On Thu, October 28, 2010 10:26, Antti Harri wrote:
> On Thursday 28 October 2010 06:53:49 Kirill Bychkov wrote:
>> > LANG=C is a valid LANG. In that case, it should default to the default
>> > language (most commonly English).
>>
>> It SHOULD, but it doesn't. It's ignoring .mo files with translati
On Thursday 28 October 2010 06:53:49 Kirill Bychkov wrote:
> > LANG=C is a valid LANG. In that case, it should default to the default
> > language (most commonly English).
>
> It SHOULD, but it doesn't. It's ignoring .mo files with translations.
> Setting env LANG=en_EN makes it work. env LANG=ru_
On Thu, October 28, 2010 04:35, Peter Hessler wrote:
> On 2010 Oct 28 (Thu) at 00:17:15 +0400 (+0400), Kirill Bychkov wrote:
> :On Wed, October 27, 2010 22:13, Antti Harri wrote:
> :> On Tuesday 26 October 2010 01:53:17 Edd Barrett wrote:
> :>> Also start a single play campaign:
> :>> "
> :>> intro
On 2010 Oct 28 (Thu) at 00:17:15 +0400 (+0400), Kirill Bychkov wrote:
:On Wed, October 27, 2010 22:13, Antti Harri wrote:
:> On Tuesday 26 October 2010 01:53:17 Edd Barrett wrote:
:>> Also start a single play campaign:
:>> "
:>> intro sentance 1
:>> intro sentance 2
:>> ...
:>> "
:>>
:>> Seems wron
On Thu, Oct 28, 2010 at 12:17:15AM +0400, Kirill Bychkov wrote:
> BTW. How should it be dealt with? Tell users in README to set correct LANG or
> add LANG in ${PREFIX}/bin/ufo script?
Can we set it to english by default and allow the user to over-ride this?
Do you have any idea how the sound can
On Wed, October 27, 2010 22:13, Antti Harri wrote:
> On Tuesday 26 October 2010 01:53:17 Edd Barrett wrote:
>> Also start a single play campaign:
>> "
>> intro sentance 1
>> intro sentance 2
>> ...
>> "
>>
>> Seems wrong?
>
> You probably don't have $LANG set, am I correct?
I think so. In this cas
On Tuesday 26 October 2010 01:53:17 Edd Barrett wrote:
> Also start a single play campaign:
> "
> intro sentance 1
> intro sentance 2
> ...
> "
>
> Seems wrong?
You probably don't have $LANG set, am I correct?
--
Antti Harri
Hi,
On Mon, Oct 25, 2010 at 12:50:50AM +0400, Kirill Bychkov wrote:
> Hi!
> This is a port of turn/squad-based strategy game.
>
> From DESCR:
> UFO: ALIEN INVASION is a squad-based tactical strategy game in the tradition
> of the old X-COM PC games, but with a twist. Our game combines military
>
Hi!
This is a port of turn/squad-based strategy game.
>From DESCR:
UFO: ALIEN INVASION is a squad-based tactical strategy game in the tradition
of the old X-COM PC games, but with a twist. Our game combines military
realism with hard science-fiction and the weirdness of an alien invasion. The
care
Hello. After the recent patch of OpenAL by Jacob Meuser, sound in ufoai became
quite nice. Give this port a chance, please!
Tested on amd64.
>From DESCR:
UFO: ALIEN INVASION is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. Our game combines
milit
On Sat, 31 Oct 2009, Kirill Bychkov wrote:
P.S.
How this problem could be solved:
[...]
===> Extracting for ufoai-2.2.1
tar: Could not create: ufoai-2.2.1-source/.: File exists
*** Error code 1
I did the following:
do-extract:
-cd ${WRKDIR} && bzip2 -dc ${FULLDISTDIR}/${DISTNAME}${EX
Hi! This is a port of UFO:Alien Invasion game.
cat pkg/DESCR
UFO: ALIEN INVASION is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. Our game combines
military realism with hard science-fiction and the weirdness of an alien
invasion. The carefully
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