[Proto-Scripty] Re: Array.without() problem

2009-03-06 Thread Jerod Venema


 Use delete history[index];


If you're trying to remove elements from a history array (not an object),
you probably want history.splice(index,1), or your indexes are going to be
all out of whack.

Using splice will cause your history array to have a length of n-1
(which is what you're probably after), whereas the delete will cause the
array to have length n with an undefined value at your index.

If history is an object, then the delete will work fine.
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[Proto-Scripty] Re: Possible incompatibility with JSON library?

2009-01-25 Thread Jerod Venema
Not sure about the bug, but is there a reason you can't use the prototype
JSON methods?

On Sun, Jan 25, 2009 at 7:30 PM, nlloyds nllo...@gmail.com wrote:


 I'm using this code:

 script src=http://www.json.org/json2.js;/script
 script runat=server src=https://ajax.googleapis.com/ajax/libs/
 prototype/1.6.0.3/prototype.jshttps://ajax.googleapis.com/ajax/libs/prototype/1.6.0.3/prototype.js
 /script
 script runat=server
document.write(JSON.stringify([]));
 /script

 Which will output null with the Prototype script tag. If that tag is
 removed, the output is [], as I had expected. I believe the JSON
 library checks for at toJSON property on objects, which doesn't
 normally exist for Array, but does after Prototype.js augments them.

 Any ideas?

 Thanks,

 Nathan
 



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[Proto-Scripty] Re: Opera and $$('.wrapper .class') seems not to work correctly

2009-01-13 Thread Jerod Venema
Hey all, when you're replying to these threads, can you make sure you keep
it on-list? I like to keep up with various solutions to all these problems,
and seeing half the solution (or no solution at all) is really frustrating.

(@Kangax, I know I've seen a few replies to messages you've sent off-list,
and since I know you've got good replies, I'd love it if they'd stay on the
list. :-D)

Thanks!

On Tue, Jan 13, 2009 at 12:58 PM, T.J. Crowder t...@crowdersoftware.comwrote:


  I usually try to eliminate as much of irrelevant prototypeism as
  possible when creating a testcase : )

 Fair 'nuff, but I'd still use something other than inline to allow for
 browsers being difficult about the closing body tag and DOM rendering
 time.  Probably me being paranoid.  Perhaps (shock and horror) DOM0
 window.onload stuff, image loading not being an issue:

 script type='text/javascript'
 window.onload = function() {
alert('Found ' + $$('.wrapper .inner').length);
 });
 /script

  at the time when body is definitely loaded
  and parsed.

 Is it, definitely?  Within the tag?  (Serious question, you know more
 about this stuff than I do.)

 -- T.J. ;-)


 On Jan 13, 2:17 pm, kangax kan...@gmail.com wrote:
  On Jan 13, 8:30 am, T.J. Crowder t...@crowdersoftware.com wrote:
 
   Hi Juriy,
 
   That inline script could muddy the water in terms of DOM availability,
   etc.  Perhaps a minor mod:
 
  I usually try to eliminate as much of irrelevant prototypeism as
  possible when creating a testcase : ) Why use dom:loaded (which is
  also known to be unreliable in IE in its current implementation) when
  we can simply run script at the time when body is definitely loaded
  and parsed.
 
  [...]
 
  --
  kangax
 



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[Proto-Scripty] Re: Inheritance question

2009-01-13 Thread Jerod Venema
If you're trying to avoid the default behaviour for the label (which is to
check/uncheck the appropriate form element), you may want to just use
prototypes stop [1] function. I've never done this, but something like the
following ought to work (I think):

Event.observe('mylabel', 'click', function(evt){
  Event.stop(evt);
});

You'll probably want a $$('label') call instead of 'mylabel', but you get
the idea.

[1] http://www.prototypejs.org/api/event/stop

On Tue, Jan 13, 2009 at 9:31 AM, Cyrus arianglan...@googlemail.com wrote:


 Ok, thanks.

 Let me describe my actual problem:

 I have a list with labels and checkboxes:

 ul id=list
 lilabelinput type=checkbox / My first checkbox/label/li
 lilabelinput type=checkbox / My second checkbox/label/li
 ...
 /ul

 I wanted to have that list sortable. Very easy task with Sortable:

 Sortable.create(list);

 Works fine except one issue:

 Safari and Firefox interpret the drag and drop as a click on the
 label. Clicking on the label changes the status of the checkbox. There
 must be a way to prevent this.

 Do you have any ideas how to do this.

 I used the Sortable callback onChange to save the checkbox status
 before the drop. The other callback onUpdate is fired before the click
 on the label takes effect. I would like to add another change listener
 to the checkbox that only takes effect when onUpdate was fired.

 On 13 Jan., 14:44, T.J. Crowder t...@crowdersoftware.com wrote:
  Hi Cyrus,
 
  I don't know much about script.aculo.us, but looking at it
  (dragdrop.js), Sortable isn't a class (in the loose way we use that
  word in this classless prototypical language JavaScript), it's just an
  object with a bunch of functions assigned as properties.  So you won't
  be able to extend it in this way.  Perhaps someone who's done more
  with script.aculo.us can point you to a convenient way to achieve the
  result you're looking for.
 
  FWIW,
  --
  T.J. Crowder
  tj / crowder software / com
  Independent Software Engineer, consulting services available
 
  On Jan 13, 1:27 pm, Cyrus arianglan...@googlemail.com wrote:
 
   Hi,
 
   I want to extend the Sortable class from the scriptaculous library.
   Where is my mistake? It's telling me SortableLabelList.create doesn't
   exist - I assumed it is inherited from Sortable.
 
   // extend
   SortableLabelList = Class.create(Sortable, {
   // redefine onHover
   onHover: function($super, element, dropon, overlap) {
   $super();
   console.log(element);
   console.log(dropon);
   console.log(overlap);
   }
 
   });
 
   // create list
   SortableLabelList.create(...);
 



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[Proto-Scripty] Re: sound.js bug

2008-12-05 Thread Jerod Venema
The second argument should be an anonymous object. This should work:

play('http://myurl.com/sound.wav', { replace: true });

On Fri, Dec 5, 2008 at 1:29 PM, Bill Walton [EMAIL PROTECTED] wrote:

 I think I've found a bug in the latest release of sound.js.

 This is the code in sound.js

 play: function(url){
   if(!Sound._enabled) return;
   var options = Object.extend({
 track: 'global', url: url, replace: false
   }, arguments[1] || {});



 In order to get the replace to work (to eliminate double-ding), I had to
 change it to...

   play: function(url){
 if(!Sound._enabled) return;
 var options = Object.extend({
   track: 'global', url: url, replace: arguments[1] || {} });

 I'm not real strong in JavaScript, but it looks to me like replace is
 hardcoded in the lates release.  At least, I couldn't get it to change.  Am
 I doing something wrong?  Or is this a bug?

 TIA from Texas!
 Bill


 



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[Proto-Scripty] Re: sound.js bug

2008-12-05 Thread Jerod Venema
D'you have the code up somewhere that I can take a look at? If not, I'll set
one up...

On Fri, Dec 5, 2008 at 7:26 PM, bill walton [EMAIL PROTECTED] wrote:


 Hi Jerod,

 Update below.  I would really appreciate your, or anyone else's,
 feedback/help on this.  I figured making three simple sounds would be
 simple.  ;-(

 On Dec 5, 1:53 pm, Jerod Venema [EMAIL PROTECTED] wrote:
  The second argument should be an anonymous object. This should work:
 
  play('http://myurl.com/sound.wav', { replace: true });
 
 
  On Fri, Dec 5, 2008 at 1:29 PM, Bill Walton [EMAIL PROTECTED]
 wrote:
   I think I've found a bug in the latest release of sound.js.
 
   This is the code in sound.js
 
   play: function(url){
 if(!Sound._enabled) return;
 var options = Object.extend({
   track: 'global', url: url, replace: false
 }, arguments[1] || {});
 
   In order to get the replace to work (to eliminate double-ding), I had
 to
   change it to...
 
 play: function(url){
   if(!Sound._enabled) return;
   var options = Object.extend({
 track: 'global', url: url, replace: arguments[1] || {} });

 The code that immediately follows the above is this...

if(options.replace  this.tracks[options.track]) {
  $R(0, this.tracks[options.track].id).each(function(id){
var sound = $('sound_'+options.track+'_'+id);
sound.Stop  sound.Stop();
sound.remove();
  });
  this.tracks[options.track] = null;
}

 In FF2, walking through the script with a breakpoint set on the '$R'
 line, I see this in the 'watch' window (the right pane in the FireBug
 panel):

 with my code it shows ...

 New watch expression...
 + this   Object tracks=Object _enabled=true template=Object
 - optionsObject track=global
 url=../sounds/item_found.wav
  - replace  Object replace=true
   replace   true
track global
url ../sounds/item_found.wav
 url ../sounds/item_found.wav


 with latest sound.js code it shows ...

 New watch expression...
 + thisObject tracks=Object _enabled=true template=Object
 - optionsObject track=global
 url=../sounds/item_found.wav
  replace true
  trackglobal
  url../sounds/item_found.wav
 url  ../sounds/item_found.wav

 I looks like sound.js is not creating the anonymous object.  Or am I
 misunderstanding what I'm seeing?

 Thanks,
 Bill
 



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[Proto-Scripty] Re: Banner viewport

2008-12-03 Thread Jerod Venema
I just took a brief look, but try moving the startScroller calls into the
onload rather than having them inline, see if that helps.

On Fri, Nov 28, 2008 at 10:40 PM, jonathon [EMAIL PROTECTED] wrote:


 I was just troubleshooting something like this, and can't figure out
 how to get it to work in ie...  If I add an alert to scrollImage(), I
 see it only in firefox.

 http://www.lotzunga.com/  works in Firefox (check out the image
 thingies)
 http://www.lotzunga.com/  doesn't work in IE (I hate IE.)

 Is there something I'm missing?



 On Nov 28, 7:01 pm, Jerod Venema [EMAIL PROTECTED] wrote:
  That's not really an effect, per-se, as much as a simple continuous
  motion. It's simple enough to do this without scriptaculous:
 
  //assumes myelement is positioned absolutely
  var moveIt = function(){
var pos = parseInt($('myelement').getStyle(top).gsub(/[^\d]/,));
pos = (pos + 1) + px;
$('myelement').setStyle({ top: pos});}
 
  new PeriodicalExecuter(moveIt,0.1);
 
  That's it :) Voila, nice scolling element. Replace myelement with
 header
  and you can run that script on the script.aculo.us homepage.
 
  On Fri, Nov 28, 2008 at 11:43 AM, Fernando Mertins 
 
 
 
  [EMAIL PROTECTED] wrote:
   Hi Everybody,
 
   Is it possible to create a viewport with moving an image in vertical,
   with Scriptaculous? Something like this:
  http://adamssleep.com.br/newsite/(madehttp://adamssleep.com.br/newsite/%28madewith
   Flash)
 
   OBS.: I don't need the curve, only normal rectangle image
 
   Another example is the GUCCI website, but in this case the movement
 it's at
   horizontal and the used Scriptaculous :-)
 
   Which effects I must use?
 
   Thank you in advance,
   Fernando
 
  --
  Jerod Venema
  Frozen Mountain Softwarehttp://www.frozenmountain.com/
  919-368-5105
 



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[Proto-Scripty] Re: Is the new statement ever needed ?

2008-12-03 Thread Jerod Venema
Follow the documentation. Those are classes, and do need the new. To avoid
JSLint errors, simply use extra parens:

(new Ajax.Request({foo:'bar'}));

which will make it happy.

On Wed, Dec 3, 2008 at 9:03 AM, Alex Mcauley 
[EMAIL PROTECTED] wrote:


 not everything is a  class and needs initiating with new ... you should
 check what does need new and what doesn't .. some effects need to be
 initiated as objects as they are classes and some dont

 Regards
 Alex
 - Original Message -
 From: fero [EMAIL PROTECTED]
 To: Prototype  script.aculo.us 
 prototype-scriptaculous@googlegroups.com
 Sent: Wednesday, December 03, 2008 1:54 PM
 Subject: [Proto-Scripty] Is the new statement ever needed ?


 
  As I read the Prototypejs documentation, I noticed that every example
  in using your classes begin with the new statement.
 
  So I have written all my code like new Ajax.Request , new
  Effect.SlideDown etc.
 
  This works very well for FF.
  Now I am porting my code to IE :( and as I got some (other) errors I
  discovered the wonderful
  a href=www.jslint.comJSLint/a which tells me that
 
  'new' should not be used as a statement
 
  Since I don't really know too much of internals of Javascript: I was
  wondering if it is the same
  to do
  new Ajax.Request and Ajax.Request
 
  just to make JSLint not to bother me :)
 
  If it is the same, I think you should write a couple of lines in
  prototypejs documentation about this.
 
  Thank you very much
  fero
  
 


 



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[Proto-Scripty] Re: New Script.aculo.us combination effect: Fisheye (beta), I need help with callback

2008-11-28 Thread Jerod Venema
You probably want to do something like:

mouseClick:. arguments[1].onClick || function(){}

and then, in your code, you hook up the click like so:

myelement.on(click, options.mouseClick);

which hooks the click event to the passed in function. If you need to do
other processing first, try:

myelement.on(click, function(evt){
  dostuff();
  options.mouseClick(evt);
});

Jerod Venema
Frozen Mountain Software
http://www.frozenmountain.com/
919-368-5105

On Fri, Nov 28, 2008 at 4:32 PM, Diodeus [EMAIL PROTECTED] wrote:


 I am building a Scriptaculous-based fisheye menu, which is coming
 along well. The thing I can't figure out is how to fire what is in the
 onClick callback I created.

 new Effect.FishEye('demo',{onClick:function(){alert(##)}})

 In the initialization I have:

 options = Object.extend({
mouseClick: arguments[1].onClick || '' ...
 })

 ...which then goes to this method:

 mouseClick: function(event) {
alert(u...I dunno)
 },

 I've been looking at other effects code to try and figure it out, but
 I'm not getting anywhere.

 Here's the demo: jameslab.moveable.com/fisheye

 Thank you.

 - James.


 



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[Proto-Scripty] Re: Unofficial wiki - layout question

2008-10-17 Thread Jerod Venema
Hey TJ,

My vote is lump it all together. Especially since scripty has its own wiki
anyways, there are going to be sections that are really not relevant for
scripty.

Anyway, I think it makes sense to keep it primarily a prototype wiki, with
general tips for other stuff and links out to the scriptaculous wiki where
appropriate, which means your re-org pattern looks good :)

-Jerod

On Fri, Oct 17, 2008 at 7:25 AM, T.J. Crowder [EMAIL PROTECTED]wrote:


 Hi folks,

 The initial let's get something out there layout I did for the
 unofficial wiki[1] has a clear distinction between Prototype and
 script.aculo.us.  There are separate sections for them, and each
 section has its own list of Tips, How Tos, etc.  In fact, I even had
 us putting pages about Prototype in a prototype category and pages
 about script.aculo.us in a scripty category.
 [1] http://proto-scripty.wikidot.com

 Is there any point to that?  I mean, is the tip about minimizing
 download times (or about unobtrusive JavaScript, or about instance
 methods as callbacks/event handlers) related to Prototype or
 script.aculo.us?  My answer to that second question is Yes, both,
 which suggests that the answer to the first question is No, not
 really and we should get rid of it before things go on much further.
 (The site already has a bunch of stuff broken into these categories,
 so before things grow too much further...)

 Like many wikis, we can use tags on pages, and we've been careful to
 tag Prototype pages with a prototype tag, script.aculo.us pages with
 a script.aculo.us tag, and pages about both with both.  I tend to
 think that's enough.

 So that would leave the menu on the left looking a bit like this:

 Home
 Tips
 How Tos
 Troubleshooting
 API Notes
 Extras / Add-ons
 Resources
 Pitch In!
 Editing this wiki

 ...followed by the mini-tag cloud.

 It's a biggish reorganization, getting rid of the categories and such,
 so I thought it best to throw the idea out and see if it makes sense.

 BTW:  If you feel like pitching in, there's a list of things needed/
 wanted here:
 http://proto-scripty.wikidot.com/pitch-in

 Thanks in advance,
 --
 T.J. Crowder
 tj / crowder software / com
 



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[Proto-Scripty] Re: Prototype Logo?

2008-10-07 Thread Jerod Venema
Woohoo! Prototype shirts!

On Tue, Oct 7, 2008 at 10:04 AM, T.J. Crowder [EMAIL PROTECTED]wrote:


 Hi,

 If you're thinking of using it on an unofficial site, you will
 definitely want to check with the Core team first.  Suggest posting
 over in the Prototype Core group:
 http://groups.google.com/group/prototype-core?lnk=
 --
 T.J. Crowder
 tj / crowder software / com

 On Oct 7, 2:39 pm, White Shadow [EMAIL PROTECTED] wrote:
  Does anyone have the Prototype logo in vector format? or know where I
  can download one?
 



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[Proto-Scripty] Re: Prototype wiki?

2008-10-06 Thread Jerod Venema
On Sun, Oct 5, 2008 at 5:30 PM, Tobie Langel [EMAIL PROTECTED] wrote:


 There are some security issues with the github wiki which currently
 makes it improper to be used as a community wiki.


Is there are reason we're stuck with github? We could go with mediawiki or
any other of the gazillion free wikis out there...




 Regarding the FAQ, I remember clearly requesting a number of changes
 to it before publishing it and haven't heard about it since then.

 I'd love to have it online asap.

 Best,

 Tobie


 



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[Proto-Scripty] Re: Prototype wiki?

2008-10-06 Thread Jerod Venema
OK, that makes good sense. Glad you're moving on with something else if we
can't use github for security reasons. Let me know if I can help.

On Mon, Oct 6, 2008 at 12:48 PM, T.J. Crowder [EMAIL PROTECTED]wrote:


 Hey Jerod,

 Yeah, I was asking about github because Prototype is already hosted
 there, and the official script.aculo.us wiki is hosted there, so it
 seemed logical to at least ask what the plan was.

 Anyone who reads this group regularly will know that I'm a big
 believer in we, the community, doing things for ourselves (such as
 this group), rather than expecting the core group to do everything.
 Over in the Does Prototype have a future? thread[1] (answer, btw:
 YES), I raised the question of whether we should have a community site
 just as we have this community group.  I got a couple of positive
 responses there (and by private email), and so I've been looking at
 putting something together.  It's just that I would tend to think
 there wasn't any need if we had a wiki for Prototype like we do for
 script.aculo.us.

 But I'm putting something _very_ basic together now, using wikidot;
 look for a thread on it in the next week or so.
 --
 T.J. Crowder
 tj / crowder software / com

 [1]
 http://groups.google.com/group/prototype-scriptaculous/browse_thread/thread/08b3bbc96fbd5ad7

 On Oct 6, 5:23 pm, Jerod Venema [EMAIL PROTECTED] wrote:
  On Sun, Oct 5, 2008 at 5:30 PM, Tobie Langel [EMAIL PROTECTED]
 wrote:
 
   There are some security issues with the github wiki which currently
   makes it improper to be used as a community wiki.
 
  Is there are reason we're stuck with github? We could go with mediawiki
 or
  any other of the gazillion free wikis out there...
 
 
 
   Regarding the FAQ, I remember clearly requesting a number of changes
   to it before publishing it and haven't heard about it since then.
 
   I'd love to have it online asap.
 
   Best,
 
   Tobie
 
  --
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  Senior Software Engineer
  Nth Penguin, LLChttp://www.nthpenguin.com
  (919) 368-5105
  ---
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  Future Home of the World's First Complete Web Platform
 



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[Proto-Scripty] Re: Prototype wiki?

2008-10-05 Thread Jerod Venema
Here's another vote for a prototype.js wiki...

It'd be great to have a central place where we could put all the extra
bits of code people have written in their libraries rather than having to
search through the google archives.

Also, there have been a couple times that I've wanted to update the docs
with a bit more info. Explain an example a bit more, show perhaps a this is
a good pattern to use for situation XYZ, etc. I've replied back to the
appropriate lists with suggestions once or twice, but as TJ mentioned, I
think the gatekeepers might have just had a bit too much going on, so the
suggestions fell to the wayside.

-Jerod

On Sun, Oct 5, 2008 at 5:04 PM, T.J. Crowder [EMAIL PROTECTED] wrote:


  What would go in this wiki ?

 Whatever the community comes up with -- that's the joy of community
 content! ;-)  The FAQ that kangax and I wrote, for a start; it's been
 more than three months since we turned it over in markdown format and
 it still hasn't appeared on prototypejs.org as discussed because
 people are too busy -- and even if it did, there are probably 18 edits
 that really need to get made that people would make if it were open
 and editable by the community (like, for instance, adding Andrew's
 book that's come out in the meantime to the where can I read more
 section).  That's the issue with gatekeepig; gatekeepers tend to get
 too busy...
 --
 T.J. Crowder
 tj / crowder software / com

 On Oct 5, 9:39 pm, Tobie Langel [EMAIL PROTECTED] wrote:
  What would go in this wiki ?
 
  On Oct 5, 10:34 pm, T.J. Crowder [EMAIL PROTECTED] wrote:
 
   Hey Tobie,
 
   So there's no plan to host a Prototype wiki there?
   --
   T.J. Crowder
   tj / crowder software / com
 
   On Oct 5, 6:46 pm, Tobie Langel [EMAIL PROTECTED] wrote:
 
That's the github default.
 
Best,
 
Tobie
 
On Oct 5, 3:53 pm, T.J. Crowder [EMAIL PROTECTED] wrote:
 
 Hi folks,
 
 script.aculo.us is using github's wiki stuff these days:
 http://github.com/madrobby/scriptaculous/wikis
 
 I can't help but notice this:
 http://github.com/sstephenson/prototype/wikis
 
 It currently just says Welcome to the Prototype wiki!
 
 Is it meant to be / become an official wiki for Prototype?
 --
 T.J. Crowder
 tj / crowder software / com
 
 
 



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Jerod Venema
Senior Software Engineer
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http://www.nthpenguin.com
(919) 368-5105
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[Proto-Scripty] Re: Hash.toQueryString() nested hash ‏

2008-09-28 Thread Jerod Venema
2008/9/27 darrinholst [EMAIL PROTECTED]


 I was going to inject my own thoughts on this, but I found this thread
 instead...


 http://groups.google.com/group/prototype-core/browse_thread/thread/140fdf88eed057d/1c466af382e9ba54?lnk=gstq=toQueryString#

 Some good reading, but I'm not sure what ever came out of it. I looked
 at Tobie's branch (which I think might be the next release?) and it
 totally skips objects that are not Arrays. I think nested hashes would
 be useful if you're using a server side language/framework that
 understands the format that the client put it in, but since Prototype
 should be server agnostic then I think you're going to have to roll
 your own.

 I primarily use Java, so when I need a complex object sent to the
 server I've always just converted it to a JSON string and then parsed
 it back out server side.


I know we're getting a little OT here, but just to emphasize Darrin's point,
I think there's a good reason for leaving toQueryString as-is.

I do the same (or similar) thing as Darrin. If you really have nested hashes
on the client side, you're probably working with data that's complex enough
that you should have a corresponding object on the server side. Then you can
use any of the bazillion JSON-[Insert Language Here]
converters/deserializers to translate your data, and you don't need to work
with just the primitive values...instead, you get to work with actual
objects. Intead of (say, in PHP) $_GET[name] and $_GET[id]...etc, etc,
etc, you could do $_GET[myobject] and (in addition to some parsing, or the
JSON-...libraries) handle it as a REAL object from that point forward.

I work with ASP.Net web services a lot, and when I write my web services, I
always write a very simple overloaded version that takes a JSON string,
converts to the appropriate object, and then calls the matching web service,
ie:

UpdateCustomer(Customer c);

and

UpdateCustomerJSON(string CustomerJSON);

This way, you can simply convert the CustomerJSON string to a Customer
object, which makes for cleaner code both on the client and server side,
because you maintain your object structure.

Just my $0.02

-Jerod



 Darrin

 



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Jerod Venema
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[Proto-Scripty] Re: Problems getting stopObserving to work

2008-09-23 Thread Jerod Venema

On Tue, Sep 23, 2008 at 3:05 PM, FigglesKoy [EMAIL PROTECTED] wrote:

 I have some code for a lightbox below:

 LightBox.prototype.showBox = function(){

...

//Assign event handlers
this.okBtn = this.lbElm.select('INPUT.control.ok')[0];
if(this.okBtn)
{
this.okBtn.observe('click', this.okClick.bind(this));
this.okBtn.focus();
}

...

 };

 LightBox.prototype.okClick = function(){
this.closeBox();
 };


 LightBox.prototype.closeBox = function(){
alert('hi');
var elms = this.lbElm.select('INPUT.control');
elms.invoke('stopObserving');
this.lbElm.remove();
this.backDrop.remove();
 };




 The issue is that the stopObserving doesn't seem to work.  The OK
 button will still pop-up the alert('hi') no matter how many times I
 click it.  I tried doing something like this.okBtn.stopObserving() but
 that didn't work either.  Any ideas?

 


Check out the docs on stopobserving.
http://prototypejs.org/api/event/stopObserving. The issues you're
having are described in detail.

Essentially, you need to do a couple things:
1) Cache the reference to your bound function, like so:

var bound = this.okClick.bind(this);
this.okBtn.observe('click', bound);

so you can remove the function call later.

2) Pass the correct parameters when attempting to stop observing:

this.okBtn.stopObserving('click', bound);

Notice, as specified in the docs, that you have to have the correct
function reference so that the browser knows WHAT you want to stop
observing. Assuming you want to bind the same function to all of your
elements, you could also do:

elms.invoke('stopObserving', 'click', bound);

...BUT you still need the reference to bound, and it has to be the
SAME function that you initially hooked to your click event.

-- 
Jerod Venema
Senior Software Engineer
Nth Penguin, LLC
http://www.nthpenguin.com
(919) 368-5105
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