After much work by 2 engineers we were finally able to build proto3 using
Visual Studio 2015 and are able to build Windows programs that use the
protocol buffers, proto3.
Now for the meat of our project, we are planning on using the protocol
buffers in an embedded environment that is running
Hello,
We are trying to send the images of size of approx. 2 MB using
protobuf2006000. Since the image contents are data only, it cannot be
managed with structures. We are currently some frame drops(data loss) issue
while transmitting from one application other. Can somebody explain us why
System
1 process with 2 components - a client and a server
Both Client and Server make use of a Model.proto
Client and Server are built with different versions of Model.proto
Build
Server generates .h and .cc files at buildtime and compiles them into
libServer.so. Sever's use of the proto is
I have a example message structure define as follows
message A {
required string cmd = 1;
optional MessageType1 message_type1 = 2;
optional MessageType2 message_type2 = 3;
optional MessageType3 message_typeN = N
};
message MessageType1 {
optional dog d = 1;