Re: NEW: games/chocolate-doom (update)

2009-06-07 Thread Ryan Freeman
On Sat, Jun 06, 2009 at 12:11:40AM +0200, Peter Hessler wrote: Sorry it took so long, but we finally imported this. Many thanks!. *jump for joy* ;) thanks Peter, i do realize you guys have a lot more important things to deal with besides games ports, hence i've been locally keeping all my

Re: NEW: games/chocolate-doom (update)

2009-06-05 Thread Peter Hessler
Sorry it took so long, but we finally imported this. Many thanks!. On 2009 Jan 23 (Fri) at 11:42:27 -0800 (-0800), Ryan Freeman wrote: :hi, : :attached is another new tarball of this new port just updating :to version 1.2.1. regards, : :-ryan -- God isn't dead, He's just trying to avoid the

NEW: games/chocolate-doom (update)

2009-01-23 Thread Ryan Freeman
hi, attached is another new tarball of this new port just updating to version 1.2.1. regards, -ryan chocolate-doom.tgz Description: application/tar-gz

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
Hello ports@ attached is updated tarball with the latest release of chocolate-doom version 0.2.0. changes can be seen here: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.2.0/NEWS?view=markup it may be worthy to note that both chocolate-heretic and

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
lets also attach port. On Fri, Dec 12, 2008 at 10:52:37AM -0800, Ryan Freeman wrote: Hello ports@ attached is updated tarball with the latest release of chocolate-doom version 0.2.0. changes can be seen here:

Re: NEW: games/chocolate-doom

2008-09-23 Thread Bryan Linton
On 2008-09-17 02:13:35, Ryan Freeman [EMAIL PROTECTED] wrote: attached is fixed port again; - added GPLv2 to Makefile - removed the trailing whitelines that are getting me in trouble ;) - SDL under WANTLIB now as per guidance from Antoine - ${PREFIX}/share/games/doom/ directory is created

Re: NEW: games/chocolate-doom

2008-09-17 Thread Antoine Jacoutot
On Tue, 16 Sep 2008, Ryan Freeman wrote: attached is the newest port tarball, tested and working on i386, regards, Some coments: - add the GPL version in the license marker - remove those trailing white lines at the end of DESCR and MESSAGE - SDL could be in WANTLIB instead of LIB_DEPENDS. - the

Re: NEW: games/chocolate-doom

2008-09-17 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 09:10:47AM +0200, Antoine Jacoutot wrote: On Tue, 16 Sep 2008, Ryan Freeman wrote: attached is the newest port tarball, tested and working on i386, regards, Some coments: - add the GPL version in the license marker - remove those trailing white lines at the end of

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello! On Tue, Sep 16, 2008 at 12:28:06PM +0200, Paul de Weerd wrote: Hi Ryan, Your port doesn't seem to package, apparently because the make fake step doesn't install the manpages. thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i

Re: NEW: games/chocolate-doom

2008-09-16 Thread Stuart Henderson
On 2008/09/16 03:52, Ryan Freeman wrote: thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i also got a friend who also has i386 and a newer snapshot than mine that was able to package and repackage. obtain configure output (or better,

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 12:31:22PM +0100, Stuart Henderson wrote: On 2008/09/16 03:52, Ryan Freeman wrote: thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i also got a friend who also has i386 and a newer snapshot than mine that was able

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | i have fixed this by simply adding a post-install: directive in the port's | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | avoiding python once again and now working on my compaq that does not have |

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | This one builds, packages and installs fine on amd64. I've made a port | of the shareware episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
I just keep replying to myself... On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | I've made a port | of the shareware episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom datafiles. This

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | | i have fixed this by simply adding a post-install: directive in the port's | | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | | avoiding

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
*blush* .. Thanks for noticing, Claudio... Paul 'WEiRD' de Weerd -- [++-]+++.+++[---].+++[+ +++-].++[-]+.--.[-] http://www.weirdnet.nl/ doomdata.tgz Description: application/tar-gz

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Mon, Sep 15, 2008 at 11:59:54PM -0700, Ryan Freeman wrote: hello ports@ attached is a port of the conservative doom sourceport chocolate-doom. from DESCR: Chocolate Doom is a portable branch of the classic doom.exe experience from the days of DOS. The author, Simon Howard, has worked

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antti Harri
Hi, there's already games/prboom, so why another Doom-engine? -- Antti Harri

Re: NEW: games/chocolate-doom

2007-12-13 Thread Andrés
On Dec 13, 2007 10:49 AM, Antti Harri [EMAIL PROTECTED] wrote: Hi, there's already games/prboom, so why another Doom-engine? -- Antti Harri Because someone ported it? I don't get this there's already a ported implementation of idea. Sounds like monopoly. IMHO, any quality port (as in:

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antoine Jacoutot
On Thu, 13 Dec 2007, Antti Harri wrote: I'm not saying it shouldn't be imported, I'm just wondering what makes chocolate-doom better than existing prboom. I would say it tastes better ;-) -- Antoine

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antti Harri
On Thu, 13 Dec 2007, Andrés wrote: there's already games/prboom, so why another Doom-engine? Because someone ported it? I don't get this there's already a ported implementation of idea. Sounds like monopoly. IMHO, any quality port (as in: compiles, runs fine) should be included. With a

Re: NEW: games/chocolate-doom

2007-12-13 Thread Ryan Freeman
On Thu, Dec 13, 2007 at 04:52:20PM +0100, Antoine Jacoutot wrote: On Thu, 13 Dec 2007, Antti Harri wrote: I'm not saying it shouldn't be imported, I'm just wondering what makes chocolate-doom better than existing prboom. I would say it tastes better ;-) hehe well, when it comes to doom and

Re: NEW: games/chocolate-doom

2007-12-13 Thread Mike Swanson
On Thursday 13 December 2007 05:49:41 Antti Harri wrote: Hi, there's already games/prboom, so why another Doom-engine? Chocolate Doom and PrBoom have very different goals. PrBoom intends to add many features and remove many limits. Chocolate Doom intends to behave as much like the original

NEW: games/chocolate-doom

2007-12-12 Thread Mike Swanson
From the Chocolate Doom README: Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. Chocolate Doom aims to: * Be compatible with DOS Doom demos * Be compatible with DOS Doom configuration files * Be compatible with DOS

Re: NEW: games/chocolate-doom

2007-12-12 Thread Ryan Freeman
Hi Mike, On Wed, Dec 12, 2007 at 10:48:39PM -0800, Mike Swanson wrote: From the Chocolate Doom README: Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. Chocolate Doom aims to: * Be compatible with DOS Doom demos