René Dudfield wrote:
So it might be nice to return the length(magnitude) there?
BTW, I don't really like the name "length" for a function
that returns the magnitude of an arbitrary vector. It only
makes sense for vectors representing a physical distance;
it's nonsense for anything else
Hi Sean,
No one is, as far as I'm aware.
There used to be one, but homebrew removed all python packages I think.
You can probably find the previous maintainers with some searching.
Happy to help you out if you need it.
The mac homebrew compile instructions are here:
... and replying on the pygame-users mailing list.
On Fri, Mar 2, 2018 at 8:54 AM, illume wrote:
> Hello,
>
> It looks like the google mailing list mirror isn't sending emails back to
> the pygame mailing list for you.
>
> I wonder if it is because you are not signed up to
... and replying on the pygame-users mailing list.
On Fri, Mar 2, 2018 at 9:13 AM, illume wrote:
> Hi Sean,
>
> No one is, as far as I'm aware.
> There used to be one, but homebrew removed all python packages I think.
> You can probably find the previous maintainers with some
... and replying on the pygame-users mailing list.
On Fri, Mar 2, 2018 at 8:38 AM, illume wrote:
> Hello,
>
> Thanks for picking up the ball.
> It must be muddy and old after five years on the ground.
>
> It's cool that your students are messing around with
> per pixel
What is UP for rock climbers hanging upside down,
when they are chatting on their phone,
which points towards the horizon,
whilst they live in Australia? ;)
( @Ian... give in to the temptation... )
Thanks Victor, those are some good notes.
And I guess some of them will take some time to
Having normalize_ip return the old length would be a bit weird.
Yeah, another name like 'normalize_ip_return_length' But maybe longer ;)
speed = direction.length_normalize_ip()