[PyMOL] Display technical info about objects
Dear List I'm frequently loading a number of objects into PyMOL which formally have the same name, but are different in structure. Sometimes it can become a bit difficult to keep track of which object is what. Is there a way to display technical information about a loaded object? Say, the file path to the loaded PDB file? That would be great. Thanks for hints. Martin -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
[PyMOL] Info graphical cards
Dear PyMOLers, I am going to buy a new PC and want to make sure no issues come with the graphical card and PyMOL. The PC will run on Ubuntu 11.10 on a Intel Core i5 2400 vPro. The card will be NVIDIAGeForceGTX 560 Ti Does anybody had any issues with this card? cheers Gianluigi-- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] Info graphical cards
Hi Gianluigi, The card will be NVIDIA GeForce GTX 560 Ti That card _should_ be fine for typical PyMOL usage. But, be warned: that card will NOT do 120 Hz stereoscopic 3D. You need a Quadro card for that. Upon looking further, the card supports OpenGL 4.1 and NVidia usually has pretty good drivers. That's good. But, my only concern is that it's marketed for DirectX (usually, gaming) performance. PyMOL is pure OpenGL, not DirectX. As always, with Linux, check your driver and distributions's release notes to see if your card is supported. Good luck. Cheers, -- Jason -- Jason Vertrees, PhD PyMOL Product Manager Schrodinger, LLC (e) jason.vertr...@schrodinger.com (o) +1 (603) 374-7120 -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] Display technical info about objects
Hi Martin, PyMOL does not keep track of which files the objects were loaded from. If you wanted, you could wrap the load command in with your own load command that keeps track of such information, for example in a dictionary. That could look something like this: def load_with_props(fileName, objName): # store whatever info you want, like the filename obj_info[objName] = fileName # ... do more recording of properties you choose # ask PyMOL to now load the file cmd.load(fileName,objName) Then you could just query obj_info based on object name: for obj in cmd.get_names(): print obj_info[obj] Cheers, -- Jason On Tue, Jan 17, 2012 at 3:44 AM, Martin Hediger ma@bluewin.ch wrote: Dear List I'm frequently loading a number of objects into PyMOL which formally have the same name, but are different in structure. Sometimes it can become a bit difficult to keep track of which object is what. Is there a way to display technical information about a loaded object? Say, the file path to the loaded PDB file? That would be great. Thanks for hints. Martin -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net -- Jason Vertrees, PhD PyMOL Product Manager Schrodinger, LLC (e) jason.vertr...@schrodinger.com (o) +1 (603) 374-7120 -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] Scene exporter for Web
Dear Troels, There is now a description available at: http://pymolwiki.org/index.php/Pymol2glmol Thank you very much for making a nice wiki page! I will keep updating the script. I also have plans to write exporters for Android (ESmol, NDKmol). Exporting Pymol scenes to tablet devices for presentation and discussion would be useful. Dear Jason, Yes, WebGL is very exciting technology. I hope WebGL be available on more platforms, including iOSs (currently disabled officially except for iAds). By the way, can you give me a wiki account? In addition to pymol2glmol, I think I can contribute by writing documentations for undocumented APIs and settings, such as cmd.dump, get_session, etc. Best regards, Takanori Nakane -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] Scene exporter for Web
Hi Takanori, By the way, can you give me a wiki account? In addition to pymol2glmol, I think I can contribute by writing documentations for undocumented APIs and settings, such as cmd.dump, get_session, etc. Your account has been created. You will soon receive instructions from the PyMOLWiki. Cheers, -- Jason -- Jason Vertrees, PhD PyMOL Product Manager Schrodinger, LLC (e) jason.vertr...@schrodinger.com (o) +1 (603) 374-7120 -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net