[Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
Ok ... so thanks to everyone for the help ... *Eric *... I did need to have (*args) in the function definition that shows my window. *Justin *... I did end up restructuring my window creation/parenting as follows ... def __init__(self, parent=None): if parent is None:

Re: [Maya-Python] Pyblish and ftrack Webinar

2016-02-15 Thread Marcus Ottosson
Will this be recorded so we can watch it at another time? As far as I know, yes. ​ On 16 February 2016 at 06:38, Deke Kincaid wrote: > Will this be recorded so we can watch it at another time? > > On Mon, Feb 15, 2016 at 1:35 PM, Marcus Ottosson

Re: [Maya-Python] Pyblish and ftrack Webinar

2016-02-15 Thread Deke Kincaid
Will this be recorded so we can watch it at another time? On Mon, Feb 15, 2016 at 1:35 PM, Marcus Ottosson wrote: > Hi all, > > I'm hosting a webinar. :) > > Maybe you would like to join? It will be my first, and it will be about > Pyblish and how it works in conjunction

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Mahmoodreza Aarabi
Yes, it is reliable for me so far, and i should say that this will work in nuke and houdini too. i tested the code in script editor, and importing it in maya, it works. i like to know maybe it run in maya and don't return maya main window as active window? let me know On Tue, Feb 16, 2016 at 9:45

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Justin Israel
On Tue, Feb 16, 2016 at 6:27 PM Mahmoodreza Aarabi wrote: > Hey man i suggest that use this method for running your window in maya: > > class YourClass(): > > def getMainWindow(): > mainWindow = QtGui.QApplication.activeWindow() > while True: >

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Mahmoodreza Aarabi
Hey man i suggest that use this method for running your window in maya: class YourClass(): def getMainWindow(): mainWindow = QtGui.QApplication.activeWindow() while True: lastWin = mainWindow.parent() if lastWin: mainWindow = lastWin else:

Re: [Maya-Python] Pyblish and ftrack Webinar

2016-02-15 Thread Mahmoodreza Aarabi
very nice man Good luck! i will join :) On Tue, Feb 16, 2016 at 1:05 AM, Marcus Ottosson wrote: > Hi all, > > I'm hosting a webinar. :) > > Maybe you would like to join? It will be my first, and it will be about > Pyblish and how it works in conjunction with ftrack, but

Re: [Maya-Python] need help with userSetup.py

2016-02-15 Thread Mahmoodreza Aarabi
Hey man i suggest that use this method for running your window in maya: class YourClass(): def getMainWindow(): mainWindow = QtGui.QApplication.activeWindow() while True: lastWin = mainWindow.parent() if lastWin: mainWindow = lastWin else:

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Eric Thivierge
This rings a bell that I dealt with a few weeks back. I can't find any emails or messages with a quick search but I believe there was some command in maya in reference to the menus, where you have to pass *args, **kwargs and it get's things working. Forget where though.

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
its getting called at the bottom of the script below the class ... if __name__ == "__main__": try: test_ui.deleteLater() except: pass test_ui = smRealCameras() try: test_ui.create() test_ui.show() except:

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Justin Israel
Where is the calling line where the dialog instance actually gets constructed? Not the constructor itself. Also, I think doing this (and I see it alot) might be a bad idea: def __init__(self, parent=maya_main_window()): Reason being that the default argument value is going to be evaluated once

[Maya-Python] Pyblish and ftrack Webinar

2016-02-15 Thread Marcus Ottosson
Hi all, I'm hosting a webinar. :) Maybe you would like to join? It will be my first, and it will be about Pyblish and how it works in conjunction with ftrack, but mostly about publishing in general. - https://www.ftrack.com/webinar I'll probably include a few awkward silences and it might be a

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
Yes .. the menu call back is instantiating the the class. When I run the script from the script editor or call it form the command line it runs fine. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
I am passing the result of maya_main_window which is a result of wrapInstance ... I thought I needed to do this in order to get Maya to be the parent window .. otherwise my dialogs could fall behind Maya ... no ? -- You received this message because you are subscribed to the Google Groups

Re: [Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread David Moulder
The clue is in the exception stack. Your script, line 38 is the where things are starting to go bad. You are creating and instance of your dialog and passing in a boolean instance. True or False. It's also telling you how the code is expected to be called. You should be passing either None or

[Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
After moving the imports into the build section of my userSetup.py as you suggested I was able to get the menu to appear in Maya ... but when I attempted to run the script from the menu I got the following error in the log window ... // Error: 'PySide.QtGui.QDialog' called with wrong argument

[Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
I get this error in my script editor when I try to execute the script from the menu after moving the lines you mentioned // Error: 'PySide.QtGui.QDialog' called with wrong argument types: # PySide.QtGui.QDialog(bool) # Supported signatures: # PySide.QtGui.QDialog(PySide.QtGui.QWidget =

[Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
thanks ... ill give that a try .. hey is there a way for me to resource usersetup.py so I don have to quit and relaunch Maya to see my changes to userSetup.py ? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To

[Maya-Python] Re: need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread Robert White
Looks like your error is in your create_cam_class.py file, not in your userSetup.py, probably something in that file is trying to interact with the GUI outside of your evalDeferred call. You could probably try testing it by moving the import create_cam_class and from_cam_class import

[Maya-Python] need help with userSetup.py and calling a script that is mainly a class.

2016-02-15 Thread md
Hey Guys, I am building my own Maya menu through userSetup.py ... I have written another python script which is basically just a pySide class. I want to call this script from the menu created in userSetup.py. There is no main function .. just the class that gets instantiated at the bottom of

[Maya-Python] need help with userSetup.py

2016-02-15 Thread md
Hey Guys, I am building my own Maya menu through userSetup.py ... I have written another python script which is basically just a pySide class. I want to call this script from the menu created in userSetup.py. There is no main function .. just the class that gets instantiated at the bottom of