Re: [pygame] PYGAME 2.0

2016-04-15 Thread DiliupG
www.soft.diliupg.com proudly all python and pygame. :) On Fri, Apr 15, 2016 at 2:19 AM, B W wrote: > 100 years from now there will be pygameweek, drawing crusty old diehards > from all over. I like old things. :) > > I like new things, too. So https://bitbucket.org/gummbum/gsdl2/, cause > SDL2,

Re: [pygame] PYGAME 2.0

2016-04-14 Thread B W
100 years from now there will be pygameweek, drawing crusty old diehards from all over. I like old things. :) I like new things, too. So https://bitbucket.org/gummbum/gsdl2/, cause SDL2, pypy, and cffi. It is a pygame-like to enable ease of transition and code porting. Effort has focused on the st

Re: [pygame] PYGAME 2.0

2016-04-14 Thread DiliupG
Hi Leif, I don't mind testing software knowing that I am testing it but there comes a time that you want to write a program and would like to use software that is quite stable. I am talking about the second stage here. I will install the new version based on your response but will not hold you res

Re: [pygame] PYGAME 2.0

2016-04-14 Thread Leif Theden
Nothing wrong with being lab rats. I've played with it a bit, and while its not a "drop in replacement", it seems stable enough. More testers is better. At one time pygame1 was in a "test" stageno need to fear it. On Thu, Apr 14, 2016 at 5:42 AM, DiliupG wrote: > :-D > > Thanks for the re

Re: [pygame] PYGAME 2.0

2016-04-14 Thread DiliupG
:-D Thanks for the response Noel but isn't the whole still in the "test" stage? Is it safe to uninstall 1.9.2 and Install this version? Or are we the lab rats? :-) On Wed, Apr 13, 2016 at 6:55 PM, Noel Garwick wrote: > lol, good point. But I think that's what the SDL2 re-implementation of > py

Re: [pygame] PYGAME 2.0

2016-04-13 Thread Noel Garwick
lol, good point. But I think that's what the SDL2 re-implementation of pygame is supposed to be, right? You can check out ren/pytom's github here.. https://github.com/renpy/pygame_sdl2 On Wed, Apr 13, 2016 at 12:53 AM, DiliupG wrote: > Since it's beginnings in 2000 isn't it time that we had Py

[pygame] PYGAME 2.0

2016-04-12 Thread DiliupG
Since it's beginnings in 2000 isn't it time that we had Pygame 2 or do we wait till 2020 for that(so that version 2 comes 20 years later, like some kind of symmetry) ? Rene, I would like you to respond please.. -- Diliup Gabadamudalige http://www.diliupg.com http://soft.diliupg.com/ ***

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-14 Thread Lenard Lindstrom
On 14-03-04 01:29 AM, Greg Ewing wrote: Lenard Lindstrom wrote: If the bytecode is exposed at the Python end then any expression can be encoded, a different one for each channel if desired. Conceivably, a Python expression, or function, could be compiled into a blit operation. That would be

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-04 Thread Greg Ewing
Lenard Lindstrom wrote: If the bytecode is exposed at the Python end then any expression can be encoded, a different one for each channel if desired. Conceivably, a Python expression, or function, could be compiled into a blit operation. That would be even more awesome! -- Greg

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
M, Keith Nemitz wrote: thanks for doing all this! Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com *From:* Lenard Lindstrom *To:* Pygame Mail List *Sent:* Monday, March 3, 2014 2:23 PM *Subject:* [pyg

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
On 14-03-03 02:48 PM, Greg Ewing wrote: Lenard Lindstrom wrote: A Pygame level production blitter would extend the simple bytecode language to support basic arithmetic operations, different integer sizes, as well as higher level operations such as pixel encoding/decoding and alpha blitting. It

Re: [SPAM: 8.000] [pygame] Pygame 2.0 software blits

2014-03-03 Thread Greg Ewing
Lenard Lindstrom wrote: A Pygame level production blitter would extend the simple bytecode language to support basic arithmetic operations, different integer sizes, as well as higher level operations such as pixel encoding/decoding and alpha blitting. It would replace code in alphablit.c, pixe

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Keith Nemitz
thanks for doing all this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom To: Pygame Mail List Sent: Monday, March 3, 2014 2:23 PM Subject: [pygame] Pygame 2.0 software blits Hi everyone, I have taken a side

[pygame] Pygame 2.0 software blits

2014-03-03 Thread Lenard Lindstrom
Hi everyone, I have taken a side excursion to test ways to replace Pygame's many hand coded blit loops with a more abstract loop generating mechanism (previously discussed in this tread ). One promising approach is a JIT

Re: [pygame] Pygame 2.0

2012-02-13 Thread Lenard Lindstrom
On 13/02/12 06:57 PM, James Paige wrote: On Mon, Feb 13, 2012 at 05:57:46PM -0800, Keith Nemitz wrote: I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to those who added cool new features to pygame. It'd be nice to sync up pygame with sdl 2.0. But that's just the rom

Re: [pygame] Pygame 2.0

2012-02-13 Thread James Paige
On Mon, Feb 13, 2012 at 05:57:46PM -0800, Keith Nemitz wrote: > > I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to > those who added cool new features to pygame. > > It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in > me. If the next maj

Re: [pygame] Pygame 2.0

2012-02-13 Thread Keith Nemitz
ndstrom > Subject: Re: [pygame] Pygame 2.0 > To: pygame-users@seul.org > Date: Monday, February 13, 2012, 5:28 PM > On 12/02/12 05:21 PM, Zack Baker > wrote: > > I've only been on the mailing list for a few months now > so forgive me but is pygame 2.0 anywhere on the hori

Re: [pygame] Pygame 2.0

2012-02-13 Thread Lenard Lindstrom
On 12/02/12 05:21 PM, Zack Baker wrote: I've only been on the mailing list for a few months now so forgive me but is pygame 2.0 anywhere on the horizon? I would be very willing to do tests on I with Mac sox lion because my dream would be Mac with pygame on python 3.0 sigh Zack Hi Everyo

Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
On Mon, Feb 13, 2012 at 8:15 AM, Alec Bennett wrote: > And out of curiosity, what huge advantage would Python 3.0 give you, over, > say, 2.7? > > Not performance, because python 3.x is currently performing a bit slower than 2.x. Guido Van Rossum is correcting all the "mistakes" or "incoherences"

Re: [pygame] Pygame 2.0

2012-02-12 Thread Alec Bennett
And out of curiosity, what huge advantage would Python 3.0 give you, over, say, 2.7? On Sun, Feb 12, 2012 at 11:04 PM, Santiago Romero wrote: > > > On Mon, Feb 13, 2012 at 2:21 AM, Zack Baker wrote: > >> >> I've only been on the mailing list for a few months now so forgive me but >> is pygame

Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
On Mon, Feb 13, 2012 at 2:21 AM, Zack Baker wrote: > > I've only been on the mailing list for a few months now so forgive me but > is pygame 2.0 anywhere on the horizon? I would be very willing to do tests > on I with Mac sox lion because my dream would be Mac with pygame on python > 3.0 sigh

Re: [pygame] Pygame 2.0

2012-02-12 Thread Mike Lawrence
Not to mention support for SDL 1.3/2.0 ... On Sun, Feb 12, 2012 at 9:21 PM, Zack Baker wrote: > > I've only been on the mailing list for a few months now so forgive me but is > pygame 2.0 anywhere on the horizon? I would be very willing to do tests on I > with Mac sox lion because my dream wou

[pygame] Pygame 2.0

2012-02-12 Thread Zack Baker
I've only been on the mailing list for a few months now so forgive me but is pygame 2.0 anywhere on the horizon? I would be very willing to do tests on I with Mac sox lion because my dream would be Mac with pygame on python 3.0 sigh Zack