SDL would be good for the role of PicoGUI Media Layer Of Choice (tm)
except for a few big reasons:
- It doesn't handle color depths lower than 8bpp
- It only supports true color or palletized video modes
(more unusual modes like text mode or a tiled mode would
be impossible to work with,
On Thu, 9 Jan 2003 09:55:14 -0700
Micah Dowty <[EMAIL PROTECTED]> wrote:
> - A very thin OS abstraction layer for the SHM segment
A simple direct media layer? Sounds like that. ;-)
Why not use it generally?
--
Martin
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On Thu, Jan 09, 2003 at 05:58:20PM -0200, Lalo Martins wrote:
> On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote:
> >
> > Nah, I still think media_c is necessary. Pgserver already supports a lot of weird
>formats
> > (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar
On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote:
>
> Nah, I still think media_c is necessary. Pgserver already supports a lot of weird
>formats
> (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar modes...) that
>it
> would be a pain to try to support in an app, pl
On Thu, Jan 09, 2003 at 02:25:44PM -0200, Lalo Martins wrote:
> On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote:
> >
> > The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :)
> > You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns
On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote:
>
> The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :)
> You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns
> a structure with info you need to attach to the SHM segment, and a
On Thu, Jan 09, 2003 at 01:05:06PM -0200, Lalo Martins wrote:
> On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote:
> > Hi Micah,
> >
> > We intend to make video/animation with PicoGUI, did you already thought
> > about this?
> >
> > What would be the best way to achieve this?
> > Maybe
On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote:
> Hi Micah,
>
> We intend to make video/animation with PicoGUI, did you already thought
> about this?
>
> What would be the best way to achieve this?
> Maybe using something like a canvas and the pgFromMemory function with
> frequent u
> Hi Micah,
>
> We intend to make video/animation with PicoGUI, did you already thought
> about this?
>
> What would be the best way to achieve this?
> Maybe using something like a canvas and the pgFromMemory function with
> frequent updates?
>
> Maybe you have some tips or suggestions?
mmmh...
Hi Micah,
We intend to make video/animation with PicoGUI, did you already thought
about this?
What would be the best way to achieve this?
Maybe using something like a canvas and the pgFromMemory function with
frequent updates?
Maybe you have some tips or suggestions?
TIA,
-philippe
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