Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-17 Thread Jack
Le 17/01/2013 10:18, Klemens Schmiady a écrit : > Am 10.01.2013 18:38, schrieb Jack: >> Le 10/01/2013 16:22, Max a écrit : >>> Am 10.01.2013 um 12:34 schrieb Jack : Le 10/01/2013 11:57, Klemens Schmiady a écrit : > Am 10.01.2013 11:40, schrieb Cyrille Henry: >> hello, >> >> i c

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-17 Thread Klemens Schmiady
Am 10.01.2013 18:38, schrieb Jack: Le 10/01/2013 16:22, Max a écrit : Am 10.01.2013 um 12:34 schrieb Jack: Le 10/01/2013 11:57, Klemens Schmiady a écrit : Am 10.01.2013 11:40, schrieb Cyrille Henry: hello, i can't reproduce this. is there anything special to do in the patch? cheers c Le 10/

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Jack
Le 10/01/2013 16:22, Max a écrit : > Am 10.01.2013 um 12:34 schrieb Jack : >> Le 10/01/2013 11:57, Klemens Schmiady a écrit : >>> Am 10.01.2013 11:40, schrieb Cyrille Henry: hello, i can't reproduce this. is there anything special to do in the patch? cheers c

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Cyrille Henry
try depth 0 c c Le 10/01/2013 18:46, Klemens Schmiady a écrit : Am 10.01.2013 18:25, schrieb Cyrille Henry: Le 10/01/2013 17:59, Klemens Schmiady a écrit : Thanks for the help! This problem still accrues if I add a texture to the sphere though. The black "artefacts" disappear but I get whi

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Cyrille Henry
Le 10/01/2013 17:59, Klemens Schmiady a écrit : Thanks for the help! This problem still accrues if I add a texture to the sphere though. The black "artefacts" disappear but I get white "artefacts" instead on the contrary side. that's not the effect of alpha 1? c c __

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Klemens Schmiady
Am 10.01.2013 17:02, schrieb Cyrille Henry: hello, thanks for providing a simple patch to reproduce this effect. this artefact came from the default light model in Gem : lights are computed for both side of mesh. The best solution is to remove this option (see attachment). I usually disable

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Cyrille Henry
hello, thanks for providing a simple patch to reproduce this effect. this artefact came from the default light model in Gem : lights are computed for both side of mesh. The best solution is to remove this option (see attachment). I usually disable it anyway since it is unneeded if you are ca

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Max
Am 10.01.2013 um 12:34 schrieb Jack : > Le 10/01/2013 11:57, Klemens Schmiady a écrit : >> Am 10.01.2013 11:40, schrieb Cyrille Henry: >>> hello, >>> >>> i can't reproduce this. >>> is there anything special to do in the patch? >>> cheers >>> c >>> >>> Le 10/01/2013 11:06, Klemens Schmiady a écr

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Jack
Le 10/01/2013 11:57, Klemens Schmiady a écrit : > Am 10.01.2013 11:40, schrieb Cyrille Henry: >> hello, >> >> i can't reproduce this. >> is there anything special to do in the patch? >> cheers >> c >> >> >> Le 10/01/2013 11:06, Klemens Schmiady a écrit : >>> Hey there, >>> >>> the sphere in combina

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Klemens Schmiady
Am 10.01.2013 11:40, schrieb Cyrille Henry: hello, i can't reproduce this. is there anything special to do in the patch? cheers c Le 10/01/2013 11:06, Klemens Schmiady a écrit : Hey there, the sphere in combination with the lighting leads to strange artefacts as shown in the .jpg. Looking

Re: [PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Cyrille Henry
hello, i can't reproduce this. is there anything special to do in the patch? cheers c Le 10/01/2013 11:06, Klemens Schmiady a écrit : Hey there, the sphere in combination with the lighting leads to strange artefacts as shown in the .jpg. Looking for a solution. Thanks! ___

[PD] Lighting glitch, [alpha]-object depth detection

2013-01-10 Thread Klemens Schmiady
Hey there, the sphere in combination with the lighting leads to strange artefacts as shown in the .jpg. Looking for a solution. Thanks! #N canvas 703 79 944 717 10; #X declare -lib Gem; #X obj 61 245 alpha 1; #X obj 61 311 sphere 1 50; #X obj 301 159 gemwin; #X msg 398 84 0 \, destroy; #X msg