Re: TerraCraft (open source Voxel Game Engine)

2018-04-25 Thread DL CODE
group Google:Voxel_game_pyglet_dev 

group VK.COM: https://vk.com/dl_game





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Re: TerraCraft (open source Voxel Game Engine)

2018-04-15 Thread DL CODE
cool

суббота, 7 апреля 2018 г., 18:41:32 UTC+8 пользователь Xenon Develop 
написал:
>
> Hi everyone!
>
> I recently used the pyglet library, but I must say that it is really 
> fantastic, easy to use and well documented. Unfortunately there is no 
> official forum, so doing various research I found only this channel of 
> discussion.
>
> I'm working on an open source project that was originally abandoned, I got 
> it, and I'm progressively improving it.
>
> TerraCraft is an excellent project to test the potential of pyglet, the 
> code is neat and well documented, it is easy to make changes and implement 
> new features.
>
> My idea is to create a small community on my github repository to develop 
> TerraCraft.
>
> It may be a good idea to join forces to improve this project.
>
> I am writing a new wiki where I will insert future goals and a small guide 
> for collaborators who want to contribute to the project.
>
> TerraCraft is released under the GPL3 license, and I am currently also 
> developing a new 8bit style font (Arcade80), which will always be released 
> under the GPL3 license.
>
> The project repository is this: https://github.com/XenonCoder/TerraCraft
>
> I would be really happy to find interested people who want to contribute 
> to development. Thanks to your help I can better understand the pyglet 
> library, to optimize the code and implement new libraries for the creation 
> of a GUI (game menu, inventory system).
>
> TerraCraft is basically a small Voxel Game Engine, which in the future I 
> would like to extend by inserting a modding system (using json? Nothing 
> complex I want to keep the project simple and easy to understand).
>
> I hope to receive your opinion, advice, suggestions and anything useful 
> for the improvement of this project that I find very funny and rewarding.
>
> Thank you all, I wait for you.
>
>
>
>
>
> 
>
>
>
> 
>
>
>
>

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Re: TerraCraft (open source Voxel Game Engine)

2018-04-10 Thread Benjamin Moran
I understand what you mean about Camel case. I had the same feelings when I 
first started using Python!   That said, you really should consider trying 
to adopt the "PEP 8" Python style guide, because it may affect 
contributions to your project.  Some people may dismiss your project, or 
misjudge your work as amateur due to little things like this. 

I'd like to throw a few contributions your way as well, if I have some 
time. Is anythin particularly high priority?

-Ben




On Monday, April 9, 2018 at 12:49:45 AM UTC+9, Xenon Develop wrote:
>
> thank you for your answer.
>
> Yes, TerraCraft is a nice project, born from my passion when I tried the 
> original fogleman project.
>
> My idea is to keep the code structure unchanged, improving the 
> organization of the project and inserting new features in a progressive way 
> without upsetting the simplicity of the project.
>
> TerraCraft implements new features and commands and at present it is 
> almost a complete base.
>
> My current priorities are:
>
> - New inventory system. The current one allows to select blocks by 
> pressing the keys from 0-9, therefore very limited and without the 
> possibility to display the active blocks.
>
> - A simple main menu, with backgroud and buttons with a hoover effect.
>
> - Improvement of the mapgen (I have already written part of the new code 
> that I will implement in the future).
>
> I need collaborators, because alone I do not guarantee the success of all 
> this :)
>
> I use the Camel case convention because I find it more natural and easy 
> (in C, Java, Lua and other languages we mainly use the Camel case, so I'm 
> used to this convention)
>
> Thanks so much. I hope to find good collaborators to make TerraCraft a 
> complete project, then it will be much easier to improve it later.
>

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Re: TerraCraft (open source Voxel Game Engine)

2018-04-08 Thread Xenon Develop
thank you for your answer.

Yes, TerraCraft is a nice project, born from my passion when I tried the 
original fogleman project.

My idea is to keep the code structure unchanged, improving the organization 
of the project and inserting new features in a progressive way without 
upsetting the simplicity of the project.

TerraCraft implements new features and commands and at present it is almost 
a complete base.

My current priorities are:

- New inventory system. The current one allows to select blocks by pressing 
the keys from 0-9, therefore very limited and without the possibility to 
display the active blocks.

- A simple main menu, with backgroud and buttons with a hoover effect.

- Improvement of the mapgen (I have already written part of the new code 
that I will implement in the future).

I need collaborators, because alone I do not guarantee the success of all 
this :)

I use the Camel case convention because I find it more natural and easy (in 
C, Java, Lua and other languages we mainly use the Camel case, so I'm used 
to this convention)

Thanks so much. I hope to find good collaborators to make TerraCraft a 
complete project, then it will be much easier to improve it later.

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Re: TerraCraft (open source Voxel Game Engine)

2018-04-08 Thread Benjamin Moran
Looks good!  The original project was a nice example, and I'm happy to see 
someone else forking and improving it.

One suggestion:  you should try to adopt more pythonic naming conventions 
for class and method names. Camel case looks a bit strange in Python :)




On Sunday, April 8, 2018 at 3:42:27 AM UTC+9, Xenon Develop wrote:
>
> Unfortunately it is not possible to edit posts. it's the first time I use 
> the google discussion channel :)
>

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Re: TerraCraft (open source Voxel Game Engine)

2018-04-07 Thread Xenon Develop
Unfortunately it is not possible to edit posts. it's the first time I use 
the google discussion channel :)








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Re: TerraCraft (open source Voxel Game Engine)

2018-04-07 Thread Xenon Develop
Thanks :)

The definitive textures will be better, for the moment I use these that are 
open :)



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Re: TerraCraft (open source Voxel Game Engine)

2018-04-07 Thread Bruce Smith
Looks great!

On Sat, Apr 7, 2018 at 7:59 AM, Xenon Develop  wrote:

> My version of PixelBox (texture pack for Minetest), the textures are
>> completely free, and I have edited many/redesigned them.
>>
>
>
> 
>
>
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Re: TerraCraft (open source Voxel Game Engine)

2018-04-07 Thread Xenon Develop

>
> My version of PixelBox (texture pack for Minetest), the textures are 
> completely free, and I have edited many/redesigned them.
>


 

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