Re: [Maya-Python] which units do you use in your productions?

2021-06-02 Thread Rudi Hammad
thon_in...@googlegroups.com] *On Behalf Of *Marcus Ottosson > *Sent:* Wednesday, June 02, 2021 3:27 AM > *To:* python_in...@googlegroups.com > *Subject:* Re: [Maya-Python] which units do you use in your productions? > > > > In my experience there is no right answer, it a

RE: [Maya-Python] which units do you use in your productions?

2021-06-02 Thread bobrobertuma
: python_inside_maya@googlegroups.com [mailto:python_inside_maya@googlegroups.com] On Behalf Of Marcus Ottosson Sent: Wednesday, June 02, 2021 3:27 AM To: python_inside_maya@googlegroups.com Subject: Re: [Maya-Python] which units do you use in your productions? In my experience

Re: [Maya-Python] which units do you use in your productions?

2021-06-02 Thread Rudi Hammad
Great point about the animation curves, I never though about that in terms of how the curves display relative to each other. Cool thanks. El miércoles, 2 de junio de 2021 a las 11:27:16 UTC+2, Marcus Ottosson escribió: > In my experience there is no right answer, it all depends. :( > > Like

Re: [Maya-Python] which units do you use in your productions?

2021-06-02 Thread Marcus Ottosson
In my experience there is no right answer, it all depends. :( Like you mentioned, for *some* grooming tools, real-world scale is preferred. But even that depends on whether the tools themselves where designed around it, which isn’t necessarily the case. Rendering typically assumes real-world

[Maya-Python] which units do you use in your productions?

2021-06-02 Thread Rudi Hammad
hey everyone, for a long a time I worked in 1:10 base scale in maya. So 10 cm units would actually represent 100 cm. If i remember correctly autodesk recommended that 1:10 scale based [image: Capture.JPG] the image above show a character in 1:10 compared to 1:1. So it almost like maya is