Re: [Qt-creator] Using Qt Creator for legacy ObjectiveC++ project

2018-03-06 Thread Christian Kandeler
On Tue, 6 Mar 2018 06:18:56 +0100
Henry Skoglund  wrote:

> One more question: for all the Xcode bashing, I find the Analyze compile 
> command in Xcode more powerful/finding more stuff than the Analyze/Clang 
> Static Analyzer in Qt Creator. For example, if I have this simple 
> function in my .mm file:
> 
> void xyzzy()
> {
>  int i = 42;
>  int i2 = i + i;
>  i = i2;
> }
> 
> Qt Creator's Analyze is happy with it but Xcode's Analyze says "Value 
> stored to 'i' is never read" for the "i = i2;" source line. Would be 
> nice if Qt Creator could have the same power :-)

I'm pretty sure both IDEs just forward clang's findings to you. When I put the 
above function in my (C++) project, Creator's clang static analyzer showed me 
the exact same message you pasted above. 


Christian
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Re: [Qt-creator] Using Qt Creator for legacy ObjectiveC++ project

2018-03-05 Thread Henry Skoglund

On 2018-03-01 09:09, Eike Ziller wrote:

Hi, great that you were able to use Qt Creator for that!

A few notes:

QMake has a separate variable for Objective-C/++ sources called  
OBJECTIVE_SOURCES. Not sure if it makes a difference in Qt Creator though (or 
if we only care about the file extension).


I checked, seems OBJECTIVE_SOURCES or SOURCES work the same in my .pro 
file for the purpose of Qt Creator's syntax highlighting and code 
completion/IntelliSense.




I suppose you can get rid of your INCLUDEPATH and links if you set the Sysroot 
in your kit to 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk



Yes I could get rid of them! But the answer was actually much simpler, I 
had forgot to install Qt 5.10.1 for iOS, only had it for "Desktop" on my 
desktop Mac. Once I've installed iOS support, removed the old .pro.user 
file and started anew with "Qt 5.10.1 for iOS Simulator",
#importing  works like a charm without any ln -s helper 
links :-)



One more question: for all the Xcode bashing, I find the Analyze compile 
command in Xcode more powerful/finding more stuff than the Analyze/Clang 
Static Analyzer in Qt Creator. For example, if I have this simple 
function in my .mm file:


void xyzzy()
{
int i = 42;
int i2 = i + i;
i = i2;
}

Qt Creator's Analyze is happy with it but Xcode's Analyze says "Value 
stored to 'i' is never read" for the "i = i2;" source line. Would be 
nice if Qt Creator could have the same power :-)


Rgrds Henry

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Re: [Qt-creator] Using Qt Creator for legacy ObjectiveC++ project

2018-03-01 Thread Eike Ziller
Hi, great that you were able to use Qt Creator for that!

A few notes:

QMake has a separate variable for Objective-C/++ sources called  
OBJECTIVE_SOURCES. Not sure if it makes a difference in Qt Creator though (or 
if we only care about the file extension).

I suppose you can get rid of your INCLUDEPATH and links if you set the Sysroot 
in your kit to 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk

Br, Eike

> On 28. Feb 2018, at 23:29, Henry Skoglund  wrote:
> 
> Hi,
> 
> reading some recent posts about reusing Qt Creator for other project flavors 
> than Qt/C++, on a lark I decided to try it on my 6 year old ObjectiveC++ LOB 
> app (about 20K SLOC) and it's working great.
> 
> I inserted a .pro file with some HEADERS += and SOURCES += in the directory, 
> doubleclicked on it and voila, I can use Qt Creator to edit those old .mm 
> files (I need to rescale the UI for iPhone X and stuff like that). It's a 
> relief not having to work in Xcode, the current version 9.2 sometimes feels 
> like waiting for Deep Thought to answer.
> 
> 
> A few things in case someone else endeavors to do the same: to get 
> IntelliSense to work with all the NSxxx types (which is great, then Qt 
> Creator can auto-expand [myString stringByAppendingString:myOtherString] and 
> other similar API calls for you) you need to get #includes like these up and 
> running:
> 
> #import 
> #import 
> #import 
> 
> because Qt Creator will complain: "not found". I think Xcode does some 
> tweaking with the include paths into /Applications/Xcode to get those 
> #includes to work, here's what I did:
> 
> inserted this in the pro file:
> 
> INCLUDEPATH = 
> /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks
> # (you gotta love Apple for those "simple" directory trees)
> 
> and created these symbolic links inside the XCode.app:
> 
> cd 
> /Applications/Xcode.app/Contents/Developer/Platform/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks
> sudo ln -s CoreData.framework/Headers CoreData
> sudo ln -s Foundation.framework/Headers Foundation
> sudo ln -s MessageUI.framework/Headers MessageUI
> sudo ln -s UIKit.framework/Headers UIKit
> sudo ln -s UserNotificaitons.framework/Headers UserNotifications
> 
> Those will probably vanish when Xcode 9.3 or 10.0 arrives, but they're easy 
> to reapply.
> 
> 
> The code model still complains about some minor things in XCode's files, 
> currently I have these 2:
> 
> "expecting a type" for NSComparator in NSArray.h in line 74:
> - (NSArray *)sortedArrayUsingComparator:(NSComparator 
> NS_NOESCAPE)cmptr API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), 
> tvos(9.0));
> 
> "nullability specifier _Nullable" cannot be applied to non-pointer type 
> 'uuid_t' (aka 'unsigned char [16]') in NSUUID.h line 26:
> - (instancetype)initWithUUIDBytes:(const uuid_t _Nullable)bytes;
> 
> but I can click that green "Minimize" button in the top right corner to hide 
> those errors and carry on working anyway.
> 
> 
> Finally, got one question:
> who's Uncle Bob? (he's listed as one of the Code Model's configurations :-)
> 
> Rgrds Henry
> 
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Eike Ziller
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