Re: [pygame] Anti-aliased Circles

2008-02-27 Thread Marcus von Appen
On, Tue Feb 26, 2008, Rene Dudfield wrote: > hi, > > there's aa circle code here: > http://www.ferzkopp.net/joomla/content/view/19/14/ > > If someone is fairly quick, and wraps it (as in the next day or so) > then we can add it to pygame for the 1.8 release. It's definitely something for 1.9 -

[pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I just downloaded the latest version of pyopengl for windows and it won't import. I type import OpenGL.GL #just like I used to but it says that pkg_resources was not found. I have no clue how to fix this

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Ian Mallett
h. I do: from OpenGL.GL import * Maybe you installed it to a previous version of Python, or in an otherwise incorrect place. Ian

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I tried that, this is only a problem on windows, my linux one does it fine. I have the latest python 2.52 and the latest PyOpenGL. I was just gonna use it to do a test between any two arbitrary quads to see if they intersect. But the thing won't load :(

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Ian Mallett
opengl seems overly complicated for that...open a python shell: it says python 2.5.2? if not, that might be your problem. if so, type: from OpenGL.GL import * if there is no problem, then you are fine. If there is, open C:\Python25\lib\site-packages, and make sure that pyopengl 3.0.0.b or whatever

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
It will import OpenGL works, but if I try any other things such as GL or GLU then it says that there is no module called pkg_resources. It is searching for the file in the OpenGL directory. So it's not a problem with python, its PyOpenGL.

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Brian Fisher
I think it needs setuptools or easy_install or whatever that egg thing is. I had a trouble with it until I installe PyOpenGL with easy_install On Wed, Feb 27, 2008 at 10:07 AM, Jason Ward <[EMAIL PROTECTED]> wrote: > It will import OpenGL works, but if I try any other things such as GL or GLU > th

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I am using a proxy so I ez_setup.py can't connect. Is there a way to make everything on windows connect through a proxy or is that application specific?

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Lenard Lindstrom
Jason Ward wrote: I am using a proxy so I ez_setup.py can't connect. Is there a way to make everything on windows connect through a proxy or is that application specific? Windows installers for setuptools are available as Cheese Shop: http://pypi.python.org/pypi/setuptools/0.6c8 Also, easy_i

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
YAY! Thanks that worked :)

[pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread Lenard Lindstrom
A setuptools bug that prevented compilation when Pyrex is installed has been fixed. Now I am considering enabling setuptools by default for all builds. This will allow the building of eggs. It also means that the setup.py install command installs an egg rather than a normal packaged directory.

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread René Dudfield
ah, it's good if it doesn't require setup tools. I've seen a bunch of reports from people where they require setup tools, and get back cryptic messages about eggs and chickens. On Thu, Feb 28, 2008 at 9:18 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > A setuptools bug that prevented compilati

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread Brian Fisher
On Wed, Feb 27, 2008 at 2:18 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > A setuptools bug that prevented compilation when Pyrex is installed has > been fixed. Now I am considering enabling setuptools by default for all > builds. This will allow the building of eggs. It also means that the >

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread René Dudfield
yeah, good points. For those reasons I think it's best to stay away from it on windows at least. On Thu, Feb 28, 2008 at 9:41 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: > On Wed, Feb 27, 2008 at 2:18 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > > A setuptools bug that prevented compilatio

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread Greg Ewing
Lenard Lindstrom wrote: Now I am considering enabling setuptools by default for all builds. This will allow the building of eggs. It also means that the setup.py install command installs an egg rather than a normal packaged directory. Is this a good idea? I'd rather not have things use setupt

Re: [pygame] Should setuptools be used by setup.py? (and a bdist_mpkg_support Mac question)

2008-02-27 Thread Lenard Lindstrom
No setuptools then. Good thing I check first. I will leave that part of setup.py untouched. It only loads setuptools for bdist_mpkg, which requires it. Lenard René Dudfield wrote: yeah, good points. For those reasons I think it's best to stay away from it on windows at least. On Thu, Feb

[pygame] PyDay #1

2008-02-27 Thread PyMike
Hey people! My team has started a Python/PyGame challenge called PyDay. In the competition you will make a one file game in 24 hours, no larger than 32 KB, drawing all graphics internally (inside the code. That means NO image editors!). See the site for details: http://groups.google.com/group/pyda

[pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Unnsse Khan
Hello again, I uninstalled PyDev and PyDev Extensions and reinstalled (in Eclipse) and finally got pygame working! Am relatively new to both Python and Pygame (although I am very astounded by the Python language and the Pygame module)! :-) I created this sample app (and have placed the ca

Re: [pygame] PyDay #1

2008-02-27 Thread AlgoMantra
On Thu, Feb 28, 2008 at 7:34 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hey people! > > My team has started a Python/PyGame challenge called PyDay. In the > competition you will make a one file game in 24 hours, no larger than 32 KB, > drawing all graphics internally (inside the code. That means NO i

Re: [pygame] PyDay #1

2008-02-27 Thread Ian Mallett
...bragging rights?

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread René Dudfield
Hi, you need a 'main loop'. A loops which loops over and over. clock = pygame.time.Clock() going = True while going: events = pygame.event.get() # handle events, update game logic here. pygame.display.flip() clock.tick() On Thu, Feb 28, 2008 at 2:04 PM, Unnsse Khan <[EMAIL P

Re: [pygame] PyDay #1

2008-02-27 Thread PyMike
Aye On Wed, Feb 27, 2008 at 9:18 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > ...bragging rights? > -- - PyMike

Re: [pygame] PyDay #1

2008-02-27 Thread AlgoMantra
Yaaa...I'm on!!! Nothing like a challenge to get me off me lazyr pirate arse. -- ----.- 1/f ))) --. ---... http://www.algomantra.com

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Ian Mallett
You need a "main" loop. What is happening now is that the program runs, completes, and exits in a fraction of a second. Your window will open, then immediately close, like you see. def main() while True: getinput() draw() if name == '__name__': main()

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Ian Mallett
beaten to it. :-)

Re: [pygame] PyDay #1

2008-02-27 Thread PyMike
Awesome! The more the merrier! On Wed, Feb 27, 2008 at 9:22 PM, AlgoMantra <[EMAIL PROTECTED]> wrote: > Yaaa...I'm on!!! Nothing like a challenge > to get me off me lazyr pirate arse. > -- > ----.- > 1/f ))) --. > ---... > http://www.algomantra.com > -- - PyMike

[pygame] Sound to String

2008-02-27 Thread PyMike
Hey! I've been trying to convert my sounds to strings so I can include them all in one python file. Can anyone help me? -- - PyMike

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread Unnsse Khan
Thanks Ian and Rene! What about the following warning? 2008-02-27 18:57:46.287 Python[92860:10b] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz Happy programming, Unnsse On F

Re: [pygame] Problem(s) running in OS X Leopard

2008-02-27 Thread René Dudfield
This is being worked on in the latest SDL (which pygame uses). So this is something for a release in the future. Maybe within the next year. On Thu, Feb 28, 2008 at 3:08 PM, Unnsse Khan <[EMAIL PROTECTED]> wrote: > Thanks Ian and Rene! > > What about the following warning? > > > 2008-02-27 18

Re: [pygame] Sound to String

2008-02-27 Thread Ian Mallett
You can use sndarray to change the sound into an array, then you can recompose the sound in your file. PyDay allows the use of modules in the construction, though not in the final product. In short, you can use Numeric to create the data, but you will have to reencode it yourself.

[pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Unnsse Khan
Hello there, I am using OS X Leopard, Python 2.5, and PyGame... Wrote this sample program and what happens is that the screen appears for a brief second and terminates (closes itself) and I get this error message. import pygame from pygame.locals import * def main(): # Initialize

Re: [pygame] Sound to String

2008-02-27 Thread FT
Hi! I was also wondering along these lines if anyone knows who has the best text to speech documentation? I would like to learn how to use it, and write my own talking games. I am using the windows OS Bruce Subject: Re: [pygame] Sound to String You can use sndarray to chan

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Ian Mallett
For some reason, the default pygame font is not to be found. Your program is fine--it runs for me (and just to make sure, you see only a white background, you aren't drawing text). As a solution, you can locate the fonts on your computer and use one of them.

Re: [pygame] Sound to String

2008-02-27 Thread Ian Mallett
You could always record the sound you want to play, but actually rendering sound from text might be difficult. If anyone knows, I'd like to know too.

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Unnsse Khan
I fixed it by manually moving the freesanbold.ttf file to: /Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site- packages/pygame Happy programming, Unnsse On Feb 27, 2008, at 8:38 PM, Ian Mallett wrote: For some reason, the default pygame font is not to be found. Your progr

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Unnsse Khan
Why isn't the text drawing (or being rendered) when one runs this program: import pygame from pygame.locals import * def main(): # Initialize screen pygame.init() screen = pygame.display.set_mode((800,300)) pygame.display.set_caption('Basic Pygame program')

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread René Dudfield
hi, you need to blit the text surface to the screen. Thanks for pointing out the lack of the ttf file... I think the installer was broken. cheers, On Thu, Feb 28, 2008 at 4:01 PM, Unnsse Khan <[EMAIL PROTECTED]> wrote: > Why isn't the text drawing (or being rendered) when one runs this > pro

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Ian Mallett
while 1: for event in pygame.event.get(): if event.type == QUIT: return screen.blit(background, (0, 0)) screen.blit(text, (0, 0)) pygame.display.flip()

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread René Dudfield
The new download from here I just tested installs the font. http://www.pygame.org/download.shtml I didn't test the old one... so I'm not so sure if it did. (it's in the old directory if anyone wants to test). On Thu, Feb 28, 2008 at 4:14 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > while 1: >

Re: [pygame] FreeSanBold Font and Screen Terminating Problems

2008-02-27 Thread Unnsse Khan
Did you test it installing it BSD Unix or OS X Leopard and / or Tiger? I'll try the same thing in Ubuntu and Solaris when I have the time... Happy programming, Unnsse On Feb 27, 2008, at 9:28 PM, René Dudfield wrote: The new download from here I just tested installs the font. http://www.pygam