Re: [PD] anyone using PD on Quest/2 VR headset in Standalone (Android)?

2023-08-17 Thread Scott R. Looney
sking for it. There is a > bridge patch to communicate in OSC: > https://github.com/maceq687/MC-Modules/tree/master/other > > Discord community is pretty active. > > Maybe you want to build your own, but it could be a solution. > > rph-r > > > Le 17/08/2023 à 12:20, Sco

[PD] anyone using PD on Quest/2 VR headset in Standalone (Android)?

2023-08-17 Thread Scott R. Looney
hey folks, i've been asking on the PD Discord but i thought i'd throw it out here as well. i'm planning on the next version of a 3D VR music sequencer project and ideally i'd like to do it in PD but i want it to run on a Quest headset (probably Quest 3 since it will be coming out soon). i find it

Re: [PD] faustgen~ still actively developed?

2022-10-11 Thread Scott R. Looney
never opened the code box - just running the patch and being able to control it via slider and MIDI trigger was decent enough for me to test it out. best, scott On Tue, Oct 11, 2022 at 4:05 AM Alexandre Torres Porres wrote: > Em seg., 10 de out. de 2022 às 16:51, Scott R. Looney < >

Re: [PD] faustgen~ still actively developed?

2022-10-10 Thread Scott R. Looney
at 5:41 AM Alexandre Torres Porres wrote: > > > Em dom., 9 de out. de 2022 às 21:11, Scott R. Looney < > scottrloo...@gmail.com> escreveu: > >> as i recall Albert Graef updated it recently. it's called faustgen2~ i >> believe: >> >> https://github.com/a

Re: [PD] faustgen~ still actively developed?

2022-10-09 Thread Scott R. Looney
as i recall Albert Graef updated it recently. it's called faustgen2~ i believe: https://github.com/agraef/pd-faustgen best, scott On Sun, Oct 9, 2022 at 4:46 PM Alexandre Torres Porres wrote: > is there a repository? > > Em qui., 6 de out. de 2022 às 09:50, alfonso santimone < >

Re: [PD] simple dynamic instancing and connection of abstractions

2021-12-09 Thread Scott R. Looney
signals away from inactive instruments as well? for this example assume the MIDI note triggering only routes to the active instrument as well, so no audio is even triggered. scott On Wed, Dec 8, 2021 at 12:21 PM Scott R. Looney wrote: > hmm - well i'm not against the concept of NOT using dyna

Re: [PD] simple dynamic instancing and connection of abstractions

2021-12-08 Thread Scott R. Looney
-> output example at some point as the > Zirkonium server is admittedly overkill to learn from. > > On Dec 8, 2021, at 3:16 PM, pd-list-requ...@lists.iem.at wrote: > > Message: 1 > Date: Wed, 8 Dec 2021 04:31:03 -0800 > From: "Scott R. Looney" > To: pd-list

[PD] simple dynamic instancing and connection of abstractions

2021-12-08 Thread Scott R. Looney
hi folks, since Alexander was just covering dynamic patching in PD on the puredata.info site i thought i might inquire about options for dynamic patching. i've perused a few libraries like iemguts, and a new one called clj-puredata using Clojure. i sent this to the dev about my use case and i

Re: [PD] OSC problem

2021-02-09 Thread Scott R. Looney
hi Dan - re netreceive - i have not updated the patch on the OSC receiving front for some time. i started making this patch in late 2018 i believe and after a lot of testing this is what worked and has worked since from Unity to PD. i'm using .50.0 at the moment. i'd be happy to do netreceive

Re: [PD] OSC problem

2021-02-09 Thread Scott R. Looney
dpreceive - oscars, or the udprevceive works already with the OSC I use > now from Unity. > > Will come back if tested the extOSC package for Unity, probably in 12 > hours. > > Best, > > Popesz > > On Tue, Feb 9, 2021 at 10:55 AM Scott R. Looney > wrote: > &g

Re: [PD] OSC problem

2021-02-09 Thread Scott R. Looney
hi Csaba - i have done a fair amount of work with OSC in Unity and i highly recommend the extOSC plugin for this (it's free). https://github.com/Iam1337/extOSC homemade OSC sounds cool but there are a lot of flavors and not all of them play well with PD. i tried a number of options and what

Re: [PD] unicode symbols and Pd

2021-01-17 Thread Scott R. Looney
On Sun, Jan 17, 2021 at 4:58 PM Alexandre Torres Porres wrote: > > > Em dom., 17 de jan. de 2021 às 20:09, IOhannes m zmölnig > escreveu: > >> the only guaranteed font to be available on Windows and Linux is "DejaVu >> Sans Mono" (and if the font-renderer weren't broken on macOS, you could >>

Re: [PD] audio interface with multiple ins on raspberry pi

2020-10-06 Thread Scott R. Looney
hi Chris - just saw this. i have never tried it but the AudioInjector folks have a 6 input, 8 output via RCA hat that fits on the RPi: https://shop.audioinjector.net/detail/Sound_Cards/Octo+RCA+sound+card super cheap - something like $60 US, and has header breakouts as well. worth a look...the

[PD] having issues with running [faustgen~] on macOS - waveguide synthesis options?

2020-09-23 Thread Scott R. Looney
hi folks, i'm interested in virtual instruments using waveguide synthesis so i tried PerCoLate and wasn't satisfied with the choices available. then i found out about Faust and that it has a lot of these types of virtual instruments, so i tried running Pierre's [faustgen~] but it won't load due to

Re: [PD] Unity and libpd

2020-05-26 Thread Scott R. Looney
yup there's one from about a year ago: https://github.com/LibPdIntegration/LibPdIntegration builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD. best, scott On Tue, May 26, 2020 at 12:37 AM Max wrote: > Hi list, > >

Re: [PD] version 0.50 64bit Windows crashing on OSC data

2019-10-24 Thread Scott R. Looney
hi Oliver - thanks for the advice! i was thinking of slowing the transmission speed as a solution, but i'll try it with iemnet library later today. incidentally i did try this data dump scenario via OSC on my macOS machine from the Unity Editor and it had no issue with PD at all. BTW i'm using the

[PD] version 0.50 64bit Windows crashing on OSC data

2019-10-15 Thread Scott R. Looney
hi folks! first thing i'd like to ask is where the application crash logs for PD are stored for Windows 10. i'm having an extremely frustrating time getting PD 0.50 64bit to perform reliably and stably. the latest crashes are a result of a new preset system i'm using that sends positions of

Re: [PD] stability of PD on Windows?

2019-09-27 Thread Scott R. Looney
well, i did mention that it was PD 0.49 but i did experiment with a lot of different versions - 64 bit, 32 bit vanilla as well as CEAMMCs distribution in 32 and 64 bit. so, point taken. so far seems be fairly decent. this patch mainly does sample or synth based live playback - it's not heavy on

Re: [PD] stability of PD on Windows?

2019-09-27 Thread Scott R. Looney
thanks for the input! i had forgotten about asio4all actually. i was using a version of PD compiled by CEAMMC which looked like it had support for ASIO but it seemed to be very unstable and caused the app to crash or stall and never gave clear sound. so i switched back to 64 bit vanilla and tried

[PD] stability of PD on Windows?

2019-09-27 Thread Scott R. Looney
hey folks - i've been working with PD using a Windows 10 laptop and i seem to be having a difficult time keeping the setup stable and getting low latency audio out. i have used this Windows 10 laptop for a variety of tasks with VR rigs, gaming, browsing,etc and it does a credible job, but running

[PD] slightly OT- PD weirdness under Windows -32 and 64 bit - is Linux better?

2019-07-15 Thread Scott R. Looney
hey folks my PD on Windows saga continues. over the last day i've experienced: 15 second MIDI input delay on MIDI port input (32 and 64 bit vanilla) - Purr Data and the CEAMMC PD distribution had no issues. but for me using a Roland UM-ONE very basic USB- MIDI interface, PD was effectively not

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
er > from scratch. > > Sounds like a good idea :-) Just do a clean install of Msys2 and install > the mingw64 toolchain with 'pacman -S mingw-w64-x86_64-toolchain'. That > should be everything you need. > > If you still get errors, please post the full output. > > Christof >

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
gt; > > > Gesendet: Freitag, 12. Juli 2019 um 11:07 Uhr > Von: "Scott R. Looney" > An: pd-list > Betreff: Re: [PD] - need some assistance compiling an external for Windows > > > > On Fri, Jul 12, 2019 at 1:46 AM IOhannes m zmölnig [mailto:zmoel...@iem.at]

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
On Fri, Jul 12, 2019 at 1:46 AM IOhannes m zmölnig wrote: > On 7/12/19 9:15 AM, Scott R. Looney wrote: > > any tips on where to copy the folder so that the path is clearly given? > i'm > > not 100% sure but i'm reasonably certain all my errors so far are path > > related.

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
. best, scott On Fri, Jul 12, 2019 at 1:15 AM IOhannes m zmölnig wrote: > On 7/12/19 9:15 AM, Scott R. Looney wrote: > > okay - good. now what i need to do is set PDLIBDIR variable to point to > the > > repo on the drive. > > PDLIBDIR is only relevant for telling

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
ll': > > On the msys2 shell use unix "/" path delimiters like: > > make all PDLIBDIR=../pd-plaits-master > > > :) > > > Mensaje telepatico asistido por maquinas. > > On 7/12/2019 4:15 AM, Scott R. Looney wrote: > > okay - good. now what i need to

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
could find out more information, but i'm still stuck. best, scott On Fri, Jul 12, 2019 at 12:15 AM Scott R. Looney wrote: > okay - good. now what i need to do is set PDLIBDIR variable to point to > the repo on the drive. what's tripping me up is the variance of forward and > bac

Re: [PD] - need some assistance compiling an external for Windows

2019-07-12 Thread Scott R. Looney
, scott On Fri, Jul 12, 2019 at 12:02 AM IOhannes m zmölnig wrote: > Am 12. Juli 2019 06:34:04 MESZ schrieb "Scott R. Looney" < > scottrloo...@gmail.com>: > >okay, one last question. since this is an external and the directions > >are > >for compiling PD itself

Re: [PD] - need some assistance compiling an external for Windows

2019-07-11 Thread Scott R. Looney
i'm really glad for the work that folks have done to try to streamline the process but it's still a slog. best, scott On Thu, Jul 11, 2019 at 9:34 PM Scott R. Looney wrote: > okay, one last question. since this is an external and the directions are > for compiling PD itself from source do i

Re: [PD] - need some assistance compiling an external for Windows

2019-07-11 Thread Scott R. Looney
. On Thu, Jul 11, 2019 at 2:28 PM Lucas Cordiviola wrote: > if you build a 32 bit external can this be used with the 64 bit version of > PD as well? > > Nope. They have to match. > > :) > > Mensaje telepatico asistido por maquinas. > > On 7/11/2019 6:13 PM, Scott R. Loon

Re: [PD] - need some assistance compiling an external for Windows

2019-07-11 Thread Scott R. Looney
thanks very much Lucas and Oliver!! one question - if you build a 32 bit external can this be used with the 64 bit version of PD as well? i ask this because it seemed the 64 bit build was a bit more complicated. best, scott On Thu, Jul 11, 2019 at 1:09 PM Lucas Cordiviola wrote: > Hi Scott, >

Re: [PD] - need some assistance compiling an external for Windows

2019-07-11 Thread Scott R. Looney
and trying different approaches, but any input or feedback would be helpful. thanks! best, scott On Wed, Jul 10, 2019 at 2:09 PM Scott R. Looney wrote: > okay i've installed msys2 and what should be gcc into mingw64 on a > Windows10 laptop. this is not terribly clear as there are dozens of >

Re: [PD] - need some assistance compiling an external for Windows

2019-07-11 Thread Scott R. Looney
compiler to install on my Mac so depending on how difficult this is to do in Windows i may just go that route. best, scott On Wed, Jul 10, 2019 at 12:06 AM IOhannes m zmölnig wrote: > > > Am 10. Juli 2019 08:05:40 MESZ schrieb "Scott R. Looney" < > scottrloo...@gmail.com>:

[PD] - need some assistance compiling an external for Windows

2019-07-10 Thread Scott R. Looney
hey folks, i asked this on the PD patchrepo but no response so far. i've recently run into a situation in which i have to recompile an external currently only available for mac (pd_darwin) to a Windows platform. the code was ported from the original C/C++ code of the Mutable Instrument module

Re: [PD] GEM camera input unavailable

2019-05-21 Thread Scott R. Looney
hi Dana - [declare] is the object, and the rest of the stuff are the arguments that are typed into the object. put an object there and type 'declare -lib Gem' in its contents. save the patch and try and see in PD's console window tells you that it loaded Gem. best, scott On Tue, May 21, 2019 at

Re: [PD] clarification on [coll] object - doesn't seem to be global

2019-05-11 Thread Scott R. Looney
who are coming from Max and don't want to bother much in > learning another way of doing something. > > Em sáb, 11 de mai de 2019 às 14:37, Scott R. Looney < > scottrloo...@gmail.com> escreveu: > >> sorry gents - i was pretty sure it happened but it seems to be working &g

Re: [PD] clarification on [coll] object - doesn't seem to be global

2019-05-11 Thread Scott R. Looney
sorry gents - i was pretty sure it happened but it seems to be working fine now. i could not reproduce the error a second time with a new setup and when i went back to my misbehaving patch it was behaving properly again. i had started in a subpatcher originally, and had copied [coll] to another

[PD] clarification on [coll] object - doesn't seem to be global

2019-05-11 Thread Scott R. Looney
hi folks just a quick clarification on cyclone's [coll] object that i'm using in PD. i named mine [coll list] and i've loaded a text file into it. however, it seems like updates to the [coll list] object only seem to carry through all the coll objects in the active patch window. if you have a 'pd'

Re: [PD] Known number object issues in v0.49.0 on Windows ?

2019-04-03 Thread Scott R. Looney
just to chime in here, i'm on a Mac and i noticed that i can't enter in a number manually while in Run mode on 0.49 either (Edit mode is no problem, though). i can use the mouse to change the number by clicking and dragging, and holding down Shift while doing it allows decimal adjustment. but it

Re: [PD] trying to get wg acre library to init - iemlib declaration

2019-04-01 Thread Scott R. Looney
thank you sir, that did the trick just fine. appreciate it! best, scott On Mon, Apr 1, 2019 at 1:39 AM IOhannes m zmoelnig wrote: > On 01.04.19 09:20, Scott R. Looney wrote: > > hey folks i'm trying to get the IEM waveguide library examples to load > and > > having a b

Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]

2019-02-10 Thread Scott R. Looney
0. Februar 2019 um 15:36 Uhr > > Von: "michael strohmann" > > An: "Scott R. Looney" > > Cc: PD-List > > Betreff: Re: [PD] trying to set up OSC between Unity and PD via > [netreceive] or [iemnet/udpreceive] > > > > HI Scott, > > i d

Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]

2019-02-10 Thread Scott R. Looney
peach/unpackOSC resp. > osc/unpackOSC externals. > > > Gesendet: Sonntag, 10. Februar 2019 um 09:39 Uhr > > Von: "Scott R. Looney" > > An: pd-list > > Betreff: Re: [PD] trying to set up OSC between Unity and PD via > [netreceive] or [iemnet/udpreceive] >

Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]

2019-02-10 Thread Scott R. Looney
anyway. On Sun, Feb 10, 2019 at 12:20 AM Roman Haefeli wrote: > The equivalent to [iemnet/udpreceive] is [netreceive -u -b]. > > Roman > > On Sat, 2019-02-09 at 23:40 -0800, Scott R. Looney wrote: > > hey folks, i'm trying to set up a OSC communication between Unity and >

[PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]

2019-02-09 Thread Scott R. Looney
hey folks, i'm trying to set up a OSC communication between Unity and PD. the eventual goal is that an iOS app will be sending data to PD to control various parameters. this isn't a libpd issue as i do not want to run a PD patch in Unity. i only want the remote communication. so far i've tried

[PD] low latency virtual MIDI for Windows? (tried loopBE1 and midiloop

2018-07-11 Thread Scott R. Looney
hey folks, i'm working with PD and decided to move my MIDI performance patch to my laptop which is a Windows 10 machine. it's a really simple one that switches outgoing midi channels based on OSC data from TouchOSC. on a Mac, i use the main MIDI input from the controller to PD, then PDs output is

Re: [PD] getting OSCx library to load correctly in 48.1

2018-07-11 Thread Scott R. Looney
that does this one thing just fine. it's a bit of kludgy workaround but for this demo it'll do well enough. best, scott On Sat, Jul 7, 2018 at 3:30 AM, IOhannes m zmölnig wrote: > On 07/07/2018 10:34 AM, Scott R. Looney wrote: > > hey folks, on a Mac, with 48.1 vanilla and i'm tryin

Re: [PD] getting OSCx library to load correctly in 48.1

2018-07-07 Thread Scott R. Looney
b -u] and [netreceive -b -u] for > a pure vanilla solution. > > personally, I always use the OSC objects from the "mrpeach"/"osc" library > ([packOSC], [unpackOSC] etc.) together with the [udpsend] and [udpreceive] > from "iemnet". I've never used OSCx... > &

[PD] getting OSCx library to load correctly in 48.1

2018-07-07 Thread Scott R. Looney
hey folks, on a Mac, with 48.1 vanilla and i'm trying to load the OSCx library at startup and not getting anywhere. using this with TouchOSC, which is apparently not compatible with netsend or netreceive, even in UDP mode. everything works smoothly in PurrData but for vanilla 48.1 i have to

[PD] list of vanilla PD objects?

2017-03-21 Thread Scott R. Looney
hey folks this may have been covered before, but just curious if there's a list of all the objects (not externals) in alphabetical order? i know about the list of object section in the Browser but that's not as helpful as it tries to save space a lot. there's an oldish website (

Re: [PD] purr data 2.1.1

2017-03-11 Thread Scott R. Looney
hey Jonathan - i would love to work with this for my purposes, but currently i have to be limited to objects for vanilla. is there a way at all to do this, since your original goal was to make l2Ork's new features accessible to all platforms? ideally i'd just like a superior vanilla PD editing

Re: [PD] libPD4unity and reading sample arrays

2017-03-07 Thread Scott R. Looney
a thought. best, scott On Tue, Mar 7, 2017 at 4:30 AM, Scott R. Looney <scottrloo...@gmail.com> wrote: > okay - well that seems to work for my single patch demo. but for some > reason it doesn't work when loading it into the larger patch. the 'A#' > references are gone but the tabl

Re: [PD] libPD4unity and reading sample arrays

2017-03-07 Thread Scott R. Looney
, Mar 7, 2017 at 12:49 AM, IOhannes m zmoelnig <zmoel...@iem.at> wrote: > On 2017-03-07 08:45, Scott R. Looney wrote: > > the issue seems to be involving audio data arrays and [soundfiler]. > mainly > > it looks like adding a read command creates some kind of error, and i &

[PD] libPD4unity and reading sample arrays

2017-03-06 Thread Scott R. Looney
hi pd folks - reaching out to the libpd oriented people on the list. i'm running into some issues using the latest libpd4unity version in Unity with a semi updated C# wrapper and libpdcsharp. the issue seems to be involving audio data arrays and [soundfiler]. mainly it looks like adding a read

Re: [PD] libpd, Android, and Unity3D - any recent data?

2017-02-27 Thread Scott R. Looney
ps://github.com/cmuartfab/libpd4unity-starter > > > Looking forward to hearing more about what you're doing with unity and pd; > there are at least 7 or 8 of us in the world that care about this > combination :) > > -ali > > On Sat, Feb 25, 2017 at 4:24 AM, Scott R.

Re: [PD] libpd, Android, and Unity3D - any recent data?

2017-02-25 Thread Scott R. Looney
make PD's GUI run for prototyping and testing purposes. i guess you'd have to switch between two outputs at the patch? best, scott On Fri, Feb 24, 2017 at 11:13 AM, Alexandros Drymonitis <adr...@gmail.com> wrote: > > > On Fri, Feb 24, 2017 at 9:08 PM, Scott R. Looney <scot

[PD] libpd, Android, and Unity3D - any recent data?

2017-02-24 Thread Scott R. Looney
hey folks, not trying to add noise but i know some libpd folks are around on this list. anyone able to get me information on doing a build on Android using Unity and libpd (from a Mac)? the only thing that pops up in a search is a project called Kalimba (which i'm using) that's like four years

Re: [PD] include libpd? (Re: plans for Pd 0.48)

2017-01-05 Thread Scott R. Looney
actually, i was curious about that myself but sort of on both tangents. at the higher end i'm using Unity and PD vanilla via Kalimba and would definitely like to use it without involving too much extra as it is in that situation. but the embedded factor is pretty important too. i've been checking

Re: [PD] libpd for Unity still alive?

2016-10-24 Thread Scott R. Looney
hi Ali - answers inline, for my part, On Mon, Oct 24, 2016 at 3:30 PM, Ali Momeni wrote: > Hello all, > This is wonderful, thank you for contributing to this thread. Glad to see > that Unity + PureData is active: > > @wing: I also put together a unity+pd integration example;

Re: [PD] libpd for Unity still alive?

2016-10-23 Thread Scott R. Looney
wow Wing! that's a great project. really especially like the routing to Unity's Mixer. i'm using Kalimba at the moment which is fine but the sound doesn't come through Unity's audio output while in the Editor. combining PD output with the Mixer does achieve some things that are not as easy using

Re: [PD] libpd for Unity still alive?

2016-10-22 Thread Scott R. Looney
yup - using Kalimba at the moment in Unity 5.3. works fine though admittedly i have not yet built it on the platform. so i can at least verify the OSC messaging works as it's supposed to. Magicolo was a cool idea but never got anywhere, and i haven't used Patrick's method - as i recall it was

Re: [PD] Pd 0.47-0 OSX Tk 8.6 test builds

2016-05-29 Thread Scott R. Looney
eck + > 29365 > 9 Tk 0x0b035392 TkCreateFrame + 140 > 10 Tk 0x0b02da41 Tk_Init + 1529 > 11 Pd 0x34da Pd + 9434 > 12 Tk 0x0b01ff01 Tk_MainEx + 145

Re: [PD] Obfuscate patch?

2016-05-12 Thread Scott R. Looney
i agree - kinda antithetical to the ethos of Pure Data, really. i think you could use Heavy to turn a patch into rather voluminous C++ code. i remember from the devs that they said the code output wasn't supposed to be edited or analyzed by humans, but rather existed to be wrapped to work in a

Re: [PD] Can you close source of Pd patches (for commercial development)?

2016-05-07 Thread Scott R. Looney
+1 on Patrick's idea! and to continue to some extent where Patrick left off, you can use magicolo's uPD project as a jumping off point: https://github.com/Magicolo/uPD. i tried it out but and had issues understanding this approach personally but i think it might hold some potential, as it can

Re: [PD] Can you close source of Pd patches (for commercial development)?

2016-05-07 Thread Scott R. Looney
hi Matti - the only thing i've seen that is something similar to what you're asking is the Heavy toolchain from Enzien Audio based on the online Tannhauser compiler. it can convert a PD patch into C++ where it can then be used as a plugin for different platforms, including in game audio

Re: [PD] [PD-announce] pd 0.47-0test2 released

2016-04-26 Thread Scott R. Looney
this is a stupid Apple thing meant to lock you into Apple or approved devs only. to fix this, go into your System Preferences select Security and click the lock icon. then find the section with the words 'Allow applications downloaded from' (in 10.8 its the General tab). change this to Anywhere

Re: [PD] [PD-announce] pd 0.47-0 test 1 released

2016-04-24 Thread Scott R. Looney
i think normal vs bold should be a preference. the kerning on the font on my 1920 X 1080 display in bold makes the letters run together and it's actually more difficult to perceive for me than the plain font. so an easy switch rather than a runtime config file or flag would be preferable for me at

Re: [PD] [PD-announce] Camomile: An audio plugin that loads Pure Data patches

2016-04-02 Thread Scott R. Looney
Pierre - this looks totally amazing. one question, though. is there any kind of plan for making it run as an Audio Unit plugin? or is that something i could conceivably use Juce to do? i'm on Logic mostly these days. best, scott On Sat, Apr 2, 2016 at 12:55 PM, IOhannes m zmölnig

Re: [PD] Is there a working Pd -> VST implementation?

2016-02-05 Thread Scott R. Looney
out Heavy? Its git has only readme.md. > > > On 2/4/2016 7:33 PM, Scott R. Looney wrote: > > hey there, i followed the download links to Github where it looks like > there is source. there's no indication of license for their source but it > uses Juce which i think has a GPL

Re: [PD] Is there a working Pd -> VST implementation?

2016-02-04 Thread Scott R. Looney
hey there, i followed the download links to Github where it looks like there is source. there's no indication of license for their source but it uses Juce which i think has a GPL option: https://github.com/logsol/pd-pulp hope this helps, scott On Thu, Feb 4, 2016 at 4:25 PM, Ivica Ico Bukvic

Re: [PD] Window menu

2015-11-10 Thread Scott R. Looney
hey everybody - i may be off base here but just wondering if removing key bindings would mean having to use the mouse more for various actions inside PD besides the ones already mapped? i haven't used the Window menu but i'd certainly like to have as much under keyboard control as possible when

Re: [PD] Pd-list Digest, Vol 128, Issue 26

2015-11-09 Thread Scott R. Looney
this is excellent news for those of us using libpd on iOS. thanks very much Sharokh! best, scott On Mon, Nov 9, 2015 at 8:29 AM, Shahrokh Yadegari wrote: > I am happy to report that IRCAM has agreed to release the original expr > code under BSD license, and I am more than glad

Re: [PD] looking for other vanilla filters or abstractions for libPD

2015-11-07 Thread Scott R. Looney
thanks Jonathan. this is what i assumed re LGPL when i saw a discussion about using fluidsynth in a build, which has a LGPL variant but not anything more permissive. so one question would be if anyone here on the list had a paid app rejected or accepted on the App Store due to using an LGPL

Re: [PD] PD Pulp Puts PureData Patches Into A VST

2015-08-24 Thread Scott R. Looney
sounds fantastic Dan! definitely looking forward Alexander - the only one i know of is Marek Bereza's Pandemonium: http://www.mazbox.com/pandemonium/ pretty old and was alpha at that time. best, scott On Mon, Aug 24, 2015 at 10:53 AM, Dan Wilcox danomat...@gmail.com wrote: It’s possible

Re: [PD] bandpass or resonant?

2015-01-13 Thread Scott R. Looney
hey there - just to offer my armchair two cents on the subject... i am definitely no electrical engineer but to me Q, resonance and bandwidth are basically the same thing. this is commonly found in parametric EQs - there's not a lot of difference functionally between a fully parametric one band

Re: [PD] understanding [biquad~]

2014-09-28 Thread Scott R. Looney
hey there - not sure if this will help . it's from CCRMA's site referring to a C based version of a biquad filter, but i imagine that functionally it shouldn't be too far off: https://ccrma.stanford.edu/~jorgeh/projects/ass/ASStk/doc/com/australsounds/Filter/BiQuad.html maybe this will help a