Re: [racket-users] Showing off Goblins' time-traveling-debugging support in Terminal Phase

2020-01-27 Thread Christopher Lemmer Webber
And then I just noticed you had sent such an email immediately after ;)

Christopher Lemmer Webber writes:

> I'm definitely interested in reactive patterns, so please give me a
> heads up with whatever you have whenever :)
>
> Sage Gerard writes:
>
>> Nice, I'll actually be competing with a flavor of MaiaVictor's library
>> for reactive models. Time travel is a great add!
>>
>>  Original Message 
>> On Jan 26, 2020, 3:07 PM, Christopher Lemmer Webber wrote:
>>
>>> Not the most interesting part of Spritely Goblins (that is in the
>>> async/distributed stuff, to-be-demo'ed), but something I wrote about
>>> recently and maybe I should link here too:
>>>
>>> https://dustycloud.org/blog/goblins-time-travel-micropreview/
>>>
>>> Of course, as functional programmers, time-travel isn't that novel.
>>> What's more interesting is how to make it comfortable* when we have many
>>> independently acting objects.
>>>
>>> More to come later.
>>>
>>> - Chris
>>>
>>> * Without introducing the m-word** (which isn't very comfortable for
>>> many)
>>>
>>> ** monad***
>>>
>>> *** one could argue that Goblins kind of can be perceived of as an
>>> implicit monad but the important thing is that this framing is not
>>> exposed to users
>>>
>>> --
>>> You received this message because you are subscribed to the Google Groups 
>>> "Racket Users" group.
>>> To unsubscribe from this group and stop receiving emails from it, send an 
>>> email to racket-users+unsubscr...@googlegroups.com.
>>> To view this discussion on the web visit 
>>> https://groups.google.com/d/msgid/racket-users/87o8uq2d7s.fsf%40dustycloud.org.

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Re: [racket-users] Showing off Goblins' time-traveling-debugging support in Terminal Phase

2020-01-27 Thread Christopher Lemmer Webber
I'm definitely interested in reactive patterns, so please give me a
heads up with whatever you have whenever :)

Sage Gerard writes:

> Nice, I'll actually be competing with a flavor of MaiaVictor's library
> for reactive models. Time travel is a great add!
>
>  Original Message 
> On Jan 26, 2020, 3:07 PM, Christopher Lemmer Webber wrote:
>
>> Not the most interesting part of Spritely Goblins (that is in the
>> async/distributed stuff, to-be-demo'ed), but something I wrote about
>> recently and maybe I should link here too:
>>
>> https://dustycloud.org/blog/goblins-time-travel-micropreview/
>>
>> Of course, as functional programmers, time-travel isn't that novel.
>> What's more interesting is how to make it comfortable* when we have many
>> independently acting objects.
>>
>> More to come later.
>>
>> - Chris
>>
>> * Without introducing the m-word** (which isn't very comfortable for
>> many)
>>
>> ** monad***
>>
>> *** one could argue that Goblins kind of can be perceived of as an
>> implicit monad but the important thing is that this framing is not
>> exposed to users
>>
>> --
>> You received this message because you are subscribed to the Google Groups 
>> "Racket Users" group.
>> To unsubscribe from this group and stop receiving emails from it, send an 
>> email to racket-users+unsubscr...@googlegroups.com.
>> To view this discussion on the web visit 
>> https://groups.google.com/d/msgid/racket-users/87o8uq2d7s.fsf%40dustycloud.org.

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Re: [racket-users] Showing off Goblins' time-traveling-debugging support in Terminal Phase

2020-01-26 Thread Sage Gerard
Nice, I'll actually be competing with a flavor of MaiaVictor's library for 
reactive models. Time travel is a great add!

 Original Message 
On Jan 26, 2020, 3:07 PM, Christopher Lemmer Webber wrote:

> Not the most interesting part of Spritely Goblins (that is in the
> async/distributed stuff, to-be-demo'ed), but something I wrote about
> recently and maybe I should link here too:
>
> https://dustycloud.org/blog/goblins-time-travel-micropreview/
>
> Of course, as functional programmers, time-travel isn't that novel.
> What's more interesting is how to make it comfortable* when we have many
> independently acting objects.
>
> More to come later.
>
> - Chris
>
> * Without introducing the m-word** (which isn't very comfortable for
> many)
>
> ** monad***
>
> *** one could argue that Goblins kind of can be perceived of as an
> implicit monad but the important thing is that this framing is not
> exposed to users
>
> --
> You received this message because you are subscribed to the Google Groups 
> "Racket Users" group.
> To unsubscribe from this group and stop receiving emails from it, send an 
> email to racket-users+unsubscr...@googlegroups.com.
> To view this discussion on the web visit 
> https://groups.google.com/d/msgid/racket-users/87o8uq2d7s.fsf%40dustycloud.org.

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[racket-users] Showing off Goblins' time-traveling-debugging support in Terminal Phase

2020-01-26 Thread Christopher Lemmer Webber
Not the most interesting part of Spritely Goblins (that is in the
async/distributed stuff, to-be-demo'ed), but something I wrote about
recently and maybe I should link here too:

  https://dustycloud.org/blog/goblins-time-travel-micropreview/

Of course, as functional programmers, time-travel isn't that novel.
What's more interesting is how to make it comfortable* when we have many
independently acting objects.

More to come later.

 - Chris

* Without introducing the m-word** (which isn't very comfortable for
  many)

** monad***

*** one could argue that Goblins kind of can be perceived of as an
implicit monad but the important thing is that this framing is not
exposed to users

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