[protobuf] Issue 682 in protobuf: Windows phone 8.1 problem

2014-12-10 Thread protobuf

Status: New
Owner: liuj...@google.com
Labels: Type-Defect Priority-Medium

New issue 682 by dobba...@gmail.com: Windows phone 8.1 problem
https://code.google.com/p/protobuf/issues/detail?id=682

I use protobuf in winrt app for Windows and windows phone.
I got this message when build for ARM: Host architecture was not detected  
as supported by protobuf

The device is Nokia Lumia 1020. My OS is Windows 8.1, Visual Studio 2013

When is build for x86(run on emulator) everything is fine.
What is the expected output? What do you see instead?

Thank's!


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[protobuf] Passing messages without a compiled proto

2014-12-10 Thread Jeremy Swigart
Is it possible, given a proto file, but without compiling it(protoc), to use 
the proto file directly to be able to load data? In other words parsing the 
proto file at run time and generating a reflection interface or something such 
that a tool may read the messages with just the proto file without having to 
generate the code with protoc ? 

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[protobuf] Re: Issue 682 in protobuf: Windows phone 8.1 problem

2014-12-10 Thread protobuf

Updates:
Status: WontFix

Comment #1 on issue 682 by xiaof...@google.com: Windows phone 8.1 problem
https://code.google.com/p/protobuf/issues/detail?id=682

Hi dobballa, we moved to github not very long ago. Could you file this  
issue on our github site?

https://github.com/google/protobuf/issues

Also as we don't have such a testing environment as yours,  we'll need  
users' patch to fix this problem.


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[protobuf] Protobuf Buffers v3.0.0-alpha-1

2014-12-10 Thread Feng Xiao
Hi all,

I just published protobuf v3.0.0-alpha-1 on our github site:
https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we 
will add a new protobuf language version (aka proto3) and support a wider 
range of programming languages (to name a few: ruby, php, node.js, 
objective-c). This alpha version contains C++ and Java implementation with 
partial proto3 support (see below for details). In future releases we will 
add support for more programming languages and implement the full proto3 
feature set. Besides proto3, this alpha version also includes two other new 
features: map fields and arena allocation. They are implemented for both 
proto3 and the old protobuf language version (aka proto2).

We are currently working on the documentation of these new features and 
when it's ready it will be updated to our protobuf developer guide 
https://developers.google.com/protocol-buffers/docs/overview. For the 
time being if you have any questions regarding proto3 or other new 
features, please post your question in the discussion group.

CHANGS
===
Version 3.0.0-alpha-1 (C++/Java):

  General
  * Introduced Protocol Buffers language version 3 (aka proto3).

When protobuf was initially opensourced it implemented Protocol Buffers
language version 2 (aka proto2), which is why the version number
started from v2.0.0. From v3.0.0, a new language version (proto3) is
introduced while the old version (proto2) will continue to be supported.

The main intent of introducing proto3 is to clean up protobuf before
pushing the language as the foundation of Google's new API platform.
In proto3, the language is simplified, both for ease of use and  to
make it available in a wider range of programming languages. At the
same time a few features are added to better support common idioms
found in APIs.

The following are the main new features in language version 3:

  1. Removal of field presence logic for primitive value fields, removal
 of required fields, and removal of default values. This makes 
proto3
 significantly easier to implement with open struct representations,
 as in languages like Android Java, Objective C, or Go.
  2. Removal of unknown fields.
  3. Removal of extensions, which are instead replaced by a new standard
 type called Any.
  4. Fix semantics for unknown enum values.
  5. Addition of maps.
  6. Addition of a small set of standard types for representation of 
time,
 dynamic data, etc.
  7. A well-defined encoding in JSON as an alternative to binary proto
 encoding.

This release (v3.0.0-alpha-1) includes partial proto3 support for C++ 
and
Java. Items 6 (well-known types) and 7 (JSON format) in the above 
feature
list are not implemented.

A new notion syntax is introduced to specify whether a .proto file
uses proto2 or proto3:

  // foo.proto
  syntax = proto3;
  message Bar {...}

If omitted, the protocol compiler will generate a warning and proto2 
will
be used as the default. This warning will be turned into an error in a
future release.

We recommend that new Protocol Buffers users use proto3. However, we do 
not
generally recommend that existing users migrate from proto2 from proto3 
due
to API incompatibility, and we will continue to support proto2 for a 
long
time.

  * Added support for map fields (implemented in C++/Java for both proto2 
and
proto3).

Map fields can be declared using the following syntax:

  message Foo {
mapstring, string values = 1;
  }

Data of a map field will be stored in memory as an unordered map and it
can be accessed through generated accessors.

  C++
  * Added arena allocation support (for both proto2 and proto3).

Profiling shows memory allocation and deallocation constitutes a 
significant
fraction of CPU-time spent in protobuf code and arena allocation is a
technique introduced to reduce this cost. With arena allocation, new
objects will be allocated from a large piece of preallocated memory and
deallocation of these objects is almost free. Early adoption shows 20% 
to
50% improvement in some Google binaries.

To enable arena support, add the following option to your .proto file:

  option cc_enable_arenas = true;

Protocol compiler will generate additional code to make the generated
message classes work with arenas. This does not change the existing API
of protobuf messages and does not affect wire format. Your existing code
should continue to work after adding this option. In the future we will
make this option enabled by default.

To actually take advantage of arena allocation, you need to use the 
arena
APIs when creating messages. A quick example of using the arena API:

  {

Re: [protobuf] Protobuf Buffers v3.0.0-alpha-1

2014-12-10 Thread chai2010
Feng Xiao,

I have some questions:

1. does protobuf3 will include golang compiler?
2. does protobuf3 have a spec doc (link?) ?

Thanks.

2014-12-11 12:51 GMT+08:00 Feng Xiao xiaof...@google.com:

 Hi all,

 I just published protobuf v3.0.0-alpha-1 on our github site:
 https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

 This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we
 will add a new protobuf language version (aka proto3) and support a wider
 range of programming languages (to name a few: ruby, php, node.js,
 objective-c). This alpha version contains C++ and Java implementation with
 partial proto3 support (see below for details). In future releases we will
 add support for more programming languages and implement the full proto3
 feature set. Besides proto3, this alpha version also includes two other new
 features: map fields and arena allocation. They are implemented for both
 proto3 and the old protobuf language version (aka proto2).

 We are currently working on the documentation of these new features and
 when it's ready it will be updated to our protobuf developer guide
 https://developers.google.com/protocol-buffers/docs/overview. For the
 time being if you have any questions regarding proto3 or other new
 features, please post your question in the discussion group.

 CHANGS
 ===
 Version 3.0.0-alpha-1 (C++/Java):

   General
   * Introduced Protocol Buffers language version 3 (aka proto3).

 When protobuf was initially opensourced it implemented Protocol Buffers
 language version 2 (aka proto2), which is why the version number
 started from v2.0.0. From v3.0.0, a new language version (proto3) is
 introduced while the old version (proto2) will continue to be
 supported.

 The main intent of introducing proto3 is to clean up protobuf before
 pushing the language as the foundation of Google's new API platform.
 In proto3, the language is simplified, both for ease of use and  to
 make it available in a wider range of programming languages. At the
 same time a few features are added to better support common idioms
 found in APIs.

 The following are the main new features in language version 3:

   1. Removal of field presence logic for primitive value fields,
 removal
  of required fields, and removal of default values. This makes
 proto3
  significantly easier to implement with open struct
 representations,
  as in languages like Android Java, Objective C, or Go.
   2. Removal of unknown fields.
   3. Removal of extensions, which are instead replaced by a new
 standard
  type called Any.
   4. Fix semantics for unknown enum values.
   5. Addition of maps.
   6. Addition of a small set of standard types for representation of
 time,
  dynamic data, etc.
   7. A well-defined encoding in JSON as an alternative to binary proto
  encoding.

 This release (v3.0.0-alpha-1) includes partial proto3 support for C++
 and
 Java. Items 6 (well-known types) and 7 (JSON format) in the above
 feature
 list are not implemented.

 A new notion syntax is introduced to specify whether a .proto file
 uses proto2 or proto3:

   // foo.proto
   syntax = proto3;
   message Bar {...}

 If omitted, the protocol compiler will generate a warning and proto2
 will
 be used as the default. This warning will be turned into an error in a
 future release.

 We recommend that new Protocol Buffers users use proto3. However, we
 do not
 generally recommend that existing users migrate from proto2 from
 proto3 due
 to API incompatibility, and we will continue to support proto2 for a
 long
 time.

   * Added support for map fields (implemented in C++/Java for both proto2
 and
 proto3).

 Map fields can be declared using the following syntax:

   message Foo {
 mapstring, string values = 1;
   }

 Data of a map field will be stored in memory as an unordered map and it
 can be accessed through generated accessors.

   C++
   * Added arena allocation support (for both proto2 and proto3).

 Profiling shows memory allocation and deallocation constitutes a
 significant
 fraction of CPU-time spent in protobuf code and arena allocation is a
 technique introduced to reduce this cost. With arena allocation, new
 objects will be allocated from a large piece of preallocated memory and
 deallocation of these objects is almost free. Early adoption shows 20%
 to
 50% improvement in some Google binaries.

 To enable arena support, add the following option to your .proto file:

   option cc_enable_arenas = true;

 Protocol compiler will generate additional code to make the generated
 message classes work with arenas. This does not change the existing API
 of protobuf messages and does not affect wire format. Your existing
 code
 should continue to work after