[piccolo2d-dev] Re: Issue 83 in piccolo2d: PSwing are fuzzy when scale!=1, due to buffering of the PSwing

2009-11-03 Thread piccolo2d
Updates: Status: Verified Comment #24 on issue 83 by heuermh: PSwing are fuzzy when scale!=1, due to buffering of the PSwing http://code.google.com/p/piccolo2d/issues/detail?id=83 Looks good to me on Mac OSX 10.5.8 PPC $ java -version java version "1.5.0_20" Java(TM) 2 Runtime Environ

[piccolo2d-dev] Re: Issue 83 in piccolo2d: PSwing are fuzzy when scale!=1, due to buffering of the PSwing

2009-07-18 Thread Allain Lalonde
Great. Thanks. On windows it just too much to call this one fixed, so unless someone has a better suggestion, I'll have to put in some os dependent logic. Windows, use fractional measurements, mac do not. Stems from mac doing it at the os level already, so enabling it in java causes the rendered

[piccolo2d-dev] Re: Issue 83 in piccolo2d: PSwing are fuzzy when scale!=1, due to buffering of the PSwing

2009-07-18 Thread Allain Lalonde
Thanks, does text jump when zooming? On mac? On 7/18/09, codesite-nore...@google.com wrote: > > > Comment #16 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1, > due to buffering of the PSwing > http://code.google.com/p/piccolo2d/issues/detail?id=83 > > great, I added a > >

[piccolo2d-dev] Re: Issue 83 in piccolo2d: PSwing are fuzzy when scale!=1, due to buffering of the PSwing

2009-07-14 Thread allain
I don't have access to a mac but would someone with access to it please try replacing PSwing's paint method with the following and telling me if it works? public void paint(Graphics2D g2) { if (component.getBounds().isEmpty()) { // The component has not been initialized ye