Re: [Ql-Users] BouQLder Qlash
Will try it for sure! 14 pixel less and it would run on the Aurora... Francois On May 6, 2018, at 5:55, Wolf via Ql-Userswrote: > Hi all, > > thereTs a new game on my site called BouQLder Qlash. > It's an an arcade game inspired by an old 8 bit game called Boulderdash. > I programmed it initially to showase some of the capabilities of the Q68. > > It's now extenedd to run also on Q60, QPC and SMSQmulator. > > The game needs SMSQ/E and a screen of at least 526 x 384 pixels in 8 bit > colours. It comes as either a ready-made qxl.win type file or a normal zip > file. In both cases, run the supplied boot file from job 0. A manual > called help_txt is included. > > i'll release the source code later. > > www.wlenerz.com/qlstuff > > > Have fun. > > Wolfgang > ___ > QL-Users Mailing List ___ QL-Users Mailing List
Re: [Ql-Users] Marcel has done it again - SMSQE 3.31
With all those discussions about bug correction and the good, benevolent people who spend time to hunt them down, I wonder : Is there a proper way to report bugs in SMSQ/E ? Does asking kindly on this list enough ? :-) François ___ QL-Users Mailing List
Re: [Ql-Users] Easy68K code
Envoyé de mon smartphone BlackBerry 10 sur le réseau Fido. De: Wolf Envoyé: lundi 20 juillet 2015 10:01 À: ql-us...@q-v-d.com Répondre à: ql-us...@q-v-d.com Objet: Re: [Ql-Users] Easy68K code Ah ok, I think I get it. What you want to do is run the examples given for easy68k on the Ql, right? Easy68K uses a trap#15 call for communication with the IDE environment, to get chars typed in, open files etc, using D0 as the switch to determine what exactly it wants. . Thus, for example, trap#15 with D0 = 50 closes all files, with D0=51 it opens a file etc. So what y'd need to do would be to write some kind of trap handler for trap 15, where you translate from the easy68K request into a corresponding Qdos/SMsQE trap call. Umph. That doesn't seem trivial at all, much work to be done indeed! Wolfgang On 07/20/2015 03:35 PM, Derek Stewart wrote: On 20/07/15 14:20, Wolf wrote: I'm not sure I understand. Obviously, you don't need the 68k simulator part of easy68k, so you just want the IDE itself (i.e editor + monitor)? Wolfgang On 07/20/2015 12:55 PM, Derek Stewart wrote: Hi, I was going to convert some of the Easy68K source to to run on the QL. Easy68K uses Trap 14 for I/O and other functions. Then I thought what about implementing the Trap 14 code, so that the Easy68K could run in the QL environment. Maybe a lot of work Do you think this feasible. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm Hi Wolfgang, I meant to say, either port over the Easy68K (X68) assembler source programmes and convert it run on the QL. That is some of the example files for X68. Or maybe write a set of Trap 15 code for emulate the X68 I/O, to assemble the source of the assembler files to run on the QL. I do not mean the actual simulator, this could be the QL. Regards, Derek * English - detected * English * German * Italian * Spanish * Swedish * French * English * German * Italian * Spanish * Swedish * French javascript:void(0); # ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Concept 3D
I scanned my manual of Concept 3D a while back. It is quite big though; 70MB in size. If someone can handle files that big, I can send it right away. If not I can try to rescan it at a lower quality setting. I am looking forward to play with that software again. My original microdirve died while I was trying to make a copy. The title screen of my program Double Block was done with Concept 3D. I also did an animation of a rotating USS Enterprise with it. François Le 2014-02-03 à 19:45, Timothy Swenson swenso...@sbcglobal.net a écrit : I have the manual, but it's been a couple of years since I've seen it and I need to dig a bit to find it. When I do, I will scan it and make it available. Tim Swenson ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QL-SD News
Looking forward to an official news with price and availability. François De: Lee Privett Envoyé: mercredi 4 décembre 2013 10:50 À: ql-us...@q-v-d.com Répondre à: ql-us...@q-v-d.com Objet: Re: [Ql-Users] QL-SD News Totally agree, excellent work and exciting to say the least. On Wed, Dec 4, 2013 at 9:58 AM, Dave Park d...@sinclairql.com wrote: Cool! Excellent work! Dave On Wed, Dec 4, 2013 at 3:40 AM, Peter pg...@q40.de wrote: Hi, the restriction that a QL memory expansion is madatory for QL-SD has been removed. If a QL-SD filesystem of 3 MB size (and Groupsize 8) is attached, there still remains 62.5 KB free memory on an unexpanded QL. Not very much, but enough to load TK2 and still be able do useful things. This way, even an unexpanded QL has more mass storage than the ED floppy interface of a (Super) Gold Card offers, and that at harddisk speed without moving mechanical parts. (Larger filesystems, like the 64 MB default, can not be used on an unexpanded QL at all. This won't change.) Peter ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm -- Dave Park Sandy Electronics, LLC d...@sinclairql.com ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm -- Regards Lee Privett ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QL-SD News
Two third of a unit !! :-) De: Ian Burkinshaw Envoyé: mercredi 4 décembre 2013 17:02 À: ql-us...@q-v-d.com Répondre à: ql-us...@q-v-d.com Objet: Re: [Ql-Users] QL-SD News Hi Peter If it helps in gaining a measure outside Germany, I would be interested in 2/3 QL-SD units. Ian Burkinshaw - Original Message - From: Peter Graf pg...@q40.de To: ql-us...@q-v-d.com Sent: Wednesday, December 04, 2013 5:56 PM Subject: Re: [Ql-Users] QL-SD News Francois Lanciault wrote: Looking forward to an official news with price and availability. At the moment QL-SD is only available within Germany, orders through the German QL Forum. Current price is EUR 60 including a preformattet SDHC card, Minerva operating system and drivers EPROM, Microdrive slot access unit and shipment. QL-SD is in a phase of testing, gathering experience, improving the manual, and investigating the (Super) Gold Card issues. Should experiences and pre-orders be encouraging, the next batch is planned prior to the German Sinclair meeting in April. Peter ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] [QL-Users] Data collection on (S)GCs
Difficult to read as some of the characters have worn off... Looks like: EP1810LC-20T A9119 Yellow gold card with just the name Gold Card. Not working. Will look at my super goldcard eventually. F. On 2013-03-10, at 13:53, Dave Park wrote: Hi everyone, I was wondering if you could take a minute out of your day to help us? We're trying to solve a problem by better understanding it. This requires that we collect information about what works, to see how big a pool of components is. If you have a Gold Card or Super Gold Card, we'd like some information about it. In particular, we'd like to know the date and model of the Altera chip your card has. What we already know is that some time in the late 90s, Altera made a revision to the chip which made it unsuitable for using in SGCs. We're trying to work out the complete date range of that chip as used on SGCs so we can see how broad the date range is that we can buy from. Also, we know the Gold Card used some slower versions of the IC, but many also used the faster version, which is suitable for re-use in a Super Gold Card. If you could please just remove your GC/SGC from your system and look at the Altera chip, you will see markings (which may be under a sticker saying INGOT #) like this: ALTERA EP1810LC-25T C9301 Could you please write these markings down? Next, if it's a Gold Card, please turn it over and note if it says Gold Card, Gold Card Issue 2, or Gold Card 3? Also, could you follow this link: CPU Toolkit http://www.dilwyn.me.uk/tk/cputk.zip and see if your card can run at 24 MHz? If it's a Super Gold Card you do not need to do this. If you have the original SAFT 40LF220 red battery on your card, can you please check the date code, which will be in the format YY MM. Finally, there's an EPROM on your card. Could you please write down what it says on the label? If you know that this has been changed since the card was made, please could you add a note of that? Next, could you email that information to d...@sinclairql.com please? Now would be a good time to blow away the dust and check all socketed chips are seated properly before re-assembling and testing your system :) We will collate the date ranges for each model, and get a much clearer picture of which versions/dates were used in which cards. We will publish the results. Thank you for doing this for us. We really appreciate it. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] [QL-Users] Something I have been playing with...
A stupid idea just came up to me. Knowing that it is difficult for various reasons to make a 680X0 board as fast or faster than the GoldCard, would it be possible to... make an accelerator board for the GoldCard itself ? (Or SGC for that matter). Some kind of daughter board that would fit in the 68000 socket. All the QL address decoding and shadowing of memory would still be taken care by the GC but maybe a daughter board could run at a faster speed, especially if it has its own fast memory. Imagine a SGC fitted with a 68030 or a 68040 daughter board :-) I have no knowledge of electronic board design so don't laugh to loud. Otherwise it is always nice to see someone working on original hardware ad-ons F. On 2013-03-08, at 17:20, Dave Park wrote: Hi all, Mostly copied over from qlforum.co.uk, so if you read it there, sorry for the redundancy! Today I ran a loop on an unexpanded QL in monitor mode (US model, has weird interrupts) and then with a 68EC020, a GC and a SGC. 100 PRINT DATE$ 110 FOR loop = 0 to 10 : NEXT loop 120 PRINT DATE$ It's a good timewaster. It just moves things around, takes a certain amount of time. Machine Time Bare QL 2m17s My 14MHz EC020 1m01s My 020+RAM 0m39s Gold Card 0m29s Super Gold Card 0m12s My first line is an MC68EC020 running just pure QL hardware. I can't get it reliable above 14MHz so that was the speed for the test. My second, faster line is with 512MB of 16-bit SRAM added, and a simple PAL address decoder that allows the 020 to access the memory in its native width. Rounding off, with QL = 1, basic 020@14MHz = 2.3, 020+RAM = 3.5, GC = 4.8, SGC = 12.5 So I have a little way to go, I think. However, 2.3x achieved by around £40 of components is... nifty. If this gets people wildly excited, I'll write up a how-to and a schematic Dave ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] [QL-Users] Something I have been playing with...
Ok then what about the GoldCard ? The 68000 is socketed I believe. F. On 2013-03-09, at 18:32, Tony Firshman wrote: On Saturday, March 9, 2013, Francois Lanciault wrote: A stupid idea just came up to me. Knowing that it is difficult for various reasons to make a 680X0 board as fast or faster than the GoldCard, would it be possible to... make an accelerator board for the GoldCard itself ? (Or SGC for that matter). Some kind of daughter board that would fit in the 68000 socket. All the QL address decoding and shadowing of memory would still be taken care by the GC but maybe a daughter board could run at a faster speed, especially if it has its own fast memory. Imagine a SGC fitted with a 68030 or a 68040 daughter board :-) I have no knowledge of electronic board design so don't laugh to loud. Otherwise it is always nice to see someone working on original hardware ad-ons Not laughing but the processor, on SGC certainly is soldered in underneath another chip. I know that as Stuart H did a bodge job on some and I had to rescue them. They were Quanta boards I think. Tony -- t...@firshman.co.uk http://firshman.co.uk Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman TF Services, 29 Longfield Road, Tring, Herts, HP23 4DG ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Sinclair QL running a qualification test for a space component
The QL is sitting outside the chamber... The servo controller is connected directly on the back of the QL and long leads are going from the controller to the test setup through an opening in the thermal chamber. The chamber is also purged with nitrogen. It is real QL hardware, i.e. SuperGoldCard + Aurora + Minerva but in a PC case. What stand out is the 5 1/4 floppy drive and the two 3 1/2 drives :-) No I can not takes photo, but anyway a photo would have been nice if it was a standard black QL, An ugly beige box sitting next to an old thermal chamber is not as sexy. François On 2012-11-23, at 04:23, Tony Firshman t...@firshman.co.uk wrote: Wolfgang Lenerz wrote, on 23/Nov/12 09:17 | Nov23: On 23/11/2012 07:13, Francois Lanciault wrote: . But it did work. I closed the door and set the temperature to -50degC. Hi, was the QL in the chamber, too, or outside and just connected through a serial lead? Yes that was a mite ambiguous. It *must* have been outside I think. Incidentally what QL was it? I do hope it was a black box. Tony -- t...@firshman.co.uk http://firshman.co.uk Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman TF Services, 29 Longfield Road, TRING, Herts, HP23 4DG ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Sinclair QL running a qualification test for a space component
Hi group, here is a short story for you this morning: My trusty QL is controlling a test setup built to qualify a new component for space use as we speak. To make the story short, I work for a company that build satellite and other space hardware. Two weeks ago, one of our design failed during an official life test in the lab. We made some changes to the design and we are about to restart the test soon. But I found out that changing the material of the failed part for a different type might be an even better solution. After talking to my boss, he said that we have no time to qualify that new material before the official test. His other objection was that a new test setup was needed to mechanically bend the part made of the new material for many thousand cycles before he would even consider it. There was no time, and no money. You need to understand that a setup like that usually cost a few $1 and take about a month to built, program the test computer etc. The day after I told my boss: I WILL test this solution. Give me 24 hours to built the test setup, and it will cost you nothing. I agreed with a smile. 24 hours later, the test was running. I use scrap flight parts, a couple of brackets and a lot of Meccano parts. For the actuator, I use a small $20 servo-motor that I had for a robotic project of mine. I also had the controller for the servo. This controller can be attached to a simple serial port. That is where the QL comes into play. I needed a computer to control the amount of bending, the timing, the large quantity of cycles and able to log everything. I also needed a computer that was easy to program, as I started to work on the program at 23h00. Because the QL is the computer I know best, the program was finished 2 hours later. The next day, when I installed everything in the thermal chamber, I must admit that it looks a bit foolish. But it did work. I closed the door and set the temperature to -50degC. Everybody knew it would not last through the night. But this morning I opened the chamber and it was still running great, 25000 cycles later. When I left work it was at 4 cycles. Anyway, It is fun to see my QL in a lab running this test, and I thought you might like it. The other thing that I like is that I can work on my 3D game at lunch time :-) Have a nice day! François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] (Update) New game for the QL under development
Expect a video this coming weekend. If I can figure out how to upload it to youtube that is. François On 2012-10-10, at 05:41, Neil Riley neil.ri...@boxclever.co.uk wrote: Brilliant! Sounds like this could turn into a labour of love, still, it does sound good :) Any chance of work in progress screen shots or a Youtube Video? Neil -Original Message- From: ql-users-boun...@lists.q-v-d.com [mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Francois Lanciault Sent: 10 October 2012 06:14 To: ql-us...@q-v-d.com Subject: Re: [Ql-Users] (Update) New game for the QL under development Hi everyone, Just a quick update on my progress. In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first stage of the game. This stage will be called The Ice Field where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm *** The contents of this email are confidential to the intended recipient. It may not be disclosed to or used by anyone other than the addressee, nor may it be copied in any way. If received in error, please contact the company on 01234-265380, then delete it from your system. Please note neither the company nor the sender accepts any responsibility for viruses and it is your responsibility to scan attachments (if any) for viruses. No contract may be concluded on behalf of the company by means of email communications. BC Services (UK) Limited (trading as Boxclever), Technology House, Ampthill Road, Bedford, MK42 9QQ. Registered No. 5290544 England www.boxclever.co.uk *** ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] (Update) New game for the QL under development
Hi everyone, Just a quick update on my progress. In the last couple of days, I worked mainly at improving the 3D engine; line clipping, object visibility, object creation and removal, simple hidden line removal etc. All this unfortunately takes time to compute, so at the end of the day, the fps score was not as good as it was. To compensate, I redefined the 3D object definition in order to reduced the number of 3D transformations to compute its position on screen and I wrote a greatly improved routine to erase the screen between each frame. Finally I wrote a very simple control interface and defined the first stage of the game. This stage will be called The Ice Field where you are in control of a ship that navigate in a comet tail. You need to doge the ice crystals and collect some rare Iridium cube lying around. I just played for a few minutes and it is fun ! Some parameters need to be adjusted to improve playability and set the difficulty level right. The game will have the following stages: The ice field The power station The mothership and one or two still undefined stages. What left to be done: a lot... Firing, object explosion, scores, better steering, collision detection, introduction story and graphics, testing, lots of testing. BTW I lots the whole weekend trying to solve a very strange bug... At the end, it was a error in an assembly function; ADDA.L instead of ADDA.W... François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] New game for the QL under development
Hi Thorsten, I had the idea for this project after designing a gimbal for an antenna on a satellite at work. I had to work with 3D transformation matrices for the beam pointing, especially rotation matrices. Having this renewed knowledge of all the mathematics involved in 3D transformation I felt ready for a 3D program, something I always wanted to do since I first put my hands on a zx81 a long time ago. I started with implementing a few basic 3D routines in Superbasic. When everything was working, I switch to C programming for more speed. I wrote the complete 3D engine without even compiling my code once. Then I wrote the point and line algorithm also in C. After correcting all the bugs that pop out during compiling, I tried the speed of my new line drawing capabilities by drawing a few hundred lines on screen. I told myself Basic is slow, my C version will be much faster! To my surprise, my version was 2X slower than basic. This was a bad news. Line drawing must be much faster than basic for this to work. My next version was in assembler. I was hopping to get a 10X speedup compare to the C version, I got 12X. Good. I also wrote the line removal routines in assembler. This was last Friday. I was ready to test the engine. Took me half a day to remove the bugs. It worked but the speed was terrible, but I was expecting this. The reason this time was the speed of the double precision floating point calculations in C. Again, Superbasic is faster than C (But C has more precision). In a 3D engine, there is a lot of trigonometric functions involved and these are quite slow. So again, I recoded everything using integer arithmetics with new machine code trigonometric function. That is when I got 30 frame per second... BTW when I am done with this, I will put the 3D engine in the public domaine, if anyone wants to play with it. Sorry for the long mail. François On 2012-09-24, at 09:05, thorsten herbert wrote: Hi Francois, compliments and please keep on going your project. Any more details you can let us know about? May about the 3D engine .. how did you achieve it? Very curious and keen to find out more ... cheers, th ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] New game for the QL under development
Hello QL community, After many years of trying unsuccessfully to have fun writing software for other computers, I recently realized that I missed writing QL programs, especially 68000 assembly. I know that to maximize my motivation a project has to be challenging, as writing a chess program from scratch for the QL (Blackknight) was many years ago. So here is my project: I am currently writing a game for the QL. The game will be a fast paced 3D wireframe of the type shoot everything you can as fast as possible or else you will crash onto it I decided the game has to be fast and challenging, the graphics smooth and colorful. I also wanted to include some nice presentation screens using high color modes and maybe some kind of film sequence between the different levels. That was a month ago. I did not want to talk about it to soon because I was not sure it would be possible to achieve that kind performance on a QL. But now I think I can do it. As of today, the complete 3D engine is written and is performing well. It is a real 3D engine, not a pseudo 3D. You can navigate around in any direction, the object can have any shape and any movement, etc. It does take a lot of processing power from the QL, so I don't think a bare QL will be able to handle it but I am hoping that a GoldCard will be enough. For the moment the engine can achieve between 20 and 30 frames per second, depending of the complexity of the scene, running on a SuperGoldCard. The game will support the following system / graphics in its first iteration Standard QL mode 4 : very little flickering, 4 colors only, good performance in fps Standard QL mode 8 : very little flickering, 8 colors, fat ugly dots, best performance in fps Minerva QL mode 4 : No flickering, 4 colors only, good performance in fps Minerva QL mode 8 : No flickering, 8 colors, fat ugly dots, best performance in fps Minerva QL mode 4 : Lots of flickering, 10 colors, bad performance in fps Minerva QL mode 8 : Lots of flickering, 27 colors, fat ugly but colorful dots, bad performance in fps Aurora QL mode 16 : little flickering, 16 colors, sharp graphics, worst performance in fps I don't think I will do an Aurora 256 colors version. Not because it is difficult, but because it really gonna be too slow. As I don't have a Q40 or QPCII, I am not doing anything to support their additional graphic modes, but maybe sometime in the future I will look into that too. Feel free to ask any question, any word of encouragement is also welcome ! François Lanciault ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QL with working 5.25 disk drive
Hi Rich, I have 2 QLs with 5 1/4 disk drive, capable of reading 360k and 720k floppies. If you do not find anyone closer than I will be happy to help. François On 2011-10-28, at 17:59, Rich Mellor wrote: Does anyone have a QL with a working 5.25 disk drive? I have a bit of old QL software I would like to transfer across to 3.5 disk - I have a spare 5.25 drive, but no power supply unfortunately (unless I can just use a PC power supply and a standard 3.5 cable?) -- Rich Mellor RWAP Services Specialist Enuuk Auction Programming Services www.rwapservices.co.uk ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Draft Ser-USB User Manual now available
Hi Adrian, After reading the manual I have one question: You are talking about the maximum baud rate supported on standard QL (4800) and Superhermes (57600). But what about a QL with an Hermes chip (not superhermes, just hermes). Do you think 19200 baud would work? Is there any plan for someone to sell the device, comlete with cable ? François Le 2011-03-13 à 08:36, Adrian Ives adr...@acanthis.co.uk a écrit : If anyone is interested, the draft Ser-USB user manual can be found here: http://www.memorylanecomputing.com/files/serusb_manual.zip Please note that this is a PDF file. This document will be important to anyone who is participating in the beta, but may be of general interest to others. Any comments or suggestions are welcome but off-list, please. Adrian ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QL replacements - state of play...
I would prefer a 68xxx based solution as I am a retro hardware fan... But a FPGA is close enough :-) What kind of price are we talking here... I know that I would buy anything that gives me faster speed than a superGoldCard and that is $300 or less. I have no interest in an emulated solution. I like hardware. François Le 2011-03-11 à 17:38, Dave Park plasticu...@gmail.com a écrit : Hi all, So here's the state of play in designing new QL replacements... Peter Graf is bogged down with some issues on his board. It has a decent spec but it doesn't currently work in a meaningful sense. He has various obstacles (working alone) that mean his design will be delayed or not released. So, for that reason, I'm looking at the resources we have available, the skills people on the list have, and seeing if we can have a serious, focused, yet public discussion about an alternate project. I have no desire to compete with Peter Graf. However, it is always prudent to have a back-up plan that doesn't rely on someone who has been working on his project for several years with no new product to show... I shall outline basic choices which will go far to define the machine's spec, capabilities and expandability: CPU: The choice here is between three things: A genuine 680X0: + compatibility, already designed - availability and price An emulated 680X0 in FPGA form: + highly configurable, offers single chip solution, 68k VHDL sources in public domain, very low cost - heavier design load, harder to debug. Software emulation: + Already here/done, highly reconfigurable, no hardware skills needed - Intel hardware too big for just a QL - needs to do other things too - expensive. Specification: What clock speed is needed to be useful? 25 MHz? 40 MHz? What screen resolution? It's generally agreed that basic mode 4/8 is insufficient so GD2 support seems to be a basic requirement. VGA seems to be a minimum and DVI seems desirable. What storage? We only need a gig or two - it seems SDHC is a future-proof, low cost, low power, low design-cost standard many could get behind. I had a fork in the road moment when discussing emulation on ARM embedded boards vs. emulating the 68k in an FPGA. Right now, honestly, the FPGA wins and will continue to do so for a few more years (unless the perfect ARM board can be bought off the shelf)... I'd like to support Peter in his efforts, but make sure that there's an alternative in place should he trip... Besides people I am already aware of, this seems to be something constrained by our skills... There's a complete functioning 68000 FPGA core open-licensed here: http://opencores.org/project,ao68000 which is used for Amigas and Ataris so seems eminently suitable... Knowing someone who can do further FPGA design to add the video/etc we need is a crunch point. (This is basically what Peter's doing, except I understand he designed his 68000 from scratch and that's where he's stuck) There seem to be a lot of people willing to work to get SMSQ/E running on anything if it's compatible enough - this is great and it would be smart to include SMSQ/E on any platform because it's the de facto standard. Minerva is in second place, and original QDOS isn't really in the running... If someone can make an FPGA happen, I can make PCBs happen, then someone can make the OS happen, then we have a computer. Of course, you could always decide that QPCII or Q-emuLator would replace that - they will always be faster :) However, this small project may have wider applications too, and it would be nice to see something happen. Dave ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Dead QL
Hi QL gang, I fired up my QL this evening and it would stay on the F1/F2 screen, no matter how hard I press the F1 and F2 keys... My setup is: Aurora board SuperGoldCard QUBIDE Minerva MK1 As I said, it would not boot past the welcome screen. Not even the Minerva timeout to the default F2 works. It would not boot to harddrive, or to floppy. This only thing that produce any change on the screen is the CTR, ALT,SHIFT,TAB combination that makes the screen kind of redraw itself. I suspect that the SGC battery is dead. Does a dead SGC battery makes the system un-bootable ? What else can it be ? Thanks in advance. François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] IDE versus SD card
I would also like to see a SD card interface for the QL. We are in 2011 after all. Another thing I like about an SD card I/F is that it would be possible to develop a simple accelerator for the unexpended QL without the need for it to support floppy interface or hard drive. A bit like the brand new ACA amiga accelerators for the Amiga. I just bought a 56 MHz version, not because I realy need it, but because its fun to buy new hardware when you are a nerd :-) This makes me think, would it be difficult to design a simple interface that allow any (or some) Amiga accelerator card to be used on a QL? Some 32 bit to 8 bit translation circuits for the data bus and other stuff for timing and synchronisation. Just an idea. François On 2011-02-04, at 14:15, Ralf Reköndt ralf.rekoe...@t-online.de wrote: Dilwyn Jones wrote: I vaguely remember that Tony Tebby's drivers for RomDisq from TF Services might have had something like this. Tony? I am willing to spend an amount for TT, if he is willing to derive the ROMdisque driver for the SD Cards. I'll hope, others are also willing to do so. I am sure, he still has the source code (as I knowhe always keeps everything!) Cheers...Ralf ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Compiling SMSQ/E with GWASS
Well, for a start the program smsg3_bas check is you have at least 24 meg of ram... if I remember correctly. Difficult to achieve on a SGC. Francois On 09-06-16, at 06:21, gdgqler wrote: GWASS requires a 68020+ but does not need SMSQ/E. I must see whether I can compile SMSQ/E with a JS rom and Super Gold Card and, if not why not. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] SMSQ/E 3.13/menu_rext bugs ?
Hi, I just update my old SMSQ/E (thanks Bruce) to version 3.13 but I have a few problems. First, the menu_rext extension (that is included on the disk) wont load giving the very surprising message... This menu_rext release is only licensed for use on SMSQ/E ... considering that I am running SMSQ/E. (Checked just after the error message using ver$ = HBA and ver$(1) = 3.13) The other problem I have is with the option to move the whole window when dragging with the mouse. The problem is that the window will only move up when I move the mouse up but will remain stationary if I move the mouse in any other directions. The mouse works fine otherwise. The mouse is an Atari mouse attached to the QIMI port of my Aurora board. The same problem exist on Minerva + the latest Wman Ptr_gen. After more experimentation, I noticed that it is in fact possible to move the window in all direction IF I move the mouse very vigourously. And I mean VERY vigourously. Even, doing that will make the window move a tiny bit where it would be supposed to move all the way across the screen. Again, moving up is smooth and fast. I cannot check if the same problem occurs with a serial mouse as I don't have a compatible mouse anymore. I have not finished updating my setup, I might have other questions or problem to report later. Regards, François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Problem with the list (QL-User)
Hi guys, I'm having trouble receiving messages from the list for a few days now. I never saw my last two posts or any other messages for that matter. So if any of you had replied to my SMSQ/E inquiry or to the math toolkit request, please send a private message or wait until I have resolve the problem. I have been receiving this mailing list for many years now, I don't know what the problem is. Will be back soon, François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] SMSQ/E
Hi, I am making some kind of a come back to the QL and I might have some dollars to update my SGC/Aurora system to the latest technologies. So... - What is the latest SMSQ/E revision - Where can I buy it easily (internet order, Paypal payment, quick download) - Does it come with complete documentation (Especially the GD2 color enhancements) - In the SuperGoldCard version of SMSQ/E, I know that the 256 colors mode is supported. What about the 16 colors mode ? (Useful because it can be used at higher resolution than the 256 colors mode) - I have QD98. Can it be upgraded to the latest one or do I have to buy it anew. Thank you in advance. François Lanciault P.S. I will be working shortly on a program that make heavy use of the QL network. I hope there are some QL network expert around because I am sure to have many questions. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Math toolkit
Hi, I just downloaded the very interesting Maths toolkit by Helmut Aigner from Dilwyn site. The documentation is in German only. I can figure out most of the commands from the examples supplied but I was wondering if someone has the documentation in English (or french!!). Regards, François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL
I found all the files: the display drivers, with source, about 9 hi colour images and even the source of the GIF decoder (but not the executable). I will PM you the files later today. François Date: Tue, 24 Jun 2008 22:44:44 +0200 From: [EMAIL PROTECTED] To: ql-users@lists.q-v-d.com Subject: Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL From: Francois Lanciault I know I have the demo disk, with some images and the binary code to display them. ... I will email you the files when I find time to do it. Thanks Francois for nice message with history of your driver, it reminds me the enthusiasm I also had writing the display driver. That's hard to describe. I am looking forward for your files. If I remember well my images were not as striking as yours. We have different possibilities today. To convert the image, I did it the hard way... At the time I had no other computer than the QL. And there was no internet, so to speak. So I got a few PC disk with public domain image encoded in GIF. I then wrote a complete from scratch GIF decoder that output to the appropriate two mode 8 screens format. That was my first big programming project on the QL. That's really nice story. Your work deserves credits for pioneering of the dithvide on QL! It's really pitty that this method was not explored deeper in the past. During the years it could evolve who knows how. I have not seen this GIF decoder on my floppies since a long time. I am afraid it is on some 720k 5 1/4 floppy and I don't have the drive to read those anymore. It should not be so difficult to get the drive... :-0 Anyway thanks for bringing back those memories. You're welcomed, it was nice reading. From: sinclairql Subject: Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL Another cuestion: this code will run whit a RGB TTL monitor? Absolutely, as you can see it my QL is connected to Commodore 1084 monitor. The 1084 or 1084S are TTL monitors? 1084 is monitor with both inputs. see: http://www.elektro-obecnice.cz/konektory/connector/av/c1084a.html http://www.elektro-obecnice.cz/konektory/connector/av/c1084d.html ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm _ ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL
I am very interested in your demo disk. Would you be able to find the disk (or files) and send it to me? I would put it on my web if you agree. I am very interested how you managed to convert the images and display them. HI, I did not know about this solution to get more colours when I first though about it. I remember it was a slow day at the job when I though about it. I was very excited about the possibilities. I passed the rest of the day figuring out how many colours it would be possible to have and how to implement it. My boss had no idea why I looked so busy and happy to work that day :-) I know I have the demo disk, with some images and the binary code to display them. I saw it a couple of months ago. However I am not sure I have the asm source for the driver. The code could be disassemble from the binary though. I will email you the files when I find time to do it. (I guess your email is on your website). If I remember well my images were not as striking as yours. To convert the image, I did it the hard way... At the time I had no other computer than the QL. And there was no internet, so to speak. So I got a few PC disk with public domain image encoded in GIF. I then wrote a complete from scratch GIF decoder that output to the appropriate two mode 8 screens format. That was my first big programming project on the QL. I have not seen this GIF decoder on my floppies since a long time. I am afraid it is on some 720k 5 1/4 floppy and I don't have the drive to read those anymore. Anyway thanks for bringing back those memories. François _ ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL?
I came up with the same trick many years ago, although I only implemented the 256 x 256 (two mode 8 screen) hi color display. The idea of mixing a mode 4 with a mode 8 screen did not occur to me. I produced a demo disk including about 5 colorful images. It was sometime between 1990 and the end of 1993... I showed the result at the Bedford U.S. QL show to a few people but nobody seemed to care. That put an end to my hi color research on the QL... François Date: Fri, 20 Jun 2008 16:13:51 +0100 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL? It is good to see that progress has continued and the sources now released for QL - Dithvide, which allows the standard QL to display high resolution colours - see http://omega.webnode.com/products/sinclair-ql-dithvide-2/ This should be supported - wonder if anyone would be interested in writing a game using these techniques? -- Rich Mellor RWAP Services URL:http://www.rwapsoftware.co.uk URL:http://www.rwapservices.co.uk ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm _ ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QUBIDE problem
Le 07-10-18 à 12:25, Tony Firshman a écrit : You respr it from a file on *any* bootable media (other than hard disk of course (8-)#) ). The Qubide ROM is removed. I have tried my Qubide with the respr version of the driver and to my surprise it work! That means the ROM is the problem, which I have difficulties to believe... Anyone has spare 1.56 rom for qubide willing to sell ? Francois ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] QUBIDE problem
Hi Tony , How does I test the board with the RESPR version of the driver ? Where can I find that driver ? When do I respr the driver, after the computer has finished booting ? I will perform this test with the respr driver and if it still does not work I will send it to you for repair. PM me for quote. François Le 07-10-18 à 05:11, Tony Firshman a écrit : It is worth removing the EPROM and using a RESPR version of the driver. That will eliminate the EPROM as a cause. As you get the banner, it seems likely the Eprom is OK. Next to be suspicious of are the GALs. You really need a working qubide to test chips on! I would be happy to look at it, and I have replacement GALs. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Commercial QL Games
Le 07-10-15 à 14:24, Bill Loguidice a écrit : It's too bad there's no master list of commercial games. I'd really like to see/run something that actually pushes the original hardware (though mine is expanded), but I doubt that that something exists. The best list is indeed at Rich site in the form of the QL Wiki. http://rwapadventures.com/ql_wiki/index.php?title=Software However it's been a while since someone added something to it. There is an entry for the game QL-Pawn but it is empty. Hope someone will put the information you just gave us. François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] Commercial QL Games
The games listed in the wiki at this time are only a fraction of what has been produced for the QL. Come on people, just add to the list!!! Francois Le 07-10-15 à 15:58, Bill Loguidice a écrit : Boy, it's more anemic than I thought. Thanks for the link, as I definitely missed it. ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] Unknown expansion board
This board is unknown to me; for what I can see in the picture anyway. What does it do ? http://cgi.ebay.com/Controller-fuer-Sinclair- QL_W0QQitemZ140164188516QQihZ004QQcategoryZ8099QQssPageNameZWDVWQQrdZ1QQ cmdZViewItem Francois ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [ql-users] Spare GC or SGC?
Le 07-02-12 à 17:42, [EMAIL PROTECTED] a écrit : Hi Per I think you miss the point sometimes. You said The QL was never only about hardware for quite a number of enthusiasts, and therefore it is still going strong in its emulated form. If you want the best QL platform money can buy, get QPC2 and stick it in your PC. For quite a number of enthusiasts t it was not and still is not about emulators, especially those who love and are sticking to original hardware and those who have no easy upgrade route now if they do not have a PC at home. I agree with Ducan. I have no reason to use an emulator; if I have to use an host computer to run QL programs, I will use the host native OS instead. However, as with many retro-computing lovers, using a actual old computer has a lot of charm. It amaze me to see how much stuff an old computer can do. And buying stuff to upgrade a retro computer is a big part of the fun. Would I buy new hardware for my QL ? Probably, depending of what it does. USB board, ethernet board or all in one solution would be very tempting. François ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [ql-users] I want your software
BlackKnight... now this brings memories... My first attempt at a chess program... But yes, it could not beat Psion chess. This program is a marvel. I should try to pitch my latest chess program against it one day... On to another topic... My (main) QL is a Aurora/SuperGoldCard/Minerva MKII/Hermes machine, running SMSQ/E. Recently my mouse died. I had this mouse since the first release of the sermouse driver. Now sermouse is included in SMSQ/E. I don't remember the type of mouse, something like PC system mouse. Anyway microsoft serial mouse did not work with sermouse at the time. I said to myself: after all these years, sermouse must now support serial microsoft type mouse! But no! And that is the only working serial mouse I have in my house. Now try to find a serial mouse these days, especially a PC mouse system type... So my question is : can a microsoft serial mouse be used on a QL with hermes in any way ? Anybody has a compatible mouse that they could sell me at the U.S. show ? Regards François Lanciault Le 06-09-27 à 10:14, extdgl42 a écrit : Further: Francois' Blackknight was not being any slouch, don't get me wrong. But Psion played a surprising sacrifice early in the game, really surprising for a program esp a small one, slowly ground it out in seemingly adverse circumstances into the better game, then into an endgame with only a few pieces left on the board, then checkmated in that endgame with requirements which your child even with experience might find difficult. And it was about 100 moves! Years later I can still give that description off the top of my head (even if there's not much left up there :-) . Thanks for all the comments. Doug L. 37830 USA -Original Message- From: Malcolm Lear [EMAIL PROTECTED] Sent: Sep 27, 2006 7:10 AM To: [EMAIL PROTECTED] Subject: Re: [ql-users] I want your software Written I believe on a 68000 based Sage computer. Malcolm Phil Kett wrote: extdgl42 wrote: Is that the Psion chess below? I highly recommend it to anyone. Psion, despite being only 67K and old, played one of the most amazing games I've ever seen, any chess package, even a master, maybe grandmaster. This includes Francois Lanciault's Blackknight (I wrote reviews for QL magazines). (In fact, I need to find my notes; while Psion was playing White, it may have been Blackknight playing Black indirectly). Yes, it is Psion Chess - and the last time I tried it that one actually works! I have to agree - it's a fantastic game. Phil ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm