RE: [pygame] IDE ?

2014-04-08 Thread Guillaume
>>> I can't tell if they mean Eclipse/Pydev has a steep learning curve because of the installation/setup or the everyday use? >From experience (on Windows) Eclipse/PyDev has been really nice to work with. a)The installation steps are detailed enough online, nothing too quirky. b)Usage is reasona

[pygame] Re: PyGame app I'd like to add to the web site

2015-04-06 Thread Guillaume
Rob, can you share that link? I've been trying to do the same. Thank you. Guillaume -- View this message in context: http://pygame-users.25799.x6.nabble.com/PyGame-app-I-d-like-to-add-to-the-web-site-tp1804p1825.html Sent from the pygame-users mailing list archive at Nabble.com.

[pygame] unsubscribe pygames-users

2014-10-29 Thread Guillaume Proux

Re: [pygame] Python On HTML?

2006-07-25 Thread Guillaume Proux
le from OS to OS. The best would probably be some kind of mini-embedded webserver maybe? Regs, Guillaume

Re: [pygame] movie

2006-07-31 Thread Guillaume Proux
, Guillaume

[pygame] Problem with mouse cursor in fullscreen tablet-mode

2006-08-09 Thread Guillaume Proux
ation or a generic SDL bug? I am looking forward to hearing your suggestions. Regards, Guillaume

Re: [pygame] Problem with mouse cursor in fullscreen tablet-mode

2006-08-10 Thread Guillaume Proux
Take a look at Art Rage: http://www.ambientdesign.com/artrage.html Wow, that is such a nice program. When you realize that Alias asks about 10 times more money for a program that is not even remotely as nice! Thank you for the tip. Regards, Guillaume

[pygame] Tentative patch for "metrics" font method

2007-01-18 Thread Guillaume Proux
e rendered, which is what I will need in Freevo to decide to switch to a different font. Please let me know if this actually compiles and if it works! Regards, Guillaume pygame-metrics.patch Description: Binary data

Re: [pygame] Tentative patch for "metrics" font method

2007-01-18 Thread Guillaume Proux
e strong opinions, I tend to be conservative with raising exceptions and maybe one should raise an exception when the string passed as parameter is empty but... I am not convinced. But I will let official maintainers make the best choice. Regards, Guillaume On 1/19/07, Lenard Lindstrom <[

Re: [pygame] Tentative patch for "metrics" font method

2007-01-19 Thread Guillaume Proux
think Gurmukhi ( U+0A00-U+0A7F ) is on my machine. This is a quick test session I did: Thank you; apparently, the stuff i needed does not work as expected (on Windows at least). I will try out on Linux. Thanks a ton! cheers, Guillaume

Re: [pygame] Tentative patch for "metrics" font method

2007-01-19 Thread Guillaume Proux
Hi Lenard... Thank you for testing all this. I really do not understand anymore why I am getting garbage (not square) characters... I will try some stand-alone tests and let you know. Regards, Guillaume

Re: [pygame] 3D/2D sound?

2007-02-13 Thread Guillaume Proux
Have a look at FMOD andpysonic G On 2/13/07, John Eriksson <[EMAIL PROTECTED]> wrote: Hi, Is there a way to control the volume of different speakers using pygame (or a python package that can be used together with pygame)? 3D placement would be great but just to be able to set different volum

[pygame] BUG: pygame.Rect collidepoint() flawed

2007-04-20 Thread Guillaume Rava
OD 0 r.collidepoint(10,10) # GOOD 1 r.collidepoint(110,110) # BAD 1 r.collidepoint(119,119) # BAD 1 r.collidepoint(120,120) # GOOD 0 Sincerely, Guillaume Rava.

[pygame] Re: BUG: pygame.Rect collidepoint() flawed

2007-04-20 Thread Guillaume Rava
r.center (65, 65) - Guillaume Rava On 4/20/07, Guillaume Rava <[EMAIL PROTECTED]> wrote: Hello, It seems Rect.collidepoint(x,y) works fine as long as the Rect's top and left values are set to zero. When the Rect object is offset from zero, collidepoint returns 1 when (x,y) is outside

Re: [pygame] BUG: pygame.Rect collidepoint() flawed

2007-04-20 Thread Guillaume Rava
My bad. I didn't realize the last 2 params were width and height and not the coordinates of the bottom right corner. Sorry about the false alert! Thanks for the prompt response. - Guillaume Rava. On 4/20/07, James Paige <[EMAIL PROTECTED]> wrote: On Fri, Apr 20, 2007 at 03:16

Re: [pygame] Sub-pixel rendering

2007-04-25 Thread Guillaume Rava
site is, I can only expect a good book. - Guillaume Rava . On 4/25/07, Will McGugan <[EMAIL PROTECTED]> wrote: Kamilche wrote: > > Wow. That's really beautiful, thanks for posting it! That is such a > complex particle effect you got going there... I went looking for the > p

Re: [pygame] touch screens

2007-05-14 Thread Guillaume Proux
My X41 laptop (IBM -> Lenovo) that has an included stylus-based touch screen did not work with pygame last year when I tried. Seemingly, SDL is the place where the support is missing. I don't know if anything changed since. Guillaume

Re: [pygame] Corrupted Code

2008-02-22 Thread Guillaume Proux
, Guillaume

Re: [pygame] Opening Python project in PyCharm - Mac

2018-02-03 Thread Guillaume Paniagua
I've never used pycharm but if it is possible to open project by passing the full folder project to pycharm.sh then you could add a plugin that trigger when creating a new project and create a script file in the project folder that would call the pycharm.sh with the current directory (project direc

Re: [pygame] Opening Python project in PyCharm - Mac

2018-02-03 Thread Guillaume Paniagua
forget what i said i didn't read all the answer. 2018-02-03 10:54 GMT+00:00 Guillaume Paniagua : > I've never used pycharm but if it is possible to open project by passing > the full folder project to pycharm.sh then you could add a plugin that > trigger when creating a new p

Re: [pygame] Opening Python project in PyCharm - Mac

2018-02-06 Thread Guillaume Paniagua
ble so when you double click on it it execute the command and start the project in the current directory. Guillaume 2018-02-06 4:55 GMT+00:00 Irv Kalb : > HI, > > Thanks to everyone for the proposed answers to my question. > > I am not a shell scripted and would not know where to star