Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine
I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game An immediate effect will be the reduction of long range gunnery. If the Cromwell only gets to shoot once every 10 seconds or so. You better believe said Cromwell is going to be right on somebody's six when it takes that shot! ;) ST On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote: Not only has it already been built, but that circuit was battle-tested in the SU100, Patton and Semovente during the last battle. The board connects to the R/C receiver and directly drives the marker solenoid, as I explained in previous posts, exactly like an e-trigger. It even has a feature that allows you to restrict your firing rate to one shot every N seconds. I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game. On 10/10/2014 10:50 AM, TyngTech wrote: What one of you E Guru's need to come up with is an R/C triggered circuit that can directly fire the solenoid in a typical e-marker. This bypasses the marker trigger board altogether. Loic's first combat tank had such a circuit but it had the nasty habit of firing when power was turned off. It was some sort of capacitor discharge circuit. -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups R/C Tank Combat group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine
Personally, I think that the number of unexpected consequences, good and bad, will far exceed our expectations. That's the fun part about experimentation. Besides, it can't be worse than Tank Soccer On Oct 12, 2014 9:56 AM, TyngTech steve...@gmail.com wrote: I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game An immediate effect will be the reduction of long range gunnery. If the Cromwell only gets to shoot once every 10 seconds or so. You better believe said Cromwell is going to be right on somebody's six when it takes that shot! ;) ST On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote: Not only has it already been built, but that circuit was battle-tested in the SU100, Patton and Semovente during the last battle. The board connects to the R/C receiver and directly drives the marker solenoid, as I explained in previous posts, exactly like an e-trigger. It even has a feature that allows you to restrict your firing rate to one shot every N seconds. I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game. On 10/10/2014 10:50 AM, TyngTech wrote: What one of you E Guru's need to come up with is an R/C triggered circuit that can directly fire the solenoid in a typical e-marker. This bypasses the marker trigger board altogether. Loic's first combat tank had such a circuit but it had the nasty habit of firing when power was turned off. It was some sort of capacitor discharge circuit. -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups R/C Tank Combat group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups R/C Tank Combat group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine
Tank Soccer was the best! Your just ore because you lost! lol On Sunday, October 12, 2014 10:31:33 AM UTC-4, Frank Pittelli wrote: Personally, I think that the number of unexpected consequences, good and bad, will far exceed our expectations. That's the fun part about experimentation. Besides, it can't be worse than Tank Soccer On Oct 12, 2014 9:56 AM, TyngTech stev...@gmail.com javascript: wrote: I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game An immediate effect will be the reduction of long range gunnery. If the Cromwell only gets to shoot once every 10 seconds or so. You better believe said Cromwell is going to be right on somebody's six when it takes that shot! ;) ST On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote: Not only has it already been built, but that circuit was battle-tested in the SU100, Patton and Semovente during the last battle. The board connects to the R/C receiver and directly drives the marker solenoid, as I explained in previous posts, exactly like an e-trigger. It even has a feature that allows you to restrict your firing rate to one shot every N seconds. I added that feature so that we can conduct the Doug Experiment one battle to see how reduced firing rates affect the game. On 10/10/2014 10:50 AM, TyngTech wrote: What one of you E Guru's need to come up with is an R/C triggered circuit that can directly fire the solenoid in a typical e-marker. This bypasses the marker trigger board altogether. Loic's first combat tank had such a circuit but it had the nasty habit of firing when power was turned off. It was some sort of capacitor discharge circuit. -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctank...@googlegroups.com javascript: To unsubscribe, send email to rctankcombat...@googlegroups.com javascript: Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups R/C Tank Combat group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat...@googlegroups.com javascript:. For more options, visit https://groups.google.com/d/optout. -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat+unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups R/C Tank Combat group. To unsubscribe from this group and stop receiving emails from it, send an email to rctankcombat+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.