Hi Paul - I'm not too familiar with 3D printing, so not sure if this will help
you or not. But if all you need is to have extra cylinders in your output wrl
file, you could add them using either CGO or distance objects directly within
PyMOL.
https://pymolwiki.org/index.php/Distance
https://pym
Thanks, Jared.
I did ultimately find it there. Looks like what I was shooting for isn't
likely to be very straightforward. From what I can tell, it doesn't seem
that any of the atom information gets passed into RayRender.
--p
On 09/23/2016 12:34 PM, Sampson, Jared M. wrote:
> Hi Paul -
>
> The
Hi Paul -
The relevant function used for VRML export is RayRenderVRML2() in
layer1/Ray.cpp.
Cheers,
Jared
> On Sep 22, 2016, at 11:43 AM, Paul Paukstelis
> wrote:
>
> Greetings,
>
> I've started playing with 3D printing some ball-and-stick models
> (primarily nucleic acids). I've worked
Greetings,
I've started playing with 3D printing some ball-and-stick models
(primarily nucleic acids). I've worked up some Blender scripts to enable
automatic pinning (e.g. add a small pin to cylinder of the O3'-P bond
and a correspond hole in the phosphate sphere), however, I'm trying to
furt
alf
> Of aaron bryden
> Sent: Wednesday, April 18, 2007 12:15 PM
> To: pymol-users@lists.sourceforge.net
> Subject: [PyMOL] vrml export normals
>
> Has anyone had good luck with the VRML export. It seems that
> there is a problem with the normals that are exported in some
&g
Has anyone had good luck with the VRML export. It seems that there is
a problem with the normals that are exported in some cases. Can
anyone recommend a VRML viewer that works well with the exported
files.
aaron