Re: [QGIS-Developer] iOS prototyping

2018-11-19 Thread Tim Sutton
Thanks for your great inputs Matthias. Yes we (Nyall and myself) probably used some alarming words at the start of the thread like ‘MIT’….but to all reading don’t get sidetracked by that on focus rather on the idea that QGIS as a project should be able to meet future challenges and adapt to

Re: [QGIS-Developer] iOS prototyping

2018-11-16 Thread Matthias Kuhn
On 11/16/18 2:47 PM, Alessandro Pasotti wrote: > > On Fri, Nov 16, 2018 at 2:21 PM Matthias Kuhn > wrote: > > Am I too late for the party? Probably. > > > An example: it should be possible to provide QGIS as a service via a > remote desktop like cloud

Re: [QGIS-Developer] iOS prototyping

2018-11-16 Thread Alessandro Pasotti
On Fri, Nov 16, 2018 at 2:21 PM Matthias Kuhn wrote: > Am I too late for the party? Probably. > > > An example: it should be possible to provide QGIS as a service via a > remote desktop like cloud platform and change whatever you want without > being forced to publish the source code with the

Re: [QGIS-Developer] iOS prototyping

2018-11-16 Thread Paolo Cavallini
Hi all, On 11/16/18 2:20 PM, Matthias Kuhn wrote: > An example: it should be possible to provide QGIS as a service via a > remote desktop like cloud platform and change whatever you want without > being forced to publish the source code with the current license (Note: > I'm not a lawyer). At the

Re: [QGIS-Developer] iOS prototyping

2018-11-16 Thread Matthias Kuhn
Am I too late for the party? Probably. Anyway... From what I can see there are different sides to this discussion: * Is a (potential) license change feasible This question is very hard to answer since there are a lot of stakeholders and uncertainties attached to it. I don't know, apparently

Re: [QGIS-Developer] iOS prototyping

2018-11-10 Thread Greg Troxel
Paolo Cavallini writes: > thanks for this discussion. I'm also pretty sure getting a property > transfer from all developers will be difficult if not impossible (quite > a few devs even disappeared from the radar, not easy to find them again). > > A possible intermediate step would be to: > > *

Re: [QGIS-Developer] iOS prototyping

2018-11-10 Thread Paolo Cavallini
Hi all, thanks for this discussion. I'm also pretty sure getting a property transfer from all developers will be difficult if not impossible (quite a few devs even disappeared from the radar, not easy to find them again). A possible intermediate step would be to: * get the transfer of code

Re: [QGIS-Developer] iOS prototyping

2018-11-09 Thread Tom Chadwin
Perhaps we could ask the OpenStreetMap mailing list for their advice on licensing? That was a joke. Let's not ask the OpenStreetMap mailing list for their advice on licensing. Tom - Buy Pie Spy: Adventures in British pastry 2010-11 on Amazon -- Sent from:

Re: [QGIS-Developer] iOS prototyping

2018-11-09 Thread Andreas Neumann
However, if we just talk about moving from GPL v2 to v3 - I think this would definitely be possible. A change to a more permissive license is a different thing. There you need really, really good arguments to convince the majority of the voting members, I think. Please don't see this as a

Re: [QGIS-Developer] iOS prototyping

2018-11-09 Thread Andreas Neumann
Hi, We talked about this very, very briefly on the PSC - and I can already say that the topic is quite controversial within the PSC. I really don't see consensus here at the moment. And even if the PSC wants to move in this direction, it is the voting members who need to agree to it - and I

Re: [QGIS-Developer] iOS prototyping

2018-11-09 Thread Régis Haubourg
> > > Your concerns are very valid, but could we defer this to a different > discussion? I really want to avoid this becoming an us-vs-apple/debate > about the merit of specific licenses, and instead allow it to focus > solely on the question: > No worries to not talks about Apple stuff here.

Re: [QGIS-Developer] iOS prototyping

2018-11-09 Thread Alessandro Pasotti
On Fri, Nov 9, 2018 at 8:52 AM Nyall Dawson wrote: > > > Your concerns are very valid, but could we defer this to a different > discussion? I really want to avoid this becoming an us-vs-apple/debate > about the merit of specific licenses, and instead allow it to focus > solely on the question:

Re: [QGIS-Developer] iOS prototyping

2018-11-08 Thread Nyall Dawson
On Fri, 9 Nov 2018 at 17:44, Régis Haubourg wrote: > > Hi all, > I'm following this from a distant eye, not being sure to understand clearly > what is propose and what is at stake. > > Could someone do a brief synthesis for a broader audience? > > Concerning the iOS, a word a the french context.

Re: [QGIS-Developer] iOS prototyping

2018-11-08 Thread Régis Haubourg
Hi all, I'm following this from a distant eye, not being sure to understand clearly what is propose and what is at stake. Could someone do a brief synthesis for a broader audience? Concerning the iOS, a word a the french context. Apple hardware costs are so expensive that I almost never see any

Re: [QGIS-Developer] iOS prototyping

2018-11-08 Thread Tim Sutton
Hi Nyall Thanks so much for articulating what I couldn’t in your email below. This is 100% what I am after too: A sensible, open discussion with an eye to maintaining the long term survival and success of the QGIS project in a changing world. I agree with everything you said down to the

Re: [QGIS-Developer] iOS prototyping

2018-11-08 Thread Nyall Dawson
On Fri, 2 Nov 2018 at 00:39, Greg Troxel wrote: > > Andreas Neumann writes: > > > Before we go to far with the discussion here, I would first ask all of > > the core devs if they really would like to do that. > > > > Without an agreement in place, the code is owned by each contributor > >

Re: [QGIS-Developer] iOS prototyping

2018-11-01 Thread Greg Troxel
Andreas Neumann writes: > Before we go to far with the discussion here, I would first ask all of > the core devs if they really would like to do that. > > Without an agreement in place, the code is owned by each contributor > separately. I know of quite a few core devs who are not keen on

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Tim Sutton
Hi > On 30 Oct 2018, at 16:41, Marco Bernasocchi wrote: > > > > On 29.10.18 20:55, Tim Sutton wrote: >> Hi >> >>> On 29 Oct 2018, at 11:01, Peter Petrik >> > wrote: >>> >>> Hi, >>> >>> My task is to create specific iOS application for a client

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Marco Bernasocchi
On 29.10.18 20:55, Tim Sutton wrote: > Hi > >> On 29 Oct 2018, at 11:01, Peter Petrik >> > > wrote: >> >> Hi,  >> >> My task is to create specific iOS application for a client that >> depends only on qgis_core and qgis_quick libraries, moreover >>

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Marco Bernasocchi
Hi Peter On 29.10.18 15:00, Peter Petrik wrote: >  Maybe a misunderstanding, I do not suggest to start a new mobile > project. My whole point was that it is not possible to have the same > application for desktop and mobile devices with same set of widgets > and features. Great to hear, you cost

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Tim Sutton
Hi > On 30 Oct 2018, at 15:08, Andreas Neumann wrote: > > Hi, > > Before we go to far with the discussion here, I would first ask all of the > core devs if they really would like to do that. > > Without an agreement in place, the code is owned by each contributor > separately. I know of

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Andreas Neumann
Hi, Before we go to far with the discussion here, I would first ask all of the core devs if they really would like to do that. Without an agreement in place, the code is owned by each contributor separately. I know of quite a few core devs who are not keen on ceding their copyright to

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Denis Rouzaud
Le mar. 30 oct. 2018 à 01:44, Tim Sutton a écrit : > I think there are other things we could do, like introducing this > non-retrospectively, so that any new code coming in is ceded to QGIS.org > ownership and we leave whatever is in the code base as-is. Devs could cede > their previous work to

Re: [QGIS-Developer] iOS prototyping

2018-10-30 Thread Paolo Cavallini
Hi all, Il 10/30/2018 06:44 AM, Tim Sutton ha scritto: > Hi > >> On 30 Oct 2018, at 00:44, Nyall Dawson > > wrote: > >> >> Ideally I'd agree with the sentiment here, but a large number of our >> developers can't attend these hackfests. (And as witnessed by the bug

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Tim Sutton
Hi > On 30 Oct 2018, at 00:44, Nyall Dawson wrote: > >> > > Ideally I'd agree with the sentiment here, but a large number of our > developers can't attend these hackfests. (And as witnessed by the bug > tracker discussion this leads to lack of ownership of a decision by > those not in

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Nyall Dawson
On Tue, 30 Oct 2018 at 01:10, Paolo Cavallini wrote: > > Hi Nyall, all > > > Il 10/28/2018 10:31 PM, Nyall Dawson ha scritto: > > > > I see this "stuck with the GPLv2 license FOREVER AND EVER" as a > > potential risk to the project. There's many other open source licenses > > to choose from,

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Tim Sutton
Hi > On 29 Oct 2018, at 11:01, Peter Petrik > wrote: > > Hi, > > My task is to create specific iOS application for a client that depends only > on qgis_core and qgis_quick libraries, moreover distributed strictly outside > App Store. So I assume there is a little problem with licensing

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Tim Sutton
Hi > On 28 Oct 2018, at 23:31, Nyall Dawson wrote: > > On Mon, 29 Oct 2018 at 01:22, Tim Sutton wrote: > >> One (probably unpopular and definitely tedious if not impossible) option >> might be for us to add an exception to the GPL license used for QGIS >> allowing its distriibuton via app

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Paolo Cavallini
Hi Nyall, all Il 10/28/2018 10:31 PM, Nyall Dawson ha scritto: > > I see this "stuck with the GPLv2 license FOREVER AND EVER" as a > potential risk to the project. There's many other open source licenses > to choose from, including some which MAY be much better to suited for > the project. But I

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Peter Petrik
Hi, On Mon, Oct 29, 2018 at 2:39 PM Marco Bernasocchi wrote: > Hi, > On 29.10.18 10:01, Peter Petrik wrote: > > > > Ad: iOS vs MacOS. This is similar to running full QGIS on android device, > vs running QField (or similar "reduced" application based on QtQuick). One > thing is possibility to run

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Marco Bernasocchi
Hi, On 29.10.18 10:01, Peter Petrik wrote: > > > Ad: iOS vs MacOS. This is similar to running full QGIS on android > device, vs running QField (or similar "reduced" application based on > QtQuick). One thing is possibility to run something somewhere, other > thing is if it is usable at all. I can

Re: [QGIS-Developer] iOS prototyping

2018-10-29 Thread Peter Petrik
Hi, My task is to create specific iOS application for a client that depends only on qgis_core and qgis_quick libraries, moreover distributed strictly outside App Store. So I assume there is a little problem with licensing here. Ad: iOS vs MacOS. This is similar to running full QGIS on android

Re: [QGIS-Developer] iOS prototyping

2018-10-28 Thread Nyall Dawson
On Mon, 29 Oct 2018 at 01:22, Tim Sutton wrote: > One (probably unpopular and definitely tedious if not impossible) option > might be for us to add an exception to the GPL license used for QGIS allowing > its distriibuton via app stores, get every committer who has code in the > current

Re: [QGIS-Developer] iOS prototyping

2018-10-28 Thread Tim Sutton
Hi > On 24 Oct 2018, at 20:53, Marco Bernasocchi wrote: > > Hi Tim the issue is in distributing on app store, if you are deploying via > other channels there is no issues IIRC. > Yeah I was aware of that from previous chats with you - I was wondering if Peter maybe had a different / new

Re: [QGIS-Developer] iOS prototyping

2018-10-24 Thread Marco Bernasocchi
Hi Tim the issue is in distributing on app store,  if you are deploying via other channels there is no issues IIRC. But I'm also interested in case you guys at Lutra had a look at the problem. Peter Great to hear, thanks for it! I'm sure we'll eventually want to try this out ;) Cheers Marco

Re: [QGIS-Developer] iOS prototyping

2018-10-24 Thread Peter Petrik
Hi, I am not a lawyer, but I think it we cannot distribute GPL licensed software through App Store (e.g. https://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement) But we can still look back at floppy disks distributions :) Peter On Wed, Oct 24, 2018 at 12:27 AM Tim Sutton

Re: [QGIS-Developer] iOS prototyping

2018-10-23 Thread Tim Sutton
Hi Wow! This is awesome stuff…..what is your take on the licensing side of things (in terms of GPL/LGPL code deployed on iOS)? I for one look eagerly forward to being able to make / run QGIS based apps on my iOS devices so thanks so much for your work here! Regards Tim > On 23 Oct 2018,