Thanks for the update Chad.
Yury
On Wed, Apr 12, 2023 at 9:21 AM Chad Dombrova wrote:
> Hi all,
> PyMEL 1.3.0 has been released with support for 2023, and 1.4.0b1 has been
> released with support for 2024. To install the beta for 2024 pip install
> with --pre flag.
>
> PyMEL is definitely
I am curious , why not python ?
Yury
On Sat, Aug 19, 2017 at 2:46 PM, Cedric Bazillou
wrote:
> Like the other people said its a scripting language, and your variable are
> strongly typed ( so what is the point of whining :its normal to be confused
> when to start using
Can you start Maya from command prompt manually, without Jenkins? If not
what is the error you get , if you get one?
On Aug 14, 2017 8:52 AM, "Benjam901" wrote:
> I found the file in question *"C:/Program Files
>
P4 will create an xml file with full sync log for each build. Look for it
in Jenkins root. I will send you exact location later after I get in front
of a computer if you can not find it.
On Aug 11, 2017 5:31 AM, "Benjam901" wrote:
Hello all,
I am having trouble with
Consider not using that command at all, unless you need all of it full
functionality. If you simply need the per frame position and rotation just
query it with something like xform() or get() and store it in data for
further use. This function is handy but have always been slow and when I
was
I agree with Eric. It's an easy way to it.
On Sep 30, 2016 3:10 PM, "Eric Thivierge" wrote:
> Sorry can't reply more than to say to look into Modules for packaging sets
> of tools.
>
>
> Eric Thivierge
> http://www.ethivierge.com
You could use Build instead of Skeleton.
This would make sense since you already have skeleton in the rbskeleton,
then you will have rbs.Build()
It would also work well with other functions like rbs.Destroy()
On Sep 24, 2016 12:20 PM, "Rudi Hammad" wrote:
> Hi,
> so I guess
As far as I know only components know where they are in world space. I
doubt there is anything like a table you can just look up quickly. You
might come up with some algorithms that will reduce number of verts needed
for test by maybe eliminating some objects first based on the distance. I
think
Can you use objects names ?
On Sep 22, 2016 4:00 PM, "I73" wrote:
> Here is my problem, I have a list of verts and they are very close to
> another objects verts, I would like to be able to use (object A) list of
> verts to grab (object B) list of verts I don't want to
Is performance something you are concerned with for this process?
Yury
On Sep 16, 2016 6:16 PM, "Justin Israel" wrote:
>
>
> On Sat, Sep 17, 2016 at 5:27 AM Alok Gandhi
> wrote:
>
>>
>> Coming back to some of the points that Ian raised:
>>
Do you mean when you run
print("something")
in Python in script editor in maya, it does not print the result in the
script editor but only in command line output?
Could you explain in more detail what you are doing.
Yury
On Jul 28, 2016 12:33 PM, wrote:
> On
Look at this site
http://www.saltycrane.com/blog/2008/01/how-to-use-args-and-kwargs-in-python/
I would say looking at more examples will help.
The way I understand it - if function accepts *args then you can pass any
number of values(attributes, parameters) to it and then inside the function
I was just wondering how will this method compare to build- in scriptJob.
On Apr 29, 2016 4:38 AM, "Justin Israel" <justinisr...@gmail.com> wrote:
>
>
> On Fri, 29 Apr 2016 3:39 PM yury nedelin <ynede...@gmail.com> wrote:
>
>> Is this better then a scr
maya 2015
windows 8
it seems as if /n is placed after the error statement when pyside UI is
involved.
I will make a little example later today.
On Mon, Feb 1, 2016 at 12:22 PM, Marcus Ottosson
wrote:
> Could you provide a reproducible example? What platform? What
Just curious, why not just have all of your Maya scripts in the location
that Maya can see? If you are working with python and you really like
separation between temp work and production ready work namespaces will
help. Having multiple environments for launching Maya as Justin suggested
is a
Post here exactly what you trying to run.
On Nov 14, 2015 4:43 AM, "Rudi Hammad" wrote:
> it is weird because I can excute le code with success one time or two
> times. But after that it breaks. I have 2 errors:
>
> // Error: ...ta =
>
Try looking up python cprofiler.
Yury
On Nov 4, 2015 6:47 AM, wrote:
> Hi,
>
> im trying to make my script as efficient as possible. I have placed all
> these lines in my code to see how fast different sections are running and
> then just focusing on those areas.
>
>
ther that’s a problem or
> not is too soon to tell, but I’ll leave the implementation for that to the
> reader.
>
> Enjoy!
>
>
> On 15 October 2015 at 19:22, yury nedelin <ynede...@gmail.com> wrote:
>
>> Well for now I have a ghetto workflow to avoid the mouse.
>>
>>
ectly, this is a preference and if I remember it
>> isn't on by default.
>>
>> Preferences -> Interface -> Command Line: Hold Focus [x]
>>
>> Does checking this box solve your problem?
>>
>> Chris
>>
>>
>> On Wed, Oct 14, 2015 at 10:09 AM,
Justin,
Thanks for replying, I will try this approach to put script editor in focus.
There is an added issue of putting the command input section of the script
editor in focus.
Yury
On Oct 14, 2015 12:51 AM, "Justin Israel" wrote:
> I don't know much about this
are you trying to run mel script in python or just run it as it it in MEL ?
Yury
On Sun, Sep 13, 2015 at 11:32 PM, Christopher.
wrote:
> I have a MEL Maya script called craOffsetKeys; I can't find how to run the
> script. I've searched within the script can't find
All LayerEditor.Mel updates take place after Maya is restarted.
On Sep 8, 2015 10:15 AM, "Kurian O.S" wrote:
> This works, but the issue is once if you source the layerEditor.mel then
> we won't get any update on the wrapped one :(
>
> On Tue, Sep 8, 2015 at 9:58 AM, Kurian
Thanks guys,
Looks there is a nice solution, I will give it a try when I get into the
office this morning.
Yury
On Wed, Jun 17, 2015 at 12:23 AM, Anthony Tan anthony@greenworm.net
wrote:
You and me both! I sort of glossed over it while I was testing, then
decided to reimplement mousemove
You could assign shader with 100% transparency ...
yury
On Tue, Oct 28, 2014 at 7:19 PM, maya2015 cgsemail2...@gmail.com wrote:
Hello
first my English is not good... sorry.
How to get the picture below?(by python api)
http://upload7.ir/imgs/2014-10/59396760183204776003.jpg
--
You
GeordieJust curious, do many guys at ILM using it?
Yury
On Mon, Jul 7, 2014 at 9:41 AM, Geordie Martinez geordiemarti...@gmail.com
wrote:
Getting back to Pymel. I love it. OOP is the way to go. the only way to
go.
I just hate that it has mel in the name.
if and when there is ever a
Pymel is object oriented.
And that's a great python feature that is missing in Maya.cmds . Hamish
makes a point about performance. It is true its slower then Mel but if you
really want speed go with api for few times speed is important. Do not
write a new ik solver with pymel but you probably will
Thank you Justin,
it works great,
On Tue, Nov 26, 2013 at 2:45 AM, Justin Israel justinisr...@gmail.comwrote:
Something like this?
def doIt(self, args):
util = OpenMaya.MScriptUtil()
name = args.asString(0)
util.createFromInt(1)
ptr =
Thank you Paul
It works. Awesome!
yury
On Tue, Nov 5, 2013 at 7:20 AM, Paul Molodowitch elron...@gmail.com wrote:
The relationship between MObjects + MFn function sets is one of the
stranger features of the OpenMaya API, and can be hard to wrap your head
around. Basically, the mobject
ahh here it is
colorIndex -q 1
thank you
On Thu, Oct 10, 2013 at 3:47 PM, ynedelin ynede...@gmail.com wrote:
hey guys is there an easy way to tell RGB values of a preset maya color
for example from an color override option?
Let say color override 17 , what's the RGB?
Thanks
Yury
Ravi, access to more documentation would great. Where can I see it?
Yury
On Apr 28, 2013 4:02 PM, Ravi Jagannadhan enr...@gmail.com wrote:
Just following up on this. I took this discussion offline with Aevar, and
sent him some documentation (which should now be a part of Maya 2014's
Is your data for world space per joint or local space?
Do you know what this skeleton looks like in the default position?
Also I am confused by the last sentence, you want to rotate the joint to 40,0,0
but keep its position at 0,0,0?
Yury
On Apr 11, 2013, at 8:12 PM, Mat umca...@gmail.com
Thanks Paul
I will look at these today
Yury
On Wed, Jun 20, 2012 at 7:09 PM, Paul Molodowitch elron...@gmail.comwrote:
Hi Yury - what you're looking for is pymel virtual classes - there's an
example here:
https://raw.github.com/LumaPictures/pymel/master/examples/customClasses.py
Or,
You can unparent body, export control with head, then reparent body and
unparent head and export again.
On Apr 25, 2012 1:03 AM, Panupat Chongstitwattana panup...@gmail.com
wrote:
Is it possible to select a parent with multiple child, and then have Python
export the parent with each separate
Thanks Justin
well my true issue is accumulation of log info every time I reload the
script.
I realize that I might have a totally wrong way of doing this but,
let say I have this script called myScript.py
#===
import logging
logger = logging.getLogger('simple_example')
Nice
thanks jan
Yury
On Tue, Oct 25, 2011 at 1:13 PM, Jan: jan@gmail.com wrote:
Hi Yury,
I do not think there is mel syntax available for VS 2010 but here is an
explanation for pymel.
https://pytools.codeplex.com/discussions/276754
If it does not work give VS 2010 a restart. that
Thanks Judd
I did not realize I could get global matrix from the transform directly with
getAttr. I will try it when I get in front of Maya. Right now total
currentTime calls take over 50% of the time.
Yury
On Fri, Sep 9, 2011 at 7:37 PM, judd...@gmail.com wrote:
Hey man,
You can actually
thanks a lot for the tip
I will look into these scripts.
yury
On Mon, May 17, 2010 at 12:51 PM, Mark Jackson mark...@gmail.com wrote:
Actually there is a mel global that can over ride the default locking
on a node type/attr basis. I've never run it but remember reading
about it when we
yes that's exactly what I am doing this for, animation layers.
yury
On Mon, May 17, 2010 at 3:09 PM, Ofer Koren kor...@gmail.com wrote:
Animation Layers might be useful here as well.
- Ofer
www.mrbroken.com
On Mon, May 17, 2010 at 3:02 PM, yury nedelin ynede...@gmail.com wrote:
I
wow congrats, this is very cool.
yury
On Wed, Mar 10, 2010 at 11:10 PM, Chad Dombrova chad...@gmail.com wrote:
Does that mean in future you just have to do a plain:
from pymel.all import *
and it will be there without actually installing anything ?
Or will it be loaded by default ?
we have local userSetup run a global userSetupAll
This way we can have local functions run together with functions that are
global for every one.
yury
On Fri, Aug 7, 2009 at 7:44 AM, sberger sylvain.ber...@gmail.com wrote:
Hi, I have this setup for Maya 2009
My user Pref are localed on
Thanks guys, I will play with it tomorrow morning.
Pymel looks nice.
Yury
On Tue, Mar 17, 2009 at 11:00 PM, Chadrik chad...@gmail.com wrote:
as a demo of the new pymel, i rewrote this api snippet using pymel.
here's the full file with both the api and pymel versions:
yeah that's nice
pymel ...
I should meet with you guys on Sunday
Yury
On Wed, Mar 18, 2009 at 12:00 PM, IanJones i...@ambientdivide.com wrote:
Alternative in pymel via api:
from pymel import *
skin = PyNode('skinCluster1')
influnces = skin.getInfluence(q=True)
vert_list, values =
hi this is not really python specific but
what i a nice way to tell if object is an instance with mel/python?
Yury
--~--~-~--~~~---~--~~
http://groups.google.com/group/python_inside_maya
-~--~~~~--~~--~--~---
and that
worked too. Got an example file you want to send me? I'm under your
same NDA ;o)
On Mar 12, 4:52 pm, yury nedelin ynede...@gmail.com wrote:
right that's all good but here is were i am confused,
so you have
getShape[0] and 2 parents, let say sphere1 and sphere2 .
Skin
1) Revision control or No? if yes, which?
Alienbrain and Perforce, but soon Perforce only
2) Do developers work on live files (ie. files seen by general users)
or in individual sandboxes?
Trying to encourage working on live files as much as possible.
3) Do you use Unit tests?
We enforce units
If you on 64 bit you might have problems finding python UI modules, we could
not find one few month ago, but we are on maya 8.5 and using 2.4 python. Not
sure if maya 9 has python UI modules that work 64 bit but it is somthing to
consider.
yury
On Sat, Feb 28, 2009 at 12:56 PM, Mathew Berglund
Kurian Thats awesome thanks cann't wait to give it try on Monday
Yury
On Sat, Feb 7, 2009 at 12:42 AM, Achayan kuria...@gmail.com wrote:
Hi All
I am not a pure python programmer , but its a try to do something with
python
This tool is not using any telnet or anything just python socket
let say
mc.select(clear=1)
print mc.ls(sl=1)
None
I have to check if its None or a list if I want to do a For loop anything
else with the List
Are there better ways than checking if None all the time ?
Thanks
Yury
--~--~-~--~~~---~--~~
Yours,
Maya-Python
[0] == True
{} == False
{1:1} == True
() == False
(1) == True
On Feb 6, 2:29 pm, chadrik chad...@gmail.com wrote:
use pymel :)
On Feb 6, 2009, at 1:25 PM, yury nedelin wrote:
let say
] == True
{} == False
{1:1} == True
() == False
(1) == True
On Feb 6, 2:29 pm, chadrik chad...@gmail.com wrote:
use pymel :)
On Feb 6, 2009, at 1:25 PM, yury nedelin wrote:
let say
mc.select(clear
Too bad, let me know when you make the source available. I was looking
forward editing it for our needs here.
Our admin and tech directors do not like no source scripts.
I was looking forward playing with it.
Yury
On Tue, Feb 3, 2009 at 5:49 PM, ChrisChia chrischi...@gmail.com wrote:
cos
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