11:40, schrieb Cyrille Henry:
>>> hello,
>>>
>>> i can't reproduce this.
>>> is there anything special to do in the patch?
>>> cheers
>>> c
>>>
>>> Le 10/01/2013 11:06, Klemens Schmiady a écr
Le 10/01/2013 11:57, Klemens Schmiady a écrit :
> Am 10.01.2013 11:40, schrieb Cyrille Henry:
>> hello,
>>
>> i can't reproduce this.
>> is there anything special to do in the patch?
>> cheers
>> c
>>
>>
>> Le 10/01/2013 11:06, Klemens Schmiady a écrit :
>>> Hey there,
>>>
>>> the sphere in combina
Am 10.01.2013 11:40, schrieb Cyrille Henry:
hello,
i can't reproduce this.
is there anything special to do in the patch?
cheers
c
Le 10/01/2013 11:06, Klemens Schmiady a écrit :
Hey there,
the sphere in combination with the lighting leads to strange
artefacts as shown in the .jpg.
Looking
hello,
i can't reproduce this.
is there anything special to do in the patch?
cheers
c
Le 10/01/2013 11:06, Klemens Schmiady a écrit :
Hey there,
the sphere in combination with the lighting leads to strange artefacts as shown
in the .jpg.
Looking for a solution.
Thanks!
___
Hey there,
the sphere in combination with the lighting leads to strange artefacts
as shown in the .jpg.
Looking for a solution.
Thanks!
#N canvas 703 79 944 717 10;
#X declare -lib Gem;
#X obj 61 245 alpha 1;
#X obj 61 311 sphere 1 50;
#X obj 301 159 gemwin;
#X msg 398 84 0 \, destroy;
#X msg
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