> I have this:
>
> -rw--- 1 niki users 1459352 Apr 1 2004 4-04-01/adder-0.3.3-src.zip
> -rw--- 1 niki users 137800 Apr 1 2004 4-04-01/adder-0.3.3-win32.zip
> -rw--- 1 niki users 69801 Apr 1 2004 4-04-01/adder-manual.zip
>
> Do you want any of them? By e-mail?
yes, please!
Daniel F wrote:
There is module for injection of *python* code in win32 apps.
http://security.opennet.ru/base/patches/1080837482_191.txt.html
this looks interesting, i wanted to give it a look, but it seems that
rootkit.com (where the actual package is hosted) is not resolvable
anymore. you dont h
Well... i tried it... and sendinput officially does not work on ff7
(but does on notepad). so either ff7 is doing something really funky
(not likely, since it does load dinput.dll), or sendinput is not
actually upstream of directinput (more likely). but the only game i
have that loads dinput.dll is
> There is module for injection of *python* code in win32 apps.
>
> http://security.opennet.ru/base/patches/1080837482_191.txt.html
>
this looks interesting, i wanted to give it a look, but it seems that
rootkit.com (where the actual package is hosted) is not resolvable
anymore. you dont happen
> I don't know the answer to this. Games tend to be straight-to-the-metal
> applications: they don't truck with a lot of filtering and intermediate
> DLLs. You might be able to use the debug APIs to watch for the loading
> of the DirectInput DLL and insert some manual hooks, but that's a pretty
>
Tim Roberts wrote:
I don't know the answer to this. Games tend to be straight-to-the-metal
applications: they don't truck with a lot of filtering and intermediate
DLLs. You might be able to use the debug APIs to watch for the loading
of the DirectInput DLL and insert some manual hooks, but tha
Daniel F wrote:
hmm, according to that site, sendinput just may be exactly what i need
to send input to a directinput-using app. I will give it a shot and
let know how it goes. i'm curious why pywin32 doesnt wrap sendinput,
among other functions? any specific reason, or "just didnt get to it
yet" ?
Daniel F wrote:
How about getkeyboardstate/setkeyboardstate functions, put together
with attachthreadinput? would that be on the keyboard driver level,
above directinput? or still below it, and thus bypassed?
Actually, after doing some more reading, there may be a way to do what
you want with t
> >and
> >how i would hook those keypresses/mouse moves, and how i would inject
> >a keypress/mousemove for an application that is using directinput? Is
> >that even possible?
>
> No. In order to do what you ask, you would need to write and install a
> set of kernel filter drivers to inject the e
OnMon, 4 Apr 2005 17:28:09 -0400, Daniel F <[EMAIL PROTECTED]> wrote:
But now I am running into another problem. I was originally planning
to use this on a game (final fantasy 7, in fact). I capture keystrokes
in the system, then send them over the net and generate them on the
remote comp, thus pla
Thank you all for your suggestions. Seems like i had this all figured out...
But now I am running into another problem. I was originally planning
to use this on a game (final fantasy 7, in fact). I capture keystrokes
in the system, then send them over the net and generate them on the
remote comp,
On Mar 30, 2005 4:28 PM, Daniel F <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I am trying to use win32gui.SendMessage API (or PostMessage), and
> cannot figure out why
> it is not working. I would appreciate any help! Simple test script I
> am using is included below.
>
> I am using pywin32-203 and pyth
Hi,
I am trying to use win32gui.SendMessage API (or PostMessage), and
cannot figure out why
it is not working. I would appreciate any help! Simple test script I
am using is included below.
I am using pywin32-203 and python 2.4, on winxp pro sp2.
I am a total newbie to python, so if this is a rea
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