VoutModule.c'])
setup (name = 'KVout',
version = '1.0',
description = 'Output Kabuki to Quicktime Video Component',
author = 'Michael Ferraro',
author_email = 'mich...@possibleworlds.com',
url = 'http://www
thans again --
m
On Jan 24, 2011, at 11:55 AM, Christopher Barker wrote:
> On 1/24/11 6:10 AM, michael ferraro wrote:
>> it wont deploy without an installer but at least it runs!
>
> I suppose so -- but what's the point? If you want to have a program run only
>
it wont deploy without an installer but at least it runs!
m
On Jan 24, 2011, at 3:30 AM, Henning Hraban Ramm wrote:
>
> Am 2011-01-24 um 02:53 schrieb michael ferraro:
>
>> how about I do a
>> sys.path.append ("/Library/Python/2.6/site-packages")
>>
how about I do a
sys.path.append ("/Library/Python/2.6/site-packages")
in my main?
On Jan 23, 2011, at 8:04 PM, Aahz wrote:
> On Sun, Jan 23, 2011, michael ferraro wrote:
>>
>> I am running MacOS X 10.6.6 I started out using the system python 2.6. I
>
x27;,
1/23/11 1:07:23 PM [0x0-0xf20f2].org.pythonmac.unspecified.Teatro[25233]
'/usr/lib/python2.6/site-packages',
1/23/11 1:07:23 PM [0x0-0xf20f2].org.pythonmac.unspecified.Teatro[25233]
'/Users/mef/Development/-Applications-/Teatro']
What should I do
I eliminated the 1st of my problems by turning off argv_emulation. That takes
care of the Evt.TickCount problem .
But I am running afoul of the site-packages problem when I run the built app
I will repost as an new thread for clarity
m
On Jan 22, 2011, at 9:34 PM, michael ferraro wrote
961700 / 9295108)
as the last line of the build and in the build directory i get
dist.macosx-10.5-intel/
but away get the same result as above when I try to run the app
I am sure it is obvious what is wrong but I have reach a dead end.
Any help would be appreciated
Michael Fer
more
specific
than "Re: Contents of Pythonmac-SIG digest..."
Today's Topics:
1. Re: py2app 0.4.2 recipe errors (Ronald Oussoren)
2. Re: creating PyObjC wrapper for ObjC framework? (Ronald
Oussoren)
From: Ronald Oussoren &l
I am sorry, yes this did come in
M
the svn server returned errors when
I tried to co the trunk
Begin forwarded message:
From: Tobias Rodäbel <[EMAIL PROTECTED]>
Date: January 10, 2008 6:45:04 PM EST
To: Kenneth Miller <[EMAIL PROTECTED]>
Cc: pythonmac-sig@python.org
Subject: Re: [Pythonmac-
n 10 Jan 2008, at 11:00, [EMAIL PROTECTED] wrote:
Re: [Pythonmac-SIG] py2app 0.4.2 recipe errors
It should work again
Ronald
On 9 Jan, 2008, at 18:04, michael ferraro wrote:
after doing svn checkout of py2app/trunk
svn co http://svn.pythonmac.org/py2app/py2app/trunk/
python s
2008 06:49:32 GMT
To: michael ferraro <[EMAIL PROTECTED]>
Cc: pythonmac-sig@python.org
Subject: Re: [Pythonmac-SIG] py2app 0.4.2 recipe errors
It should work again
Ronald
Does this mean the cvs for py2app has been updated?
On 9 Jan, 2008, at 18:04, michael ferraro wrote:
after do
after doing svn checkout of py2app/trunk
svn co http://svn.pythonmac.org/py2app/py2app/trunk/
python setup.py install
i get these errors
byte-compiling build/bdist.macosx-10.5-ppc/egg/py2app/recipes/sip.py
to sip.pyc
File "build/bdist.macosx-10.5-ppc/egg/py2app/recipes/si
It seems that there is an import missing frombootstrap/argv_emulation.py. typeAlias used in __openfiles() is not listed on from Carbon.AppleEvents import kCoreEventClass, kAEOpenApplication, \ kAEOpenDocuments, keyDirectObject, typeAEListand generates errorargvemulator.py warni
The data is a simple unsigned char *
so thanks for the leads.
M
On Oct 26, 2005, at 1:02 PM, Chris Barker wrote:
> michael ferraro wrote:
>
>> I need to eliminate any copies of a PixMaps used
>> by a Quicktime Movie that I am texture mapping
>> with OpenGL. I have
I need to eliminate any copies of a PixMaps used
by a Quicktime Movie that I am texture mapping
with OpenGL. I have built an extension in "C" but
I am a bit unclear as to how to "circumvent" the the
copy done by Py_BuildValue.
I was wondering if any one has any experience
or advice on how to app
may even be easier because you can use the code
> snippets that you've found.
>
> -bob
>
> On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:
>
>
>> Thanks, This is a excellent starting place,
>>
>> I have been looking a the OpenGL mailing list and
on.Quicktime. I'd be interested in any
> further progress you make.
>
> There was once talk about making Python Quicktime bindings that
> would work on win32 and mac, which would be cool...
>
> Cheers!
> Andrew
>
> michael ferraro wrote:
>
>> Hello
>
Hello
I was about to start some development using PyOpenGL to
load textures from a Quicktime movie and was wondering
if there have been any recent developments on the Quicktime
module or should I use the existing Carbon.Qt and Carbon
Quicktime modules include with Python 2.4.1 for Macos 10.4
Tha
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