Re: [Ql-Users] BouQLder Qlash

2018-05-06 Thread Francois Lanciault via Ql-Users
Will try it for sure!

14 pixel less and it would run on the Aurora...

Francois

On May 6, 2018, at 5:55, Wolf via Ql-Users  wrote:

> Hi all,
> 
> thereTs a new game on my site called BouQLder Qlash.
> It's an an arcade game inspired by an old 8 bit game called Boulderdash.
> I programmed it initially to showase some of the capabilities of the Q68.
> 
> It's now extenedd to run also on Q60, QPC and SMSQmulator.
> 
> The game needs SMSQ/E and a screen of at least 526 x 384 pixels in 8 bit 
> colours. It comes as either a ready-made qxl.win type file or a normal zip 
> file. In both cases, run the supplied boot file from job 0. A manual 
> called help_txt is included.
> 
> i'll release the source code later.
> 
> www.wlenerz.com/qlstuff
> 
> 
> Have fun.
> 
> Wolfgang
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Re: [Ql-Users] Marcel has done it again - SMSQE 3.31

2017-04-10 Thread Francois Lanciault


With all those discussions about bug correction and the good, benevolent people 
who spend time to hunt them down, I wonder :

Is there a proper way to report bugs in SMSQ/E ?

Does asking kindly on this list enough ? :-)

François
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Re: [Ql-Users] Easy68K code

2015-07-20 Thread Francois Lanciault


Envoyé de mon smartphone BlackBerry 10 sur le réseau Fido.
De: Wolf
Envoyé: lundi 20 juillet 2015 10:01
À: ql-us...@q-v-d.com
Répondre à: ql-us...@q-v-d.com
Objet: Re: [Ql-Users] Easy68K code


Ah ok, I think I get it.

What you want to do is run the examples given for easy68k on the Ql, right?

Easy68K uses a trap#15 call for communication with the IDE environment,
to get chars typed in, open files etc, using D0 as the switch to
determine what exactly it wants. .
Thus, for example, trap#15 with D0 = 50 closes all files, with D0=51 it
opens a file etc.

So what y'd need to do would be to write some kind of trap handler for
trap 15, where you translate from the easy68K request into a
corresponding Qdos/SMsQE trap call.

Umph.

That doesn't seem trivial at all, much work to be done indeed!

Wolfgang

On 07/20/2015 03:35 PM, Derek Stewart wrote:

 On 20/07/15 14:20, Wolf wrote:

 I'm not sure I understand.
 Obviously, you don't need the 68k simulator part of easy68k, so you just
 want the IDE itself (i.e editor + monitor)?

 Wolfgang

 On 07/20/2015 12:55 PM, Derek Stewart wrote:
 Hi,

 I was going to convert some of the Easy68K source to to run on the QL.

 Easy68K uses Trap 14 for I/O and other functions.

 Then I thought what about implementing the Trap 14 code, so that the
 Easy68K could run in the QL environment.

 Maybe a lot of work

 Do you think this feasible.
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 Hi Wolfgang,

 I meant to say, either port over the Easy68K (X68) assembler source
 programmes and convert it run on the QL. That is some of the example
 files for X68.

 Or maybe write a set of Trap 15 code for emulate the X68 I/O, to
 assemble the source of the assembler files to run on the QL.

 I do not mean the actual simulator, this could be the QL.


 Regards,

 Derek

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Re: [Ql-Users] Concept 3D

2014-02-03 Thread Francois Lanciault
I scanned my manual of Concept 3D a while back. It is quite big though; 70MB in 
size. If someone can handle files that big, I can send it right away. If not I 
can try to rescan it at a lower quality setting.

I am looking forward to play with that software again. My original microdirve 
died while I was trying to make a copy. The title screen of my program Double 
Block was done with Concept 3D. I also did an animation of a rotating USS 
Enterprise with it.

François

Le 2014-02-03 à 19:45, Timothy Swenson swenso...@sbcglobal.net a écrit :

 I have the manual, but it's been a couple of years since I've seen it and I 
 need to dig a bit to find it.
 
 When I do, I will scan it and make it available.
 
 Tim Swenson
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Re: [Ql-Users] QL-SD News

2013-12-04 Thread Francois Lanciault

Looking forward to an official news with price and availability.

François
De: Lee Privett
Envoyé: mercredi 4 décembre 2013 10:50
À: ql-us...@q-v-d.com
Répondre à: ql-us...@q-v-d.com
Objet: Re: [Ql-Users] QL-SD News


Totally agree, excellent work and exciting to say the least.


On Wed, Dec 4, 2013 at 9:58 AM, Dave Park d...@sinclairql.com wrote:

 Cool! Excellent work!

 Dave


 On Wed, Dec 4, 2013 at 3:40 AM, Peter pg...@q40.de wrote:

  Hi,
 
  the restriction that a QL memory expansion is madatory for QL-SD has been
  removed.
 
  If a QL-SD filesystem of 3 MB size (and Groupsize 8) is attached, there
  still remains 62.5 KB free memory on an unexpanded QL. Not very much, but
  enough to load TK2 and still be able do useful things.
 
  This way, even an unexpanded QL has more mass storage than the ED floppy
  interface of a (Super) Gold Card offers, and that at harddisk speed
  without moving mechanical parts.
 
  (Larger filesystems, like the 64 MB default, can not be used on an
  unexpanded QL at all. This won't change.)
 
  Peter
 
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Regards

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Re: [Ql-Users] QL-SD News

2013-12-04 Thread Francois Lanciault

Two third of a unit !! :-)

De: Ian Burkinshaw
Envoyé: mercredi 4 décembre 2013 17:02
À: ql-us...@q-v-d.com
Répondre à: ql-us...@q-v-d.com
Objet: Re: [Ql-Users] QL-SD News


Hi Peter

If it helps in gaining a measure outside Germany, I would be interested in
2/3 QL-SD units.

Ian Burkinshaw
- Original Message -
From: Peter Graf pg...@q40.de
To: ql-us...@q-v-d.com
Sent: Wednesday, December 04, 2013 5:56 PM
Subject: Re: [Ql-Users] QL-SD News


 Francois Lanciault wrote:

 Looking forward to an official news with price and availability.

 At the moment QL-SD is only available within Germany, orders through the
 German QL Forum. Current price is EUR 60 including a preformattet SDHC
 card, Minerva operating system and drivers EPROM, Microdrive slot access
 unit and shipment. QL-SD is in a phase of testing, gathering experience,
 improving the manual, and investigating the (Super) Gold Card issues.

 Should experiences and pre-orders be encouraging, the next batch is
 planned prior to the German Sinclair meeting in April.

 Peter

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Re: [Ql-Users] [QL-Users] Data collection on (S)GCs

2013-03-10 Thread Francois Lanciault
Difficult to read as some of the characters have worn off...

Looks like:

EP1810LC-20T
A9119

Yellow gold card with just the name Gold Card. Not working.

Will look at my super goldcard eventually.

F.

On 2013-03-10, at 13:53, Dave Park wrote:

 Hi everyone,
 
 I was wondering if you could take a minute out of your day to help us?
 We're trying to solve a problem by better understanding it. This requires
 that we collect information about what works, to see how big a pool of
 components is.
 
 If you have a Gold Card or Super Gold Card, we'd like some information
 about it. In particular, we'd like to know the date and model of the Altera
 chip your card has.
 
 What we already know is that some time in the late 90s, Altera made a
 revision to the chip which made it unsuitable for using in SGCs. We're
 trying to work out the complete date range of that chip as used on SGCs so
 we can see how broad the date range is that we can buy from.
 
 Also, we know the Gold Card used some slower versions of the IC, but many
 also used the faster version, which is suitable for re-use in a Super Gold
 Card.
 
 If you could please just remove your GC/SGC from your system and look at
 the Altera chip, you will see markings (which may be under a sticker saying
 INGOT #) like this:
 
 ALTERA
 EP1810LC-25T
 C9301
 
 Could you please write these markings down?
 
 Next, if it's a Gold Card, please turn it over and note if it says Gold
 Card, Gold Card Issue 2, or Gold Card 3? Also, could you follow this link: CPU
 Toolkit http://www.dilwyn.me.uk/tk/cputk.zip and see if your card can run
 at 24 MHz?
 
 If it's a Super Gold Card you do not need to do this.
 
 If you have the original SAFT 40LF220 red battery on your card, can you
 please check the date code, which will be in the format YY MM.
 
 Finally, there's an EPROM on your card. Could you please write down what it
 says on the label? If you know that this has been changed since the card
 was made, please could you add a note of that?
 
 Next, could you email that information to d...@sinclairql.com please?
 
 Now would be a good time to blow away the dust and check all socketed chips
 are seated properly before re-assembling and testing your system :)
 
 We will collate the date ranges for each model, and get a much clearer
 picture of which versions/dates were used in which cards.
 
 We will publish the results.
 
 Thank you for doing this for us. We really appreciate it.
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Re: [Ql-Users] [QL-Users] Something I have been playing with...

2013-03-09 Thread Francois Lanciault
A stupid idea just came up to me. 

Knowing that it is difficult for various reasons to make a 680X0 board as fast 
or faster than the GoldCard, would it be possible to... make an accelerator 
board for the GoldCard itself ? (Or SGC for that matter).

Some kind of daughter board that would fit in the 68000 socket. All the QL 
address decoding and shadowing of memory would still be taken care by the GC 
but maybe a daughter board could run at a faster speed, especially if it has 
its own fast memory. Imagine a SGC fitted with a 68030 or a 68040 daughter 
board :-)

I have no knowledge of electronic board design so don't laugh to loud.

Otherwise it is always nice to see someone working on original hardware ad-ons
F.

On 2013-03-08, at 17:20, Dave Park wrote:

 Hi all,
 
 Mostly copied over from qlforum.co.uk, so if you read it there, sorry for
 the redundancy!
 
 Today I ran a loop on an unexpanded QL in monitor mode (US model, has weird
 interrupts) and then with a 68EC020, a GC and a SGC.
 
 100 PRINT DATE$
 110 FOR loop = 0 to 10 : NEXT loop
 120 PRINT DATE$
 
 It's a good timewaster. It just moves things around, takes a certain amount
 of time.
 
 Machine Time
 Bare QL 2m17s
 My 14MHz EC020  1m01s
 My 020+RAM  0m39s
 Gold Card   0m29s
 Super Gold Card 0m12s
 
 
 My first line is an MC68EC020 running just pure QL hardware. I can't get it
 reliable above 14MHz so that was the speed for the test.
 
 My second, faster line is with 512MB of 16-bit SRAM added, and a simple PAL
 address decoder that allows the 020 to access the memory in its native
 width.
 
 Rounding off, with QL = 1, basic 020@14MHz = 2.3, 020+RAM = 3.5, GC = 4.8,
 SGC = 12.5
 
 So I have a little way to go, I think. However, 2.3x achieved by around £40
 of components is... nifty.
 
 If this gets people wildly excited, I'll write up a how-to and a schematic
 
 Dave
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Re: [Ql-Users] [QL-Users] Something I have been playing with...

2013-03-09 Thread Francois Lanciault
Ok then what about the GoldCard ? The 68000 is socketed I believe.

F.

On 2013-03-09, at 18:32, Tony Firshman wrote:

 On Saturday, March 9, 2013, Francois Lanciault wrote:
 
 A stupid idea just came up to me.
 
 Knowing that it is difficult for various reasons to make a 680X0 board as
 fast or faster than the GoldCard, would it be possible to... make an
 accelerator board for the GoldCard itself ? (Or SGC for that matter).
 
 Some kind of daughter board that would fit in the 68000 socket. All the QL
 address decoding and shadowing of memory would still be taken care by the
 GC but maybe a daughter board could run at a faster speed, especially if it
 has its own fast memory. Imagine a SGC fitted with a 68030 or a 68040
 daughter board :-)
 
 I have no knowledge of electronic board design so don't laugh to loud.
 
 Otherwise it is always nice to see someone working on original hardware
 ad-ons
 
 
 Not laughing but the processor, on SGC certainly is soldered in underneath
 another chip. I know that as Stuart H did a bodge job on some and I had to
 rescue them. They were Quanta boards I think.
 
 Tony
 
 
 -- 
 t...@firshman.co.uk http://firshman.co.uk
 Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman
 TF Services, 29 Longfield Road, Tring, Herts, HP23 4DG
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Re: [Ql-Users] Sinclair QL running a qualification test for a space component

2012-11-23 Thread Francois Lanciault
The QL is sitting outside the chamber... The servo controller is connected 
directly on the back of the QL and long leads are going from the controller to 
the test setup through an opening in the thermal chamber. The chamber is also 
purged with nitrogen.

It is  real QL hardware, i.e. SuperGoldCard + Aurora + Minerva but in a PC 
case. What stand out is the 5 1/4 floppy drive and the two 3 1/2 drives :-)

No I can not takes photo, but anyway a photo would have been nice if it was a 
standard black QL, An ugly beige box sitting next to an old thermal chamber is 
not as sexy.

François

On 2012-11-23, at 04:23, Tony Firshman t...@firshman.co.uk wrote:

 Wolfgang Lenerz wrote, on 23/Nov/12 09:17 | Nov23:
 
 On 23/11/2012 07:13, Francois Lanciault wrote:
 
 . But it did work. I closed the door and set the temperature to -50degC.
 Hi,
 
 was the QL in the chamber, too, or outside and just connected through a
 serial lead?
 Yes that was a mite ambiguous. It *must* have been outside I think.
 
 Incidentally what QL was it? I do hope it was a black box.
 
 
 Tony
 
 
 -- 
   t...@firshman.co.uk http://firshman.co.uk
 Voice: +44(0)1442-828254 Fax: +44(0)1442-828255 Skype: tonyfirshman
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[Ql-Users] Sinclair QL running a qualification test for a space component

2012-11-22 Thread Francois Lanciault
Hi group, here is a short story for you this morning:

My trusty QL is controlling a test setup built to qualify a new component for 
space use as we speak.

To make the story short, I work for a company that build satellite and other 
space hardware. Two weeks ago, one of our design failed during an official life 
test in the lab. We made some changes to the design and we are about to restart 
the test soon.

But I found out that changing the material of the failed part for a different 
type might be an even better solution. After talking to my boss, he said that 
we have no time to qualify that new material before the official test. His 
other objection was that a new test setup was needed to mechanically bend the 
part made of the new material for many thousand cycles before he would even 
consider it. There was no time, and no money. You need to understand that a 
setup like that usually cost a few $1 and take about a month to built, 
program the test computer etc.

The day after I told my boss: I WILL test this solution. Give me 24 hours to 
built the test setup, and it will cost you nothing. I agreed with a smile. 24 
hours later, the test was running.

I use scrap flight parts, a couple of brackets and a lot of Meccano parts. For 
the actuator, I use a small $20 servo-motor that I had for a robotic project of 
mine. I also had the controller for the servo. This controller can be attached 
to a simple serial port. That is where the QL comes into play. I needed a 
computer to control the amount of bending, the timing, the large quantity of 
cycles and able to log everything. I also needed a computer that was easy to 
program, as I started to work on the program at 23h00. Because the QL is the 
computer I know best, the program was finished 2 hours later.

The next day, when I installed everything in the thermal chamber, I must admit 
that it looks a bit foolish. But it did work. I closed the door and set the 
temperature to -50degC. Everybody knew it would not last through the night. But 
this morning I opened the chamber and it was still running great, 25000 cycles 
later. When I left work it was at 4 cycles.

Anyway, It is fun to see my QL in a lab running this test, and I thought you 
might like it. The other thing that I like is that I can work on my 3D game at 
lunch time :-)

Have a nice day!
François
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Re: [Ql-Users] (Update) New game for the QL under development

2012-10-10 Thread Francois Lanciault
Expect a video this coming weekend. If I can figure out how to upload it to 
youtube that is.

François

On 2012-10-10, at 05:41, Neil Riley neil.ri...@boxclever.co.uk wrote:

 Brilliant! 
 
 Sounds like this could turn into a labour of love, still, it does sound good 
 :)
 
 Any chance of work in progress screen shots or a Youtube Video?
 
 Neil
 
 -Original Message-
 From: ql-users-boun...@lists.q-v-d.com 
 [mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Francois Lanciault
 Sent: 10 October 2012 06:14
 To: ql-us...@q-v-d.com
 Subject: Re: [Ql-Users] (Update) New game for the QL under development
 
 Hi everyone,
 
 Just a quick update on my progress.
 
 In the last couple of days, I worked mainly at improving the 3D engine; line 
 clipping, object visibility, object creation and removal, simple hidden line 
 removal etc. All this unfortunately takes time to compute, so at the end of 
 the day, the fps score was not as good as it was.
 
 To compensate, I redefined the 3D object definition in order to reduced the 
 number of 3D transformations to compute its position on screen and I wrote a 
 greatly improved routine to erase the screen between each frame.
 
 Finally I wrote a very simple control interface and defined the first stage 
 of the game. This stage will be called The Ice Field where you are in 
 control of a ship that navigate in a comet tail. You need to doge the ice 
 crystals and collect some rare Iridium cube lying around.
 
 I just played for a few minutes and it is fun ! Some parameters need to be 
 adjusted to improve playability and set the difficulty level right.
 
 The game will have the following stages:
 
 The ice field
 The power station
 The mothership
 
 and one or two still undefined stages.
 
 What left to be done: a lot... Firing, object explosion, scores, better 
 steering, collision detection, introduction story and graphics, testing, lots 
 of testing.
 
 BTW I lots the whole weekend trying to solve a very strange bug... At the 
 end, it was a error in an assembly function; ADDA.L instead of ADDA.W...
 
 François
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Re: [Ql-Users] (Update) New game for the QL under development

2012-10-09 Thread Francois Lanciault
Hi everyone,

Just a quick update on my progress.

In the last couple of days, I worked mainly at improving the 3D engine; line 
clipping, object visibility, object creation and removal, simple hidden line 
removal etc. All this unfortunately takes time to compute, so at the end of the 
day, the fps score was not as good as it was.

To compensate, I redefined the 3D object definition in order to reduced the 
number of 3D transformations to compute its position on screen and I wrote a 
greatly improved routine to erase the screen between each frame.

Finally I wrote a very simple control interface and defined the first stage 
of the game. This stage will be called The Ice Field where you are in control 
of a ship that navigate in a comet tail. You need to doge the ice crystals and 
collect some rare Iridium cube lying around.

I just played for a few minutes and it is fun ! Some parameters need to be 
adjusted to improve playability and set the difficulty level right.

The game will have the following stages:

The ice field
The power station
The mothership

and one or two still undefined stages.

What left to be done: a lot... Firing, object explosion, scores, better 
steering, collision detection, introduction story and graphics, testing, lots 
of testing.

BTW I lots the whole weekend trying to solve a very strange bug... At the end, 
it was a error in an assembly function; ADDA.L instead of ADDA.W...

François
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Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread Francois Lanciault
Hi Thorsten,

I had the idea for this project after designing a gimbal for an antenna on a 
satellite at work. I had to work with 3D transformation matrices for the beam 
pointing, especially rotation matrices. Having this renewed knowledge of all 
the mathematics involved in 3D transformation I felt ready for a 3D program, 
something I always wanted to do since I first put my hands on a zx81 a long 
time ago.

I started with implementing a few basic 3D routines in Superbasic. When 
everything was working, I switch to C programming for more speed. I wrote the 
complete 3D engine without even compiling my code once. Then I wrote the point 
and line algorithm also in C. After correcting all the bugs that pop out during 
compiling, I tried the speed of my new line drawing capabilities by drawing a 
few hundred lines on screen. I told myself Basic is slow, my C version will be 
much faster! To my surprise, my version was 2X slower than basic. This was a 
bad news. Line drawing must be much faster than basic for this to work. My next 
version was in assembler. I was hopping to get a 10X speedup compare to the C 
version, I got 12X. Good. I also wrote the line removal routines in assembler.

This was last Friday. I was ready to test the engine. Took me half a day to 
remove the bugs. It worked but the speed was terrible, but I was expecting 
this. The reason this time was the speed of the double precision floating point 
calculations in C. Again, Superbasic is faster than C (But C has more 
precision). In a 3D engine, there is a lot of trigonometric functions involved 
and these are quite slow. So again, I recoded everything using integer 
arithmetics with new machine code trigonometric function. That is when I got 30 
frame per second...

BTW when I am done with this, I will put the 3D engine in the public domaine, 
if anyone wants to play with it.

Sorry for the long mail.

François





On 2012-09-24, at 09:05, thorsten herbert wrote:

 
 Hi Francois,
 
 compliments and please keep on going your project. Any more details you can 
 let us know about? May about the 3D engine .. how did you achieve it?
 
 Very curious and keen to find out more ...
 cheers,
 th  
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[Ql-Users] New game for the QL under development

2012-09-23 Thread Francois Lanciault
Hello QL community,

After many years of trying unsuccessfully to have fun writing software for 
other computers, I recently realized that I missed writing QL programs, 
especially 68000 assembly. I know that to maximize my motivation a project has 
to be challenging, as writing a chess program from scratch for the QL 
(Blackknight) was many years ago.

So here is my project: I am currently writing a game for the QL. The game will 
be a fast paced 3D wireframe of the type shoot everything you can as fast as 
possible or else you will crash onto it I decided the game has to be fast and 
challenging, the graphics smooth and colorful. I also wanted to include some 
nice presentation screens using high color modes and maybe some kind of film 
sequence between the different levels.

That was a month ago. I did not want to talk about it to soon because I was not 
sure it would be possible to achieve that kind performance on a QL. But now I 
think I can do it. As of today, the complete 3D engine is written and is 
performing well. It is a real 3D engine, not a pseudo 3D. You can navigate 
around in any direction, the object can have any shape and any movement, etc. 
It does take a lot of processing power from the QL, so I don't think a bare QL 
will be able to handle it but I am hoping that a GoldCard will be enough.

For the moment the engine can achieve between 20 and 30 frames per second, 
depending of the complexity of the scene, running on a SuperGoldCard.

The game will support the following system / graphics in its first iteration

Standard QL mode 4 : very little flickering, 4 colors only, good performance in 
fps
Standard QL mode 8 : very little flickering, 8 colors, fat ugly dots, best 
performance in fps

Minerva QL mode 4 : No flickering, 4 colors only, good performance in fps
Minerva QL mode 8 : No flickering, 8 colors, fat ugly dots, best performance in 
fps
Minerva QL mode 4 : Lots of flickering, 10 colors, bad performance in fps
Minerva QL mode 8 : Lots of flickering, 27 colors, fat ugly but colorful dots, 
bad performance in fps

Aurora QL mode 16 : little flickering, 16 colors, sharp graphics, worst 
performance in fps

I don't think I will do an Aurora 256 colors version. Not because it is 
difficult, but because it really gonna be too slow.

As I don't have a Q40 or QPCII, I am not doing anything to support their 
additional graphic modes, but maybe sometime in the future I will look into 
that too.

Feel free to ask any question, any word of encouragement is also welcome !

François Lanciault
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Re: [Ql-Users] QL with working 5.25 disk drive

2011-10-28 Thread Francois Lanciault
Hi Rich,

I have 2 QLs with 5 1/4 disk drive, capable of reading 360k and 720k floppies. 

If you do not find anyone closer than I will be happy to help.

François

On 2011-10-28, at 17:59, Rich Mellor wrote:

 Does anyone have a QL with a working 5.25 disk drive?
 
 I have a bit of old QL software I would like to transfer across to 3.5 disk 
 - I have a spare 5.25 drive, but no power supply unfortunately (unless I can 
 just use a PC power supply and a standard 3.5 cable?)
 
 -- 
 Rich Mellor
 RWAP Services
 Specialist Enuuk Auction Programming Services
 
 www.rwapservices.co.uk
 
 
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Re: [Ql-Users] Draft Ser-USB User Manual now available

2011-03-13 Thread Francois Lanciault
Hi Adrian,

After reading the manual I have one question:

You are talking about the maximum baud rate supported on standard QL (4800) and 
Superhermes (57600). But what about a QL with an Hermes chip (not superhermes, 
just hermes). Do you think 19200 baud would work?

Is there any plan for someone to sell the device, comlete with cable ? 

François

Le 2011-03-13 à 08:36, Adrian Ives adr...@acanthis.co.uk a écrit :

 If anyone is interested, the draft Ser-USB user manual can be found here:
 
 
 
 http://www.memorylanecomputing.com/files/serusb_manual.zip
 
 
 
 Please note that this is a PDF file.
 
 
 
 This document will be important to anyone who is participating in the beta,
 but may be of general interest to others. Any comments or suggestions are
 welcome but off-list, please.
 
 
 
 
 
 Adrian
 
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Re: [Ql-Users] QL replacements - state of play...

2011-03-13 Thread Francois Lanciault
I would prefer a 68xxx based solution as I am a retro hardware fan... But a 
FPGA is close enough :-)

What kind of price are we talking here... I know that I would buy anything that 
gives me faster speed than a superGoldCard and that is $300 or less.

I have no interest in an emulated solution. I like hardware.

François

Le 2011-03-11 à 17:38, Dave Park plasticu...@gmail.com a écrit :

 Hi all,
 
 So here's the state of play in designing new QL replacements...
 
 Peter Graf is bogged down with some issues on his board. It has a decent
 spec but it doesn't currently work in a meaningful sense. He has various
 obstacles (working alone) that mean his design will be delayed or not
 released.
 
 So, for that reason, I'm looking at the resources we have available, the
 skills people on the list have, and seeing if we can have a serious,
 focused, yet public discussion about an alternate project. I have no desire
 to compete with Peter Graf. However, it is always prudent to have a
 back-up plan that doesn't rely on someone who has been working on his
 project for several years with no new product to show...
 
 I shall outline basic choices which will go far to define the machine's
 spec, capabilities and expandability:
 
 CPU:
 
 The choice here is between three things:
 
 A genuine 680X0:
 + compatibility, already designed
 - availability and price
 
 An emulated 680X0 in FPGA form:
 + highly configurable, offers single chip solution, 68k VHDL sources in
 public domain, very low cost
 - heavier design load, harder to debug.
 
 Software emulation:
 + Already here/done, highly reconfigurable, no hardware skills needed
 - Intel hardware too big for just a QL - needs to do other things too -
 expensive.
 
 Specification:
 
 What clock speed is needed to be useful? 25 MHz? 40 MHz?
 What screen resolution? It's generally agreed that basic mode 4/8 is
 insufficient so GD2 support seems to be a basic requirement. VGA seems to be
 a minimum and DVI seems desirable.
 What storage? We only need a gig or two - it seems SDHC is a future-proof,
 low cost, low power, low design-cost standard many could get behind.
 
 I had a fork in the road moment when discussing emulation on ARM embedded
 boards vs. emulating the 68k in an FPGA. Right now, honestly, the FPGA wins
 and will continue to do so for a few more years (unless the perfect ARM
 board can be bought off the shelf)...
 
 I'd like to support Peter in his efforts, but make sure that there's an
 alternative in place should he trip...
 
 Besides people I am already aware of, this seems to be something constrained
 by our skills...
 
 There's a complete functioning 68000 FPGA core open-licensed here:
 http://opencores.org/project,ao68000 which is used for Amigas and Ataris so
 seems eminently suitable... Knowing someone who can do further FPGA design
 to add the video/etc we need is a crunch point. (This is basically what
 Peter's doing, except I understand he designed his 68000 from scratch and
 that's where he's stuck)
 
 There seem to be a lot of people willing to work to get SMSQ/E running on
 anything if it's compatible enough - this is great and it would be smart to
 include SMSQ/E on any platform because it's the de facto standard. Minerva
 is in second place, and original QDOS isn't really in the running...
 
 If someone can make an FPGA happen, I can make PCBs happen, then someone can
 make the OS happen, then we have a computer.
 
 Of course, you could always decide that QPCII or Q-emuLator would replace
 that - they will always be faster :) However, this small project may have
 wider applications too, and it would be nice to see something happen.
 
 Dave
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[Ql-Users] Dead QL

2011-02-22 Thread Francois Lanciault
Hi QL gang,

I fired up my QL this evening and it would stay on the F1/F2 screen, no matter 
how hard I press the F1 and F2 keys...

My setup is: 

Aurora board
SuperGoldCard
QUBIDE
Minerva MK1

As I said, it would not boot past the welcome screen. Not even the Minerva 
timeout to the default F2 works. It would not boot to harddrive, or to floppy.

This only thing that produce any change on the screen is the CTR, ALT,SHIFT,TAB 
combination that makes the screen kind of redraw itself.

I suspect that the SGC battery is dead. Does a dead SGC battery makes the 
system un-bootable ? What else can it be ?

Thanks in advance.

François
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Re: [Ql-Users] IDE versus SD card

2011-02-05 Thread Francois Lanciault
I would also like to see a SD card interface for the QL. We are in 2011 after 
all.

Another thing I like about an SD card I/F is that it would be possible to 
develop a simple accelerator for the unexpended QL without the need for it to 
support floppy interface or hard drive. A bit like the brand new ACA amiga 
accelerators for the Amiga. I just bought a 56 MHz version, not because I realy 
need it, but because its fun to buy new hardware when you are a nerd :-)

This makes me think, would it be difficult to design a simple interface that 
allow any (or some) Amiga accelerator card to be used on a QL? Some 32 bit to 8 
bit translation circuits for the data bus and other stuff for timing and 
synchronisation. Just an idea.

François

On 2011-02-04, at 14:15, Ralf Reköndt ralf.rekoe...@t-online.de wrote:

 Dilwyn Jones wrote:
 
 I vaguely remember that Tony Tebby's drivers for RomDisq from TF
 Services might have had something like this. Tony?
 
 I am willing to spend an amount for TT, if he is willing to derive the 
 ROMdisque driver for the SD Cards. I'll hope, others are also willing to do 
 so. I am sure, he still has the source code (as I knowhe always keeps 
 everything!)
 
 Cheers...Ralf 
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Re: [Ql-Users] Compiling SMSQ/E with GWASS

2009-06-16 Thread Francois Lanciault
Well, for a start the program smsg3_bas check is you have at least 24  
meg of ram... if I remember correctly. Difficult to achieve on a SGC.


Francois

On 09-06-16, at 06:21, gdgqler wrote:

GWASS requires a 68020+ but does not need SMSQ/E. I must see whether  
I can compile SMSQ/E with a JS rom and Super Gold Card and, if not  
why not.


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[Ql-Users] SMSQ/E 3.13/menu_rext bugs ?

2009-06-10 Thread Francois Lanciault

Hi,

I just update my old SMSQ/E (thanks Bruce) to version 3.13 but I have  
a few problems.


First, the menu_rext extension (that is included on the disk) wont  
load giving the very surprising message...


This menu_rext release is only licensed for use on SMSQ/E

... considering that I am running SMSQ/E. (Checked just after the  
error message using ver$ = HBA and ver$(1) = 3.13)


The other problem I have is with the option to move the whole window  
when dragging with the mouse. The problem is that the window will only  
move up when I move the mouse up but will remain stationary if I move  
the mouse in any other directions. The mouse works fine otherwise. The  
mouse is an Atari mouse attached to the QIMI port of my Aurora board.  
The same problem exist on Minerva + the latest Wman  Ptr_gen.


After more experimentation, I noticed that it is in fact possible to  
move the window in all direction IF I move the mouse very vigourously.  
And I mean VERY vigourously. Even, doing that will make the window  
move a tiny bit where it would be supposed to move all the way across  
the screen. Again, moving up is smooth and fast. I cannot check if the  
same problem occurs with a serial mouse as I don't have a compatible  
mouse anymore.


I have not finished updating my setup, I might have other questions or  
problem to report later.


Regards,

François


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[Ql-Users] Problem with the list (QL-User)

2009-04-20 Thread Francois Lanciault

Hi guys,

I'm having trouble receiving messages from the list for a few days  
now. I never saw my last two posts or any other messages for that  
matter. So if any of you had replied to my SMSQ/E inquiry or to the  
math toolkit request, please send a private message or wait until I  
have resolve the problem. I have been receiving this mailing list for  
many years now, I don't know what the problem is.


Will be back soon,

François
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[Ql-Users] SMSQ/E

2009-04-18 Thread Francois Lanciault

Hi,

I am making some kind of a come back to the QL and I might have some  
dollars to update my SGC/Aurora system to the latest technologies.


So...

- What is the latest SMSQ/E revision

- Where can I buy it easily (internet order, Paypal payment, quick  
download)


- Does it come with complete documentation (Especially the GD2 color  
enhancements)


- In the SuperGoldCard version of SMSQ/E, I know that the 256 colors  
mode is supported. What about the 16 colors mode ? (Useful because it  
can be used at higher resolution than the 256 colors mode)


- I have QD98. Can it be upgraded to the latest one or do I have to  
buy it anew.




Thank you in advance.

François Lanciault



P.S. I will be working shortly on a program that make heavy use of the  
QL network. I hope there are some QL network expert around because I  
am sure to have many questions.





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[Ql-Users] Math toolkit

2009-04-18 Thread Francois Lanciault

Hi,

I just downloaded the very interesting Maths toolkit by Helmut Aigner  
from Dilwyn site. The documentation is in German only. I can figure  
out most of the commands from the examples supplied but I was  
wondering if someone has the documentation in English (or french!!).


Regards,
François
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Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL

2008-06-24 Thread Francois Lanciault

I found all the files: the display drivers, with source, about 9 hi colour 
images and even  the source of the GIF decoder (but not the executable). I will 
PM you the files later today.

François


 Date: Tue, 24 Jun 2008 22:44:44 +0200
 From: [EMAIL PROTECTED]
 To: ql-users@lists.q-v-d.com
 Subject: Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL
 
 
 
 From: Francois Lanciault 

   
 I know I have the demo disk, with some images and the binary code to display 
 them. ... I will email you the files when I find time to do it. 
 Thanks Francois for nice message with history of your driver, it reminds 
 me the enthusiasm I also had writing the display driver. That's hard to 
 describe. I am looking forward for your files.
 If I remember well my images were not as striking as yours.
 We have different possibilities today.
 
 To convert the image, I did it the hard way... At the time I had no other 
 computer than the QL. And there was no internet, so to speak. So I got a few 
 PC disk with public domain image encoded in GIF. I then wrote a complete 
 from scratch GIF decoder that output to the appropriate two mode 8 screens 
 format. That was my first big programming project on the QL. 
 That's really nice story. Your work deserves credits for pioneering of 
 the dithvide on QL! It's really pitty that this method was not explored 
 deeper in the past. During the years it could evolve who knows how.
 I have not seen this GIF decoder on my floppies since a long time. I am 
 afraid it is on some 720k 5 1/4 floppy and I don't have the drive to read 
 those anymore.
   
 It should not be so difficult to get the drive... :-0
 Anyway thanks for bringing back those memories.
   
 You're welcomed, it was nice reading.
 From: sinclairql 
 Subject: Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL

   
 Another cuestion:
 this code will run whit a RGB TTL monitor?
 
   
 Absolutely, as you can see it my QL is connected to Commodore 1084
 monitor.
   
 
 The 1084 or 1084S are TTL monitors?
   
 1084 is monitor with both inputs. see:
 http://www.elektro-obecnice.cz/konektory/connector/av/c1084a.html
 http://www.elektro-obecnice.cz/konektory/connector/av/c1084d.html
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Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL

2008-06-23 Thread Francois Lanciault


 I am very interested in your demo disk. Would you be able to find the
 disk (or files) and send it to me? I would put it on my web if you
 agree. I am very interested how you managed to convert the images and
 display them.

HI,

I did not know about this solution to get more colours when I first though 
about it. I remember it was a slow day at the job when I though about it. I was 
very excited about the possibilities. I passed the rest of the day figuring out 
how many colours it would be possible to have and how to implement it. My boss 
had no idea why I looked so busy and happy to work that day :-) 

I know I have the demo disk, with some images and the binary code to display 
them. I saw it a couple of months ago. However I am not sure I have the asm 
source for the driver. The code could be disassemble from the binary though. I 
will email you the files when I find time to do it. (I guess your email is on 
your website). If I remember well my images were not as striking as yours.

To convert the image, I did it the hard way... At the time I had no other 
computer than the QL. And there was no internet, so to speak. So I got a few PC 
disk with public domain image encoded in GIF. I then wrote a complete from 
scratch GIF decoder that output to the appropriate two mode 8 screens format. 
That was my first big programming project on the QL. I have not seen this GIF 
decoder on my floppies since a long time. I am afraid it is on some 720k 5 1/4 
floppy and I don't have the drive to read those anymore.

Anyway thanks for bringing back those memories.

François
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Re: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL?

2008-06-21 Thread Francois Lanciault
I came up with the same trick many years ago, although I only implemented the 
256 x 256 (two mode 8 screen) hi color display. The idea of mixing a mode 4 
with a mode 8 screen did not occur to me. I produced a demo disk including 
about 5 colorful images. It was sometime between 1990 and the end of 1993... I 
showed the result at the Bedford U.S. QL show to a few people but nobody seemed 
to care. That put an end to my hi color research on the QL...

François



 Date: Fri, 20 Jun 2008 16:13:51 +0100
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: [Ql-Users] Hi Resolution Colour Graphics on a Standard QL?
 
 It is good to see that progress has continued and the sources now 
 released for QL - Dithvide, which allows the standard QL to display high 
 resolution colours - see
 http://omega.webnode.com/products/sinclair-ql-dithvide-2/
 
 This should be supported - wonder if anyone would be interested in 
 writing a game using these techniques?
 
 -- 
 Rich Mellor
 RWAP Services
 URL:http://www.rwapsoftware.co.uk
 URL:http://www.rwapservices.co.uk
 
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Re: [Ql-Users] QUBIDE problem

2007-10-19 Thread Francois Lanciault

Le 07-10-18 à 12:25, Tony Firshman a écrit :

 You respr it from a file on *any* bootable media (other than hard disk
 of course (8-)#) ).  The Qubide ROM is removed.

I have tried my Qubide with the respr version of the driver and to my  
surprise it work! That means the ROM is the problem, which  I have  
difficulties to believe... Anyone has spare 1.56 rom for qubide  
willing to sell ?

Francois

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Re: [Ql-Users] QUBIDE problem

2007-10-18 Thread Francois Lanciault
Hi Tony ,

How does I test the board with the RESPR version of the driver ?   
Where can I find that driver ? When do I respr the driver, after the  
computer has finished booting ?

I will perform this test with the respr driver and if it still does  
not work I will send it to you for repair. PM me for quote.

François

Le 07-10-18 à 05:11, Tony Firshman a écrit :

 It is worth removing the EPROM and using a RESPR version of the  
 driver.
 That will eliminate the EPROM as a cause.  As you get the banner, it
 seems likely the Eprom is OK. Next to be suspicious of are the GALs.
 You really need a working qubide to test chips on!

 I would be happy to look at it, and I have replacement GALs.



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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Francois Lanciault

Le 07-10-15 à 14:24, Bill Loguidice a écrit :

 It's too bad there's no master list of commercial games.  I'd  
 really like to
 see/run something that actually pushes the original hardware  
 (though mine is
 expanded), but I doubt that that something exists.


The best list is indeed at Rich site in the form of the QL Wiki.

http://rwapadventures.com/ql_wiki/index.php?title=Software

However it's been a while since someone added something to it. There  
is an entry for the game QL-Pawn but it is empty. Hope someone will  
put the information you just gave us.

François

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Re: [Ql-Users] Commercial QL Games

2007-10-15 Thread Francois Lanciault
The games listed in the wiki at this time are only a fraction of what  
has been produced for the QL. Come on people, just add to the list!!!

Francois

Le 07-10-15 à 15:58, Bill Loguidice a écrit :

 Boy, it's more anemic than I thought.  Thanks for the link, as I  
 definitely
 missed it.



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[Ql-Users] Unknown expansion board

2007-10-10 Thread Francois Lanciault
This board is unknown to me; for what I can see in the picture  
anyway. What does it do ?

http://cgi.ebay.com/Controller-fuer-Sinclair- 
QL_W0QQitemZ140164188516QQihZ004QQcategoryZ8099QQssPageNameZWDVWQQrdZ1QQ 
cmdZViewItem

Francois


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Re: [ql-users] Spare GC or SGC?

2007-02-12 Thread Francois Lanciault

Le 07-02-12 à 17:42, [EMAIL PROTECTED] a écrit :

 Hi Per

 I think you miss the point sometimes.

 You said

  The QL was never only about hardware for quite a number of   
 enthusiasts,
 and therefore it is still going strong in its emulated form. If   
 you want
 the best QL platform money can buy, get QPC2 and stick it in your   
 PC.

 For quite a number of enthusiasts t it was not and still is not about
 emulators, especially those who love and are sticking to original  
 hardware and
 those who have no easy upgrade route now if they do not have a PC  
 at  home.


I agree with Ducan. I have no reason to use an emulator; if I have to  
use an host computer to run QL programs, I will use the host native  
OS instead. However, as with many retro-computing lovers, using a  
actual old computer has a lot of charm. It amaze me to see how much  
stuff an old computer can do. And buying stuff to upgrade a retro  
computer is a big part of the fun.

Would I buy new hardware for my QL ? Probably, depending of what it  
does. USB board, ethernet board or all in one solution would be very  
tempting.

François
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Re: [ql-users] I want your software

2006-09-27 Thread Francois Lanciault
BlackKnight... now this brings memories... My first attempt at a  
chess program... But yes, it could not beat Psion chess. This program  
is a marvel. I should try to pitch my latest chess program against it  
one day...

On to another topic...

My (main) QL is a Aurora/SuperGoldCard/Minerva MKII/Hermes machine,  
running SMSQ/E. Recently my mouse died. I had this mouse since the  
first release of the sermouse driver. Now sermouse is included in  
SMSQ/E. I don't remember the type of mouse, something like PC  
system mouse. Anyway microsoft serial mouse did not work with  
sermouse at the time.

I said to myself: after all these years, sermouse must now support  
serial microsoft type mouse! But no! And that is the only working  
serial mouse I have in my house. Now try to find a serial mouse these  
days, especially a PC mouse system type...

So my question is : can a microsoft serial mouse be used on a QL with  
hermes in any way ? Anybody has a compatible mouse that they could  
sell me at the U.S. show ?

Regards
François Lanciault

Le 06-09-27 à 10:14, extdgl42 a écrit :

 Further:
 Francois' Blackknight was not being any slouch, don't get me wrong.  
 But Psion played a surprising sacrifice early in the game, really  
 surprising for a program esp a small one, slowly ground it out in  
 seemingly adverse circumstances into the better game, then into an  
 endgame with only a few pieces left on the board, then checkmated  
 in that endgame with requirements which your child even with  
 experience might find difficult. And it was about 100 moves!

 Years later I can still give that description off the top of my  
 head (even if there's not much left up there :-) .

 Thanks for all the comments.

 Doug L. 37830 USA

 -Original Message-
 From: Malcolm Lear [EMAIL PROTECTED]
 Sent: Sep 27, 2006 7:10 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [ql-users] I want your software

 Written I believe on a 68000 based Sage computer.

 Malcolm


 Phil Kett wrote:

 extdgl42 wrote:


 Is that the Psion chess below? I highly recommend it to anyone.  
 Psion, despite being only 67K and old, played one of the most  
 amazing games I've ever seen, any chess package, even a master,  
 maybe grandmaster.  This includes Francois Lanciault's  
 Blackknight (I wrote reviews for QL magazines). (In fact, I need  
 to find my notes; while Psion was playing White, it may have  
 been Blackknight playing Black indirectly).




 Yes, it is Psion Chess - and the last time I tried it that one  
 actually
 works!

 I have to agree - it's a fantastic game.

 Phil

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