Hi Alex,
We'll look into making this faster/smarter. To let you know, whenever you
move an atom, it deforms the surface and causes a recalculation. The bigger
your structure and higher quality the surface the longer this takes.
Cheers,
-- Jason
On Tue, Jan 22, 2013 at 10:34 AM, Alex Truong wr
Hi All,
This isn't really a problem per se, I'm just wondering. Is there any way to
more efficiently code the rotation protocol when the items being viewed are
in surface view? Maybe my computer isn't fast/strong enough or something,
but it seems whenever I try tweaking the position of one subunit