Re: [PyMOL] disjoint surfaces
Hi Raluca, So I am guessing this something like the surface being in fragments, with small vertices floating within the larger object? Unfortunately there is no easy way to do this from within PyMOL, unless you can "separate" out the residues/atoms that are contributing the disjointed meshes into new objects and then turn them off before export. Right now the best thing I can think of going into edit mode in Blender and deleting those vertices by hand. :-( Best, Shiven On Mon, Dec 21, 2009 at 12:11 PM, Raluca Mihaela ANDREI wrote: > Thank you Shiven, > I know how to remove the double vertices in Blender but I would like to > remove them directly from PyMOL. By disjoint meshes I mean non-connected > meshes, inside my mesh I have some smaller meshes that are non connected to > the big mesh. I would like to know how to remove these meshes before saving. > Thank you, > Raluca > > > On Mon, 21 Dec 2009 11:24:11 -0500 > Shiven Shandilya wrote: >> >> Raluca, >> >> Something that helps is: tabbing into edit mode, selecting all >> vertices (ctrl-a) and removing doubles (Mesh >Vertices >>> >>> Remove >> >> Doubles). >> Turning on smooth display also helps. >> >> What exactly are you having problems with? In what way are things >> "disjointed" ? >> >> Best, >> Shiven >> >> >> On Mon, Dec 21, 2009 at 6:51 AM, Raluca Mihaela ANDREI >> wrote: >>> >>> Hi, >>> I imported into Blender (a 3D modelling and animation >>> software) a surface created in PyMOL and I realized that there >>> are some disjoint surfaces inside. Is it possible to remove >>> these surfaces in PyMOL? >>> Thank you, >>> Raluca >>> >>> >>> -- >>> This SF.Net email is sponsored by the Verizon Developer Community >>> Take advantage of Verizon's best-in-class app development support >>> A streamlined, 14 day to market process makes app distribution fast and >>> easy >>> Join now and get one step closer to millions of Verizon customers >>> http://p.sf.net/sfu/verizon-dev2dev >>> ___ >>> PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) >>> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users >>> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net >>> >> >> >> >> -- >> ~^v^~ the cgull ... > > -- ~^v^~ the cgull ... -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] disjoint surfaces
Thank you Shiven, I know how to remove the double vertices in Blender but I would like to remove them directly from PyMOL. By disjoint meshes I mean non-connected meshes, inside my mesh I have some smaller meshes that are non connected to the big mesh. I would like to know how to remove these meshes before saving. Thank you, Raluca On Mon, 21 Dec 2009 11:24:11 -0500 Shiven Shandilya wrote: > Raluca, > > Something that helps is: tabbing into edit mode, selecting >all > vertices (ctrl-a) and removing doubles (Mesh >Vertices >>Remove > Doubles). > Turning on smooth display also helps. > > What exactly are you having problems with? In what way are >things > "disjointed" ? > > Best, > Shiven > > > On Mon, Dec 21, 2009 at 6:51 AM, Raluca Mihaela ANDREI > wrote: >> Hi, >> I imported into Blender (a 3D modelling and animation >> software) a surface created in PyMOL and I realized that >>there >> are some disjoint surfaces inside. Is it possible to remove >> these surfaces in PyMOL? >> Thank you, >> Raluca >> >> -- >> This SF.Net email is sponsored by the Verizon Developer >>Community >> Take advantage of Verizon's best-in-class app development >>support >> A streamlined, 14 day to market process makes app >>distribution fast and easy >> Join now and get one step closer to millions of Verizon >>customers >> http://p.sf.net/sfu/verizon-dev2dev >> ___ >> PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) >> Info Page: >>https://lists.sourceforge.net/lists/listinfo/pymol-users >> Archives: >>http://www.mail-archive.com/pymol-users@lists.sourceforge.net >> > > > > -- > ~^v^~ the cgull ... -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Re: [PyMOL] disjoint surfaces
Raluca, Something that helps is: tabbing into edit mode, selecting all vertices (ctrl-a) and removing doubles (Mesh >Vertices >Remove Doubles). Turning on smooth display also helps. What exactly are you having problems with? In what way are things "disjointed" ? Best, Shiven On Mon, Dec 21, 2009 at 6:51 AM, Raluca Mihaela ANDREI wrote: > Hi, > I imported into Blender (a 3D modelling and animation > software) a surface created in PyMOL and I realized that there > are some disjoint surfaces inside. Is it possible to remove > these surfaces in PyMOL? > Thank you, > Raluca > > -- > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > ___ > PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > -- ~^v^~ the cgull ... -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
[PyMOL] disjoint surfaces
Hi, I imported into Blender (a 3D modelling and animation software) a surface created in PyMOL and I realized that there are some disjoint surfaces inside. Is it possible to remove these surfaces in PyMOL? Thank you, Raluca -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net