Re: [Pgui-devel] Video and animation inside PicoGUI

2003-02-02 Thread Micah Dowty
SDL would be good for the role of PicoGUI Media Layer Of Choice (tm) except for a few big reasons: - It doesn't handle color depths lower than 8bpp - It only supports true color or palletized video modes (more unusual modes like text mode or a tiled mode would be impossible to work with,

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-02-02 Thread Martin Doering
On Thu, 9 Jan 2003 09:55:14 -0700 Micah Dowty <[EMAIL PROTECTED]> wrote: > - A very thin OS abstraction layer for the SHM segment A simple direct media layer? Sounds like that. ;-) Why not use it generally? -- Martin --- This SF.NET email

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 05:58:20PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote: > > > > Nah, I still think media_c is necessary. Pgserver already supports a lot of weird >formats > > (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote: > > Nah, I still think media_c is necessary. Pgserver already supports a lot of weird >formats > (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar modes...) that >it > would be a pain to try to support in an app, pl

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 02:25:44PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote: > > > > The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :) > > You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote: > > The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :) > You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns > a structure with info you need to attach to the SHM segment, and a

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 01:05:06PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote: > > Hi Micah, > > > > We intend to make video/animation with PicoGUI, did you already thought > > about this? > > > > What would be the best way to achieve this? > > Maybe

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote: > Hi Micah, > > We intend to make video/animation with PicoGUI, did you already thought > about this? > > What would be the best way to achieve this? > Maybe using something like a canvas and the pgFromMemory function with > frequent u

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Philippe Ney
> Hi Micah, > > We intend to make video/animation with PicoGUI, did you already thought > about this? > > What would be the best way to achieve this? > Maybe using something like a canvas and the pgFromMemory function with > frequent updates? > > Maybe you have some tips or suggestions? mmmh...

[Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Philippe Ney
Hi Micah, We intend to make video/animation with PicoGUI, did you already thought about this? What would be the best way to achieve this? Maybe using something like a canvas and the pgFromMemory function with frequent updates? Maybe you have some tips or suggestions? TIA, -philippe --