Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine

2014-10-12 Thread TyngTech
I added that feature so that we can conduct the Doug Experiment one 
battle to see how reduced firing rates affect 
the game

An immediate effect will be the reduction of long range gunnery.  If the 
Cromwell only gets to shoot once every 10 seconds or so.  You better 
believe said Cromwell is going to be right on somebody's six when it takes 
that shot!  ;)

ST


On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote:

 Not only has it already been built, but that circuit was battle-tested 
 in the SU100, Patton and Semovente during the last battle.  The board 
 connects to the R/C receiver and directly drives the marker solenoid, as 
 I explained in previous posts, exactly like an e-trigger. 

 It even has a feature that allows you to restrict your firing rate to 
 one shot every N seconds.  I added that feature so that we can conduct 
 the Doug Experiment one battle to see how reduced firing rates affect 
 the game. 

 On 10/10/2014 10:50 AM, TyngTech wrote: 
  What one of you E Guru's need to come up with is an R/C triggered 
  circuit that can directly fire the solenoid in a typical e-marker. This 
  bypasses the marker trigger board altogether. Loic's first combat tank 
  had such a circuit but it had the nasty habit of firing when power was 
  turned off. It was some sort of capacitor discharge circuit. 


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Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine

2014-10-12 Thread Frank Pittelli
Personally, I think that the number of unexpected consequences, good and
bad, will far exceed our expectations. That's the fun part about
experimentation. Besides, it can't be worse than Tank Soccer 
On Oct 12, 2014 9:56 AM, TyngTech steve...@gmail.com wrote:

 I added that feature so that we can conduct the Doug Experiment one
 battle to see how reduced firing rates affect
 the game

 An immediate effect will be the reduction of long range gunnery.  If the
 Cromwell only gets to shoot once every 10 seconds or so.  You better
 believe said Cromwell is going to be right on somebody's six when it takes
 that shot!  ;)

 ST


 On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote:

 Not only has it already been built, but that circuit was battle-tested
 in the SU100, Patton and Semovente during the last battle.  The board
 connects to the R/C receiver and directly drives the marker solenoid, as
 I explained in previous posts, exactly like an e-trigger.

 It even has a feature that allows you to restrict your firing rate to
 one shot every N seconds.  I added that feature so that we can conduct
 the Doug Experiment one battle to see how reduced firing rates affect
 the game.

 On 10/10/2014 10:50 AM, TyngTech wrote:
  What one of you E Guru's need to come up with is an R/C triggered
  circuit that can directly fire the solenoid in a typical e-marker. This
  bypasses the marker trigger board altogether. Loic's first combat tank
  had such a circuit but it had the nasty habit of firing when power was
  turned off. It was some sort of capacitor discharge circuit.

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Re: [TANKS] Remote Triggering - R/C MOSFET switch works fine

2014-10-12 Thread TyngTech
Tank Soccer was the best!  Your just ore because you lost!  lol


On Sunday, October 12, 2014 10:31:33 AM UTC-4, Frank Pittelli wrote:

 Personally, I think that the number of unexpected consequences, good and 
 bad, will far exceed our expectations. That's the fun part about 
 experimentation. Besides, it can't be worse than Tank Soccer 
 On Oct 12, 2014 9:56 AM, TyngTech stev...@gmail.com javascript: 
 wrote:

 I added that feature so that we can conduct the Doug Experiment one 
 battle to see how reduced firing rates affect 
 the game

 An immediate effect will be the reduction of long range gunnery.  If the 
 Cromwell only gets to shoot once every 10 seconds or so.  You better 
 believe said Cromwell is going to be right on somebody's six when it takes 
 that shot!  ;)

 ST


 On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote:

 Not only has it already been built, but that circuit was battle-tested 
 in the SU100, Patton and Semovente during the last battle.  The board 
 connects to the R/C receiver and directly drives the marker solenoid, as 
 I explained in previous posts, exactly like an e-trigger. 

 It even has a feature that allows you to restrict your firing rate to 
 one shot every N seconds.  I added that feature so that we can conduct 
 the Doug Experiment one battle to see how reduced firing rates affect 
 the game. 

 On 10/10/2014 10:50 AM, TyngTech wrote: 
  What one of you E Guru's need to come up with is an R/C triggered 
  circuit that can directly fire the solenoid in a typical e-marker. 
 This 
  bypasses the marker trigger board altogether. Loic's first combat tank 
  had such a circuit but it had the nasty habit of firing when power was 
  turned off. It was some sort of capacitor discharge circuit. 

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