thon_in...@googlegroups.com] *On Behalf Of *Marcus Ottosson
> *Sent:* Wednesday, June 02, 2021 3:27 AM
> *To:* python_in...@googlegroups.com
> *Subject:* Re: [Maya-Python] which units do you use in your productions?
>
>
>
> In my experience there is no right answer, it a
: python_inside_maya@googlegroups.com
[mailto:python_inside_maya@googlegroups.com] On Behalf Of Marcus Ottosson
Sent: Wednesday, June 02, 2021 3:27 AM
To: python_inside_maya@googlegroups.com
Subject: Re: [Maya-Python] which units do you use in your productions?
In my experience
Great point about the animation curves, I never though about that in terms
of how the curves display relative to each other.
Cool thanks.
El miércoles, 2 de junio de 2021 a las 11:27:16 UTC+2, Marcus Ottosson
escribió:
> In my experience there is no right answer, it all depends. :(
>
> Like
In my experience there is no right answer, it all depends. :(
Like you mentioned, for *some* grooming tools, real-world scale is
preferred. But even that depends on whether the tools themselves where
designed around it, which isn’t necessarily the case. Rendering typically
assumes real-world
hey everyone,
for a long a time I worked in 1:10 base scale in maya. So 10 cm units would
actually represent 100 cm. If i remember correctly autodesk recommended
that 1:10 scale based
[image: Capture.JPG]
the image above show a character in 1:10 compared to 1:1. So it almost like
maya is