Re: [Maya-Python] problem about add keys for a animation node with Pymel

2011-12-05 Thread Kamil Hepner
You must update pymel to newest version. Clone it form git repo. 2011/12/3 张宇 1988he...@gmail.com Please ignore my paste fault, I copied the history include the action in the scene 2011/12/3 Kamil Hepner hektor1...@gmail.com Hi! import pymel.core as pm node =

[Maya-Python] Animated Rigid Bodies Starting at Intervals - Will Pay for Sample Script

2011-12-05 Thread Nick Scholtes
Hi all, I have been trying to get assistance from a number of places with this, but no luck. I'm working with someone on this and we REALLY need to get this figured out. We can pay a small fee for help. I'm working w/ another artist on this. Here's lowdown: I'm trying to animate 5 rigid bodies

Re: [Maya-Python] Animated Rigid Bodies Starting at Intervals - Will Pay for Sample Script

2011-12-05 Thread stephenkmann
You should be able to just animated / key the active/passive state of each object. a simple randomize or even key directly script would do that hth -=s On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes airc...@gmail.com wrote: Hi all, I have been trying to get assistance from a number of

Re: [Maya-Python] Animated Rigid Bodies Starting at Intervals - Will Pay for Sample Script

2011-12-05 Thread Nick Scholtes
Hi, Well, if needs to be done with over 1000 objects, which is why they are scripting it. The other artist knows some python, but not a ton, and I know even less. We need to adjust which object collides with another object. i.e., Obj A cannot interact with Obj B and C but does collide with Obj