Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
Here are the reason why I prefer the cut out(maya 2022 and previous) : 1. it is cleaner in the sense that you don't need to have an entire body if your are just movind points in the head. 2. the file size where your keep your blendshapes will be smaller. You might not notice this is cartoony

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread stephenkmann
Yes that's what I'm saying Roy, You no longer need to separate.. as the morph deformer will act like a blendShape to the joined full body/head . If you don't need it to be connected.. like the neck goes under a shirt. then sure.. I prefer separate shells,,, ( I am not a multi shell poly fan)

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
By the way I just saw that the solution I came out with it is what he mentioned in the video. Happy accidents happen after all! El miércoles, 23 de junio de 2021 a las 2:05:30 UTC+2, Rudi Hammad escribió: > Cool stuff about the morph deformer. I just need something that works > across

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
Cool stuff about the morph deformer. I just need something that works across previous maya version. Thanks for the ref. About separating the head it simply how I like to my rigs. I used both method in different production and still prefer the cut out. El martes, 22 de junio de 2021 a las

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Roy Nieterau
Not an answer to the question, but the separated mesh rig-blendshape workflow can be much optimized in Maya 2022 using the new Morph deformer: https://youtu.be/Cdow0UVZfBI?t=1605 In particular the "partial deformation" around 28:10 he states it and starts showing after. :) No need for actual

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread stephenkmann
Why are you separating the head.. you don't really need to do that technique any more , now that there is the morph deformer... Also, I usually found the performance hit of having a connected head to body with morph targets was never really that bad.. especially if you remove the body components

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Hannes Delbeke
that's true when it stays separate, but when merging the 2 pieces together including merging overlapping verts and vert UV, order for those merged verts can change On Tue, 22 Jun 2021 at 12:01, Alok Gandhi wrote: > Nice! > > On Tue, Jun 22, 2021 at 4:30 PM Rudi Hammad wrote: > >> Actually I

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Alok Gandhi
Nice! On Tue, Jun 22, 2021 at 4:30 PM Rudi Hammad wrote: > Actually I is possible, I did figure out how to do it. If you separate the > head from the body, duplicate the head, and then recombine the head to the > body, vertex order is preserved. > Then you can do a blendshape. I'll probably end

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
Actually I is possible, I did figure out how to do it. If you separate the head from the body, duplicate the head, and then recombine the head to the body, vertex order is preserved. Then you can do a blendshape. I'll probably end up writing a deformer anyway, but that's a nice little trick

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Hannes Delbeke
match by vert id is impossible in that case because the vert ids cant ever match, unless you somehow reorder the verts yourself from the mesh with the most verts(the body) what i suggest to do instead is match vert by world position, or if you have unique UVs by UV position. get the closest vert,

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
(so no, meshes whould not have the same number of cvs) El martes, 22 de junio de 2021 a las 11:44:57 UTC+2, Rudi Hammad escribió: > > > yes, i want to have different topologies. The use case would be a rig > where you have a mesh cut out of the head for the facial rig, that you > blendshape

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
yes, i want to have different topologies. The use case would be a rig where you have a mesh cut out of the head for the facial rig, that you blendshape into the full body mesh. So there you have 2 different topologies. In maya you can do a blendshape between different topologies but if the

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Alok Gandhi
Ok. Btw, I am curious as to how you would transfer the vertex id for two differing topologies. Can you give some details about what's different between the two topologies. In any case, I assume that they have the same number of vertex (otherwise you cannot transfer the vertex ids). On Tue, Jun

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
It looks similar to maya's transfer attribute tool, but it doesn't look to do a vertex id transfer. El martes, 22 de junio de 2021 a las 9:53:25 UTC+2, Alok Gandhi escribió: > There was GATOR >

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Alok Gandhi
There was GATOR is Softimage XSI that could handle such cases as yours. I remember vaguely that it was being worked upon in Maya (since the Softimage dev team was

[Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread Rudi Hammad
That was to nice to be true. So I guess there is no easy way (or no way at all probably) to transfer the vertices ids between different topologies? El martes, 22 de junio de 2021 a las 1:10:27 UTC+2, voidr...@gmail.com escribió: > I believe you need to have the same topology to transfer the

[Maya-Python] Re: transfer vertex ids between different

2021-06-21 Thread Alejandro
I believe you need to have the same topology to transfer the vertex order, since you'll need the same number of vtx to copy the id to, otherwise maya will crash. On Monday, June 21, 2021 at 6:57:33 p.m. UTC-4 Rudi Hammad wrote: > Hello, > haven't found anything in the search bar and nothing