w you tell hugin which point to
start the panorama from.
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I make 360 panoramas and was wondering how you tell hugin which point to
start the panorama from.
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because the control points don't makes sense because of the distortion.
You said I could rotate it in hugin? How does one do that?
In the preview, go to the MOve/Drag tab and drag the image with the
right mouse button and it will rotate.
Brian Cluff
On Fri, Aug 19, 2016 at 4:24 PM, Br
but it has 17 control points set. You said I could rotate it in hugin? How
does one do that?
On Fri, Aug 19, 2016 at 4:24 PM, Brian Cluff wrote:
> I'd say that still fits with my answer. If you have one image that it
> can't align it will be sitting on the preview in it'
I'd say that still fits with my answer. If you have one image that it
can't align it will be sitting on the preview in it's default orientation.
Brian Cluff
On 08/19/2016 11:31 AM, Michael wrote:
I don't know if this is the problem but:
All of the pictures were taken in portrait orientation.
I don't know if this is the problem but:
All of the pictures were taken in portrait orientation. In the control
point tab all of the images except one are in a landscape orientation. The
one image that is in that orientation is the last image in that series and
it is the image that is stretched. Do
Double check that you do indeed have control points between every single
image. It sounds like you might have a single image that isn't
connected in any way, or maybe only partially connected and when it
stitches it end up placed on top of all your other images. The preview
is just an OpenGL
This might help you with the question i am asking.
http://www.panoramafactory.com/discus/messages/10/90.html
On Fri, Aug 19, 2016 at 7:01 AM, Michael wrote:
> if you mean just stand in one place and rotate around then yes.
>
> On Fri, Aug 19, 2016 at 9:58 AM, Stephen Partington
> wrote:
>
>> D
if you mean just stand in one place and rotate around then yes.
On Fri, Aug 19, 2016 at 9:58 AM, Stephen Partington
wrote:
> Did you shoot a spherical image set or some other geometry?
>
>
> On Fri, Aug 19, 2016 at 6:27 AM, Michael wrote:
>
>> I'm trying to do a panorama. It found at least 17 c
Did you shoot a spherical image set or some other geometry?
On Fri, Aug 19, 2016 at 6:27 AM, Michael wrote:
> I'm trying to do a panorama. It found at least 17 control points between
> images 0,1 and 2,3 and 3,4 (each pair had 17). I had to go in and put
> control points for images 1 and 2. Th
I'm trying to do a panorama. It found at least 17 control points between
images 0,1 and 2,3 and 3,4 (each pair had 17). I had to go in and put
control points for images 1 and 2. That was fine but when I stitch it all
together the picture on the ball seems fine but the resultin panorama image
is on
Most likely is that you had a version of hugin that was either
downloaded directly or from a PPA that was no longer available to the
system. When you went to upgrade luminance it needed up upgrade a
library that hugin was also using but was incompatible so it required
you to uninstall hugin
they both work now at least they both start now.
On Mon, Jun 27, 2016 at 10:59 AM, Stephen Partington
wrote:
> I would verify the requirements and make sure there is not one that is
> conflicting.
>
> On Mon, Jun 27, 2016 at 7:54 AM, Michael wrote:
>
>> It is strang
I would verify the requirements and make sure there is not one that is
conflicting.
On Mon, Jun 27, 2016 at 7:54 AM, Michael wrote:
> It is strange luminance and hugin are both installed. Now luminance was
> not working so I reinstalled it with apt and then apt informed me that it
>
It is strange luminance and hugin are both installed. Now luminance was not
working so I reinstalled it with apt and then apt informed me that it
needed to uninstall hugin. I let it do it and after I was done with what I
had to do I reinstalled hugin. now both work as they had before. Why is
this
d heavily
> in programs like blender or in video games.
>
> What you are looking for is called tone mapping where you compress a
> broader level of light data into a visible space, which is what
> LuminanceHDR does.
>
> I would stick with LuminanceHDR and just use it's inte
l of light data into a visible space, which is what
LuminanceHDR does.
I would stick with LuminanceHDR and just use it's interface to hugin to
align images properly.
doing it the other way around you would still have to load the HDR file
that hugin makes into LuminanceHDR so that you could
I just found out you can do HDR with hugin.
How do you do it? I found the instructions but:
1. Take bracketed <http://wiki.panotools.org/Bracketing> shots of your
scene.
done
2. Open bracketed images in Hugin. Align - let's say - the middle
exposures together and set
thanks brian.
On Mon, Jun 20, 2016 at 10:47 PM, Brian Cluff wrote:
> Looks like you are running a PPA of either Luminance or Hugin and the
> dependencies don't quite jive with each other. Specifically your luminance
> is requiring an older version of a library that hugi
Looks like you are running a PPA of either Luminance or Hugin and the
dependencies don't quite jive with each other. Specifically your
luminance is requiring an older version of a library that hugin uses
that it specifically conflicts with.
Either stop using the PPA or find a PPA for a
I swear I had this installed! but when I attempted to run it I couldn't
find it. so I used apt resulting init needed a program. I installed the
program and it unistalled hugin. Huh? well... I need luminance right now so
I'll live without hugin. so how do I get the two programs to live
I got smart and started it from the command line: Which gave an error
report (below) and spat some thing else out as well. I'm going to try not
to clutter the list any. If you are interested:
http://pastebin.com/D3YN2RqG
On Tue, Jan 5, 2016 at 11:47 AM, Michael Havens wrote:
> I just figure
I just figured out (maybe) that to install a 32 bit program the whole OS
needs to be 32 bit. Bummer. But! I looked at my computer and next to it is
another one that is doing nothing. Maybe I'll stick a 32 bit os on it . Am *I
* just spinning my wheels?
>
> --
:-)~MIKE~(-:
-
I did have hugin installed but the panorama didn't work. When I started it
it would crash.
On Tue, Jan 5, 2016 at 11:36 AM, Brian Cluff wrote:
> Why don't you just install the packages from the package repositories?
>
> Even if you only have the older 2014.0.0 version avai
u have held broken packages.
>
> That sounds to me like you pinned a package at some point and now it has
> broken your system and is keeping one or more packages from installing on
> your system that hugin depends on.
>
> You should be able to see the list of held packages by:
>
Looks like the key line that you pasted is:
E: Unable to correct problems, you have held broken packages.
That sounds to me like you pinned a package at some point and now it has
broken your system and is keeping one or more packages from installing
on your system that hugin depends on.
You
possible miss, and all this attempts at compiling is keeping you from
getting your task at hand done.
You're more likely to end up with a binary that is missing features or
stitches images horrendously slow hugin can easily eat your
computer. Hugin and Blender are the 2 major progra
I was searching my computer for a program and happened upon the ideathat
hugin 64 bit might be the problem so I tried to install the 32 bit version.
It wouldn't install as shown below and was wondering what you thought I
could do.
$ sudo apt-get install hugin:i386
Reading package lists...
MP support creates now executable which runs only single threaded.
- Hugin is now using some C++11 features. If your compiler does not
support C++11 it provides a fallback to Boost libraries instead.
- Changes to dependencies
- lensfun library and all dependencies of this lib are
I get the following error:
ASSERT INFO:
/usr/include/wx-3.0/wx/object.h(160): assert "wxDynamicCast(ptr, T)" failed
in wxCheckCast(): wxStaticCast() used incorrectly
BACKTRACE:
[1] GLPreviewFrame::SetGuiLevel(GuiLevel)
[2] MainFrame::SetGuiLevel(GuiLevel)
[3] MainFrame::MainFrame(wxWindow*, Hugin
But as it appears I do not need to bother with it!
>>
>>
>> On Sat, Jan 2, 2016 at 3:44 PM, Michael Havens > <mailto:bmi...@gmail.com>> wrote:
>>
>> my websearch for how to install it led me to the instructions
>> (http://wiki.panotools.or
gmail.com>> wrote:
my websearch for how to install it led me to the instructions
(http://wiki.panotools.org/Hugin_Compiling_Ubuntu) which istructed
me to:
sudo add-apt-repository ppa:hugin/hugin-builds; sudo apt-get
update;
sudo apt-get install hugin enblend
ichael Havens wrote:
> my websearch for how to install it led me to the instructions (
> http://wiki.panotools.org/Hugin_Compiling_Ubuntu) which istructed me to:
>
>sudo add-apt-repository ppa:hugin/hugin-builds; sudo apt-get update;
>sudo apt-get install hugin enblend p
There is no need to install hugin from a PPA, the version in the
standard repository is up to date. There is also no dependency on
panini... if there was, all you would have to do is installed hugin and
it would automatically pull in panini all by itself.
It sounds like you are under the
my websearch for how to install it led me to the instructions (
http://wiki.panotools.org/Hugin_Compiling_Ubuntu) which istructed me to:
sudo add-apt-repository ppa:hugin/hugin-builds; sudo apt-get update;
sudo apt-get install hugin enblend panini
which, after it ran, spat out
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