You must update pymel to newest version. Clone it form git repo.
2011/12/3 张宇 1988he...@gmail.com
Please ignore my paste fault, I copied the history include the action in
the scene
2011/12/3 Kamil Hepner hektor1...@gmail.com
Hi!
import pymel.core as pm
node =
Hi all,
I have been trying to get assistance from a number of places with this, but
no luck. I'm working with someone on this and we REALLY need to get this
figured out. We can pay a small fee for help. I'm working w/ another artist
on this. Here's lowdown:
I'm trying to animate 5 rigid bodies
You should be able to just animated / key the active/passive state of each
object.
a simple randomize or even key directly script would do that
hth
-=s
On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes airc...@gmail.com wrote:
Hi all,
I have been trying to get assistance from a number of
Hi,
Well, if needs to be done with over 1000 objects, which is why they are
scripting it. The other artist knows some python, but not a ton, and I know
even less.
We need to adjust which object collides with another object. i.e., Obj A
cannot interact with Obj B and C but does collide with Obj