Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-05 Thread RĂ©gis Haubourg
Hi guys, having default colors is really nice, great to see some work there. But aren't we in a feature freeze period.? I plead for the great "release often" mantra that we tend to forget these times. 4 months between two releases is fairly short most users can live without perfect random colors.

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-04 Thread Nyall Dawson
On 3 February 2018 at 19:04, Raymond Nijssen wrote: > I think those colors should be: > - not too dark (too close to black) > - not too close to grey > - not bright yellow, since this is the selection color Totally agree > Another thought here, for polygons I find myself

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-04 Thread Richard Duivenvoorde
On 03-02-18 23:19, Nyall Dawson wrote: >> Plan sounds great, but I think we should not try to do this for 3.0. >> The old 'random' colors are ok for now, there are really too much issues >> in current master to fix, which will affect average users. > The difference is - fixing the default color

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Paolo Cavallini
In this case I'd say: go for it, and have fun! Thanks a lot. Il 3 febbraio 2018 22:19:57 WET, Nyall Dawson ha scritto: >On 3 February 2018 at 19:17, Richard Duivenvoorde >wrote: >> On 03-02-18 05:17, Nyall Dawson wrote: >>> Coincidentally, Mathieu

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Nyall Dawson
On 3 February 2018 at 19:17, Richard Duivenvoorde wrote: > Yesterday I hit crashes (#18019), freezes (#18032) and failures to save > as gpkg (#17899). It is better for the project (I think) if we clean up > this kind of user experiences first :-) > I know I started this

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Nyall Dawson
On 3 February 2018 at 19:17, Richard Duivenvoorde wrote: > On 03-02-18 05:17, Nyall Dawson wrote: >> Coincidentally, Mathieu and I have been speaking this week about >> approaches to improve the random colors picked for layers. We came up >> with a similar approach: >> >> -

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Richard Duivenvoorde
On 03-02-18 05:17, Nyall Dawson wrote: > Coincidentally, Mathieu and I have been speaking this week about > approaches to improve the random colors picked for layers. We came up > with a similar approach: > > - find a palette of ~100 colors which we think look good for layers, > and remove gross

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Paolo Cavallini
Il 03/02/2018 09:04, Raymond Nijssen ha scritto: > I think those colors should be: > - not too dark (too close to black) > - not too close to grey > - not bright yellow, since this is the selection color > > Another thought here, for polygons I find myself changing the standard > black outline

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-03 Thread Raymond Nijssen
Hi Nyall, Great idea to improve those random colors! This could also be a function instead of a palette in my opinion. I even guess it already is, since I think qgis stopped using very dark random colors a while ago. I think those colors should be: - not too dark (too close to black) - not

Re: [QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-02 Thread Nyall Dawson
On 2 February 2018 at 21:52, Richard Duivenvoorde wrote: > Somebody (Raymond ;-) ) 'complained' to me that running a processing > algorithm everytime comes up with an (ugly) brown style. I've noticed this too - but had assumed it was just some setting I'd changed locally.

[QGIS-Developer] Broken 'randomness' for new layer styles?

2018-02-02 Thread Richard Duivenvoorde
Somebody (Raymond ;-) ) 'complained' to me that running a processing algorithm everytime comes up with an (ugly) brown style. While (I think) the styling of a newly added/created vector layer should be more or less random..., what I see is that the colors (at least here with me) often start with