Cheers Gumm.
On Wed, Apr 26, 2017 at 11:32 PM, bw wrote:
> That is helpful, Thomas. Thank you.
>
> I can say with confidence I won't know how to fix it. I'm not a webby
> programmer, though I played one at work. :)
>
> I eyeballed the git project you listed below and see there are no open
> issu
That is helpful, Thomas. Thank you.
I can say with confidence I won't know how to fix it. I'm not a webby
programmer, though I played one at work. :)
I eyeballed the git project you listed below and see there are no open
issues, so that answers my question: it's not in the works. I opened an
On 26 April 2017 at 00:54, bw wrote:
> Is this in the works, by any chance?
I have no idea, but the website code is here, if you can work out how to
fix it:
https://github.com/pygame/pygameweb
Thomas
Howdy,
I notice the project page displays Summary and Description for the
project, but the Description I add for each release does not appear
anywhere.
Is this in the works, by any chance?
Gumm
may the python be with you
On Fri, Sep 2, 2016 at 8:16 AM, Michael Lutinsky <
mich...@callthecomputerdoctor.com> wrote:
> Hello and welcome Jorge!
>
>
>
> You can use the following link to create an account:
>
>
>
> http://www.pygame.org/login/new.php?nospamplease=thisisabitweird
>
> Hope this he
Hello and welcome Jorge!
You can use the following link to create an account:
/http://www.pygame.org/login/new.php?nospamplease=thisisabitweird/[1]
Michael
>
> From https://bitbucket.org/pygame/pygame/issues/290:
>
> > There's a secret signup link - I don't know it, but if you post to the
you have to ask Darth Vader for that.Can't mess around with the dark
side
On Fri, Sep 2, 2016 at 7:51 AM, Jorge Maldonado Ventura <
jorgesu...@freakspot.net> wrote:
> From https://bitbucket.org/pygame/pygame/issues/290:
>
> There's a secret signup link - I don't know it, but if you post to th
>From https://bitbucket.org/pygame/pygame/issues/290:
> There's a secret signup link - I don't know it, but if you post to the pygame
> mailing list, someone will probably share it with you. They disabled new
> accounts because of issues with spam, sadly.
What is the link to make an accound
not possible. This has been down for quite some time. I have informed the
admin of Nullege.
On Mon, Jun 8, 2015 at 1:15 PM, Philip Le Riche
wrote:
> I think that page was working last week. I certainly used a page looking
> remarkably like that.
>
> Regards - Philip
>
>
> On 08/06/2015 03:03,
I think that page was working last week. I certainly used a page looking
remarkably like that.
Regards - Philip
On 08/06/2015 03:03, diliup gabadamudalige wrote:
> http://www.pygame.org/docs/ref/examples.html
>
> This link is totally off! Not a single example is in any link.
>
> On Sun, Jun 7, 2
http://www.pygame.org/docs/ref/examples.html
This link is totally off! Not a single example is in any link.
On Sun, Jun 7, 2015 at 7:43 PM, Philip Le Riche
wrote:
> The webmaster might like to note that pygame.org/docs contains a link to
> install.html which doesn't exist. According to archive.
The webmaster might like to note that pygame.org/docs contains a link to
install.html which doesn't exist. According to archive.org it
disappeared some time between Feb and July 2014. I tried install with a
capital "I" and .htm instead of .html but without success.
Regards - Philip
---
This emai
how to know if someone had post a comment on your project?
for sure, without checking every day, is there an email feedback possible?
On Mon, Sep 16, 2013 at 06:51:35AM -0700, Jason M. Marshall wrote:
> If you're desperate for online docs, they are still available (though
> outdated) at http://pygame.seul.org/docs/.
Then there also is /usr/share/doc/python-pygame/index.html .
-nik
--
Ein Jabber-Account, sie alle zu finden; i
On 16-Sep-2013 16:31, René Dudfield
wrote:
Hi,
the docs and downloads are back up... http://pygame.org/
cu.
It is not working on my browser (Firefox) .
Virgil
Nice ascii art!
How is everything with the site these days? I have been out of the
loop. Learning a lot though on the day job ... doing Ruby :P but it's
good!
Is there any help needed in general with the site? I helped with the
migration to the new wiki + mercurial a bit here and there. Any thin
Hi,
the docs and downloads are back up... http://pygame.org/
cu.
If you're desperate for online docs, they are still available (though outdated)
at http://pygame.seul.org/docs/.
Jason
From: Sean Felipe Wolfe
To: pygame-users@seul.org
Sent: Sunday, September 15, 2013 4:26 AM
Subject: Re: [pygame] Pygame.org is
Hi,
there was a problem with one of the hard drives in the raid1. The hard
drive has been replaced, and the website will be restored.
cu.
On Sun, Sep 15, 2013 at 11:26 AM, Sean Felipe Wolfe wrote:
> Aaaah! Help!!
>
> Just thought that might be useful. Er maybe not.
> On Sep 15, 2013 4:38 AM,
Aaaah! Help!!
Just thought that might be useful. Er maybe not.
On Sep 15, 2013 4:38 AM, "Dominik George" wrote:
> Hi,
>
> > The pygame.org website seems to be down. Is there a problem with the
> > host?
>
> I found it to not resolve yesterday, but didn't investigate further.
>
> I tried to reach
Hi,
> The pygame.org website seems to be down. Is there a problem with the
> host?
I found it to not resolve yesterday, but didn't investigate further.
I tried to reach both DNS servers (a.ns.py3d.org and b.ns.f0o.com) and
both cannot be resolved either.
It seems suspicious that both py3d.org a
The pygame.org website seems to be down. Is there a problem with the host?
-Al
I would like an account also. Thank you.
On Friday, June 14, 2013 1:59:09 AM UTC-5, illume wrote:
>
> Hi,
>
> just sent you a private mail. If anyone else needs an account feel free
> to msg me, @pygame_org or Jason M.
>
> chairs,
>
>
> On Fri, Jun 14, 2013 at 5:36 AM, Aikiman >wrote:
>
>> Hell
Thanks Rene :)
--
View this message in context:
http://pygame-users.25799.x6.nabble.com/pygame-org-tp740p742.html
Sent from the pygame-users mailing list archive at Nabble.com.
Hi,
just sent you a private mail. If anyone else needs an account feel free to
msg me, @pygame_org or Jason M.
chairs,
On Fri, Jun 14, 2013 at 5:36 AM, Aikiman wrote:
> Hello fello pygamers,
>
> I was just curious as to whats happening over at www.pygame.org in terms
> of
> accepting new reg
Hello fello pygamers,
I was just curious as to whats happening over at www.pygame.org in terms of
accepting new registrations. When I try it says this feature has been
disabled, has anyone else had this problem, if this is the case is there any
information as to why or if they intend to accept reg
Hi,
Adding this to the list of antispam tasks for later...
Enable recatcha for users that are less than 1 month old. Most of the
spammers are currently people, so this will just slow them down a bit...
but it will stop most of the really annoying bots. That way it shouldn't
inconvenience peopl
On May 28, 2012, at 4:41 AM, René Dudfield wrote:
> Hi,
>
> a number of ip address ranges have been blocked over the last week. I have
> some scripts now to more easily block spamming users. I think it's slowly
> getting rid of them.
>
> Thanks for the report, and the help with de-spamming t
Hi,
a number of ip address ranges have been blocked over the last week. I have
some scripts now to more easily block spamming users. I think it's slowly
getting rid of them.
Thanks for the report, and the help with de-spamming the wiki.
cheers,
On Fri, 11 May 2012, Winter wrote:
Hello,
I've been fighting the great fight against spam on the pygame.org wiki, but
there's at least 2 accounts that seem to be doing automated changes:
spainadmon and Ronald Derren. The Derren account is being particularly nasty
these past few days.
The
Hello,
I've been fighting the great fight against spam on the pygame.org wiki,
but there's at least 2 accounts that seem to be doing automated changes:
spainadmon and Ronald Derren. The Derren account is being
particularly nasty these past few days.
I've gone from direct editing to reverts
Hi,
There's a page here with recent comments:
http://pygame.org/project_comments.html
On Mon, May 2, 2011 at 12:23 PM, Jake b wrote:
> Is there a "front page" to view recent comments, or popular? there's a
> filter on project page.
>
>
good idea, thanks. I'll look into it.
Cool, voting , and time settings. Is there a "front page" to view
recent comments, or popular? there's a filter on project page.
On Friday, April 29, 2011, René Dudfield wrote:
> twitter: @pygame_org
> disqus comments: http://pygame.org/project-Crazy+China+Pong-1820-3229.html
>
--
Jake
twitter: @pygame_org
disqus comments: http://pygame.org/project-Crazy+China+Pong-1820-3229.html
Looks like both the nameservers for pygame.org are offline, ns.f0o.com
and ns.py3d.org (which are also both down). :(
On 15/06/2010 23:21, Weeble wrote:
> I can't load the www.pygame.org website. There seems to be a DNS problem:
>
> $ dig @8.8.8.8 www.pygame.org
>
> ; <<>> DiG 9.6.1-P2 <<>> @8.8
On Sat, Dec 19, 2009 at 12:19 AM, B W wrote:
>
> Ha. Life just got good. Thanks.
>
> bw
>
> On Fri, Dec 18, 2009 at 7:17 AM, Timothy Baldock wrote:
> > It's just HTML :)
Hi,
there now is also an optional rich text editor available. Just click
the link "Add/Remove rich text editor" down the bot
Ha. Life just got good. Thanks.
bw
On Fri, Dec 18, 2009 at 7:17 AM, Timothy Baldock wrote:
> It's just HTML :)
It's just HTML :)
B W wrote:
Hey yous.
Editing my projects, looking for basic editing so I get get something
a little more elegant than a run-on paragraph. Can't find anything on
pygame.org that looks like docs for the markup. Would some helpful
person provide a link, please? Thanks in advance.
Hey yous.
Editing my projects, looking for basic editing so I get get something
a little more elegant than a run-on paragraph. Can't find anything on
pygame.org that looks like docs for the markup. Would some helpful
person provide a link, please? Thanks in advance.
bw
Hi,
every new function from 1.8 onwards is marked in the docs (or should
be). you'll see something like 'new in pygame 1.8.
You can download old docs from the ftp site, or from subversion.
cheers.
On Fri, Sep 19, 2008 at 6:20 PM, Charlie Nolan <[EMAIL PROTECTED]> wrote:
> While we're on the
While we're on the subject of docs, it'd be really nice to have older
documentation available. Not everybody is running the bleeding-edge
version, and it's frustrating to find something useful only to realize
it's not in the version you have (or have to use).
-FM
On 9/18/08, KKarasu <[EMAIL PROT
Hi ian.
Mmm just one thing i found dificult to find the pdf release of the
reference guide shouldnt be on the docs page?
I know there is one. but i just found it googling it.
It should be a not in the documents page showing it available for download.
its very usefull when u dont have net or the
http://www.pygame.org/docs/
doesn't have links to the modules Color and Scrap and the alphabetical order
is incorrect in some places.
Ian
Works for me now too, thanks.
Ian
On Sun, Sep 14, 2008 at 7:09 PM, Roger Dingledine <[EMAIL PROTECTED]> wrote:
> On Sun, Sep 14, 2008 at 03:02:32PM -0700, Ian Mallett wrote:
> > http://www.pygame.org/ appears to be down. Is it just me?
>
> It's back up. Sorry for the inconvenience.
>
> (When the machine running the website is dow
On Sun, Sep 14, 2008 at 03:02:32PM -0700, Ian Mallett wrote:
> http://www.pygame.org/ appears to be down. Is it just me?
It's back up. Sorry for the inconvenience.
(When the machine running the website is down, the mailing lists are
down too. FYI. :)
--Roger
On Sun, Sep 14, 2008 at 5:02 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> http://www.pygame.org/ appears to be down. Is it just me?
> Ian
>
I think it's just you — it loaded just fine for me. :)
http://www.pygame.org/ appears to be down. Is it just me?
Ian
Just giving you some spare nags to 'small horse' Phil in case you don't have
any left.
On Tue, Jun 24, 2008 at 5:50 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> nag (plural nags)
> 1. A small horse; a pony.
> 2. An old useless horse.
> 3. One who nags.
>
> Stop 'small horsing' me!!
>
-A
nag (plural nags)
1. A small horse; a pony.
2. An old useless horse.
3. One who nags.
Stop 'small horsing' me!!
Hi,
Me nagging Rene
-pynag
On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Me nagging Rene
>
> -Ian
>
--
- pymike (http://pymike.pyedpypers.org/)
Hi,
Me nagging Rene
-Ian
ss
> ..
>
> -Phil
>
> --- On *Sun, 6/22/08, René Dudfield <[EMAIL PROTECTED]>* wrote:
>
> From: René Dudfield <[EMAIL PROTECTED]>
> Subject: Re: [pygame] pygame.org website update
> To: pygame-users@seul.org
> Date: Sunday, June 22, 2008, 11:15 PM
>
Fair use is a wonderful thing.
I had been wondering why that censor bar was there...
On Mon, Jun 23, 2008 at 12:26 PM, Chris <[EMAIL PROTECTED]> wrote:
> Claim satire and tell them to piss off.
>
>
> Ian Mallett wrote:
>
>> On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]>
>> w
Claim satire and tell them to piss off.
Ian Mallett wrote:
On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote:
At one point in time there was a Stormtrooper helmet on the snake.
Yes, I remember that.
The legal sharks at Lucasfilm Entertainment were not amused, so a q
On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote:
> At one point in time there was a Stormtrooper helmet on the snake.
Yes, I remember that.
> The legal sharks at Lucasfilm Entertainment were not amused, so a quick
> change was made.
That's pretty funny. Thanks.
Ian
Rene,
Nag me sometime soon and I'll actually get the website code into subversion so
that we don't get ourselves into some kind of non version controlled mess ..
-Phil
--- On Sun, 6/22/08, René Dudfield <[EMAIL PROTECTED]> wrote:
From: René Dudfield <[EMAIL PROTECTED]>
hi,
hopefully I'll get a chance to update those two things on the webpage
this week sometime.
It's an action item that has been up prioritised on the
corn-flour-blue todo list.
I wanted to make it so changing spotlighted projects could be done via
the web admin interface so that any of the websit
Ian Mallett wrote:
Is there a reason for http://www.pygame.org/skins/main/censored.jpg ?
The spotlight should change periodically.
At one point in time there was a Stormtrooper helmet on the snake. The
legal sharks at Lucasfilm Entertainment were not amused, so a quick
change was made. Looks l
Is there a reason for http://www.pygame.org/skins/main/censored.jpg ?
The spotlight should change periodically.
Ian
http://www.pygame.org/ludumcontest1.shtml should be linked to the main
page. I like the parrots game, though the source is no longer available.
http://www.pygame.org/docs/ doesn't have a link to pygame.scrap...
Yeah. Pretty random. It should have more games in it :) Not necessarily from
the pyweek competition
On Wed, Mar 5, 2008 at 4:29 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Is it just me, or does the spotlight show only two projects? I think
> it has been this way since forever...
>
--
- PyM
Is it just me, or does the spotlight show only two projects? I think
it has been this way since forever...
Quoting "Dave LeCompte (really)" <[EMAIL PROTECTED]>:
> René Dudfield <[EMAIL PROTECTED]> wrote:
>
> > Yeah, another good idea. I was thinking the same thing just today.
> >
> > I'll have to add a user option for emails too... something like 'don't
> > email me'. Also there'd have to be a limit
René Dudfield <[EMAIL PROTECTED]> wrote:
> Yeah, another good idea. I was thinking the same thing just today.
>
> I'll have to add a user option for emails too... something like 'don't
> email me'. Also there'd have to be a limit on the amount of emails
> sent to try and stop spam... and other a
Yeah, another good idea. I was thinking the same thing just today.
I'll have to add a user option for emails too... something like 'don't
email me'. Also there'd have to be a limit on the amount of emails
sent to try and stop spam... and other anti spam messages.
On Feb 7, 2008 9:47 AM, Ian M
Can we make it so that pygame users could email each other? Posting links
and stuff in comments is unrelated clutter.
On Feb 3, 2008 5:24 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Cool little demo.
>
Not by me, but yes.
> What version of OS are you on?
>
Vista Home Premium
Cool little demo.
What version of OS are you on?
On Feb 4, 2008 12:20 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> 2.0.0.11 - It says that there's no updates.
> I had a problem specifically trying to copy the very first comment in
> pygame.draw (its about a trig demo).
>
2.0.0.11 - It says that there's no updates.
I had a problem specifically trying to copy the very first comment in
pygame.draw (its about a trig demo).
Yeah, the emails will notify interested people of changes to the
project - including comments that are made.
Weird, I can copy from the documentation comments on my copy of
firefox. What version are you running?
On Feb 3, 2008 5:02 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> That's a good idea.
>
> Emails could be per user, and per project. Authors are automatically
> set to have emails sent to them for their own projects.
...to notify them of comments about them, right?
> Also other interested peop
That's a good idea.
Emails could be per user, and per project. Authors are automatically
set to have emails sent to them for their own projects. Also other
interested people can select to get updates on a project update too.
Once a person is logged in, they could see on the project page a check
Could we get emails when a new project is posted and when we receive a
comment on one of our own projects?
Did we get stuff to account for daylight savings time?
http://www.pygame.org/project/526/?release_id=891
Here, I posted a comment, and the response is logged as sent before my
original comment.
Ian
I love how there is a flower tag...
http://www.pygame.org/tags/flowers
with ZANTHOR who likes flowers and killing.
On 11/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
> On 11/1/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
> > Umn.. really, it's not a big deal. Just add tags to stuff :)
> I
On 11/1/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
>
> Umn.. really, it's not a big deal. Just add tags to stuff :)
I see. Is the Pygame category not predetermined? It's our fault then.
I think searching for users should give all of their projects, not all of
their comments.
Ian
Umn.. really, it's not a big deal. Just add tags to stuff :)
Casey Duncan <[EMAIL PROTECTED]> wrote: On Nov 1, 2007, at 10:10 PM, Simon
Wittber wrote:
> On 11/2/07, Ian Mallett wrote:
>> On 11/1/07, Ian Mallett wrote:
>>
>>> Yep.
>> I mean, yep, it seems redundant.
>
> Not all projects use
On Nov 1, 2007, at 10:10 PM, Simon Wittber wrote:
On 11/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
On 11/1/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
Yep.
I mean, yep, it seems redundant.
Not all projects use pygame. Some use PyOpenGL, Pyglet, WX etc.
Even assuming there are legitimate
Even if there are some projects that don't use pygame, having a pygame
tags still seems like it would be mostly redundant and essentially
useless. I'm sure 95+% of the projects use pygame. In that case, it
would make a lot more sense to tag the exceptions as "No Pygame"
rather than the other way ar
On 11/1/07, Simon Wittber <[EMAIL PROTECTED]> wrote:
> Not all projects use pygame. Some use PyOpenGL, Pyglet, WX etc.
>
Not necessarily. When I write PyOpenGL stuff, I always use Pygame to load
the textures. Anyway, in my opinion, the distinction is useless info. -
it's on the Pygame website.
On 11/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
> On 11/1/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
> > Yep.
> I mean, yep, it seems redundant.
Not all projects use pygame. Some use PyOpenGL, Pyglet, WX etc.
--
:: Simon Wittber
:: http://www.linkedin.com/in/simonwittber
:: pho
On 11/1/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Yep.
I mean, yep, it seems redundant.
On 11/1/07, Casey Duncan <[EMAIL PROTECTED]> wrote:
>
> The tags are sweet, very nice. One question though, do we really need
> a "pygame" tag? seems a bit redundant ;^)
>
Yep.
The tags are sweet, very nice. One question though, do we really need
a "pygame" tag? seems a bit redundant ;^)
-Casey
On Nov 1, 2007, at 8:19 PM, Phil Hassey wrote:
I've just made it so that *anyone* can change the tags on any
project as long as they are logged in. So if someone wants to
On 11/1/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
>
> I've just made it so that *anyone* can change the tags on any project as
> long as they are logged in. So if someone wants to help out with the
> website, there are a good 500 projects on the site that could use tags :)
>
If everyone does thei
I've just made it so that *anyone* can change the tags on any project as long
as they are logged in. So if someone wants to help out with the website, there
are a good 500 projects on the site that could use tags :)
Phil
Phil Hassey <[EMAIL PROTECTED]> wrote: Hey,
We've got some swell new fea
Hey,
We've got some swell new features:
- google search box
- updated spotlight (pyweek5 entries!)
- link to the pygame book
- news article about an python+ai contest with prizes
... and ...
TAGGING!
So, quick, go to the site and update all your projects with appropriate tags :)
The old cate
Small again!
On Fri, Oct 26, 2007 at 12:04:49PM -0700, Ian Mallett wrote:
> Is it just me, or is the right-hand column of pygame.org huge?
> Ian
>
>
It is huge because
getimagesize(/home/pygame/public_html/thumb/b7d5b79c1e4e9b986c0b56e0748b6874.jpg)
[function.getimagesize]: failed to open stream: No such f
it's huge for me too.
IE7 under Vista
On 10/26/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
> Is it just me, or is the right-hand column of pygame.org huge?
> Ian
>
Is it just me, or is the right-hand column of pygame.org huge?
Ian
Hi Luke,
I know. The reason why I went to the script side is for display reasons.
When the screen is not text based my screen reader can not read them. The
company that has written the screen reader program focuses on Microsoft
products first. They will write the scripts to handle such win
Just as a side note,
Java is a programming language made by Sun Microsystems that can be used
either locally or on the web.
JavaScript is a scripting language exclusively for the web. They are
completely different languages.
-Luke
basic python data structures. Maybe on the tutorials page?
--Mike
_
From: [EMAIL PROTECTED] on behalf of RR4CLB
Sent: Wed 10/24/2007 8:02 AM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame.org website update
Hi Lenard,
Thanks for the docs. I discovered that I had downloade
Hi Lenard,
Thanks for the docs. I discovered that I had downloaded the installed back
on the 14'th. I can not remember if I had installed it but I think I did. I was
too busy recovering from my broken leg&ankle to pay attention. When you sent
this yesterday I had spent the day making my own
The lastest Pygame 1.8 is still in SVN. It hasn't been released yet. I
took it upon myself to build it for Windows. As posted earlier I made a
Windows installer available for Python 2.5:
http://www3.telus.net/len_l/pygame-1.8.0rc3.win32-py2.5.exe
The documents are in as a separate zip file:
h
On 10/23/07, RR4CLB <[EMAIL PROTECTED]> wrote:
> Yes, a little confusing, but was not sure if it was Phil or something.
> Thanks for letting > me know.
Confusing to me, too. Even I had to check. Fortunately, most of my
projects are named according to version, just not in this case. It
[i]co
1 - 100 of 137 matches
Mail list logo