There was a long standing bug in the Pyrobot Simulator which allowed
robots to escape from a boxed-in area (especially when dealing with robots
which had evolved behavior). This was a weird bug, and I never could
figure out how the little buggers could escape...until now!
The short story is that
On Dec 3, 2006, at 2:41 PM, Douglas S. Blank wrote:
The short story is that you can get updated versions of Pyro from cvs:
http://pyrorobotics.org/?page=PyroDeveloperCVS
Glad to hear you've figured this out :-)! (When playing w/various
configurations, I have occasionally seen robots
I would always work with the cvs version, unless some major revision is in
progress that would be announced here. I hope by the end of the year we
will release Pyro version 5.0 which will update Player/Stage/Gazebo, clean
up a couple of interfaces, release a new Pyro Live CD, new binaries for
I've dug thru the code; its complicated. But for future reference, my
current inference about this dictionary is:
{'output': [499, 740, 249, 370]}
1st number: number of outputs in network that are correct (w/in
threshold)
2nd number: total number of outputs (amount of data * number of