Re: [PyMOL] Piecewise rotations while viewing in surface

2013-01-25 Thread Jason Vertrees
Hi Alex, We'll look into making this faster/smarter. To let you know, whenever you move an atom, it deforms the surface and causes a recalculation. The bigger your structure and higher quality the surface the longer this takes. Cheers, -- Jason On Tue, Jan 22, 2013 at 10:34 AM, Alex Truong wr

[PyMOL] Piecewise rotations while viewing in surface

2013-01-22 Thread Alex Truong
Hi All, This isn't really a problem per se, I'm just wondering. Is there any way to more efficiently code the rotation protocol when the items being viewed are in surface view? Maybe my computer isn't fast/strong enough or something, but it seems whenever I try tweaking the position of one subunit