Re: archivers/pixz: new port (1.0.7)

2024-04-01 Thread Thomas Dettbarn
I know sir. My apologies. What I actually meant to say was "Please, Sirs, somebody check the port! I am not qualified enough to do so myself." Thomas On 4/1/24 13:47, Theo de Raadt wrote: Thomas Dettbarn wrote: Hello. Yeah... You know how the social engineering part

Re: archivers/pixz: new port (1.0.7)

2024-04-01 Thread Thomas Dettbarn
Hello. Yeah... You know how the social engineering part of this xz backhole was done? Somebody pressured the Maintainer, that he needs to add new features. Afterwards, the maintainers of distributions were pressured to update, because there were some "NEW FEATURES" available. Your post

Re: games/dMagnetic 0.36 -> 0.37

2023-05-18 Thread Thomas Dettbarn
On 5/18/23 13:16, Omar Polo wrote: nitpick: we can avoid patching the Makefile by just overriding the variable from the make invocation, via MAKE_FLAGS. I've committed the following version. Thanks! Wonderful! Thank you. I am currently trying to streamline my automated process of

games/dMagnetic 0.37

2023-05-18 Thread Thomas Dettbarn
Hello. So, my lovely project is already at Version 0.37 (How time flies...) I took the liberty of creating a patch for the Git repository, and attached it to this email. As always, I hope, it meets your standards, and: Enjoy! :) As a side note, I would like to point out that I found something

Porter's handbook: Nitpick CVS & Git

2023-05-18 Thread Thomas Dettbarn
Hello. As promised, I have some notes on https://www.openbsd.org/faq/ports/guide.html The thing is, for my latest port, I did not use the CVS anymore, I used the Git repository. And I created a patch using said repo. I do not want to get into "CVS is better!" or "Git is better". However,

games/dMagnetic 0.36 -> 0.37

2023-05-18 Thread Thomas Dettbarn
Hello. My apologies, I realized that in my last Email, I forgot to include a changelog. Hopefully, the one from the Debian port will be sufficient... :) dmagnetic (0.37-1) unstable; urgency=medium   * Minor bugfixes   * Reduced memory consumption   * Better help screens  -- Thomas

Re: audio/d11amp 0.61: Patch for the ports tree

2023-02-08 Thread Thomas Dettbarn
Hello. On 2/8/23 21:18, Stuart Henderson wrote: tweaked a bit and committed. Thank you. I will apply your tweaks to my patch generator script. Thomas

audio/d11amp 0.61: Patch for the ports tree

2023-02-08 Thread Thomas Dettbarn
Hey! My little project d11amp already saw version 0.61, but it looks like it did not find its way into your ports tree. (Which still contains Version 0.59). So, please find the patch attached with the latest version attached to this email. What changed since 0.59 was * Improved Playlist *

games/dMagnetic 0.35 -> 0.36

2023-01-28 Thread Thomas Dettbarn
in the changelog for the Debian package:   * Minor bugfixes   * Backend engine can be encapsulated in a library   * HelloWorld example for interested frontend developers Thomas Dettbarn diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index e347b5f6fa9..828a139962f 100644 --- a/games

games/dMagnetic 0.34 -> 0.35

2023-01-24 Thread Thomas Dettbarn
  * Minor bugfixes   * Reduced memory consumption   * New default format for savegames   * Better looking ANSI and ASCII output   * Much cleaner sourcecode  -- Thomas Dettbarn   Tue, 24 Jan 2023 21:34:56 +0200 diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index aa0e339bd17..e

Re: sysutils/coreutils cannot be compiled as root -> idea

2023-01-08 Thread Thomas Dettbarn
On 1/8/23 22:06, Christian Weisgerber wrote: That configure check is from a gnulib macro. It also appears (at least) in archivers/gtar, where we work around it like this: Exactly! An easy fix to the port. (Given that the Maintainer wants to fix it, of course. ;) ) However, my original

sysutils/coreutils cannot be compiled as root -> idea

2023-01-08 Thread Thomas Dettbarn
Hello! So... I noticed that the sysutils/coreutils port cannot be compiled as root. Whether or not this is a problem of the port or me being too naiive when it comes to installing something is up to you. (pkg_add coreutils fixed my problem) Anyways, see for yourself: % cd

audio/d11amp: 0.59 -> 0.61

2023-01-05 Thread Thomas Dettbarn
* Improved Audio Output options Enjoy! Thomas Dettbarn diff --git a/audio/d11amp/Makefile b/audio/d11amp/Makefile index 27a38c7944a..5e3e142e4b7 100644 --- a/audio/d11amp/Makefile +++ b/audio/d11amp/Makefile @@ -1,6 +1,6 @@ -COMMENT= simple MP3 player +COMMENT= Simple MP3 player -V= 0.59 +V

Re: [new port] audio/d11amp

2022-12-07 Thread Thomas Dettbarn
On 12/7/22 20:09, Jeremie Courreges-Anglas wrote: On Wed, Dec 07 2022, Stuart Henderson wrote: On 2022/12/07 00:35, Jeremie Courreges-Anglas wrote: You're setting CFLAGS on the make command line because you spotted that its value wasn't in control of the ports framework. But passing CFLAGS

Re: [new port] audio/d11amp

2022-12-07 Thread Thomas Dettbarn
On 12/7/22 11:48, Stuart Henderson wrote: On 2022/12/07 00:35, Jeremie Courreges-Anglas wrote: You're setting CFLAGS on the make command line because you spotted that its value wasn't in control of the ports framework. But passing CFLAGS on the make command-line means that the CFLAGS

[new port] audio/d11amp

2022-12-06 Thread Thomas Dettbarn
Hello. So, I started writing a port for my retro MP3 player d11amp. You can find the project's homepage here: https://dettus.net/d11amp The port is what I have attached to this email. I tested it by putting it into the ports tree and running "make install". It would be great if it could

Re: ports: pkg/SCREENSHOTS proposal

2022-06-21 Thread Thomas Dettbarn
Hello Marc! Just a small reminder... What I was proposing was a text file with a bunch of entries like this: URL=https://dettus.net/dMagnetic/sixel_mag_jinxter.png SHA256=1bb9fc3e1b0878c3d9afc8e7c35c62e848ec6e1d52f179c915282b2d8ad82bf2 PERMIT_WEBSITE=yes You mentioned another aspect which I

Re: ports: pkg/SCREENSHOTS proposal

2022-06-21 Thread Thomas Dettbarn
> Stuart Henderson hat am 20.06.2022 08:51 CEST > geschrieben: > And potentially a bunch of diffs, some of which will be mangled, > trickled in piece by piece, that somebody needs to keep track of and > check and commit.. Yes, but only if my proposal is a rousing success. :) Thomas

Re: ports: pkg/SCREENSHOTS proposal

2022-06-18 Thread Thomas Dettbarn
Hello Stuart, Hello Mikhail. Thank you very much for your feedback. You mentioned an aspect which I have completely overlooked in my proposal: EFFORT. To me, adding a handful of URLs and SHA256 sums seems negligible. Plus, I envisioned the pkg/SCREENSHOTS file as something optional, not

ports: pkg/SCREENSHOTS proposal

2022-06-18 Thread Thomas Dettbarn
Hello. Hopefully this is the correct mailinglist for a proposal like this. And hopefully you have not already had this discussion before. In which case, I would like to apologize. Anyways, I have a proposal, to make OpenBSD, the OS that I love, maybe a little bit cuter. # VISION I was

Re: 7.1 ports.tar.gz slightly corrupted?

2022-05-04 Thread Thomas Dettbarn
Hello. Chipping in my 2 cents here: I would suggest stricter rules for the ports rather than a hacking the tools. We are talking about the OpenBSD ports, right? So if it is the ports, the name of the file should not matter that much, as long as the build process can find it. In other words:

games/dMagnetic: Update to 0.34 (2nd attempt)

2022-04-28 Thread Thomas Dettbarn
Ladies and Gentlemen. Please accept my latest patch to update the port of my little project games/dmagnetic to its most recent release, 0.34. This patch should no longer add the dreaded comment line, which was a leftover from the old CVS days. Hopefully, it will make its way into the ports of

games/dMagnetic: Udate to 0.34

2022-04-26 Thread Thomas Dettbarn
  * Minor bugfixes   * Slightly updated documentation   * Popular feature "-nodoc" had an issue with saved games.  -- Thomas Dettbarn   Wed, 27 Apr 2022 00:33:07 +0200 Unfortunately, I did not save the changelog for the 0.33 release, but its only entry (other than the Minor bugfixes) w

Re: games/dMagnetic: Udate to 0.34

2022-04-26 Thread Thomas Dettbarn
/22 00:39, Thomas Dettbarn wrote: Hello guys. Once again, this is for the ports tree of the 7.2 release. A user pointed out a bug in my release 0.33, so I fixed it. Please find the patch attached to this email. From the Debian release, here is my changelog for this release: dmagnetic (0.34-1

games/dMagnetic: Update to release 0.33

2022-04-14 Thread Thomas Dettbarn
The changelog is: dmagnetic (0.33-1) unstable; urgency=medium * Minor bugfixes * New feature "-nodoc" for players without a manual -- Thomas Dettbarn Thu, 14 Apr 2022 08:33:49 +0200diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index 7309d7111c9..b6510d328e8 100644 -

Re: Update lang/iverilog to 11.0 (fixes no-common)

2021-02-04 Thread Thomas Dettbarn
Hello. So, I love OpenBSD, and I love icarus verilog. Here are my Two Cents: Within the sources, the file driver/main.c, I found this: -x-x-x-x-x-x-x-x-x- #ifndef __MINGW32__ /* First try the location specified in the build process. */ if (access(IVL_ROOT, F_OK) != -1) {

games/dMagnetic 0.30 has been released.

2021-01-31 Thread Thomas Dettbarn
Hello! So, my project dMagnetic has seen release 0.30. The changelog is: dmagnetic (0.30-1) unstable; urgency=medium   * Internal bugfixes   * Fixed missing picture from 'Fish!' in C64 mode   * New characters for the monochrome vmode  -- Thomas Dettbarn   Sun, 31 Jan 2021 14:47:30 +0100

Re: [NEW] devel/libdsk and emulators/cpmtools

2020-12-31 Thread Thomas Dettbarn
to this, you can find the code i created from this release (for example): https://www.dettus.net/dMagnetic/dMagnetic_0.29.tar.bz Specifically within the file src/loader/loader_dsk.c. Please have a look, I would love to exchange some notes with you. Thomas Dettbarn

Re: [NEW] devel/libdsk and emulators/cpmtools

2020-12-30 Thread Thomas Dettbarn
to this, you can find the code i created from this release (for example): https://www.dettus.net/dMagnetic/dMagnetic_0.29.tar.bz Specifically within the file src/loader/loader_dsk.c. Please have a look, I would love to exchange some notes with you. Thomas Dettbarn

games/dMagnetic release 0.29

2020-12-24 Thread Thomas Dettbarn
Hello! So, right before Christmas time, I was able to finish release 0.29 of my project dMagnetic. Please find the patch attached to this email. Once again, I hope it meets your standards, and you can make it part of the official OpenBSD ports tree. Thomas P.S.: Have an AWESOME 2021

games/dMagnetic 0.27 -> 0.28

2020-11-28 Thread Thomas Dettbarn
releases. Hopefully it meets your standards. Please let me know if there is any issue. Thomas dmagnetic (0.28-1) unstable; urgency=medium * Spectrum128 and Spectrum+3 binaries can be used * Acorn Archimedes binaries can be used for playing * Some internal bugfixes -- Thomas Dettbarn

games/dMagnetic: Patch from 0.25 to 0.27 (Please disregard the 0.26 release)

2020-11-01 Thread Thomas Dettbarn
was still at 0.25, so the patch attached to this email skips the 0.26 one. I tried it, it works in my setup. Hopefully the same applies to your machines. Thomas Dettbarn P.S.: My sincere apologies for the confusion. --- Makefile.orig Sun Nov 1 21:18:07 2020 +++ Makefile Sun Nov 1 21:18:07

Re: games/dmagnetic: Update to release 0.25

2020-07-26 Thread Thomas Dettbarn
Wonderful! Thank you very much Thomas On 7/26/20 6:48 PM, Stuart Henderson wrote: On 2020/07/26 18:13, Thomas Dettbarn wrote: Hello guys! My awesome project games/dmagnetic saw release 0.25. You can now play classic text adventures from Magnetic Scrolls, even with Commodore 64

games/dmagnetic: Update to release 0.25

2020-07-26 Thread Thomas Dettbarn
Hello guys! My awesome project games/dmagnetic saw release 0.25. You can now play classic text adventures from Magnetic Scrolls, even with Commodore 64 graphics. The latest and greatest feature is the fact that the beautiful images are being represented with 10 Bits per RGB channel instead of

games/dmagnetic 0.23 -> 0.24. "do-test" target.

2020-07-11 Thread Thomas Dettbarn
Hello everyone. My interpreter for Magnetic Scrolls games, dMagnetic, just received release number 0.24. I already patched the port. While I was at it, I changed the mechanism of the do-test target. Before, it was a target in the ports-Makefile. Now I made it a target within the

Re: NEW: shockolate - source port of System Shock

2020-06-20 Thread Thomas Dettbarn
Certainly! Please find it here: http://www.dettus.net/shockolateissue.txt This file includes the output of dmesg, as well as the output of pkg_info -A. Hopefully, it helps. Thomas On 6/20/20 6:56 PM, Thomas Frohwein wrote: There are 2 issues showing up in the log, none of which I

Re: NEW: shockolate - source port of System Shock

2020-06-20 Thread Thomas Dettbarn
Tried it. Didn't work. 13:08:31 INFO  Shock.c:127: Logger initialized 13:08:31 INFO  InitMac.c:98: Starting Shockolate 0.7.8-g 13:08:31 INFO  MacDev.c:81: Initializing graphics mode 13:08:31 INFO  Shock.c:246: Setting up screen and render contexts 13:08:32 INFO  OpenGL.cc:376: OpenGL Resize

games/1oom: Missing dependency "timidity"

2020-06-11 Thread Thomas Dettbarn
Hello. When I looked into the list of ported games for OpenBSD, I noticed that 1oom was the one at the very top. So I decided to give it a go. When I installed it via pkg_add 1oom everything went smoothly, but when I started the game, I noticed the lack of music during the Intro. In the

games/dMagnetic 0.20 -> 0.22

2020-02-13 Thread Thomas Dettbarn
Good day everybody. My interpreter for classic text adventure games "dMagnetic" just saw release 0.22. The last one I found in your CVS was 0.20, so I took the liberty of creating a patch from that, foregoing the 0.21 release. While I was at it, I also improved upon the "do-test:" target.

Re: games/dMagnetic: Looove the do-test

2020-01-18 Thread Thomas Dettbarn
Hello. I am truly sorry... I found a bug, and I was forced to do a new release. I will use the Makefile from the ports and upload a new patch tomorrow. I. AM. TRULY. SORRY! Thomas > Stuart Henderson hat am 17. Januar 2020 um 23:20 > geschrieben: > > > On 2020/01/17 18:44,

games/dMagnetic: Looove the do-test

2020-01-17 Thread Thomas Dettbarn
Hello. Please, let me say that I lve the do-test: target in the Makefile. Thank you for the effort of actually reading the README and adding something I have not thought of, yet. :) Anyways... may I humbly suggest a little alteration? I do not know how exactly to do this, so I need a

games/dmagnetic release 0.20

2020-01-15 Thread Thomas Dettbarn
Hello! Please find the patch to the games/dmagnetic port attached to this email. It is my understanding that encoding the sha256 sum in base64 is preferable, so I took the liberty of doing so in the disinfo file. Thomas P.S.: Not to be paranoid, but the attachement should be 731 bytes in

Re: games/dmagnetic: Update from 0.18 to 0.19

2019-12-27 Thread Thomas Dettbarn
oh shoot...sorry! I will take better care next time. Sorry about that! Thank you for giving me the opportunity to publish my awesome project within your ports tree! Thomas Stuart Henderson < s...@spacehopper.org> hat am 27. Dezember 2019 um 23:16 geschrieben: On 2019/12/27 21:15, dettus

games/dMagnetic update from 0.17 to 0.18

2019-11-11 Thread Thomas Dettbarn
Hello all! games/dMagnetic just got a 0.18 release. The port has already been updated, awaiting your approval. Thomas Dettbarn dmagnetic_017_to_018.patch Description: Binary data

Re: new port games/dMagnetic (you helped me. Now what?)

2019-05-31 Thread Thomas Dettbarn
Please forgive my stupidity! :) > Brian Callahan hat am 31. Mai 2019 um 14:40 geschrieben: > Huh? My email was a go-ahead for your game to be added to our ports tree. > > ~Brian So what I did was cvs -qd anon...@anoncvs.ca.openbsd.org:/cvs checkout -P ports/games/ and checked if my

Re: NEW PORT: openbsd-backgrounds

2019-05-28 Thread Thomas Dettbarn
Hello. Who wants to browse 470 Mbyte of pictures anyways? I think you would help the users more if you would just pick your 10 favorites? Thomas > Giovanni Bechis mailto:giova...@paclan.it > hat am 28. > Mai 2019 um 08:17 geschrieben: > > > On Mon, May 27, 2019 at 10:49:34PM +0200,

Re: NEW PORT: openbsd-backgrounds

2019-05-26 Thread Thomas Dettbarn
https://www.deviantart.com/dettus/art/blueline-redhexagons-wide-30804467 here's my contribution. Marc Espie hat am 26. Mai 2019 um 16:36 geschrieben: This is a project I started a while back. The idea was to collect free-of-rights photos taken by OpenBSD developers, suitable for

Re: new port games/dMagnetic (you helped me. Now what?)

2019-05-24 Thread Thomas Dettbarn
"Waiting...". Got it! Thanks!! > Leonid Bobrov hat am 24. Mai 2019 um 15:35 geschrieben: > > > On Fri, May 24, 2019 at 03:19:48PM +0200, Thomas Dettbarn wrote: > > Hello. > > > > > > > > Attached is a slightly tweaked tarball based on

Re: new port games/dMagnetic (you helped me. Now what?)

2019-05-24 Thread Thomas Dettbarn
Hello. > > Attached is a slightly tweaked tarball based on that public repo. The > port was mostly good; I just made small adjustments to bring things into > our standard conventions (like, not starting COMMENT with a capital > letter or an indefinite article). > > Your

Re: new port games/dMagnetic (help me, please)

2019-05-21 Thread Thomas Dettbarn
> Brian Callahan hat am 21. Mai 2019 um 16:12 geschrieben: > > > > > On 5/21/19 10:01 AM, Leonid Bobrov wrote: > > http://www.dettus.net/dMagentic returns 404 error, fix this link. > > > >> PKGNAME = dMagneticx-${V} > > Maybe it's better to avoid upper-vase letters in PKGNAME? > > >

Re: new port games/dMagnetic (help me, please)

2019-05-21 Thread Thomas Dettbarn
Don't be sorry. I was not offended. :) The most important thing was: He helped me! > Brian Callahan hat am 21. Mai 2019 um 16:12 geschrieben: > > > > > On 5/21/19 10:01 AM, Leonid Bobrov wrote: > > http://www.dettus.net/dMagentic returns 404 error, fix this link. > > > >> PKGNAME =

Re: new port games/dMagnetic (help me, please)

2019-05-21 Thread Thomas Dettbarn
No idea if this mailing list allows screenshots, but this is what it looks like when you play "The Pawn" in an xterm window. > Thomas Dettbarn hat am 21. Mai 2019 um 14:36 geschrieben: > > > Hello. > > > So, i created an initial port for versi

new port games/dMagnetic (help me, please)

2019-05-21 Thread Thomas Dettbarn
Hello. So, i created an initial port for version 0.12 of my project dMagnetic- A Magnetic Scrolls Interpreter. I uploaded it to my website http://www.dettus.net/dMagentic. http://www.dettus.net/dMagentic, And you can download it at