I know sir.
My apologies.
What I actually meant to say was
"Please, Sirs, somebody check the port! I am not qualified enough to do
so myself."
Thomas
On 4/1/24 13:47, Theo de Raadt wrote:
Thomas Dettbarn wrote:
Hello.
Yeah... You know how the social engineering part
Hello.
Yeah... You know how the social engineering part of this xz
backhole was done?
Somebody pressured the Maintainer, that he needs to add new
features.
Afterwards, the maintainers of distributions were pressured to
update, because there were some "NEW FEATURES" available.
Your post
On 5/18/23 13:16, Omar Polo wrote:
nitpick: we can avoid patching the Makefile by just overriding the
variable from the make invocation, via MAKE_FLAGS.
I've committed the following version.
Thanks!
Wonderful!
Thank you.
I am currently trying to streamline my automated process of
Hello.
So, my lovely project is already at Version 0.37 (How time flies...)
I took the liberty of creating a patch for the Git repository, and
attached it to this email.
As always, I hope, it meets your standards, and: Enjoy! :)
As a side note, I would like to point out that I found something
Hello.
As promised, I have some notes on
https://www.openbsd.org/faq/ports/guide.html
The thing is, for my latest port, I did not use the CVS anymore, I used
the Git
repository. And I created a patch using said repo.
I do not want to get into "CVS is better!" or "Git is better".
However,
Hello.
My apologies, I realized that in my last Email, I forgot to include a
changelog.
Hopefully, the one from the Debian port will be sufficient... :)
dmagnetic (0.37-1) unstable; urgency=medium
* Minor bugfixes
* Reduced memory consumption
* Better help screens
-- Thomas
Hello.
On 2/8/23 21:18, Stuart Henderson wrote:
tweaked a bit and committed.
Thank you. I will apply your tweaks to my patch generator script.
Thomas
Hey!
My little project d11amp already saw version 0.61, but it looks
like it did not find its way into your ports tree. (Which still contains
Version 0.59). So, please find the patch attached with the latest
version attached to this email.
What changed since 0.59 was
* Improved Playlist
*
in the changelog
for the
Debian package:
* Minor bugfixes
* Backend engine can be encapsulated in a library
* HelloWorld example for interested frontend developers
Thomas Dettbarn
diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile
index e347b5f6fa9..828a139962f 100644
--- a/games
* Minor bugfixes
* Reduced memory consumption
* New default format for savegames
* Better looking ANSI and ASCII output
* Much cleaner sourcecode
-- Thomas Dettbarn Tue, 24 Jan 2023 21:34:56 +0200
diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile
index aa0e339bd17..e
On 1/8/23 22:06, Christian Weisgerber wrote:
That configure check is from a gnulib macro. It also appears (at
least) in archivers/gtar, where we work around it like this:
Exactly!
An easy fix to the port. (Given that the Maintainer wants to fix it, of
course. ;) )
However, my original
Hello!
So... I noticed that the sysutils/coreutils port cannot be compiled as
root. Whether or not this is a problem of the port or me being too
naiive when it comes to installing something is up to you.
(pkg_add coreutils fixed my problem)
Anyways, see for yourself:
% cd
* Improved Audio Output options
Enjoy!
Thomas Dettbarn
diff --git a/audio/d11amp/Makefile b/audio/d11amp/Makefile
index 27a38c7944a..5e3e142e4b7 100644
--- a/audio/d11amp/Makefile
+++ b/audio/d11amp/Makefile
@@ -1,6 +1,6 @@
-COMMENT= simple MP3 player
+COMMENT= Simple MP3 player
-V= 0.59
+V
On 12/7/22 20:09, Jeremie Courreges-Anglas wrote:
On Wed, Dec 07 2022, Stuart Henderson wrote:
On 2022/12/07 00:35, Jeremie Courreges-Anglas wrote:
You're setting CFLAGS on the make command line because you spotted that
its value wasn't in control of the ports framework. But passing CFLAGS
On 12/7/22 11:48, Stuart Henderson wrote:
On 2022/12/07 00:35, Jeremie Courreges-Anglas wrote:
You're setting CFLAGS on the make command line because you spotted that
its value wasn't in control of the ports framework. But passing CFLAGS
on the make command-line means that the CFLAGS
Hello.
So, I started writing a port for my retro MP3 player d11amp.
You can find the project's homepage here: https://dettus.net/d11amp
The port is what I have attached to this email. I tested it by
putting it into the ports tree and running "make install".
It would be great if it could
Hello Marc!
Just a small reminder... What I was proposing was a text file
with a bunch of entries like this:
URL=https://dettus.net/dMagnetic/sixel_mag_jinxter.png
SHA256=1bb9fc3e1b0878c3d9afc8e7c35c62e848ec6e1d52f179c915282b2d8ad82bf2
PERMIT_WEBSITE=yes
You mentioned another aspect which I
> Stuart Henderson hat am 20.06.2022 08:51 CEST
> geschrieben:
> And potentially a bunch of diffs, some of which will be mangled,
> trickled in piece by piece, that somebody needs to keep track of and
> check and commit..
Yes, but only if my proposal is a rousing success. :)
Thomas
Hello Stuart,
Hello Mikhail.
Thank you very much for your feedback. You mentioned an aspect
which I have completely overlooked in my proposal: EFFORT.
To me, adding a handful of URLs and SHA256 sums seems
negligible. Plus, I envisioned the pkg/SCREENSHOTS file as
something optional, not
Hello.
Hopefully this is the correct mailinglist for a proposal like this.
And hopefully you have not already had this discussion before.
In which case, I would like to apologize.
Anyways, I have a proposal, to make OpenBSD, the OS that
I love, maybe a little bit cuter.
# VISION
I was
Hello.
Chipping in my 2 cents here: I would suggest stricter rules for
the ports rather than a hacking the tools.
We are talking about the OpenBSD ports, right?
So if it is the ports, the name of the file should not
matter that much, as long as the build process can find it.
In other words:
Ladies and Gentlemen.
Please accept my latest patch to update the port of my little
project games/dmagnetic to its most recent release, 0.34. This
patch should no longer add the dreaded comment line, which was
a leftover from the old CVS days.
Hopefully, it will make its way into the ports of
* Minor bugfixes
* Slightly updated documentation
* Popular feature "-nodoc" had an issue with saved games.
-- Thomas Dettbarn Wed, 27 Apr 2022 00:33:07 +0200
Unfortunately, I did not save the changelog for the 0.33 release, but
its only entry (other than the Minor bugfixes) w
/22 00:39, Thomas Dettbarn wrote:
Hello guys.
Once again, this is for the ports tree of the 7.2 release.
A user pointed out a bug in my release 0.33, so I fixed it.
Please find the patch attached to this email.
From the Debian release, here is my changelog for this release:
dmagnetic (0.34-1
The changelog is:
dmagnetic (0.33-1) unstable; urgency=medium
* Minor bugfixes
* New feature "-nodoc" for players without a manual
-- Thomas Dettbarn Thu, 14 Apr 2022 08:33:49 +0200diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile
index 7309d7111c9..b6510d328e8 100644
-
Hello.
So, I love OpenBSD, and I love icarus verilog.
Here are my Two Cents:
Within the sources, the file driver/main.c, I found this:
-x-x-x-x-x-x-x-x-x-
#ifndef __MINGW32__
/* First try the location specified in the build process. */
if (access(IVL_ROOT, F_OK) != -1) {
Hello!
So, my project dMagnetic has seen release 0.30.
The changelog is:
dmagnetic (0.30-1) unstable; urgency=medium
* Internal bugfixes
* Fixed missing picture from 'Fish!' in C64 mode
* New characters for the monochrome vmode
-- Thomas Dettbarn Sun, 31 Jan 2021 14:47:30 +0100
to this, you can find the code i created from this release
(for example): https://www.dettus.net/dMagnetic/dMagnetic_0.29.tar.bz
Specifically within the file src/loader/loader_dsk.c.
Please have a look, I would love to exchange some notes with you.
Thomas Dettbarn
to this, you can find the code i created from this release
(for example): https://www.dettus.net/dMagnetic/dMagnetic_0.29.tar.bz
Specifically within the file src/loader/loader_dsk.c.
Please have a look, I would love to exchange some notes with you.
Thomas Dettbarn
Hello!
So, right before Christmas time, I was able to finish release 0.29 of my
project dMagnetic.
Please find the patch attached to this email.
Once again, I hope it meets your standards, and you can make it part of
the official OpenBSD ports tree.
Thomas
P.S.: Have an AWESOME 2021
releases.
Hopefully it meets your standards. Please let me know if there is
any issue.
Thomas
dmagnetic (0.28-1) unstable; urgency=medium
* Spectrum128 and Spectrum+3 binaries can be used
* Acorn Archimedes binaries can be used for playing
* Some internal bugfixes
-- Thomas Dettbarn
was still at 0.25, so the patch attached
to this email skips the 0.26 one.
I tried it, it works in my setup. Hopefully the same applies to your
machines.
Thomas Dettbarn
P.S.: My sincere apologies for the confusion.
--- Makefile.orig Sun Nov 1 21:18:07 2020
+++ Makefile Sun Nov 1 21:18:07
Wonderful!
Thank you very much
Thomas
On 7/26/20 6:48 PM, Stuart Henderson wrote:
On 2020/07/26 18:13, Thomas Dettbarn wrote:
Hello guys!
My awesome project games/dmagnetic saw release 0.25. You can now play
classic text adventures from Magnetic Scrolls, even with Commodore 64
Hello guys!
My awesome project games/dmagnetic saw release 0.25. You can now play
classic text adventures from Magnetic Scrolls, even with Commodore 64
graphics.
The latest and greatest feature is the fact that the beautiful images
are being
represented with 10 Bits per RGB channel instead of
Hello everyone.
My interpreter for Magnetic Scrolls games, dMagnetic,
just received release number 0.24. I already patched the
port. While I was at it, I changed the mechanism of the
do-test target.
Before, it was a target in the ports-Makefile. Now I made
it a target within the
Certainly!
Please find it here:
http://www.dettus.net/shockolateissue.txt
This file includes the output of dmesg, as well as the output of
pkg_info -A.
Hopefully, it helps.
Thomas
On 6/20/20 6:56 PM, Thomas Frohwein wrote:
There are 2 issues showing up in the log, none of which I
Tried it.
Didn't work.
13:08:31 INFO Shock.c:127: Logger initialized
13:08:31 INFO InitMac.c:98: Starting Shockolate 0.7.8-g
13:08:31 INFO MacDev.c:81: Initializing graphics mode
13:08:31 INFO Shock.c:246: Setting up screen and render contexts
13:08:32 INFO OpenGL.cc:376: OpenGL Resize
Hello.
When I looked into the list of ported games for OpenBSD, I noticed that 1oom
was the one at the very top. So I decided to give it a go. When I
installed it via
pkg_add 1oom
everything went smoothly, but when I started the game, I noticed the lack of
music during the Intro. In the
Good day everybody.
My interpreter for classic text adventure games "dMagnetic"
just saw release 0.22. The last one I found in your CVS
was 0.20, so I took the liberty of creating a patch from that,
foregoing the 0.21 release.
While I was at it, I also improved upon the "do-test:" target.
Hello.
I am truly sorry... I found a bug, and I was forced to do a new release. I will
use the Makefile from the ports and upload a new patch tomorrow.
I. AM. TRULY. SORRY!
Thomas
> Stuart Henderson hat am 17. Januar 2020 um 23:20
> geschrieben:
>
>
> On 2020/01/17 18:44,
Hello.
Please, let me say that I lve the do-test: target in the Makefile. Thank
you for the effort of actually reading the
README and adding something I have not thought of, yet. :)
Anyways... may I humbly suggest a little alteration? I do not know how exactly
to do this, so I need a
Hello!
Please find the patch to the games/dmagnetic port attached to this email. It is
my understanding that encoding the sha256
sum in base64 is preferable, so I took the liberty of doing
so in the disinfo file.
Thomas
P.S.: Not to be paranoid, but the attachement should be 731 bytes in
oh shoot...sorry!
I will take better care next time. Sorry about that! Thank you for giving
me the opportunity to publish my awesome project within your ports tree!
Thomas
Stuart Henderson < s...@spacehopper.org> hat am 27. Dezember 2019 um
23:16 geschrieben:
On 2019/12/27 21:15, dettus
Hello all!
games/dMagnetic just got a 0.18 release. The port has already
been updated, awaiting your approval.
Thomas Dettbarn
dmagnetic_017_to_018.patch
Description: Binary data
Please forgive my stupidity! :)
> Brian Callahan hat am 31. Mai 2019 um 14:40 geschrieben:
> Huh? My email was a go-ahead for your game to be added to our ports tree.
>
> ~Brian
So what I did was
cvs -qd anon...@anoncvs.ca.openbsd.org:/cvs checkout -P ports/games/
and checked if my
Hello.
Who wants to browse 470 Mbyte of pictures anyways?
I think you would help the users more if you would just
pick your 10 favorites?
Thomas
> Giovanni Bechis mailto:giova...@paclan.it > hat am 28.
> Mai 2019 um 08:17 geschrieben:
>
>
> On Mon, May 27, 2019 at 10:49:34PM +0200,
https://www.deviantart.com/dettus/art/blueline-redhexagons-wide-30804467
here's my contribution.
Marc Espie hat am 26. Mai 2019 um 16:36
geschrieben:
This is a project I started a while back.
The idea was to collect free-of-rights photos taken by OpenBSD
developers, suitable for
"Waiting...". Got it! Thanks!!
> Leonid Bobrov hat am 24. Mai 2019 um 15:35 geschrieben:
>
>
> On Fri, May 24, 2019 at 03:19:48PM +0200, Thomas Dettbarn wrote:
> > Hello.
> >
> > >
> > > Attached is a slightly tweaked tarball based on
Hello.
>
> Attached is a slightly tweaked tarball based on that public repo. The
> port was mostly good; I just made small adjustments to bring things into
> our standard conventions (like, not starting COMMENT with a capital
> letter or an indefinite article).
>
> Your
> Brian Callahan hat am 21. Mai 2019 um 16:12 geschrieben:
>
>
>
>
> On 5/21/19 10:01 AM, Leonid Bobrov wrote:
> > http://www.dettus.net/dMagentic returns 404 error, fix this link.
> >
> >> PKGNAME = dMagneticx-${V}
> > Maybe it's better to avoid upper-vase letters in PKGNAME?
> >
>
Don't be sorry.
I was not offended. :)
The most important thing was: He helped me!
> Brian Callahan hat am 21. Mai 2019 um 16:12 geschrieben:
>
>
>
>
> On 5/21/19 10:01 AM, Leonid Bobrov wrote:
> > http://www.dettus.net/dMagentic returns 404 error, fix this link.
> >
> >> PKGNAME =
No idea if this mailing list allows screenshots, but this is what it looks like
when you play "The Pawn" in an xterm window.
> Thomas Dettbarn hat am 21. Mai 2019 um 14:36 geschrieben:
>
>
> Hello.
>
>
> So, i created an initial port for versi
Hello.
So, i created an initial port for version 0.12 of my project dMagnetic- A
Magnetic Scrolls Interpreter. I uploaded it to my website
http://www.dettus.net/dMagentic.
http://www.dettus.net/dMagentic,
And you can download it at
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