Re: [PyMOL] VRML export

2016-09-27 Thread Sampson, Jared M.
Hi Paul - I'm not too familiar with 3D printing, so not sure if this will help you or not. But if all you need is to have extra cylinders in your output wrl file, you could add them using either CGO or distance objects directly within PyMOL. https://pymolwiki.org/index.php/Distance https://pym

Re: [PyMOL] VRML export

2016-09-23 Thread Paul Paukstelis
Thanks, Jared. I did ultimately find it there. Looks like what I was shooting for isn't likely to be very straightforward. From what I can tell, it doesn't seem that any of the atom information gets passed into RayRender. --p On 09/23/2016 12:34 PM, Sampson, Jared M. wrote: > Hi Paul - > > The

Re: [PyMOL] VRML export

2016-09-23 Thread Sampson, Jared M.
Hi Paul - The relevant function used for VRML export is RayRenderVRML2() in layer1/Ray.cpp. Cheers, Jared > On Sep 22, 2016, at 11:43 AM, Paul Paukstelis > wrote: > > Greetings, > > I've started playing with 3D printing some ball-and-stick models > (primarily nucleic acids). I've worked

[PyMOL] VRML export

2016-09-22 Thread Paul Paukstelis
Greetings, I've started playing with 3D printing some ball-and-stick models (primarily nucleic acids). I've worked up some Blender scripts to enable automatic pinning (e.g. add a small pin to cylinder of the O3'-P bond and a correspond hole in the phosphate sphere), however, I'm trying to furt

Re: [PyMOL] vrml export normals

2007-04-18 Thread DeLano Scientific
alf > Of aaron bryden > Sent: Wednesday, April 18, 2007 12:15 PM > To: pymol-users@lists.sourceforge.net > Subject: [PyMOL] vrml export normals > > Has anyone had good luck with the VRML export. It seems that > there is a problem with the normals that are exported in some &g

[PyMOL] vrml export normals

2007-04-18 Thread aaron bryden
Has anyone had good luck with the VRML export. It seems that there is a problem with the normals that are exported in some cases. Can anyone recommend a VRML viewer that works well with the exported files. aaron