Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread vincent . touache
speaking of metaballs, hermite rbf might be a good option to generate such surfaces from a given set of points. You can find both explanation and implementation here : http://rodolphe-vaillant.fr/?e=12 Le mardi 9 janvier 2018 12:32:43 UTC-5, AK Eric a écrit : > It's also worth noting you can

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread AK Eric
It's also worth noting you can call to meshlab on the commandline, via meshlabserver. It has it's own internal convex hull filter that's super easy to use via the gui or commandline if as a saved filter script. Some examples here: https://www.mankier.com/1/meshlabserver I have my own Python

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread Tuan Nguyen
Wow, look promising On Tue, Jan 9, 2018 at 10:47 PM, Nicholas Yue wrote: > What about using tetgen for meshing the point cloud? > > https://github.com/Marcello-Sega/pytetgen > > Cheers > > On 9 Jan 2018 7:25 am, "Tuan Nguyen" wrote: > >> I thought

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread Nicholas Yue
What about using tetgen for meshing the point cloud? https://github.com/Marcello-Sega/pytetgen Cheers On 9 Jan 2018 7:25 am, "Tuan Nguyen" wrote: > I thought there will be an algorithm out there to solve this problem, but > its sound much more complicated than that. I

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread Tuan Nguyen
I thought there will be an algorithm out there to solve this problem, but its sound much more complicated than that. I guess i will sit down and look at all references you have told me. Thank you everybody for your suggestions On Tue, Jan 9, 2018 at 5:43 PM, Marcus Ottosson

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread Marcus Ottosson
Also found "convex hull" might be another good fit for the problem. Looks like it can also operate on randomly scattered points. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-09 Thread Rémi Deletrain
Poisson recom reconstruct mesh data from point cloud. it's possible to found source code "here" and paper "here" for principe of reconstruction. Python binding in github "here"

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-08 Thread Marcus Ottosson
Not my expertise, but maybe you could generate a volume out of the points, and then a surface from the volume via e.g. metaballs. On 9 January 2018 at 05:58, Michael and Amanda wrote: > In that case you'll need to figure how you want connect your points. I > guess you want

Re: [Maya-Python] Re: Build Mesh from point cloud using MayaAPI

2018-01-08 Thread Tuan Nguyen
Hi Michael Thank you for your reply However MFnMesh require polygonConnects, which i don't know how to retrieve. The cloud points are totally random. On Tue, Jan 9, 2018 at 10:17 AM, Michael Boon wrote: > It can be done, and actually isn't too hard. Use the MFnMesh.create()