Re: [PyMOL] Piecewise rotations while viewing in surface

2013-01-25 Thread Jason Vertrees
Hi Alex,

We'll look into making this faster/smarter. To let you know, whenever you
move an atom, it deforms the surface and causes a recalculation. The bigger
your structure and higher quality the surface the longer this takes.

Cheers,

-- Jason


On Tue, Jan 22, 2013 at 10:34 AM, Alex Truong  wrote:

> Hi All,
>
> This isn't really a problem per se, I'm just wondering. Is there any way
> to more efficiently code the rotation protocol when the items being viewed
> are in surface view? Maybe my computer isn't fast/strong enough or
> something, but it seems whenever I try tweaking the position of one
> subunits in relation to other subunits while everything is in surface view,
> two redraws occur, and it's difficult for me to adjust with precision
> because there's so much latency between positionings. Just a thought.
> again, it's not really much of an issue, because I can just retoggle a new
> view or something as a workaround, but it seems like manipulations while in
> surface view can get a little GPU/CPU intensive. Are the redraws necessary?
>
> Alex
>
>
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-- 
Jason Vertrees, PhD
Director of Core Modeling Product Management
Schrödinger, Inc.

(e) jason.vertr...@schrodinger.com
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[PyMOL] Piecewise rotations while viewing in surface

2013-01-22 Thread Alex Truong
Hi All,

This isn't really a problem per se, I'm just wondering. Is there any way to
more efficiently code the rotation protocol when the items being viewed are
in surface view? Maybe my computer isn't fast/strong enough or something,
but it seems whenever I try tweaking the position of one subunits in
relation to other subunits while everything is in surface view, two redraws
occur, and it's difficult for me to adjust with precision because there's
so much latency between positionings. Just a thought. again, it's not
really much of an issue, because I can just retoggle a new view or
something as a workaround, but it seems like manipulations while in surface
view can get a little GPU/CPU intensive. Are the redraws necessary?

Alex
--
Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS,
MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current
with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft
MVPs and experts. ON SALE this month only -- learn more at:
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