Re: [pypy-dev] Continuations and sandboxing

2011-01-11 Thread Laura Creighton
When I was last in the USA, I met Alessandro Warth, who now works for the Viewpoints Research Institute and whose Phd thesis which you can get on this page: http://www.tinlizzie.org/~awarth/ is about experiments in computer languages to do the sorts of things that you are interested in. He had a

Re: [pypy-dev] Continuations and sandboxing

2011-01-11 Thread William ML Leslie
Fijal is right, fwiw. There are lots of wonderful things that *could* be implemented, but what we *have* is the stackless transformation and a low-level sandbox system. Discussions of python architecture are always enjoyable, but they don't have a proper place, as far as I know; I often abuse

Re: [pypy-dev] Continuations and sandboxing

2011-01-11 Thread holger krekel
Hi Maciej, it's not clear to me what posts your are refering to. Certainly not the original post from Nathan? If you think it's a general issue then do a top-level posting and please suggest how non-active (defined how?) pypy developers are supposed to know if some topic is interesting without

Re: [pypy-dev] Continuations and sandboxing

2011-01-11 Thread Nathanael D. Jones
@fijal: I agree that parts of this topic have drifted off-topic for the py-py dev mailing list, so I've created a new mailing list specifically for discussions of collaboratively-edited software. I'm inviting everyone to join the new mailing list at collaborative-ga...@googlegroups.com As far as

Re: [pypy-dev] Continuations and sandboxing

2011-01-11 Thread Carl Friedrich Bolz
On 01/11/2011 04:48 PM, Nathanael D. Jones wrote: As far as the discussion regarding PyPy's capabilities with multiple-sandboxing, reloading, and continuation serialization go, I think that is a relevant discussion for this forum. I'm still very interested in understanding (a) what PyPy can

Re: [pypy-dev] Continuations and sandboxing

2011-01-10 Thread William ML Leslie
On 10 January 2011 15:24, Nathanael D. Jones nathanael.jo...@gmail.com wrote: Hi folks, Hi! 2) Serializeable continuations. With gameplay being based on good plot and story flow, continuations are critical to allow straightforward implementation of 'workflows' that depend on user choice at

Re: [pypy-dev] Continuations and sandboxing

2011-01-10 Thread William ML Leslie
On 11 January 2011 07:18, Paolo Giarrusso p.giarru...@gmail.com wrote: Hi all, On Mon, Jan 10, 2011 at 09:22, William ML Leslie william.leslie@gmail.com wrote: On 10 January 2011 15:24, Nathanael D. Jones nathanael.jo...@gmail.com wrote: 4) Dynamic code loading. Users will be able to

Re: [pypy-dev] Continuations and sandboxing

2011-01-10 Thread Nathanael D. Jones
Regardng #1: Sandboxing is a major concern for me. Different code will need different sandboxing levels depending upon who created/approved the code. I can't have everything in one sandbox - I need isolated boxes on a per-request level. I think I see a way to sidestep the need for #3 and also

Re: [pypy-dev] Continuations and sandboxing

2011-01-09 Thread Dima Tisnek
First of all, congratulations on getting THE idea, I think user content is essential too, but I see why commercial games shy away from it An open source game could do really well! 1, yes, but not in a way you want (you want many boxes that can't touch each other, right?) 2, yes, stackless is the